Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2021-03-12 12:30:34 +01:00
commit 2baa1cc77d
30 changed files with 431 additions and 49 deletions

View File

@ -1,6 +1,16 @@
local S = mobs.intllib local S = mobs.intllib
local dirt_types = {
{ nodes = {"ethereal:dry_dirt"},
skins = {"mobs_dirt_monster3.png"},
drops = {
{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2}
}
}
}
-- Dirt Monster by PilzAdam -- Dirt Monster by PilzAdam
@ -19,6 +29,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
mesh = "mobs_stone_monster.b3d", mesh = "mobs_stone_monster.b3d",
textures = { textures = {
{"mobs_dirt_monster.png"}, {"mobs_dirt_monster.png"},
{"mobs_dirt_monster2.png"},
}, },
blood_texture = "default_dirt.png", blood_texture = "default_dirt.png",
makes_footstep_sound = true, makes_footstep_sound = true,
@ -49,19 +60,39 @@ mobs:register_mob("mobs_monster:dirt_monster", {
punch_start = 40, punch_start = 40,
punch_end = 63, punch_end = 63,
}, },
-- check surrounding nodes and spawn a specific monster
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #dirt_types do
tmp = dirt_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
}) })
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:gray_dirt"
end
if not mobs.custom_spawn_monster then if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "mobs_monster:dirt_monster", name = "mobs_monster:dirt_monster",
nodes = {spawn_on}, nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
min_light = 0, min_light = 0,
max_light = 7, max_light = 7,
chance = 6000, chance = 6000,

View File

@ -16,8 +16,8 @@ mobs:register_mob("mobs_monster:dungeon_master", {
shoot_interval = 2.2, shoot_interval = 2.2,
arrow = "mobs_monster:fireball", arrow = "mobs_monster:fireball",
shoot_offset = 1, shoot_offset = 1,
hp_min = 22, hp_min = 42,
hp_max = 45, hp_max = 75,
armor = 60, armor = 60,
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh", visual = "mesh",

View File

@ -29,6 +29,7 @@ dofile(path .. "lava_flan.lua") -- Zeg9
dofile(path .. "mese_monster.lua") dofile(path .. "mese_monster.lua")
dofile(path .. "spider.lua") -- AspireMint dofile(path .. "spider.lua") -- AspireMint
dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
dofile(path .. "land_guard.lua")
-- Load custom spawning -- Load custom spawning

127
land_guard.lua Normal file
View File

@ -0,0 +1,127 @@
local S = mobs.intllib
local guard_types = {
{ nodes = {
"default:snow", "default:snowblock", "default:ice",
"default:dirt_with_snow"
},
skins = {"mobs_land_guard6.png", "mobs_land_guard7.png", "mobs_land_guard8.png"},
drops = {
{name = "default:ice", chance = 1, min = 1, max = 4},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 2},
},
},
{ nodes = {
"ethereal:dry_dirt", "default:sand", "default:desert_sand",
"default:dry_dirt_with_dry_grass", "default:dry_dirt"
},
skins = {"mobs_land_guard4.png", "mobs_land_guard5.png"},
drops = {
{name = "default:sandstone", chance = 1, min = 1, max = 4},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 4, min = 0, max = 2},
},
}
}
-- Land Guard
mobs:register_mob("mobs_monster:land_guard", {
type = "monster",
passive = false,
attack_type = "dogfight",
group_attack = true,
reach = 3,
damage = 15,
hp_min = 30,
hp_max = 65,
armor = 50,
collisionbox = {-0.5, -1.01, -0.5, 0.5, 1.6, 0.5},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_land_guard.png"},
{"mobs_land_guard2.png"},
{"mobs_land_guard3.png"}
},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
},
walk_velocity = 1.5,
run_velocity = 3.4,
jump = true,
jump_height = 2.0,
floats = 0,
view_range = 15,
drops = {
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 1},
},
water_damage = 0,
lava_damage = 6,
light_damage = 0,
fear_height = 8,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 20,
},
-- check surrounding nodes and spawn a specific guard
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #guard_types do
tmp = guard_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = { tmp.skins[math.random(#tmp.skins)] }
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = tmp.docile
if tmp.drops then
self.drops = tmp.drops
end
return true
end
end
return true -- run only once, false/nil runs every activation
end,
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:land_guard",
nodes = {
"default:snow", "default:ice", "default:stone",
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
},
max_light = 7,
chance = 25000,
min_height = 0,
active_object_count = 1,
})
end
mobs:register_egg("mobs_monster:land_guard", S("Land Guard"), "default_ice.png", 1)

