Change tiles for the glass

- Use colorization of the default glass texture

- Remove snappiness from compressed dirt

- Turn spaces into tabs for the first line of all-faces pine and aspen trees
This commit is contained in:
Richard Qian 2016-12-07 22:26:38 -06:00 committed by sofar
parent b7217dd1f7
commit 0e2c30ec72
1 changed files with 21 additions and 21 deletions

View File

@ -115,7 +115,7 @@ local nodes = {
}, },
["dirt_compressed"] = { ["dirt_compressed"] = {
description = S("Compressed Dirt"), description = S("Compressed Dirt"),
groups = {snappy=2,crumbly=2}, groups = {crumbly=2},
is_ground_content = false, is_ground_content = false,
sounds = sound_dirt, sounds = sound_dirt,
}, },
@ -137,8 +137,8 @@ local nodes = {
["iron_glass"] = { ["iron_glass"] = {
description = S("Iron Glass"), description = S("Iron Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"}, tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
tiles = {"moreblocks_iron_glass.png"}, --tiles = {"moreblocks_iron_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -148,8 +148,8 @@ local nodes = {
["coal_glass"] = { ["coal_glass"] = {
description = S("Coal Glass"), description = S("Coal Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"}, tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
tiles = {"moreblocks_coal_glass.png"}, --tiles = {"moreblocks_coal_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -159,8 +159,8 @@ local nodes = {
["clean_glass"] = { ["clean_glass"] = {
description = S("Clean Glass"), description = S("Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
tiles = {"moreblocks_clean_glass.png"}, --tiles = {"moreblocks_clean_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -255,8 +255,8 @@ local nodes = {
["trap_glass"] = { ["trap_glass"] = {
description = S("Trap Glass"), description = S("Trap Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"}, tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
tiles = {"default_glass.png^moreblocks_trap_box_glass.png"}, --tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -268,8 +268,8 @@ local nodes = {
["trap_obsidian_glass"] = { ["trap_obsidian_glass"] = {
description = S("Trap Obsidian Glass"), description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"}, tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"}, --tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -310,7 +310,7 @@ local nodes = {
sounds = sound_wood, sounds = sound_wood,
furnace_burntime = 38, furnace_burntime = 38,
}, },
["all_faces_pine_tree"] = { ["all_faces_pine_tree"] = {
description = S("All-faces Pine Tree"), description = S("All-faces Pine Tree"),
tiles = {"default_pine_tree_top.png"}, tiles = {"default_pine_tree_top.png"},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
@ -324,7 +324,7 @@ local nodes = {
sounds = sound_wood, sounds = sound_wood,
furnace_burntime = 34, furnace_burntime = 34,
}, },
["all_faces_aspen_tree"] = { ["all_faces_aspen_tree"] = {
description = S("All-faces Aspen Tree"), description = S("All-faces Aspen Tree"),
tiles = {"default_aspen_tree_top.png"}, tiles = {"default_aspen_tree_top.png"},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
@ -334,8 +334,8 @@ local nodes = {
["glow_glass"] = { ["glow_glass"] = {
description = S("Glow Glass"), description = S("Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"}, tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"moreblocks_glow_glass.png"}, --tiles = {"moreblocks_glow_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -346,8 +346,8 @@ local nodes = {
["trap_glow_glass"] = { ["trap_glow_glass"] = {
description = S("Trap Glow Glass"), description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"}, tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"}, --tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -360,8 +360,8 @@ local nodes = {
["super_glow_glass"] = { ["super_glow_glass"] = {
description = S("Super Glow Glass"), description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"moreblocks_super_glow_glass.png"}, --tiles = {"moreblocks_super_glow_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -372,8 +372,8 @@ local nodes = {
["trap_super_glow_glass"] = { ["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"), description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"}, --tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,