Merge branch 'master' into nalc-1.2

This commit is contained in:
Sys Quatre 2019-05-09 22:02:20 +02:00
commit fadedbd5ba
10 changed files with 17 additions and 22 deletions

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# HUD bar for `3d_armor` [`hbarmor`]
* Version: 0.4.0
* Version: 1.0.0
## Description
This mod adds a simple HUD bar which displays the current damage
@ -16,8 +16,8 @@ only how worn out it already is.
By default, the armor bar is hidden if the player wears no armor.
## Dependencies
* HUD bars [`hudbars`], major version 1
* 3D Armor [`3d_armor`] (tested with Minetest 0.4.14)
* HUD bars [`hudbars`], major version 2
* 3D Armor [`3d_armor`] (tested with Minetest 5.0.0)
## Licensing
This mod is entirly free softare.

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hudbars
3d_armor
intllib?

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Adds a HUD bar displaying the current damage of the player's armor.

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local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
local S = minetest.get_translator("hbarmor")
local N = function(s) return s end
if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
@ -65,7 +61,7 @@ local function custom_hud(player)
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%"))
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
function hbarmor.get_armor(player)
if not player or not armor.def then

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Armor = Panzerung
%s: %d%% = %s: %d%%

3
locale/hbarmor.de.tr Normal file
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# textdomain:hbarmor
Armor=Panzerung
@1: @2%=@1: @2%

3
locale/hbarmor.it.tr Normal file
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# textdomain:hbarmor
Armor=Armatura
@1: @2%=@1:@2%

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Armor = Armatura
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%% =

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Armor =
# textdomain:hbarmor
Armor=
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%% =
@1: @2%=

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name = hbarmor
description = Adds a HUD bar displaying the current damage of the player's armor.
depends = hudbars, 3d_armor