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					df4a2ace0b | 
							
								
								
									
										13
									
								
								.editorconfig
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,13 @@
 | 
			
		||||
root = true
 | 
			
		||||
 | 
			
		||||
[*]
 | 
			
		||||
charset = utf-8
 | 
			
		||||
end_of_line = lf
 | 
			
		||||
indent_style = space
 | 
			
		||||
indent_size = 2
 | 
			
		||||
insert_final_newline = true
 | 
			
		||||
trim_trailing_whitespace = true
 | 
			
		||||
 | 
			
		||||
[*.{lua,luacheckrc}]
 | 
			
		||||
indent_style = tab
 | 
			
		||||
indent_size = 4
 | 
			
		||||
							
								
								
									
										24
									
								
								.github/workflows/build.yml
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,24 @@
 | 
			
		||||
name: build
 | 
			
		||||
on: [push, pull_request]
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  build:
 | 
			
		||||
    runs-on: ubuntu-latest
 | 
			
		||||
 | 
			
		||||
    steps:
 | 
			
		||||
      - uses: actions/checkout@master
 | 
			
		||||
      - uses: actions/setup-python@master
 | 
			
		||||
 | 
			
		||||
      - run: |
 | 
			
		||||
         sudo apt-get update -qq
 | 
			
		||||
         sudo apt-get install -qqq luarocks
 | 
			
		||||
      - name: Install pre-commit
 | 
			
		||||
        run: pip3 install pre-commit
 | 
			
		||||
 | 
			
		||||
      - name: Install LuaCheck
 | 
			
		||||
        run: luarocks install --local luacheck
 | 
			
		||||
 | 
			
		||||
      - name: Run LuaCheck using pre-commit
 | 
			
		||||
        run: |
 | 
			
		||||
         pre-commit run --all-files
 | 
			
		||||
         $HOME/.luarocks/bin/luacheck .
 | 
			
		||||
							
								
								
									
										39
									
								
								.luacheckrc
									
									
									
									
									
								
							
							
						
						@@ -1,14 +1,35 @@
 | 
			
		||||
std = "lua51+minetest"
 | 
			
		||||
unused_args = false
 | 
			
		||||
allow_defined_top = true
 | 
			
		||||
max_line_length = 999
 | 
			
		||||
 | 
			
		||||
read_globals = {
 | 
			
		||||
	"DIR_DELIM",
 | 
			
		||||
	"minetest", "core",
 | 
			
		||||
	"dump",
 | 
			
		||||
	"vector", "nodeupdate",
 | 
			
		||||
	"VoxelManip", "VoxelArea",
 | 
			
		||||
	"PseudoRandom", "ItemStack",
 | 
			
		||||
	"intllib",
 | 
			
		||||
	"default",
 | 
			
		||||
stds.minetest = {
 | 
			
		||||
	read_globals = {
 | 
			
		||||
		"DIR_DELIM",
 | 
			
		||||
		"minetest",
 | 
			
		||||
		"core",
 | 
			
		||||
		"dump",
 | 
			
		||||
		"vector",
 | 
			
		||||
		"nodeupdate",
 | 
			
		||||
		"VoxelManip",
 | 
			
		||||
		"VoxelArea",
 | 
			
		||||
		"PseudoRandom",
 | 
			
		||||
		"ItemStack",
 | 
			
		||||
		"default",
 | 
			
		||||
		table = {
 | 
			
		||||
			fields = {
 | 
			
		||||
				"copy",
 | 
			
		||||
			},
 | 
			
		||||
		},
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
read_globals = {
 | 
			
		||||
	"protector",
 | 
			
		||||
	"isprotect",
 | 
			
		||||
	"IsPlayerNodeOwner",
 | 
			
		||||
	"HasOwner",
 | 
			
		||||
	"getLastOwner",
 | 
			
		||||
	"GetNodeOwnerName",
 | 
			
		||||
	"place_rotated",
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								.pre-commit-config.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,10 @@
 | 
			
		||||
repos:
 | 
			
		||||
  - repo: https://github.com/pre-commit/pre-commit-hooks
 | 
			
		||||
    rev: v3.3.0
 | 
			
		||||
    hooks:
 | 
			
		||||
      - id: fix-byte-order-marker
 | 
			
		||||
      - id: end-of-file-fixer
 | 
			
		||||
      - id: trailing-whitespace
 | 
			
		||||
 | 
			
		||||
      - id: mixed-line-ending
 | 
			
		||||
        args: [--fix=lf]
 | 
			
		||||
							
								
								
									
										89
									
								
								CHANGELOG.md
									
									
									
									
									
								
							
							
						
						@@ -7,6 +7,80 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
 | 
			
		||||
 | 
			
		||||
## [Unreleased]
 | 
			
		||||
 | 
			
		||||
## [2.2.0] - 2021-06-28
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
 | 
			
		||||
- Refactored recipe override mechanism to avoid re-coding recipes
 | 
			
		||||
  when we only want to change the amount produced.
 | 
			
		||||
- [Realigned rail recipe to the changes made in Minetest Game.](https://github.com/minetest-mods/moreblocks/pull/169)
 | 
			
		||||
  - All rail recipes (standard, power, break) were boosted by 50%.
 | 
			
		||||
 | 
			
		||||
### Fixed
 | 
			
		||||
 | 
			
		||||
- [Shapeless crafting recipes are now handled in redefinitions.](https://github.com/minetest-mods/moreblocks/pull/171)
 | 
			
		||||
- [Aliases are now resolved in Stairs+ circular saw cost calculation.](https://github.com/minetest-mods/moreblocks/pull/175)
 | 
			
		||||
- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
 | 
			
		||||
- [Fixed stairs placement over oddly-shaped nodes.](https://github.com/minetest-mods/moreblocks/pull/166)
 | 
			
		||||
 | 
			
		||||
## [2.1.0] - 2020-12-14
 | 
			
		||||
 | 
			
		||||
### Added
 | 
			
		||||
 | 
			
		||||
- Clean Glass versions of Trap and (Super) Glowing Glass.
 | 
			
		||||
- Compressed desert cobblestone.
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
 | 
			
		||||
- Revised placing strategy that takes into account which side of the face
 | 
			
		||||
  (top/bottom for horizontal, left/right for vertical placement) is being clicked.
 | 
			
		||||
  Aux (sprint/special, default E) key can be used to place the node with the orientation
 | 
			
		||||
  it would have if placed from the other side.
 | 
			
		||||
  When placing nodes next to nodes of the same gategory (e.g.slab to slab) the other
 | 
			
		||||
  node's orientation is copied, flipping it placing on top or below an upright or
 | 
			
		||||
  upside-down node. In this case the aux key will disable the special processing of
 | 
			
		||||
  same-category nodes.
 | 
			
		||||
 | 
			
		||||
### Fixed
 | 
			
		||||
 | 
			
		||||
- Revised minetest_game crafting recipe overrides to match Minetest 5.0.0 and later.
 | 
			
		||||
 | 
			
		||||
### Removed
 | 
			
		||||
 | 
			
		||||
- Legacy Stairs+ conversion code.
 | 
			
		||||
  - It was only required to import worlds last edited before Q3 2013.
 | 
			
		||||
 | 
			
		||||
## [2.0.0] - 2019-11-25
 | 
			
		||||
 | 
			
		||||
### Added
 | 
			
		||||
 | 
			
		||||
- Stairs+ nodes for ice.
 | 
			
		||||
- `settingtypes.txt` file to allow configuring settings in the main menu.
 | 
			
