forked from mtcontrib/mob_horse
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16 Commits
nalc-1.2.0
...
e16866479f
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e16866479f | |||
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98617ac075 |
58
init.lua
58
init.lua
@ -1,12 +1,12 @@
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-- intllib
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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local S = minetest.get_translator and minetest.get_translator("mob_horse") or
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dofile(MP .. "/intllib.lua")
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-- 0.4.17 or 5.0 check
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local y_off = 20
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if minetest.registered_nodes["default:permafrost"] then
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if minetest.features.object_independent_selectionbox then
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y_off = 10
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end
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@ -15,12 +15,11 @@ local shoes = {
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["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
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["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"},
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["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"},
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["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"}
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["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"},
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["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"}
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}
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-- rideable horse
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mobs:register_mob("mob_horse:horse", {
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type = "animal",
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visual = "mesh",
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@ -31,7 +30,12 @@ mobs:register_mob("mob_horse:horse", {
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speed_normal = 15,
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speed_run = 30,
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stand_start = 25,
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stand_end = 75,
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stand_end = 50, -- 75
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stand2_start = 25,
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stand2_end = 25,
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stand3_start = 55,
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stand3_end = 75,
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stand3_loop = false,
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walk_start = 75,
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walk_end = 100,
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run_start = 75,
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@ -106,6 +110,14 @@ mobs:register_mob("mob_horse:horse", {
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end,
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do_punch = function(self, hitter)
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-- don't cut the branch you're... ah, that's not about that
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if hitter ~= self.driver then
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return true
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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@ -123,8 +135,10 @@ mobs:register_mob("mob_horse:horse", {
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return
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end
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local player_name = clicker:get_player_name()
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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if self.tamed and self.owner == player_name then
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local inv = clicker:get_inventory()
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local tool = clicker:get_wielded_item()
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@ -186,13 +200,15 @@ mobs:register_mob("mob_horse:horse", {
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end
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-- show horse speed and jump stats with shoes fitted
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minetest.chat_send_player(clicker:get_player_name(),
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minetest.chat_send_player(player_name,
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S("Horse shoes fitted -")
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.. S(" speed: ") .. speed
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.. S(" , jump height: ") .. jump
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.. S(" , stop speed: ") .. reverse)
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tool:take_item() ; clicker:set_wielded_item(tool)
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tool:take_item()
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clicker:set_wielded_item(tool)
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return
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end
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@ -277,6 +293,25 @@ minetest.register_craft({
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}
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})
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-- crystal horseshoes
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if minetest.get_modpath("ethereal") then
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minetest.register_craftitem(":mobs:horseshoe_crystal", {
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description = S("Crystal HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_crystal.png",
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})
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minetest.register_craft({
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output = "mobs:horseshoe_crystal",
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recipe = {
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{"", "ethereal:crystal_block", ""},
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{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
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{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
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}
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})
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end
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-- lucky blocks
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if minetest.get_modpath("lucky_block") then
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@ -285,6 +320,7 @@ lucky_block:add_blocks({
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{"dro", {"mobs:horseshoe_bronze"}},
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{"dro", {"mobs:horseshoe_mese"}},
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{"dro", {"mobs:horseshoe_diamond"}},
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{"dro", {"mobs:horseshoe_crystal"}}
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})
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end
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46
intllib.lua
46
intllib.lua
@ -1,45 +1,3 @@
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-- Support for the old multi-load method
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dofile(minetest.get_modpath("intllib").."/init.lua")
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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3
license.txt
Normal file
3
license.txt
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@ -0,0 +1,3 @@
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Code: MIT
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Textures: CC-BY-SA 3.0 by Mjollna
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Model: MIT by KrupnovPavel
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10
locale/mob_horse.en.tr
Normal file
10
locale/mob_horse.en.tr
