Recolor HUD text for effects you keep on death

The color is a light purple.
This commit is contained in:
Wuzzy 2014-07-15 00:50:31 +02:00
parent c400ac1ed9
commit 418cf9f365
1 changed files with 7 additions and 1 deletions

View File

@ -369,6 +369,12 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left)
local text_id, icon_id
local effect_type = playereffects.effect_types[effect_type_id]
if(playereffects.use_hud == true and effect_type.hidden == false) then
local color
if(playereffects.effect_types[effect_type_id].cancel_on_death == true) then
color = 0xFFFFFF
else
color = 0xF0BAFF
end
text_id = player:hud_add({
hud_elem_type = "text",
position = { x = 1, y = 0.3 },
@ -377,7 +383,7 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left)
scale = { x = 170, y = 20},
alignment = { x = -1, y = 0 },
direction = 1,
number = 0xFFFFFF,
number = color,
offset = { x = -5, y = pos*20 }
})
if(playereffects.effect_types[effect_type_id].icon ~= nil) then