		||||
- Polish translation.
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
 | 
			
		||||
- The minimum supported Minetest version is now 5.0.0.
 | 
			
		||||
- Stairs+ nodes now emit one light level less compared to full nodes to make up
 | 
			
		||||
  for their smaller visual size.
 | 
			
		||||
 | 
			
		||||
### Fixed
 | 
			
		||||
 | 
			
		||||
- Fixed a recipe conflict that made Centered Wooden Tiles impossible to craft.
 | 
			
		||||
 | 
			
		||||
## [1.3.0] - 2019-03-23
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
 | 
			
		||||
- Stairs+ are now displayed in the creative inventory by default.
 | 
			
		||||
- Localization files now use the gettext `.po` format.
 | 
			
		||||
- Updated intllib support to avoid using deprecated functions.
 | 
			
		||||
 | 
			
		||||
### Fixed
 | 
			
		||||
 | 
			
		||||
- Node rotation now works correctly when placing Stairs+ nodes.
 | 
			
		||||
- Stairs+ glasslike nodes' textures are now easier to see.
 | 
			
		||||
 | 
			
		||||
## [1.2.0] - 2018-11-24
 | 
			
		||||
 | 
			
		||||
### Added
 | 
			
		||||
@@ -27,12 +101,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
 | 
			
		||||
- New craft for:
 | 
			
		||||
- New crafting recipes for:
 | 
			
		||||
  - Stone Tile
 | 
			
		||||
  - Circle Stone Bricks
 | 
			
		||||
- Stairs+:
 | 
			
		||||
  - Move definitions to `stairsplus.defs` table in a separate file
 | 
			
		||||
  - Move recipe definitions to `stairsplus.register_recipes` function in a separate file
 | 
			
		||||
  - Moved definitions to `stairsplus.defs` table into a separate file.
 | 
			
		||||
  - Moved recipe definitions to `stairsplus.register_recipes` function
 | 
			
		||||
    into a separate file.
 | 
			
		||||
 | 
			
		||||
## [1.1.0] - 2017-10-04
 | 
			
		||||
 | 
			
		||||
@@ -52,12 +127,16 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
 | 
			
		||||
  - Straw
 | 
			
		||||
  - Tin Block
 | 
			
		||||
  - Wool (all colors)
 | 
			
		||||
- Other mods can now get a list of all the defined Stairs+ shapes
 | 
			
		||||
- Other mods can now get a list of all the defined Stairs+ shapes.
 | 
			
		||||
 | 
			
		||||
## 1.0.0 - 2017-02-19
 | 
			
		||||
 | 
			
		||||
- Initial versioned release.
 | 
			
		||||
 | 
			
		||||
[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...HEAD
 | 
			
		||||
[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.2.0...HEAD
 | 
			
		||||
[2.2.0]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...v2.2.0
 | 
			
		||||
[2.1.0]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...v2.1.0
 | 
			
		||||
[2.0.0]: https://github.com/minetest-mods/moreblocks/compare/v1.3.0...v2.0.0
 | 
			
		||||
[1.3.0]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...v1.3.0
 | 
			
		||||
[1.2.0]: https://github.com/minetest-mods/moreblocks/compare/v1.1.0...v1.2.0
 | 
			
		||||
[1.1.0]: https://github.com/minetest-mods/moreblocks/compare/v1.0.0...v1.1.0
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
# zlib license
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
 | 
			
		||||
**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.**
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										21
									
								
								README.md
									
									
									
									
									
								
							
							
						
						@@ -1,4 +1,4 @@
 | 
			
		||||
# More Blocks
 | 
			
		||||
# More Blocks [](https://github.com/minetest-mods/moreblocks/actions)
 | 
			
		||||
 | 
			
		||||
More Blocks for [Minetest](https://www.minetest.net/), a free and open source infinite
 | 
			
		||||
world block sandbox game.
 | 
			
		||||
@@ -12,15 +12,13 @@ world block sandbox game.
 | 
			
		||||
To install More Blocks, clone this Git repository into your Minetest's `mods/`
 | 
			
		||||
directory:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
```bash
 | 
			
		||||
git clone https://github.com/minetest-mods/moreblocks.git
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
You can also
 | 
			
		||||
[download a ZIP archive](https://github.com/minetest-mods/moreblocks/archive/master.zip)
 | 
			
		||||
of More Blocks. If you do so, you will need to extract the archive, then rename
 | 
			
		||||
the resulting folder from `moreblocks-master` to `moreblocks` – this is
 | 
			
		||||
**absolutely** necessary to do, else, it won't work!
 | 
			
		||||
of More Blocks.
 | 
			
		||||
 | 
			
		||||
### Enable the mod
 | 
			
		||||
 | 
			
		||||
@@ -43,29 +41,30 @@ This is the easiest way to enable More Blocks when playing in singleplayer
 | 
			
		||||
 | 
			
		||||
This is the recommended way to enable the mod on a server without using a GUI.
 | 
			
		||||
 | 
			
		||||
1. Make sure Minetest is not currently running (else, it will overwrite
 | 
			
		||||
1. Make sure Minetest is not currently running (otherwise, it will overwrite
 | 
			
		||||
   the changes when exiting).
 | 
			
		||||
2. Open the world's `world.mt` file using a text editor.
 | 
			
		||||
3. Add the following line at the end of the file:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
```text
 | 
			
		||||
load_mod_moreblocks = true
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
If the line is already present in the file, then replace `false` with `true` on that line.
 | 
			
		||||
If the line is already present in the file, then replace `false` with `true`
 | 
			
		||||
on that line.
 | 
			
		||||
 | 
			
		||||
4. Save the file, then start a game on the world you enabled More Blocks on.
 | 
			
		||||
5. More Blocks should now be running on your world.
 | 
			
		||||
 | 
			
		||||
## Version compatibility
 | 
			
		||||
 | 
			
		||||
More Blocks is currently primarily tested with Minetest 0.4.16.
 | 
			
		||||
More Blocks is currently primarily tested with Minetest 5.3.0.
 | 
			
		||||
It may or may not work with newer or older versions. Issues arising in older
 | 
			
		||||
versions than 0.4.16 will generally not be fixed.
 | 
			
		||||
versions than 5.0.0 will generally not be fixed.
 | 
			
		||||
 | 
			
		||||
## License
 | 
			
		||||
 | 
			
		||||
Copyright © 2011-2018 Hugo Locurcio and contributors
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
 | 
			
		||||
- More Blocks code is licensed under the zlib license, see
 | 
			
		||||
  [`LICENSE.md`](LICENSE.md) for details.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: alias definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										146
									
								
								circular_saw.lua
									
									
									
									
									
								
							
							
						