Normal file
@ -0,0 +1,10 @@
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# textdomain:mob_horse
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# , jump height: =
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# , stop speed: =
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# speed: =
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#Bronze HorseShoes (use on horse to apply)=
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#Diamond HorseShoes (use on horse to apply)=
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#Horse=
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#Horse shoes fitted -=
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#Mese HorseShoes (use on horse to apply)=
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#Steel HorseShoes (use on horse to apply)=
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10
locale/mob_horse.fr.tr
Normal file
10
locale/mob_horse.fr.tr
Normal file
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# textdomain:mob_horse
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, jump height: = , hauteur des sauts :
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, stop speed: = , décélération :
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speed: = vitesse :
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Bronze HorseShoes (use on horse to apply)=Fers à cheval de bronze (clic droit pour ferrer)
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Diamond HorseShoes (use on horse to apply)=Fers à cheval en diamant (clic droit pour ferrer)
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Horse=Cheval
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Horse shoes fitted -= Ferré -
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Mese HorseShoes (use on horse to apply)=Fers à cheval en mese (clic droit pour ferrer)
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Steel HorseShoes (use on horse to apply)=Fers à cheval en acier (clic droit pour ferrer)
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10
locale/mob_horse.it_IT.tr
Normal file
10
locale/mob_horse.it_IT.tr
Normal file
@ -0,0 +1,10 @@
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# textdomain:mob_horse
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, jump height: = , altezza di salto:
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, stop speed: = , velocità di arresto:
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speed: = velocità:
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Bronze HorseShoes (use on horse to apply)=Ferri di cavallo di bronzo (usarli su un cavallo per applicarli)
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Diamond HorseShoes (use on horse to apply)=Ferri di cavallo di diamante (usarli su un cavallo per applicarli)
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Horse=Cavallo
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Horse shoes fitted -=Ferri di cavallo indossati -
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Mese HorseShoes (use on horse to apply)=Ferri di cavallo di mese (usarli su un cavallo per applicarli)
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Steel HorseShoes (use on horse to apply)=Ferri di cavallo d'acciaio (usarli su un cavallo per applicarli)
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10
locale/mob_horse.ms.tr
Normal file
10
locale/mob_horse.ms.tr
Normal file
@ -0,0 +1,10 @@
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# textdomain:mob_horse
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, jump height: = , ketinggian lompat:
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, stop speed: = , kelajuan berhenti:
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speed: = kelajuan:
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Bronze HorseShoes (use on horse to apply)=Ladam Kuda Gangsa (guna pada kuda untuk pakaikan ia)
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Diamond HorseShoes (use on horse to apply)=Ladam Kuda Intan (guna pada kuda untuk pakaikan ia)
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Horse=Kuda
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Horse shoes fitted -=Ladam telah dipasang pada kuda -
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Mese HorseShoes (use on horse to apply)=Ladam Kuda Mese (guna pada kuda untuk pakaikan ia)
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Steel HorseShoes (use on horse to apply)=Ladam Kuda Keluli (guna pada kuda untuk pakaikan ia)
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10
locale/mob_horse.zh_CN.tr
Normal file
10
locale/mob_horse.zh_CN.tr
Normal file
@ -0,0 +1,10 @@
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# textdomain:mob_horse
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, jump height: =,跳跃高度:
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, stop speed: =,停止速度:
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speed: =速度:
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Bronze HorseShoes (use on horse to apply)=青铜马蹄铁(用在马匹上)
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Diamond HorseShoes (use on horse to apply)=钻石马蹄铁(用在马匹上)
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Horse=马
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Horse shoes fitted -=马蹄铁 -
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Mese HorseShoes (use on horse to apply)=黄石马蹄铁(用在马匹上)
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Steel HorseShoes (use on horse to apply)=钢马蹄铁(用在马匹上)
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10
locale/mob_horse.zh_TW.tr
Normal file
10
locale/mob_horse.zh_TW.tr
Normal file
@ -0,0 +1,10 @@
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# textdomain:mob_horse
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, jump height: =,跳躍高度:
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, stop speed: =,停止速度:
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speed: =速度:
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Bronze HorseShoes (use on horse to apply)=青銅馬蹄鐵(用在馬匹上)
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Diamond HorseShoes (use on horse to apply)=鑽石馬蹄鐵(用在馬匹上)
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Horse=馬
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Horse shoes fitted -=馬蹄鐵 -
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Mese HorseShoes (use on horse to apply)=黃石馬蹄鐵(用在馬匹上)
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Steel HorseShoes (use on horse to apply)=鋼馬蹄鐵(用在馬匹上)
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4
mod.conf
Normal file
4
mod.conf
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@ -0,0 +1,4 @@
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name = mob_horse
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depends = mobs
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optional_depends = lucky_block, intllib
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description = Adds a rideable horse into game with horse shoe upgrades.
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@ -9,10 +9,10 @@ Horses can be tamed with 10x wheat, apple, barley, oats of corn which then allow
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---
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### Horseshoes
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Horseshoes can be crafted using steel, bronze, mese and diamond (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier.
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Horseshoes can be crafted using steel, bronze, mese, diamond and crystal (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier.
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---
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### Dead Horse
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When riding a horse monsters will generally attack the horse first to get to player riding it, when horse dies the player is dismounted and it will drop any shoes or saddles in use as well as some horse meat.
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#### Lucky Blocks: 4
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#### Lucky Blocks: 5
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BIN
textures/mobs_horseshoe_crystal.png
Normal file
BIN
textures/mobs_horseshoe_crystal.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 153 B |
BIN
textures/mobs_horseshoe_crystalo.png
Normal file
BIN
textures/mobs_horseshoe_crystalo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 106 B |
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