forked from mtcontrib/mobs_monster
add do_custom function so that spiders can climb walls
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a8df74e063
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57
spider.lua
57
spider.lua
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@ -1,6 +1,12 @@
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local S = mobs.intllib
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local get_velocity = function(self)
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local v = self.object:get_velocity()
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return (v.x * v.x + v.z * v.z) ^ 0.5
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end
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-- Spider by AspireMint (CC-BY-SA 3.0 license)
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@ -94,6 +100,57 @@ mobs:register_mob("mobs_monster:spider", {
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return true -- run only once, false/nil runs every activation
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end,
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-- custom function to make spiders climb vertical facings
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do_custom = function(self, dtime)
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-- quarter second timer
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self.spider_timer = (self.spider_timer or 0) + dtime
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if self.spider_timer < 0.25 then
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return
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end
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self.spider_timer = 0
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-- need to be stopped to go onwards
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if get_velocity(self) > 0.2 then
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self.disable_falling = false
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return
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end
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local pos = self.object:get_pos()
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local yaw = self.object:get_yaw()
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pos.y = pos.y + self.collisionbox[2] - 0.2
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local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
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local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
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local nod = minetest.get_node_or_nil({
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x = pos.x + dir_x,
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y = pos.y + 0.5,
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z = pos.z + dir_z
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})
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-- get current velocity
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local v = self.object:get_velocity()
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-- can only climb solid facings
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if not nod or not minetest.registered_nodes[nod.name]
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or not minetest.registered_nodes[nod.name].walkable then
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self.disable_falling = nil
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v.y = 0
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self.object:set_velocity(v)
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return
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end
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--print ("----", nod.name, self.disable_falling, dtime)
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-- turn off falling if attached to facing
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self.disable_falling = true
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-- move up facing
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v.y = self.jump_height
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mobs:set_animation(self, "jump")
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self.object:set_velocity(v)
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end
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})
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