More cleanup

This commit is contained in:
Wuzzy 2015-02-24 05:30:08 +01:00
parent 0e18630d41
commit 2061c1bbf8

View File

@ -3,6 +3,9 @@ hud = {}
-- HUD statbar values
hud.armor = {}
-- Stores if player's HUD bar has been initialized so far.
hud.player_active = {}
-- HUD item ids
local armor_hud = {}
@ -49,20 +52,29 @@ local function update_hud(player)
local name = player:get_player_name()
--armor
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
if not arm then
arm = 0
hud.armor[name] = 0
end
-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
hb.change_hudbar(player, "armor", arm_printable(arm))
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hud.armor[name] = 0
custom_hud(player)
hud.player_active[name] = true
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hud.player_active[name] = false
end)
minetest.register_on_respawnplayer(function(player)
@ -80,10 +92,12 @@ minetest.register_globalstep(function(dtime)
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
hud.get_armor(player)
if hud.player_active[name] == true then
hud.get_armor(player)
-- update all hud elements
update_hud(player)
-- update all hud elements
update_hud(player)
end
end
end
end