Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2021-03-12 12:30:34 +01:00
commit 2baa1cc77d
30 changed files with 431 additions and 49 deletions

View File

@ -1,6 +1,16 @@
local S = mobs.intllib
local dirt_types = {
{ nodes = {"ethereal:dry_dirt"},
skins = {"mobs_dirt_monster3.png"},
drops = {
{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2}
}
}
}
-- Dirt Monster by PilzAdam
@ -19,6 +29,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
{"mobs_dirt_monster2.png"},
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
@ -49,19 +60,39 @@ mobs:register_mob("mobs_monster:dirt_monster", {
punch_start = 40,
punch_end = 63,
},
-- check surrounding nodes and spawn a specific monster
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #dirt_types do
tmp = dirt_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:gray_dirt"
end
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = {spawn_on},
nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
min_light = 0,
max_light = 7,
chance = 6000,

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@ -16,8 +16,8 @@ mobs:register_mob("mobs_monster:dungeon_master", {
shoot_interval = 2.2,
arrow = "mobs_monster:fireball",
shoot_offset = 1,
hp_min = 22,
hp_max = 45,
hp_min = 42,
hp_max = 75,
armor = 60,
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",

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@ -29,6 +29,7 @@ dofile(path .. "lava_flan.lua") -- Zeg9
dofile(path .. "mese_monster.lua")
dofile(path .. "spider.lua") -- AspireMint
dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
dofile(path .. "land_guard.lua")
-- Load custom spawning

127
land_guard.lua Normal file
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@ -0,0 +1,127 @@
local S = mobs.intllib
local guard_types = {
{ nodes = {
"default:snow", "default:snowblock", "default:ice",
"default:dirt_with_snow"
},
skins = {"mobs_land_guard6.png", "mobs_land_guard7.png", "mobs_land_guard8.png"},
drops = {
{name = "default:ice", chance = 1, min = 1, max = 4},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 2},
},
},
{ nodes = {
"ethereal:dry_dirt", "default:sand", "default:desert_sand",
"default:dry_dirt_with_dry_grass", "default:dry_dirt"
},
skins = {"mobs_land_guard4.png", "mobs_land_guard5.png"},
drops = {
{name = "default:sandstone", chance = 1, min = 1, max = 4},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 4, min = 0, max = 2},
},
}
}
-- Land Guard
mobs:register_mob("mobs_monster:land_guard", {
type = "monster",
passive = false,
attack_type = "dogfight",
group_attack = true,
reach = 3,
damage = 15,
hp_min = 30,
hp_max = 65,
armor = 50,
collisionbox = {-0.5, -1.01, -0.5, 0.5, 1.6, 0.5},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_land_guard.png"},
{"mobs_land_guard2.png"},
{"mobs_land_guard3.png"}
},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
},
walk_velocity = 1.5,
run_velocity = 3.4,
jump = true,
jump_height = 2.0,
floats = 0,
view_range = 15,
drops = {
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 1},
},
water_damage = 0,
lava_damage = 6,
light_damage = 0,
fear_height = 8,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 20,
},
-- check surrounding nodes and spawn a specific guard
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #guard_types do
tmp = guard_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = { tmp.skins[math.random(#tmp.skins)] }
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = tmp.docile
if tmp.drops then
self.drops = tmp.drops
end
return true
end
end
return true -- run only once, false/nil runs every activation
end,
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:land_guard",
nodes = {
"default:snow", "default:ice", "default:stone",
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
},
max_light = 7,
chance = 25000,
min_height = 0,
active_object_count = 1,
})
end
mobs:register_egg("mobs_monster:land_guard", S("Land Guard"), "default_ice.png", 1)

View File

@ -20,6 +20,7 @@ mobs:register_mob("mobs_monster:oerkki", {
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
{"mobs_oerkki3.png"},
},
makes_footstep_sound = false,
sounds = {

View File

@ -27,7 +27,7 @@ Sand Monster
Spiders
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
- Snowy spiders are found on higher cold areas, spitting Tarantula's in higher jungle, small Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
Stone Monster
@ -35,6 +35,10 @@ Stone Monster
Tree Monster
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three.
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three depending on type. Also note that green tree creepers exist and sometimes go boom.
Land Guard
- These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain.
Lucky Blocks: 11

View File

@ -49,6 +49,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
{"mobs_sand_monster2.png"},
},
blood_texture = "default_desert_sand.png",
makes_footstep_sound = true,