View File

@ -20,6 +20,7 @@ mobs:register_mob("mobs_monster:oerkki", {
textures = { textures = {
{"mobs_oerkki.png"}, {"mobs_oerkki.png"},
{"mobs_oerkki2.png"}, {"mobs_oerkki2.png"},
{"mobs_oerkki3.png"},
}, },
makes_footstep_sound = false, makes_footstep_sound = false,
sounds = { sounds = {

View File

@ -27,7 +27,7 @@ Sand Monster
Spiders Spiders
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed. - Snowy spiders are found on higher cold areas, spitting Tarantula's in higher jungle, small Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
Stone Monster Stone Monster
@ -35,6 +35,10 @@ Stone Monster
Tree Monster Tree Monster
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three. - Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three depending on type. Also note that green tree creepers exist and sometimes go boom.
Land Guard
- These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain.
Lucky Blocks: 11 Lucky Blocks: 11

View File

@ -49,6 +49,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
mesh = "mobs_sand_monster.b3d", mesh = "mobs_sand_monster.b3d",
textures = { textures = {
{"mobs_sand_monster.png"}, {"mobs_sand_monster.png"},
{"mobs_sand_monster2.png"},
}, },
blood_texture = "default_desert_sand.png", blood_texture = "default_desert_sand.png",
makes_footstep_sound = true, makes_footstep_sound = true,

View File

@ -11,6 +11,47 @@ local get_velocity = function(self)
return (v.x * v.x + v.z * v.z) ^ 0.5 return (v.x * v.x + v.z * v.z) ^ 0.5
end end
local spider_types = {
{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
skins = {"mobs_spider_snowy.png"},
docile = true,
drops = nil
},
{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
skins = {"mobs_spider_orange.png"},
docile = true,
drops = nil,
shoot = true
},
{ nodes = {"default:stone", "default:gravel"},
skins = {"mobs_spider_grey.png"},
docile = nil,
drops = nil,
small = true
},
{ nodes = {"default:mese", "default:stone_with_mese"},
skins = {"mobs_spider_mese.png"},
docile = nil,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
},
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
skins = {"mobs_spider_crystal.png"},
docile = true,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
}
}
-- Spider by AspireMint (CC-BY-SA 3.0 license) -- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", { mobs:register_mob("mobs_monster:spider", {
@ -54,7 +95,7 @@ mobs:register_mob("mobs_monster:spider", {
light_damage = 0, light_damage = 0,
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 20,--15, speed_run = 20,
stand_start = 0, stand_start = 0,
stand_end = 0, stand_end = 0,
walk_start = 1, walk_start = 1,
@ -64,42 +105,46 @@ mobs:register_mob("mobs_monster:spider", {
punch_start = 25, punch_start = 25,
punch_end = 45, punch_end = 45,
}, },
-- what kind of spider are we spawning?
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self) on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1 local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
-- snowy spider for n = 1, #spider_types do
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then tmp = spider_types[n]
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture}) if minetest.find_node_near(pos, 1, tmp.nodes) then
self.docile_by_day = true
-- tarantula self.base_texture = tmp.skins
elseif minetest.find_node_near(pos, 1, self.object:set_properties({textures = tmp.skins})
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then self.docile_by_day = tmp.docile
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture}) if tmp.drops then
self.docile_by_day = true self.drops = tmp.drops
-- grey spider end
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then if tmp.shoot then
self.base_texture = {"mobs_spider_grey.png"} self.attack_type = "dogshoot"
self.object:set_properties({textures = self.base_texture}) self.arrow = "mobs_monster:cobweb"
-- mese spider self.dogshoot_switch = 1
elseif minetest.find_node_near(pos, 1, self.dogshoot_count_max = 60
{"default:mese", "default:stone_with_mese"}) then self.dogshoot_count2_max = 20
self.base_texture = {"mobs_spider_mese.png"} self.shoot_interval = 2
self.object:set_properties({textures = self.base_texture}) self.shoot_offset = 2
elseif minetest.find_node_near(pos, 1, end
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"} if tmp.small then
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({
self.docile_by_day = true collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
self.drops = { visual_size = {x = 0.25, y = 0.25}
{name = "farming:string", chance = 1, min = 0, max = 2}, })
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}, end
}
return true
end
end end
return true -- run only once, false/nil runs every activation return true -- run only once, false/nil runs every activation
@ -234,7 +279,7 @@ minetest.register_node(":mobs:cobweb", {
walkable = false, walkable = false,
groups = {snappy = 1, disable_jump = 1}, groups = {snappy = 1, disable_jump = 1},
drop = "farming:string", drop = "farming:string",
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults()
}) })
minetest.register_craft({ minetest.register_craft({
@ -246,4 +291,48 @@ minetest.register_craft({
} }
}) })
local web_place = function(pos)
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
if pos2 then
minetest.swap_node(pos2, {name = "mobs:cobweb"})
end
end
mobs:register_arrow("mobs_monster:cobweb", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_cobweb.png"},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
velocity = 15,
tail = 1,
tail_texture = "mobs_cobweb.png",
tail_size = 5,
glow = 2,
expire = 0.1,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3},
}, nil)
web_place(self.object:get_pos())
end,
hit_node = function(self, pos, node)
web_place(pos)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3},
}, nil)
end
})
minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb") minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb")

