minetest_playereffects/examples.lua

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----- EXAMPLE EFFECT TYPES -----
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-- Makes the user faster
playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},
function(player)
player:set_physics_override(4,nil,nil)
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
player:set_physics_override(1,nil,nil)
end
)
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-- Slows the user down
playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"},
function(player)
player:set_physics_override(0.25,nil,nil)
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
player:set_physics_override(1,nil,nil)
end
)
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-- Increases the jump height
playereffects.register_effect_type("highjump", "Greater jump height", "playereffects_example_highjump.png", {"jump"},
function(player)
player:set_physics_override(nil,2,nil)
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
player:set_physics_override(nil,1,nil)
end
)
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-- Adds the “fly” privilege
playereffects.register_effect_type("fly", "Fly mode available", "playereffects_example_fly.png", {"fly"},
function(player)
local playername = player:get_player_name()
local privs = minetest.get_player_privs(playername)
privs.fly = true
minetest.set_player_privs(playername, privs)
end,
function(effect)
local privs = minetest.get_player_privs(effect.playername)
privs.fly = nil
minetest.set_player_privs(effect.playername, privs)
end
)
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-- Dummy effect for the stree test
playereffects.register_effect_type("stress", "Stress Test Effect", nil, {},
function(player)
end,
function(effect)
end
)
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------ Chat commands for the example effects ------
minetest.register_chatcommand("fast", {
params = "",
description = "Makes you fast for a short time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("slow", {
params = "",
description = "Makes you slow for a long time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("low_speed", 120, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("highjump", {
params = "",
description = "Makes you jump higher for a short time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("fly", {
params = "",
description = "Grants you the fly privilege for a short time.",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name))
end,
})
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--[[ The stress test applies a shitload of effects at once.
This is used to test the performance of this mod at very large effect numbers. ]]
minetest.register_chatcommand("stresstest", {
params = "[<effects>]",
descriptions = "Start the stress test for Player Effects with <effects> effects.",
privs = {server=true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
local max = 100
if(type(param)=="string") then
if(type(tonumber(param)) == "number") then
max = tonumber(param)
if(max > 1000) then max = 1000 end
end
end
minetest.debug("[playereffects] Stress test started for "..name.." with "..max.." effects.")
for i=1,max do
playereffects.apply_effect_type("stress", 10, player)
end
end
})