						@@ -1,25 +1,34 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: circular saw
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio, Sokomine and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio, Sokomine and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
local S = moreblocks.S
 | 
			
		||||
local F = minetest.formspec_escape
 | 
			
		||||
 | 
			
		||||
circular_saw = {}
 | 
			
		||||
 | 
			
		||||
circular_saw.known_stairs = setmetatable({}, {
 | 
			
		||||
	__newindex = function(k, v)
 | 
			
		||||
		local modname = minetest.get_current_modname()
 | 
			
		||||
		print(("WARNING: mod %s tried to add node %s to the circular saw"
 | 
			
		||||
				.. " manually."):format(modname, v))
 | 
			
		||||
		print(("WARNING: mod %s tried to add node %s to the circular saw manually."):format(modname, v))
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if not core.features.physics_overrides_v2 then
 | 
			
		||||
	-- Notable engine PR: #13919
 | 
			
		||||
	core.log("warning", "[moreblocks] Detected Luanti/Minetest < 5.8.0. Inventory handling issues may occur.")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- This is populated by stairsplus:register_all:
 | 
			
		||||
circular_saw.known_nodes = {}
 | 
			
		||||
 | 
			
		||||
-- This is populated by stairsplus:register_micro:
 | 
			
		||||
circular_saw.microblocks = {}
 | 
			
		||||
 | 
			
		||||
-- How many microblocks does this shape at the output inventory cost:
 | 
			
		||||
-- It may cause slight loss, but no gain.
 | 
			
		||||
circular_saw.cost_in_microblocks = {
 | 
			
		||||
@@ -88,8 +97,9 @@ circular_saw.names = {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function circular_saw:get_cost(inv, stackname)
 | 
			
		||||
	local name = minetest.registered_aliases[stackname] or stackname
 | 
			
		||||
	for i, item in pairs(inv:get_list("output")) do
 | 
			
		||||
		if item:get_name() == stackname then
 | 
			
		||||
		if item:get_name() == name then
 | 
			
		||||
			return circular_saw.cost_in_microblocks[i]
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
@@ -126,15 +136,23 @@ end
 | 
			
		||||
function circular_saw:reset(pos)
 | 
			
		||||
	local meta = minetest.get_meta(pos)
 | 
			
		||||
	local inv  = meta:get_inventory()
 | 
			
		||||
	local owned_by = meta:get_string("owner")
 | 
			
		||||
 | 
			
		||||
	if owned_by and owned_by ~= "" then
 | 
			
		||||
		owned_by = (" ("..S("owned by @1", meta:get_string("owner"))..")")
 | 
			
		||||
	else
 | 
			
		||||
		owned_by = ""
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	inv:set_list("input",  {})
 | 
			
		||||
	inv:set_list("micro",  {})
 | 
			
		||||
	inv:set_list("output", {})
 | 
			
		||||
	meta:set_int("anz", 0)
 | 
			
		||||
 | 
			
		||||
	meta:set_string("infotext",
 | 
			
		||||
			S("Circular Saw is empty (owned by %s)")
 | 
			
		||||
			:format(meta:get_string("owner") or ""))
 | 
			
		||||
	local microblockcount = inv:get_stack("micro",1):get_count()
 | 
			
		||||
	meta:set_int("anz", microblockcount)
 | 
			
		||||
	if microblockcount == 0 then
 | 
			
		||||
		meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
 | 
			
		||||
		inv:set_list("output", {})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -146,7 +164,7 @@ function circular_saw:update_inventory(pos, amount)
 | 
			
		||||
 | 
			
		||||
	amount = meta:get_int("anz") + amount
 | 
			
		||||
 | 
			
		||||
	-- The material is recycled automaticly.
 | 
			
		||||
	-- The material is recycled automatically.
 | 
			
		||||
	inv:set_list("recycle",  {})
 | 
			
		||||
 | 
			
		||||
	if amount < 1 then -- If the last block is taken out.
 | 
			
		||||
@@ -155,18 +173,28 @@ function circular_saw:update_inventory(pos, amount)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local stack = inv:get_stack("input",  1)
 | 
			
		||||
	-- At least one "normal" block is necessary to see what kind of stairs are requested.
 | 
			
		||||
	if stack:is_empty() then
 | 
			
		||||
		-- Any microblocks not taken out yet are now lost.
 | 
			
		||||
		-- (covers material loss in the machine)
 | 
			
		||||
	local microstack = inv:get_stack("micro",1)
 | 
			
		||||
 | 
			
		||||
	-- At least one (micro)block is necessary to see what kind of stairs are requested.
 | 
			
		||||
	if stack:is_empty() and microstack:is_empty() then
 | 
			
		||||
 | 
			
		||||
		self:reset(pos)
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
	end
 | 
			
		||||
	local node_name = stack:get_name() or ""
 | 
			
		||||
 | 
			
		||||
	local node_name = circular_saw.microblocks[microstack:get_name()] or stack:get_name() or ""
 | 
			
		||||
	local node_def = stack:get_definition()
 | 
			
		||||
	local name_parts = circular_saw.known_nodes[node_name] or ""
 | 
			
		||||
	local modname  = name_parts[1] or ""
 | 
			
		||||
	local material = name_parts[2] or ""
 | 
			
		||||
	local modname  = name_parts[1]
 | 
			
		||||
	local material = name_parts[2]
 | 
			
		||||
	local owned_by = meta:get_string("owner")
 | 
			
		||||
 | 
			
		||||
	if owned_by and owned_by ~= "" then
 | 
			
		||||
		owned_by = (" ("..S("owned by @1", meta:get_string("owner"))..")")
 | 
			
		||||
	else
 | 
			
		||||
		owned_by = ""
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	inv:set_list("input", { -- Display as many full blocks as possible:
 | 
			
		||||
		node_name.. " " .. math.floor(amount / 8)
 | 
			
		||||
@@ -183,6 +211,7 @@ function circular_saw:update_inventory(pos, amount)
 | 
			
		||||
	inv:set_list("micro", {
 | 
			
		||||
		modname .. ":micro_" .. material .. " " .. (amount % 8)
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	-- Display:
 | 
			
		||||
	inv:set_list("output",
 | 
			
		||||
		self:get_output_inv(modname, material, amount,
 | 
			
		||||
@@ -191,8 +220,10 @@ function circular_saw:update_inventory(pos, amount)
 | 
			
		||||
	meta:set_int("anz", amount)
 | 
			
		||||
 | 
			
		||||
	meta:set_string("infotext",
 | 
			
		||||
			S("Circular Saw is working on %s (owned by %s)")
 | 
			
		||||
			:format(material, meta:get_string("owner") or ""))
 | 
			
		||||
		S("Circular Saw is working on @1",
 | 
			
		||||
			node_def and node_def.description or material
 | 
			
		||||
		) .. owned_by
 | 
			
		||||
	)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -217,11 +248,11 @@ function circular_saw.allow_metadata_inventory_move(
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Only input- and recycle-slot are intended as input slots:
 | 
			
		||||
-- Only input- and recycle-slot (and microblock slot when empty) are intended as input slots:
 | 
			
		||||
function circular_saw.allow_metadata_inventory_put(
 | 
			
		||||
		pos, listname, index, stack, player)
 | 
			
		||||
	-- The player is not allowed to put something in there:
 | 
			
		||||
	if listname == "output" or listname == "micro" then
 | 
			
		||||
	if listname == "output" then
 | 
			
		||||
		return 0
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
@@ -230,7 +261,7 @@ function circular_saw.allow_metadata_inventory_put(
 | 
			
		||||
	local stackname = stack:get_name()
 | 
			
		||||
	local count = stack:get_count()
 | 
			
		||||
 | 
			
		||||
	-- Only alow those items that are offered in the output inventory to be recycled:
 | 
			
