forked from mtcontrib/mobs_monster
update spider types, have jungle tarantula spit webs
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9835105cf9
commit
b1a94c5abc
150
spider.lua
150
spider.lua
@ -11,6 +11,46 @@ local get_velocity = function(self)
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return (v.x * v.x + v.z * v.z) ^ 0.5
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end
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local spider_types = {
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{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
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skins = {"mobs_spider_snowy.png"},
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docile = true,
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drops = nil
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},
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{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
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skins = {"mobs_spider_orange.png"},
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docile = true,
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drops = nil,
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shoot = true
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},
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{ nodes = {"default:stone", "default:gravel"},
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skins = {"mobs_spider_grey.png"},
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docile = nil,
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drops = nil
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},
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{ nodes = {"default:mese", "default:stone_with_mese"},
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skins = {"mobs_spider_mese.png"},
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docile = nil,
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
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},
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{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
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skins = {"mobs_spider_crystal.png"},
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docile = true,
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
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}
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}
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-- Spider by AspireMint (CC-BY-SA 3.0 license)
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mobs:register_mob("mobs_monster:spider", {
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@ -53,7 +93,7 @@ mobs:register_mob("mobs_monster:spider", {
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 20,--15,
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speed_run = 20,
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stand_start = 0,
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stand_end = 0,
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walk_start = 1,
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@ -63,42 +103,39 @@ mobs:register_mob("mobs_monster:spider", {
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punch_start = 25,
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punch_end = 45,
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},
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-- what kind of spider are we spawning?
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-- check surrounding nodes and spawn a specific spider
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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-- snowy spider
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if minetest.find_node_near(pos, 1,
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
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self.base_texture = {"mobs_spider_snowy.png"}
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self.object:set_properties({textures = self.base_texture})
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self.docile_by_day = true
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-- tarantula
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elseif minetest.find_node_near(pos, 1,
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{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
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self.base_texture = {"mobs_spider_orange.png"}
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self.object:set_properties({textures = self.base_texture})
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self.docile_by_day = true
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-- grey spider
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elseif minetest.find_node_near(pos, 1,
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{"default:stone", "default:gravel"}) then
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self.base_texture = {"mobs_spider_grey.png"}
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self.object:set_properties({textures = self.base_texture})
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-- mese spider
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elseif minetest.find_node_near(pos, 1,
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{"default:mese", "default:stone_with_mese"}) then
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self.base_texture = {"mobs_spider_mese.png"}
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self.object:set_properties({textures = self.base_texture})
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elseif minetest.find_node_near(pos, 1,
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{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
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self.base_texture = {"mobs_spider_crystal.png"}
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self.object:set_properties({textures = self.base_texture})
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self.docile_by_day = true
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self.drops = {
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{name = "farming:string", chance = 1, min = 0, max = 2},
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{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
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}
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for n = 1, #spider_types do
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tmp = spider_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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self.docile_by_day = tmp.docile
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if tmp.drops then
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self.drops = tmp.drops
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end
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if tmp.shoot then
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self.attack_type = "dogshoot"
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self.arrow = "mobs_monster:cobweb"
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self.dogshoot_switch = 1
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self.dogshoot_count_max = 60
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self.dogshoot_count2_max = 20
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self.shoot_interval = 2
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self.shoot_offset = 2
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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@ -233,7 +270,7 @@ minetest.register_node(":mobs:cobweb", {
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walkable = false,
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groups = {snappy = 1, disable_jump = 1},
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drop = "farming:string",
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_craft({
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@ -244,3 +281,48 @@ minetest.register_craft({
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{"farming:string", "", "farming:string"},
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}
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})
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local web_place = function(pos)
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local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
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if pos2 then
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minetest.swap_node(pos2, {name = "mobs:cobweb"})
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end
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end
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mobs:register_arrow("mobs_monster:cobweb", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_cobweb.png"},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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velocity = 15,
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tail = 1,
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tail_texture = "mobs_cobweb.png",
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tail_size = 5,
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glow = 2,
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expire = 0.1,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 2.0,
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damage_groups = {fleshy = 3},
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}, nil)
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web_place(self.object:get_pos())
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end,
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hit_node = function(self, pos, node)
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web_place(pos)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 2.0,
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damage_groups = {fleshy = 3},
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}, nil)
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end
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})
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