Corrige le spawn du minotaur

This commit is contained in:
sys4-fr 2018-11-02 11:28:51 +01:00
parent 204d00c52c
commit 2e99fafa82
1 changed files with 12 additions and 1 deletions

View File

@ -60,7 +60,18 @@ mobs:register_mob("mobs_monster:minotaur", {
mobs:alias_mob("mobs:minotaur", "mobs_monster:minotaur")
-- spawns on desert sand between -1 and 20 light, 1 in 100000 chance, 1 Minotaur in area up to 31000 in height
mobs:spawn_specific("mobs_monster:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, false)
--mobs:spawn_specific("mobs_monster:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000, false)
mobs:spawn({
name = "mobs_monster:minotaur",
nodes = {"default:dirt_with_dry_grass", "default:desert_sand"},
min_light = 0,
max_light = default.LIGHT_MAX,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = 31000,
})
-- register spawn egg
mobs:register_egg("mobs_monster:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1)