		||||
	-- Only allow those items that are offered in the output inventory to be recycled:
 | 
			
		||||
	if listname == "recycle" then
 | 
			
		||||
		if not inv:contains_item("output", stackname) then
 | 
			
		||||
			return 0
 | 
			
		||||
@@ -269,6 +300,16 @@ function circular_saw.allow_metadata_inventory_put(
 | 
			
		||||
		end
 | 
			
		||||
		return 0
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if listname == "micro" then
 | 
			
		||||
		if not (inv:is_empty("input") and inv:is_empty("micro")) then return 0 end
 | 
			
		||||
		for name, t in pairs(circular_saw.microblocks) do
 | 
			
		||||
			if name == stackname and inv:room_for_item("input", stack) then
 | 
			
		||||
				return count
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		return 0
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Taking is allowed from all slots (even the internal microblock slot).
 | 
			
		||||
@@ -288,6 +329,8 @@ function circular_saw.on_metadata_inventory_put(
 | 
			
		||||
	if listname == "input" then
 | 
			
		||||
		-- Each new block is worth 8 microblocks:
 | 
			
		||||
		circular_saw:update_inventory(pos, 8 * count)
 | 
			
		||||
	elseif listname == "micro" then
 | 
			
		||||
		circular_saw:update_inventory(pos, count)
 | 
			
		||||
	elseif listname == "recycle" then
 | 
			
		||||
		-- Lets look which shape this represents:
 | 
			
		||||
		local cost = circular_saw:get_cost(inv, stackname)
 | 
			
		||||
@@ -312,29 +355,12 @@ end
 | 
			
		||||
 | 
			
		||||
function circular_saw.on_metadata_inventory_take(
 | 
			
		||||
		pos, listname, index, stack, player)
 | 
			
		||||
 | 
			
		||||
	-- Prevent (inbuilt) swapping between inventories with different blocks
 | 
			
		||||
	-- corrupting player inventory or Saw with 'unknown' items.
 | 
			
		||||
	local meta          = minetest.get_meta(pos)
 | 
			
		||||
	local inv           = meta:get_inventory()
 | 
			
		||||
	local input_stack = inv:get_stack(listname,  index)
 | 
			
		||||
	if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then
 | 
			
		||||
		local player_inv = player:get_inventory()
 | 
			
		||||
		if player_inv:room_for_item("main", input_stack) then
 | 
			
		||||
			player_inv:add_item("main", input_stack)
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		circular_saw:reset(pos)
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- If it is one of the offered stairs: find out how many
 | 
			
		||||
	-- microblocks have to be substracted:
 | 
			
		||||
	-- microblocks have to be subtracted:
 | 
			
		||||
	if listname == "output" then
 | 
			
		||||
		-- We do know how much each block at each position costs:
 | 
			
		||||
		local cost = circular_saw.cost_in_microblocks[index]
 | 
			
		||||
				* stack:get_count()
 | 
			
		||||
 | 
			
		||||
		circular_saw:update_inventory(pos, -cost)
 | 
			
		||||
	elseif listname == "micro" then
 | 
			
		||||
		-- Each microblock costs 1 microblock:
 | 
			
		||||
@@ -346,19 +372,26 @@ function circular_saw.on_metadata_inventory_take(
 | 
			
		||||
	-- The recycle field plays no role here since it is processed immediately.
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local has_default_mod = minetest.get_modpath("default")
 | 
			
		||||
 | 
			
		||||
function circular_saw.on_construct(pos)
 | 
			
		||||
	local meta = minetest.get_meta(pos)
 | 
			
		||||
	local fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
 | 
			
		||||
	local fancy_inv = ""
 | 
			
		||||
	if has_default_mod then
 | 
			
		||||
		-- prepend background and slot styles from default if available
 | 
			
		||||
		fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
 | 
			
		||||
	end
 | 
			
		||||
	meta:set_string(
 | 
			
		||||
		--FIXME Not work with @n in this part bug in minetest/minetest#7450.
 | 
			
		||||
		"formspec", "size[11,10]"..fancy_inv..
 | 
			
		||||
		"label[0,0;" ..S("Input\nmaterial").. "]" ..
 | 
			
		||||
		"list[current_name;input;1.5,0;1,1;]" ..
 | 
			
		||||
		"label[0,1;" ..S("Left-over").. "]" ..
 | 
			
		||||
		"list[current_name;micro;1.5,1;1,1;]" ..
 | 
			
		||||
		"label[0,2;" ..S("Recycle\noutput").. "]" ..
 | 
			
		||||
		"list[current_name;recycle;1.5,2;1,1;]" ..
 | 
			
		||||
		"field[0.3,3.5;1,1;max_offered;" ..S("Max").. ":;${max_offered}]" ..
 | 
			
		||||
		"button[1,3.2;1,1;Set;" ..S("Set").. "]" ..
 | 
			
		||||
		"label[0,0;" ..S("Input material").. "]" ..
 | 
			
		||||
		"list[current_name;input;1.7,0;1,1;]" ..
 | 
			
		||||
		"label[0,1;" ..F(S("Left-over")).. "]" ..
 | 
			
		||||
		"list[current_name;micro;1.7,1;1,1;]" ..
 | 
			
		||||
		"label[0,2;" ..F(S("Recycle output")).. "]" ..
 | 
			
		||||
		"list[current_name;recycle;1.7,2;1,1;]" ..
 | 
			
		||||
		"field[0.3,3.5;1,1;max_offered;" ..F(S("Max")).. ":;${max_offered}]" ..
 | 
			
		||||
		"button[1,3.2;1.7,1;Set;" ..F(S("Set")).. "]" ..
 | 
			
		||||
		"list[current_name;output;2.8,0;8,6;]" ..
 | 
			
		||||
		"list[current_player;main;1.5,6.25;8,4;]" ..
 | 
			
		||||
		"listring[current_name;output]" ..
 | 
			
		||||
@@ -420,17 +453,22 @@ minetest.register_node("moreblocks:circular_saw",  {
 | 
			
		||||
	sunlight_propagates = true,
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	groups = {choppy = 2,oddly_breakable_by_hand = 2},
 | 
			
		||||
	sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
	is_ground_content = false,
 | 
			
		||||
	sounds = moreblocks.node_sound_wood_defaults(),
 | 
			
		||||
	on_construct = circular_saw.on_construct,
 | 
			
		||||
	can_dig = circular_saw.can_dig,
 | 
			
		||||
	-- Set the owner of this circular saw.
 | 
			
		||||
	after_place_node = function(pos, placer)
 | 
			
		||||
		local meta = minetest.get_meta(pos)
 | 
			
		||||
		local owner = placer and placer:get_player_name() or ""
 | 
			
		||||
		local owned_by = owner
 | 
			
		||||
 | 
			
		||||
		if owner ~= "" then
 | 
			
		||||
			owned_by = (" (%s)"):format(S("owned by @1", owner))
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		meta:set_string("owner",  owner)
 | 
			
		||||
		meta:set_string("infotext",
 | 
			
		||||
				S("Circular Saw is empty (owned by %s)")
 | 
			
		||||
				:format(owner))
 | 
			
		||||
		meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
	-- The amount of items offered per shape can be configured:
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: configuration handling
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
@@ -26,4 +26,4 @@ local function setting(settingtype, name, default)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Show stairs/slabs/panels/microblocks in creative inventory (true or false):
 | 
			
		||||
setting("bool", "stairsplus_in_creative_inventory", false)
 | 
			
		||||
setting("bool", "stairsplus_in_creative_inventory", true)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										128
									
								
								crafting.lua
									
									
									
