Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev

This commit is contained in:
Sys Quatre 2020-06-20 15:39:41 +02:00
commit 592c4aca50
4 changed files with 204 additions and 23 deletions

View File

@ -55,27 +55,60 @@ mobs:register_mob("mobs_monster:lava_flan", {
},
on_die = function(self, pos)
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "fire:basic_flame"})
local cod = self.cause_of_death or {}
local def = cod.node and minetest.registered_nodes[cod.node]
if def and def.groups and def.groups.water then
pos.y = pos.y + 1
minetest.add_particlespawner({
amount = 40,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = 0, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 3.0,
maxsize = 5.0,
texture = "tnt_smoke.png",
})
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
self.object:remove()
if math.random(4) == 1 then
minetest.add_entity(pos, "mobs_monster:obsidian_flan")
end
else
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "fire:basic_flame"})
end
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 1.0,
maxsize = 2.0,
texture = "fire_basic_flame.png",
})
self.object:remove()
end
self.object:remove()
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 1.0,
maxsize = 2.0,
texture = "fire_basic_flame.png",
})
end,
glow = 10,
})
@ -188,3 +221,133 @@ minetest.override_item("mobs:pick_lava", {
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end
-- obsidian flan
mobs:register_mob("mobs_monster:obsidian_flan", {
type = "monster",
passive = false,
attack_type = "shoot",
shoot_interval = 0.5,
shoot_offset = 1.0,
arrow = "mobs_monster:obsidian_arrow",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 30,
visual_size = {x = 0.6, y = 0.6},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"mobs_obsidian_flan.png"},
},
blood_texture = "default_obsidian.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_lavaflan",
-- war_cry = "mobs_lavaflan",
},
walk_velocity = 0.1,
run_velocity = 0.5,
jump = false,
view_range = 10,
floats = 0,
drops = {
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
}
})
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
"default_obsidian.png", 1)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_obsidian_shard.png"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
if mobs_griefing == false or minetest.is_protected(pos, "") then
return
end
local texture = "default_dirt.png" --fallback texture
local radius = 1
local def = minetest.registered_nodes[node]
if def then
node = { name = node }
end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
if def.groups and def.groups.level == 2 then
return
end
minetest.add_particlespawner({
amount = 32,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.33,
maxsize = radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
minetest.set_node(pos, {name = "air"})
local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
end
})

View File

@ -11,7 +11,7 @@ Dungeon Master
Lava Flan
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed.
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
Mese Monster

View File

@ -104,6 +104,7 @@ mobs:register_mob("mobs_monster:spider", {
return true -- run only once, false/nil runs every activation
end,
-- custom function to make spiders climb vertical facings
do_custom = function(self, dtime)
@ -115,8 +116,8 @@ mobs:register_mob("mobs_monster:spider", {
self.spider_timer = 0
-- need to be stopped to go onwards
if get_velocity(self) > 0.2 then
self.disable_falling = false
if get_velocity(self) > 0.5 then
self.disable_falling = nil
return
end
@ -154,9 +155,26 @@ mobs:register_mob("mobs_monster:spider", {
self.disable_falling = true
-- move up facing
v.x = 0 ; v.y = 0
v.y = self.jump_height
mobs:set_animation(self, "jump")
self.object:set_velocity(v)
end,
-- make spiders jump at you on attack
custom_attack = function(self, pos)
local vel = self.object:get_velocity()
self.object:set_velocity({
x = vel.x * self.run_velocity,
y = self.jump_height * 1.5,
z = vel.z * self.run_velocity
})
self.pausetimer = 0.5
return true -- continue rest of attack function
end
})

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