View File

@ -1,6 +1,18 @@
local S = mobs.intllib local S = mobs.intllib
local stone_types = {
{ nodes = {"default:desert_stone"},
skins = {"mobs_stone_monster3.png"},
drops = {
{name = "default:desert_cobble", chance = 1, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "default:gold_lump", chance = 5, min = 0, max = 2}
}
}
}
-- Stone Monster by PilzAdam -- Stone Monster by PilzAdam
@ -35,7 +47,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
{name = "default:cobble", chance = 1, min = 0, max = 2}, {name = "default:cobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2}, {name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2}, {name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1,}, {name = "maptools:silver_coin", chance = 1, min = 0, max = 1},
{name = "default:torch", chance = 2, min = 3, max = 5}, {name = "default:torch", chance = 2, min = 3, max = 5},
}, },
water_damage = 0, water_damage = 0,
@ -61,6 +73,32 @@ mobs:register_mob("mobs_monster:stone_monster", {
{"default:pick_mese", 6}, {"default:pick_mese", 6},
{"default:pick_diamond", 7}, {"default:pick_diamond", 7},
}, },
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #stone_types do
tmp = stone_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
}) })

Binary file not shown.

After

Width:  |  Height:  |  Size: 594 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 610 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

BIN
textures/mobs_oerkki3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 778 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.6 KiB

After

Width:  |  Height:  |  Size: 757 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

BIN
textures/mobs_tree_monster6.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 567 B

After

Width:  |  Height:  |  Size: 305 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 567 B

View File

@ -1,6 +1,49 @@
local S = mobs.intllib local S = mobs.intllib
local tree_types = {
{ nodes = {"ethereal:sakura_leaves", "ethereal:sakura_leaves2"},
skins = {"mobs_tree_monster5.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2},
}
},
{ nodes = {"ethereal:frost_leaves"},
skins = {"mobs_tree_monster3.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2},
}
},
{ nodes = {"ethereal:yellowleaves"},
skins = {"mobs_tree_monster4.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2},
}
},
{ nodes = {"default:acacia_bush_leaves"},
skins = {"mobs_tree_monster6.png"},
drops = {
{name = "tnt:gunpowder", chance = 1, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 3}
},
explode = true
},
}
-- Tree Monster (or Tree Gollum) by PilzAdam -- Tree Monster (or Tree Gollum) by PilzAdam
@ -12,8 +55,8 @@ mobs:register_mob("mobs_monster:tree_monster", {
--specific_attack = {"player", "mobs_animal:chicken"}, --specific_attack = {"player", "mobs_animal:chicken"},
reach = 2, reach = 2,
damage = 2, damage = 2,
hp_min = 7, hp_min = 20,
hp_max = 33, hp_max = 40,
armor = 100, armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh", visual = "mesh",
@ -66,13 +109,60 @@ mobs:register_mob("mobs_monster:tree_monster", {
punch_start = 48, punch_start = 48,
punch_end = 62, punch_end = 62,
}, },
-- check surrounding nodes and spawn a specific tree monster
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #tree_types do
tmp = tree_types[n]
if tmp.explode and math.random(2) == 1 then return true end
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
if tmp.explode then
self.attack_type = "explode"
self.explosion_radius = 3
self.explosion_timer = 3
self.damage = 21
self.reach = 3
self.fear_height = 4
self.water_damage = 2
self.lava_damage = 15
self.light_damage = 0
self.makes_footstep_sound = false
self.runaway_from = {"mobs_animal:kitten"}
self.sounds = {
attack = "tnt_ignite",
explode = "tnt_explode",
fuse = "tnt_ignite"
}
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
}) })
if not mobs.custom_spawn_monster then if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "mobs_monster:tree_monster", name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves", "moretrees:beech_leaves"}, nodes = {"group:leaves"}, --{"default:leaves", "default:jungleleaves"},
max_light = 7, max_light = 7,
chance = 7000, chance = 7000,
min_height = 0, min_height = 0,