									
									
								
							
							
						
						@@ -1,7 +1,7 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: crafting recipes
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
@@ -35,15 +35,6 @@ minetest.register_craft({
 | 
			
		||||
	recipe = {"default:junglegrass", "default:cobble"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:wood_tile_center 9",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"},
 | 
			
		||||
		{"group:wood", "moreblocks:wood_tile", "group:wood"},
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:wood_tile 9",
 | 
			
		||||
	recipe = {
 | 
			
		||||
@@ -53,6 +44,17 @@ minetest.register_craft({
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- This must be registered after `moreblocks:wood_tile` to avoid recipe conflicts,
 | 
			
		||||
-- since `moreblocks:wood_tile` is part of `group:wood`
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:wood_tile_center 9",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"},
 | 
			
		||||
		{"group:wood", "moreblocks:wood_tile", "group:wood"},
 | 
			
		||||
		{"group:wood", "group:wood", "group:wood"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	output = "moreblocks:wood_tile",
 | 
			
		||||
@@ -346,12 +348,36 @@ minetest.register_craft({
 | 
			
		||||
	recipe = {"moreblocks:sweeper", "default:glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"moreblocks:sweeper", "moreblocks:trap_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:torch", "default:glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:clean_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:torch", "moreblocks:clean_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:clean_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"moreblocks:sweeper", "moreblocks:glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
@@ -364,6 +390,26 @@ minetest.register_craft({
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- several recipes are possible for the trap+clean+glow, we only present 3 of them
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"moreblocks:sweeper", "moreblocks:trap_glow_glass" },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
@@ -376,6 +422,24 @@ minetest.register_craft({
 | 
			
		||||
	recipe = {"default:torch", "moreblocks:glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:clean_super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:torch", "default:torch", "moreblocks:clean_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:clean_super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:torch", "moreblocks:clean_glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:clean_super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"moreblocks:sweeper", "moreblocks:super_glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_super_glow_glass",
 | 
			
		||||
@@ -389,6 +453,32 @@ minetest.register_craft({
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:super_glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- several recipes are possible for the trap+clean+glow, we only present 4 of them
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:clean_super_glow_glass"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass", "default:torch"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch", "default:torch"},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:trap_clean_super_glow_glass",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
	recipe = {"moreblocks:sweeper", "moreblocks:trap_super_glow_glass" },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:coal_stone",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
@@ -464,7 +554,7 @@ minetest.register_craft({
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:cactuschecker 4",
 | 
			
		||||
	output = "moreblocks:cactus_checker 4",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:stone", "default:cactus"},
 | 
			
		||||
		{"default:cactus", "default:stone"},
 | 
			
		||||
@@ -510,6 +600,22 @@ minetest.register_craft({
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "moreblocks:desert_cobble_compressed",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
 | 
			
		||||
		{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
 | 
			
		||||
		{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "default:desert_cobble 9",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"moreblocks:desert_cobble_compressed"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "cooking", output = "moreblocks:tar", recipe = "default:pine_tree",
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +0,0 @@
 | 
			
		||||
default
 | 
			
		||||
intllib?
 | 
			
		||||
stairs?
 | 
			
		||||
farming?
 | 
			
		||||
wool?
 | 
			
		||||
basic_materials?
 | 
			
		||||
@@ -1 +0,0 @@
 | 
			
		||||
Adds various miscellaneous blocks to the game.
 | 
			
		||||
							
								
								
									
										28
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						@@ -3,35 +3,25 @@
 | 
			
		||||
** More Blocks **
 | 
			
		||||
By Calinou, with the help of ShadowNinja and VanessaE.
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
=====================================================================
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
moreblocks = {}
 | 
			
		||||
 | 
			
		||||
local S
 | 
			
		||||
if minetest.global_exists("intllib") then
 | 
			
		||||
	if intllib.make_gettext_pair then
 | 
			
		||||
		S = intllib.make_gettext_pair()
 | 
			
		||||
	else
 | 
			
		||||
		S = intllib.Getter()
 | 
			
		||||
	end
 | 
			
		||||
else
 | 
			
		||||
	S = function(s) return s end
 | 
			
		||||
end
 | 
			
		||||
moreblocks.intllib = S
 | 
			
		||||
 | 
			
		||||
local modpath = minetest.get_modpath("moreblocks")
 | 
			
		||||
 | 
			
		||||
moreblocks.S = minetest.get_translator("moreblocks")
 | 
			
		||||
 | 
			
		||||
dofile(modpath .. "/config.lua")
 | 
			
		||||
dofile(modpath .. "/sounds.lua")
 | 
			
		||||
dofile(modpath .. "/circular_saw.lua")
 | 
			
		||||
dofile(modpath .. "/stairsplus/init.lua")
 | 
			
		||||
dofile(modpath .. "/nodes.lua")
 | 
			
		||||
dofile(modpath .. "/redefinitions.lua")
 | 
			
		||||
dofile(modpath .. "/crafting.lua")
 | 
			
		||||
dofile(modpath .. "/aliases.lua")
 | 
			
		||||
 | 
			
		||||
if minetest.settings:get_bool("log_mods") then
 | 
			
		||||
	minetest.log("action", S("[moreblocks] loaded."))
 | 
			
		||||
if minetest.get_modpath("default") then
 | 
			
		||||
    dofile(modpath .. "/nodes.lua")
 | 
			
		||||
    dofile(modpath .. "/redefinitions.lua")
 | 
			
		||||
    dofile(modpath .. "/crafting.lua")
 | 
			
		||||
    dofile(modpath .. "/aliases.lua")
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,67 +0,0 @@
 | 
			
