Make apply_effect_type return effect_id on success

This commit is contained in:
Wuzzy 2014-07-14 18:13:31 +02:00
parent 1dd5c5527a
commit 4ef959c78e

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@ -143,6 +143,8 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.."!")
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
return effect_id
end
function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)