View File

@ -11,6 +11,47 @@ local get_velocity = function(self)
return (v.x * v.x + v.z * v.z) ^ 0.5
end
local spider_types = {
{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
skins = {"mobs_spider_snowy.png"},
docile = true,
drops = nil
},
{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
skins = {"mobs_spider_orange.png"},
docile = true,
drops = nil,
shoot = true
},
{ nodes = {"default:stone", "default:gravel"},
skins = {"mobs_spider_grey.png"},
docile = nil,
drops = nil,
small = true
},
{ nodes = {"default:mese", "default:stone_with_mese"},
skins = {"mobs_spider_mese.png"},
docile = nil,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
},
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
skins = {"mobs_spider_crystal.png"},
docile = true,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
}
}
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", {
@ -54,7 +95,7 @@ mobs:register_mob("mobs_monster:spider", {
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 20,--15,
speed_run = 20,
stand_start = 0,
stand_end = 0,
walk_start = 1,
@ -64,42 +105,46 @@ mobs:register_mob("mobs_monster:spider", {
punch_start = 25,
punch_end = 45,
},
-- what kind of spider are we spawning?
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
elseif minetest.find_node_near(pos, 1,
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
for n = 1, #spider_types do
tmp = spider_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
self.docile_by_day = tmp.docile
if tmp.drops then
self.drops = tmp.drops
end
if tmp.shoot then
self.attack_type = "dogshoot"
self.arrow = "mobs_monster:cobweb"
self.dogshoot_switch = 1
self.dogshoot_count_max = 60
self.dogshoot_count2_max = 20
self.shoot_interval = 2
self.shoot_offset = 2
end
if tmp.small then
self.object:set_properties({
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
visual_size = {x = 0.25, y = 0.25}
})
end
return true
end
end
return true -- run only once, false/nil runs every activation
@ -234,7 +279,7 @@ minetest.register_node(":mobs:cobweb", {
walkable = false,
groups = {snappy = 1, disable_jump = 1},
drop = "farming:string",
sounds = default.node_sound_leaves_defaults(),
sounds = default.node_sound_leaves_defaults()
})
minetest.register_craft({
@ -246,4 +291,48 @@ minetest.register_craft({
}
})
local web_place = function(pos)
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
if pos2 then
minetest.swap_node(pos2, {name = "mobs:cobweb"})
end
end
mobs:register_arrow("mobs_monster:cobweb", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_cobweb.png"},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
velocity = 15,
tail = 1,
tail_texture = "mobs_cobweb.png",
tail_size = 5,
glow = 2,
expire = 0.1,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3},
}, nil)
web_place(self.object:get_pos())
end,
hit_node = function(self, pos, node)
web_place(pos)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3},
}, nil)
end
})
minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb")

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@ -1,6 +1,18 @@
local S = mobs.intllib
local stone_types = {
{ nodes = {"default:desert_stone"},
skins = {"mobs_stone_monster3.png"},
drops = {
{name = "default:desert_cobble", chance = 1, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "default:gold_lump", chance = 5, min = 0, max = 2}
}
}
}
-- Stone Monster by PilzAdam
@ -35,7 +47,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
{name = "default:cobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1,},
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1},
{name = "default:torch", chance = 2, min = 3, max = 5},
},
water_damage = 0,
@ -61,6 +73,32 @@ mobs:register_mob("mobs_monster:stone_monster", {
{"default:pick_mese", 6},
{"default:pick_diamond", 7},
},
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #stone_types do
tmp = stone_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})

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textures/mobs_oerkki3.png Normal file

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textures/mobs_tree_monster6.png Executable file

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@ -1,6 +1,49 @@
local S = mobs.intllib
local tree_types = {
{ nodes = {"ethereal:sakura_leaves", "ethereal:sakura_leaves2"},
skins = {"mobs_tree_monster5.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2},
}
},
{ nodes = {"ethereal:frost_leaves"},
skins = {"mobs_tree_monster3.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2},
}
},
{ nodes = {"ethereal:yellowleaves"},
skins = {"mobs_tree_monster4.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2},
}
},
{ nodes = {"default:acacia_bush_leaves"},
skins = {"mobs_tree_monster6.png"},
drops = {
{name = "tnt:gunpowder", chance = 1, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 3}
},
explode = true
},
}
-- Tree Monster (or Tree Gollum) by PilzAdam
@ -12,8 +55,8 @@ mobs:register_mob("mobs_monster:tree_monster", {
--specific_attack = {"player", "mobs_animal:chicken"},
reach = 2,
damage = 2,
hp_min = 7,
hp_max = 33,
hp_min = 20,
hp_max = 40,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
@ -66,13 +109,60 @@ mobs:register_mob("mobs_monster:tree_monster", {
punch_start = 48,
punch_end = 62,
},
-- check surrounding nodes and spawn a specific tree monster
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #tree_types do
tmp = tree_types[n]
if tmp.explode and math.random(2) == 1 then return true end
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
if tmp.explode then
self.attack_type = "explode"
self.explosion_radius = 3
self.explosion_timer = 3
self.damage = 21
self.reach = 3
self.fear_height = 4
self.water_damage = 2
self.lava_damage = 15
self.light_damage = 0
self.makes_footstep_sound = false
self.runaway_from = {"mobs_animal:kitten"}
self.sounds = {
attack = "tnt_ignite",
explode = "tnt_explode",
fuse = "tnt_ignite"
}
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves", "moretrees:beech_leaves"},
nodes = {"group:leaves"}, --{"default:leaves", "default:jungleleaves"},
max_light = 7,
chance = 7000,
min_height = 0,