		||||
# Translation by Xanthin
 | 
			
		||||
 | 
			
		||||
###init.lua###
 | 
			
		||||
[moreblocks] loaded. = [moreblocks] geladen.
 | 
			
		||||
 | 
			
		||||
###nodes.lua###
 | 
			
		||||
Jungle Wood Fence = Tropenholzzaun
 | 
			
		||||
Empty Bookshelf = Leeres Buecherregal
 | 
			
		||||
Clean Glass = Klares Glas
 | 
			
		||||
Plankstone = Brettstein
 | 
			
		||||
Wooden Tile = Holzfliese
 | 
			
		||||
Full Wooden Tile = Vollholzfliese
 | 
			
		||||
Centered Wooden Tile = Holzfliese mittig
 | 
			
		||||
Up Wooden Tile = Holzfliese oben
 | 
			
		||||
Down Wooden Tile = Holzfliese unten
 | 
			
		||||
Left Wooden Tile = Holzfliese links
 | 
			
		||||
Right Wooden Tile = Holzfliese rechts
 | 
			
		||||
Circle Stone Bricks = Kreissteinziegel 
 | 
			
		||||
Stone Tile = Steinfliese
 | 
			
		||||
Split Stone Tile = Geteilte Steinfliese
 | 
			
		||||
Glow Glass = Leuchtglas
 | 
			
		||||
Super Glow Glass = Superleuchtglas
 | 
			
		||||
Coal Glass = Kohleglas
 | 
			
		||||
Iron Glass = Eisenglas
 | 
			
		||||
Coal Checker = Karierte Kohle 
 | 
			
		||||
Iron Checker = Kariertes Eisen 
 | 
			
		||||
Trap Stone = Steinfalle
 | 
			
		||||
Trap Glass = Glasfalle
 | 
			
		||||
Trap Glow Glass = Leuchtglasfalle
 | 
			
		||||
Trap Super Glow Glass = Superleuchtglasfalle
 | 
			
		||||
Coal Stone = Kohlestein
 | 
			
		||||
Iron Stone = Eisenstein
 | 
			
		||||
Coal Stone Bricks = Kohlesteinziegel
 | 
			
		||||
Iron Stone Bricks = Eisensteinziegel
 | 
			
		||||
Cactus Checker = Karierter Kaktus
 | 
			
		||||
Cactus Brick = Kaktusziegel
 | 
			
		||||
Sweeper = Besen
 | 
			
		||||
Jungle Stick = Tropenholzstock
 | 
			
		||||
Rope = Seil
 | 
			
		||||
All-faces Tree = Baumscheibenstamm
 | 
			
		||||
 | 
			
		||||
###circular_saw.lua###
 | 
			
		||||
Circular Saw = Kreissaege
 | 
			
		||||
Circular saw, empty (owned by %s) = Kreissaege, leer (gehoert %s)
 | 
			
		||||
Circular saw, working with %s (owned by %s) = Kreissaege, arbeitet mit %s (gehoert %s)
 | 
			
