update spider types, have jungle tarantula spit webs

This commit is contained in:
tenplus1 2021-03-01 10:24:56 +00:00
parent 9835105cf9
commit b1a94c5abc

View File

@ -11,6 +11,46 @@ local get_velocity = function(self)
return (v.x * v.x + v.z * v.z) ^ 0.5 return (v.x * v.x + v.z * v.z) ^ 0.5
end end
local spider_types = {
{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
skins = {"mobs_spider_snowy.png"},
docile = true,
drops = nil
},
{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
skins = {"mobs_spider_orange.png"},
docile = true,
drops = nil,
shoot = true
},
{ nodes = {"default:stone", "default:gravel"},
skins = {"mobs_spider_grey.png"},
docile = nil,
drops = nil
},
{ nodes = {"default:mese", "default:stone_with_mese"},
skins = {"mobs_spider_mese.png"},
docile = nil,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
},
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
skins = {"mobs_spider_crystal.png"},
docile = true,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
}
}
-- Spider by AspireMint (CC-BY-SA 3.0 license) -- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", { mobs:register_mob("mobs_monster:spider", {
@ -53,7 +93,7 @@ mobs:register_mob("mobs_monster:spider", {
light_damage = 0, light_damage = 0,
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 20,--15, speed_run = 20,
stand_start = 0, stand_start = 0,
stand_end = 0, stand_end = 0,
walk_start = 1, walk_start = 1,
@ -63,42 +103,39 @@ mobs:register_mob("mobs_monster:spider", {
punch_start = 25, punch_start = 25,
punch_end = 45, punch_end = 45,
}, },
-- what kind of spider are we spawning?
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self) on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1 local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
-- snowy spider for n = 1, #spider_types do
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then tmp = spider_types[n]
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture}) if minetest.find_node_near(pos, 1, tmp.nodes) then
self.docile_by_day = true
-- tarantula self.base_texture = tmp.skins
elseif minetest.find_node_near(pos, 1, self.object:set_properties({textures = tmp.skins})
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then self.docile_by_day = tmp.docile
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture}) if tmp.drops then
self.docile_by_day = true self.drops = tmp.drops
-- grey spider end
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then if tmp.shoot then
self.base_texture = {"mobs_spider_grey.png"} self.attack_type = "dogshoot"
self.object:set_properties({textures = self.base_texture}) self.arrow = "mobs_monster:cobweb"
-- mese spider self.dogshoot_switch = 1
elseif minetest.find_node_near(pos, 1, self.dogshoot_count_max = 60
{"default:mese", "default:stone_with_mese"}) then self.dogshoot_count2_max = 20
self.base_texture = {"mobs_spider_mese.png"} self.shoot_interval = 2
self.object:set_properties({textures = self.base_texture}) self.shoot_offset = 2
elseif minetest.find_node_near(pos, 1, end
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"} return true
self.object:set_properties({textures = self.base_texture}) end
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
end end
return true -- run only once, false/nil runs every activation return true -- run only once, false/nil runs every activation
@ -233,7 +270,7 @@ minetest.register_node(":mobs:cobweb", {
walkable = false, walkable = false,
groups = {snappy = 1, disable_jump = 1}, groups = {snappy = 1, disable_jump = 1},
drop = "farming:string", drop = "farming:string",
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults()
}) })
minetest.register_craft({ minetest.register_craft({
@ -244,3 +281,48 @@ minetest.register_craft({
{"farming:string", "", "farming:string"}, {"farming:string", "", "farming:string"},
} }
}) })
local web_place = function(pos)
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
if pos2 then
minetest.swap_node(pos2, {name = "mobs:cobweb"})
end
end
mobs:register_arrow("mobs_monster:cobweb", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_cobweb.png"},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
velocity = 15,
tail = 1,
tail_texture = "mobs_cobweb.png",
tail_size = 5,
glow = 2,
expire = 0.1,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3},
}, nil)
web_place(self.object:get_pos())
end,
hit_node = function(self, pos, node)
web_place(pos)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3},
}, nil)
end
})