forked from mtcontrib/mobs_monster
sand monster has multiple blood textures added
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@ -49,7 +49,9 @@ mobs:register_mob("mobs_monster:sand_monster", {
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textures = {
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{"mobs_sand_monster.png"},
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},
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blood_texture = "default_desert_sand.png",
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blood_texture = {
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"default_desert_sand.png", "default_sand.png"
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sandmonster",
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@ -89,7 +91,6 @@ mobs:register_mob("mobs_monster:sand_monster", {
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effect(pos, 20, "default_desert_sand.png", nil, nil, 0.5, nil)
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pos.y = pos.y + 0.25
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effect(pos, 20, "default_desert_sand.png", nil, nil, 1, nil)
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end,
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})
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