		||||
Circular saw, empty = Kreissaege, leer
 | 
			
		||||
Circular saw is empty (owned by %s) = Kreissaege ist leer (gehoert %s)
 | 
			
		||||
 | 
			
		||||
Input\nmaterial = Ausgangs-\nmaterial
 | 
			
		||||
Left-over = Rest
 | 
			
		||||
Max = Anzahl
 | 
			
		||||
Set = Ok
 | 
			
		||||
Recycle\noutput = Wiederver-\nwerten
 | 
			
		||||
 | 
			
		||||
###./stairsplus/*###
 | 
			
		||||
%s Stairs = %streppe
 | 
			
		||||
%s Slab = %sstufe
 | 
			
		||||
%s Panel = %spaneel
 | 
			
		||||
%s Microblock = %smikroblock
 | 
			
		||||
 | 
			
		||||
%s Pane = %sscheibe
 | 
			
		||||
%s Fence = %szaun
 | 
			
		||||
 | 
			
		||||
###ownership.lua###
 | 
			
		||||
someone = jemand
 | 
			
		||||
Sorry, %s owns that spot. = Tut mir leid, %s gehoert diese Stelle.
 | 
			
		||||
 | 
			
		||||
@@ -1,52 +0,0 @@
 | 
			
		||||
# Translation by kaeza
 | 
			
		||||
 | 
			
		||||
[moreblocks] loaded. = [moreblocks] cargado.
 | 
			
		||||
 | 
			
		||||
Jungle Wooden Planks = Tablones de madera de jungla
 | 
			
		||||
Empty Bookshelf = Estante para libros vacío
 | 
			
		||||
Clean Glass = Cristal Limpio
 | 
			
		||||
Plankstone = Tablones de piedra
 | 
			
		||||
Wooden Tile = Parquet
 | 
			
		||||
Full Wooden Tile = Parquet Completo
 | 
			
		||||
Centered Wooden Tile = Parquet Centrado
 | 
			
		||||
Up Wooden Tile = Parquet Superior
 | 
			
		||||
Down Wooden Tile = Parquet Inferior
 | 
			
		||||
Left Wooden Tile = Parquet Izquierdo
 | 
			
		||||
Right Wooden Tile = Parquet Derecho
 | 
			
		||||
Circle Stone Bricks = Bloques de Piedra Circulares
 | 
			
		||||
Stone Tile = Baldosa de Piedra
 | 
			
		||||
Split Stone Tile = Baldosas de Piedra Partida
 | 
			
		||||
Glow Glass = Cristal Brillante
 | 
			
		||||
Super Glow Glass = Cristal Súper Brillante
 | 
			
		||||
Coal Glass = Cristal con Carbón
 | 
			
		||||
Iron Glass = Cristal con Hierro
 | 
			
		||||
Coal Checker = Cuadros de Carbón
 | 
			
		||||
Iron Checker = Cuadros de Hierro
 | 
			
		||||
Trap Stone = Piedra Trampa
 | 
			
		||||
Trap Glass = Cristal Trampa
 | 
			
		||||
Coal Stone = Carbón y Piedra
 | 
			
		||||
Iron Stone = Hierro y Piedra
 | 
			
		||||
Cactus Checker = Cuadros de Cactus
 | 
			
		||||
Cactus Brick = Ladrillos de Cactus
 | 
			
		||||
Sweeper = Limpiador
 | 
			
		||||
Jungle Stick = Varita de Madera de Jungla
 | 
			
		||||
Horizontal Tree = Tronco de árbol horizontal
 | 
			
		||||
Horizontal Jungle Tree = Tronco de árbol de la jungla horizontal
 | 
			
		||||
Rope = Soga
 | 
			
		||||
All-faces Tree = Tronco de Árbol
 | 
			
		||||
 | 
			
		||||
%s Stairs = Escalera de %s
 | 
			
		||||
%s Slab = Losa de %s
 | 
			
		||||
%s Panel = Panel de %s
 | 
			
		||||
%s Microblock = Microbloque de %s
 | 
			
		||||
 | 
			
		||||
Wooden = Madera
 | 
			
		||||
Papyrus = Papiro
 | 
			
		||||
Dry Shrub = Arbusto Desértico
 | 
			
		||||
Sapling = Brote de Árbol
 | 
			
		||||
Wooden Planks = Tablones de Madera
 | 
			
		||||
Ladder = Escalera de Mano
 | 
			
		||||
Glass = Cristal
 | 
			
		||||
 | 
			
		||||
%s Pane = Panel de %s
 | 
			
		||||
%s Fence = Valla de %s
 | 
			
		||||
@@ -1,72 +0,0 @@
 | 
			
		||||
# Translation by Calinou
 | 
			
		||||
 | 
			
		||||
###init.lua###
 | 
			
		||||
[moreblocks] loaded. = [moreblocks] a <20>t<EFBFBD> charg<72>.
 | 
			
		||||
 | 
			
		||||
Jungle Wooden Planks = Planches de bois de jungle
 | 
			
		||||
Empty Bookshelf = <20>tag<61>re vide
 | 
			
		||||
Clean Glass = Verre propre
 | 
			
		||||
Plankstone = Pierre-bois
 | 
			
		||||
Wooden Tile = Dalle en bois
 | 
			
		||||
Full Wooden Tile = Dalle en bois compl<70>te
 | 
			
		||||
Centered Wooden Tile = Dalle en bois centr<74>e
 | 
			
		||||
Up Wooden Tile = Dalle en bois vers le haut
 | 
			
		||||
Down Wooden Tile = Dalle en bois vers le bas
 | 
			
		||||
Left Wooden Tile = Dalle en bois vers la gauche
 | 
			
		||||
Right Wooden Tile = Dalle en bois vers la droite
 | 
			
		||||
Circle Stone Bricks = Briques en pierre circulaires
 | 
			
		||||
Stone Tile = Dalle en pierre
 | 
			
		||||
Split Stone Tile = Dalle en pierre d<>coup<75>e
 | 
			
		||||
Glow Glass = Verre brillant
 | 
			
		||||
Super Glow Glass = Verre tr<74>s brillant
 | 
			
		||||
Coal Glass = Verre de charbon
 | 
			
		||||
Iron Glass = Verre de fer
 | 
			
		||||
Coal Checker = Damier en charbon
 | 
			
		||||
Iron Checker = Damier en fer
 | 
			
		||||
Trap Stone = Pierre traversable
 | 
			
		||||
Trap Glass = Verre traversable
 | 
			
		||||
Trap Glow Glass = Verre brillant traversable
 | 
			
		||||
Trap Super Glow Glass = Verre tr<74>s brillant traversable
 | 
			
		||||
Coal Stone = Pierre de charbon
 | 
			
		||||
Iron Stone = Pierre de fer
 | 
			
		||||
Coal Stone Bricks = Briques en pierre de charbon
 | 
			
		||||
Iron Stone Bricks = Briques en pierre de fer
 | 
			
		||||
Cactus Checker = Damier en cactus
 | 
			
		||||
Cactus Brick = Briques de cactus
 | 
			
		||||
Sweeper = Balai
 | 
			
		||||
Jungle Stick = B<>ton en bois de jungle
 | 
			
		||||
Horizontal Tree = Tronc d'arbre horizontal
 | 
			
		||||
Horizontal Jungle Tree = Tronc d'arbre de jungle horizontal
 | 
			
		||||
Rope = Corde
 | 
			
		||||
All-faces Tree = Tronc d'arbre
 | 
			
		||||
 | 
			
		||||
###redefinition.lua###
 | 
			
		||||
Wooden = bois
 | 
			
		||||
Papyrus = Papyrus
 | 
			
		||||
Dry Shrub = Buisson mort
 | 
			
		||||
Sapling = Pousse d'arbre
 | 
			
		||||
Wooden Planks = Planches de bois
 | 
			
		||||
Ladder = <20>chelle
 | 
			
		||||
Glass = Verre
 | 
			
		||||
 | 
			
		||||
###circular_saw.lua###
 | 
			
		||||
Circular Saw = Scie circulaire
 | 
			
		||||
Circular saw, empty (owned by %s) = Scie circulaire, vide (propri<72>t<EFBFBD> de %s)
 | 
			
		||||
Circular saw, working with %s (owned by %s) = Scie circulaire, manipule %s (propri<72>t<EFBFBD> de %s)
 | 
			
		||||
Circular saw, empty = Scie circulaire, vide
 | 
			
		||||
Circular saw is empty (owned by %s) = Scie circulaire est vide (propri<72>t<EFBFBD> de %s)
 | 
			
		||||
 | 
			
		||||
Input material = Entr<74>e du mat<61>riel 
 | 
			
		||||
Rest/microblocks = Reste/microbloc
 | 
			
		||||
Max: = Max:
 | 
			
		||||
Set = Fixer
 | 
			
		||||
Recycle output = Recyclage
 | 
			
		||||
 | 
			
		||||
###./stairsplus/*###
 | 
			
		||||
%s Stairs = Escaliers en %s
 | 
			
		||||
%s Slab = Demi-dalle en %s
 | 
			
		||||
%s Panel = Barre en %s
 | 
			
		||||
%s Microblock = Microbloc en %s
 | 
			
		||||
 | 
			
		||||
%s Pane = Panneau en %s
 | 
			
		||||
%s Fence = Barri<72>re en %s
 | 
			
		||||
@@ -1,70 +0,0 @@
 | 
			
		||||
#
 | 
			
		||||
# Italian translation
 | 
			
		||||
# Translator: Emon
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
###init.lua###
 | 
			
		||||
[moreblocks] loaded. = [moreblocks] caricato.
 | 
			
		||||
 | 
			
		||||
###nodes.lua###
 | 
			
		||||
Jungle Wood Fence = Recinzione in legno della giungla
 | 
			
		||||
Empty Bookshelf = Libreria vuota
 | 
			
		||||
Clean Glass = Vetro pulito
 | 
			
		||||
Plankstone = Pietra e legno
 | 
			
		||||
Wooden Tile = Mattonella in legno
 | 
			
		||||
Full Wooden Tile = Mattonella in legno pieno
 | 
			
		||||
Centered Wooden Tile = Mattonella in legno centrata
 | 
			
		||||
Up Wooden Tile = Mattonella in legno verso l'alto
 | 
			
		||||
Down Wooden Tile = Mattonella in legno verso il basso
 | 
			
		||||
Left Wooden Tile = Mattonella in legno verso sinistra
 | 
			
		||||
Right Wooden Tile = Mattonella in legno verso destra
 | 
			
		||||
Circle Stone Bricks = Mattoni concentrici in pietra
 | 
			
		||||
Stone Tile = Mattonella in pietra
 | 
			
		||||
Split Stone Tile = Mattonella in pietra divisa
 | 
			
		||||
Glow Glass = Vetro luminoso
 | 
			
		||||
Super Glow Glass = Super vetro luminoso
 | 
			
		||||
Coal Glass = Vetro e carbone
 | 
			
		||||
Iron Glass = Vetro e ferro
 | 
			
		||||
Coal Checker = Scacchiera in carbone
 | 
			
		||||
Iron Checker = Scacchiera in ferro
 | 
			
		||||
Trap Stone = Pietra trappola
 | 
			
		||||
Trap Glass = Vetro trappola
 | 
			
		||||
Trap Glow Glass = Vetro luminoso trappola
 | 
			
		||||
Trap Super Glow Glass = Super vetro luminoso trappola
 | 
			
		||||
Coal Stone = Pietra in carbone
 | 
			
		||||
Iron Stone = Pietra in ferro 
 | 
			
		||||
Coal Stone Bricks = Mattoni di pietra in carbone
 | 
			
		||||
Iron Stone Bricks = Mattoni di pietra in ferro
 | 
			
		||||
Cactus Checker = Scacchiera in cactus
 | 
			
		||||
Cactus Brick = Mattoni di cactus
 | 
			
		||||
Sweeper = Spazzola
 | 
			
		||||
Jungle Stick = Bastone in legno della giungla
 | 
			
		||||
Rope = Corda
 | 
			
		||||
All-faces Tree = Albero su ogni lato
 | 
			
		||||
 | 
			
		||||
###circular_saw.lua###
 | 
			
		||||
Circular Saw = Sega circolare
 | 
			
		||||
Circular saw, empty (owned by %s) = Sega circolare, vuota (di proprietà di %s)
 | 
			
		||||
Circular saw, working with %s (owned by %s) = Sega circolare, in funzione su %s (di proprietà di %s)
 | 
			
		||||
Circular saw, empty = Sega circolare, vuota
 | 
			
		||||
Circular saw is empty (owned by %s) = La sega circolare è vuota (di proprietà di %s)
 | 
			
		||||
 | 
			
		||||
Input\nmaterial = Materiale\niniziale
 | 
			
		||||
Left-over = Scarto
 | 
			
		||||
Max = Max.
 | 
			
		||||
Set = Imp.
 | 
			
		||||
Recycle\noutput = Ricicla\nfinale
 | 
			
		||||
 | 
			
		||||
###ownership.lua###
 | 
			
		||||
someone = qualcuno
 | 
			
		||||
Sorry, %s owns that spot. = Spiacente, quel punto è di proprietà di %s
 | 
			
		||||
 | 
			
		||||
###./stairsplus/*###
 | 
			
		||||
%s Stairs = Scale - %s
 | 
			
		||||
%s Slab =  Lastra - %s
 | 
			
		||||
%s Panel = Pannello - %s
 | 
			
		||||
%s Microblock = Microblocco %s
 | 
			
		||||
 | 
			
		||||
%s Pane = Pannello - %s
 | 
			
		||||
%s Fence = Recinzione - %s
 | 
			
		||||
							
								
								
