Add support for HUD icons; improve HUD alignment

This commit is contained in:
Wuzzy 2014-07-07 09:38:55 +02:00
parent 49dafa6425
commit bbc90ad630
4 changed files with 35 additions and 17 deletions

View File

@ -1,6 +1,6 @@
----- EXAMPLE EFFECT TYPES -----
playereffects.register_effect_type("high_speed", "high speed", {"speed"},
playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},
function(player)
player:set_physics_override(4,nil,nil)
end,
@ -10,7 +10,7 @@ playereffects.register_effect_type("high_speed", "high speed", {"speed"},
player:set_physics_override(1,nil,nil)
end
)
playereffects.register_effect_type("low_speed", "low speed", {"speed"},
playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"},
function(player)
player:set_physics_override(0.25,nil,nil)
end,
@ -20,7 +20,7 @@ playereffects.register_effect_type("low_speed", "low speed", {"speed"},
player:set_physics_override(1,nil,nil)
end
)
playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
playereffects.register_effect_type("highjump", "Greater jump height", "playereffects_example_highjump.png", {"jump"},
function(player)
player:set_physics_override(nil,2,nil)
end,
@ -29,7 +29,7 @@ playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
player:set_physics_override(nil,1,nil)
end
)
playereffects.register_effect_type("fly", "fly mode available", {"fly"},
playereffects.register_effect_type("fly", "Fly mode available", "playereffects_example_fly.png", {"fly"},
function(player)
local playername = player:get_player_name()
local privs = minetest.get_player_privs(playername)

View File

@ -45,11 +45,12 @@ function playereffects.next_effect_id()
end
--[=[ API functions ]=]
function playereffects.register_effect_type(name, description, groups, apply, cancel)
function playereffects.register_effect_type(name, description, icon, groups, apply, cancel)
effect_type = {}
effect_type.description = description
effect_type.apply = apply
effect_type.groups = groups
effect_type.icon = icon
if cancel ~= nil then
effect_type.cancel = cancel
else
@ -89,7 +90,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
else
free_hudpos = biggest_hudpos + 1
end
local hudid = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
local hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
local effect = {
playername = playername,
@ -97,7 +98,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
effect_type_id = effect_type_id,
start_time = start_time,
time_left = duration,
hudid = hudid,
hudids = hudids,
hudpos = free_hudpos,
}
@ -133,7 +134,10 @@ function playereffects.cancel_effect(effect_id)
local effect = playereffects.effects[effect_id]
if(effect ~= nil) then
local player = minetest.get_player_by_name(effect.playername)
player:hud_remove(effect.hudid)
player:hud_remove(effect.hudids.text_id)
if(effect.hudids.icon_id~=nil) then
player:hud_remove(effect.hudids.icon_id)
end
playereffects.effect_types[effect.effect_type_id].cancel(effect)
playereffects.effects[effect_id] = nil
minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
@ -248,7 +252,7 @@ function playereffects.hud_update(player)
local effect = effects[e]
local description = playereffects.effect_types[effect.effect_type_id].description
local time_left = os.difftime(effect.start_time + effect.time_left, now)
player:hud_change(effect.hudid, "text", description .. " ("..tostring(time_left).." s)")
player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
end
end
@ -257,26 +261,40 @@ function playereffects.hud_clear(player)
local effects = playereffects.get_player_effects(playername)
if(effects ~= nil) then
for e=1,#effects do
player:hud_remove(effects[e].hudid)
player:hud_remove(effects[e].hudids.text_id)
if(effects[e].hudids.icon_id ~= nil) then
player:hud_remove(effects[e].hudids.icon_id)
end
end
end
end
function playereffects.hud_effect(effect_type_id, player, pos, time_left)
local id
id = player:hud_add({
local text_id, icon_id
text_id = player:hud_add({
hud_elem_type = "text",
position = { x = 1, y = 0.3 },
name = "effect_"..effect_type_id,
text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
scale = { x = 120, y = 20},
alignment = 1,
scale = { x = 170, y = 20},
alignment = { x = -1, y = 0 },
direction = 1,
number = 0xFFFFFF,
offset = { x = -120, y = pos*20 }
offset = { x = -5, y = pos*20 }
})
local playername = player:get_player_name()
return id
if(playereffects.effect_types[effect_type_id].icon ~= nil) then
icon_id = player:hud_add({
hud_elem_type = "image",
scale = { x = 1, y = 1 },
position = { x = 1, y = 0.3 },
name = "effect_icon_"..effect_type_id,
text = playereffects.effect_types[effect_type_id].icon,
alignment = { x = -1, y=0 },
direction = 0,
offset = { x = -186, y = pos*20 },
})
end
return { text_id = text_id, icon_id = icon_id }
end

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