									
										92
									
								
								locale/moreblocks.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,92 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# German translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# Xanthin, 2014.
 | 
			
		||||
# CodeXP <codexp@gmx.net>, 2018.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=Kreissäge
 | 
			
		||||
Input material=Ausgangs-@nmaterial
 | 
			
		||||
Left-over=Rest
 | 
			
		||||
Max=Anzahl
 | 
			
		||||
Recycle output=Wiederver-@nwerten
 | 
			
		||||
Set=Ok
 | 
			
		||||
owned by @1=gehört @1
 | 
			
		||||
Circular Saw is empty=Kreissäge ist leer
 | 
			
		||||
Circular Saw is working on @1=Kreissäge arbeitet mit @1
 | 
			
		||||
 | 
			
		||||
#: init.lua
 | 
			
		||||
 | 
			
		||||
[moreblocks] loaded.=[moreblocks] geladen.
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=veraltet
 | 
			
		||||
All-faces Acacia Tree=allseitiger Akazienbaumstamm
 | 
			
		||||
All-faces Aspen Tree=allseitiger Espenbaumstamm
 | 
			
		||||
All-faces Jungle Tree=allseitiger Tropenbaumstamm
 | 
			
		||||
All-faces Pine Tree=allseitiger Kieferbaumstamm
 | 
			
		||||
All-faces Tree=allseitiger Baumstamm
 | 
			
		||||
Cactus Brick=Kaktusziegel
 | 
			
		||||
Cactus Checker=Kaktus-Mosaik
 | 
			
		||||
Centered Wooden Tile=Holzfliese mittig
 | 
			
		||||
Checker Stone Tile=Stein-Mosaik
 | 
			
		||||
Circle Stone Bricks=Kreissteinziegel
 | 
			
		||||
Clean Glass=Klares Glas
 | 
			
		||||
Coal Checker=Kohlen-Mosaik
 | 
			
		||||
Coal Glass=Kohleglas
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=Kohlestein
 | 
			
		||||
Coal Stone Bricks=Kohlesteinziegel
 | 
			
		||||
Compressed Cobblestone=Gepresster Kopfsteinpflaster
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=Gepresste Erde
 | 
			
		||||
Copper Patina Block=Kupfer Edelrostblock
 | 
			
		||||
Empty Shelf=Leeres Regal
 | 
			
		||||
Full Wooden Tile=Vollholzfliese
 | 
			
		||||
Glow Glass=Leuchtglas
 | 
			
		||||
Iron Checker=Metall-Mosaik
 | 
			
		||||
Iron Glass=metallisiertes Glas
 | 
			
		||||
Iron Stone=Eisenstein
 | 
			
		||||
Iron Stone Bricks=Eisensteinziegel
 | 
			
		||||
Plankstone=Brettstein
 | 
			
		||||
Rope=Seil
 | 
			
		||||
Split Stone Tile=Geteilte Steinfliese
 | 
			
		||||
Stone Bricks=Steinziegel
 | 
			
		||||
Stone Tile=Steinfliese
 | 
			
		||||
Super Glow Glass=Superleuchtglas
 | 
			
		||||
Sweeper=Besen
 | 
			
		||||
Tar=Teer
 | 
			
		||||
Trap Desert Stone=Wüstensteinfalle
 | 
			
		||||
Trap Glass=Glasfalle
 | 
			
		||||
Trap Glow Glass=Leuchtglasfalle
 | 
			
		||||
Trap Obsidian=Obsidianfalle
 | 
			
		||||
Trap Obsidian Glass=Obsidianglasfalle
 | 
			
		||||
Trap Sandstone=Sandsteinfalle
 | 
			
		||||
Trap Stone=Steinfalle
 | 
			
		||||
Trap Super Glow Glass=Superleuchtglasfalle
 | 
			
		||||
Wooden Tile=Holzfliese
 | 
			
		||||
Offset Wooden Tile=Holzfliese versetzt
 | 
			
		||||
Downwards Wooden Tile=Holzfliese unten
 | 
			
		||||
Leftwards Wooden Tile=Holzfliese links
 | 
			
		||||
Rightwards Wooden Tile=Holzfliese rechts
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=Tut mir leid, dieser Bereich gehört @1.
 | 
			
		||||
someone=jemand
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=@1mikroblock
 | 
			
		||||
@1 Slab=@1platte
 | 
			
		||||
@1 Slope=@1neigung
 | 
			
		||||
@1 Panel=@1paneel
 | 
			
		||||
@1 Stairs=@1treppe
 | 
			
		||||
							
								
								
									
										96
									
								
								locale/moreblocks.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,96 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# Spanish translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# kaeza, 2013.
 | 
			
		||||
# CodeXP <codexp@gmx.net>, 2018.
 | 
			
		||||
# Carlos Barraza 2020.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=Sierra circular
 | 
			
		||||
Input material=Material de@nentrada
 | 
			
		||||
Left-over=Sobrante
 | 
			
		||||
Max=Maximo
 | 
			
		||||
Recycle output=Reciclar@nsalida
 | 
			
		||||
Set=Establecer
 | 
			
		||||
owned by @1=protegido por @1
 | 
			
		||||
Circular Saw is empty=La sierra circular está vacia
 | 
			
		||||
Circular Saw is working on @1=Sierra circular trabajando en @1
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=Obsoleto
 | 
			
		||||
All-faces Acacia Tree=Árbol de Acacia, todas las caras
 | 
			
		||||
All-faces Aspen Tree=Álamo temblón, todas las caras
 | 
			
		||||
All-faces Jungle Tree=Árbol de Selva, todas las caras
 | 
			
		||||
All-faces Pine Tree=Pino, todas las caras
 | 
			
		||||
All-faces Tree=Tronco de Árbol
 | 
			
		||||
Cactus Brick=Ladrillos de Cactus
 | 
			
		||||
Cactus Checker=Cuadros de Cactus
 | 
			
		||||
Centered Wooden Tile=Parqué Centrado
 | 
			
		||||
Checker Stone Tile=Cuadros de Baldosa de Piedra
 | 
			
		||||
Circle Stone Bricks=Bloques de Piedra Circulares
 | 
			
		||||
Clean Glass=Cristal Limpio
 | 
			
		||||
Coal Checker=Cuadros de Carbón
 | 
			
		||||
Coal Glass=Cristal con Carbón
 | 
			
		||||
Clean Super Glow Glass=Cristal Súper Brillante Limpio
 | 
			
		||||
Trap Clean Super Glow Glass=Cristal Súper Brillante Limpio Falso
 | 
			
		||||
Trap Clean Glass=Cristal Limpio Falso
 | 
			
		||||
Clean Glow Glass=Cristal Brillante Limpio
 | 
			
		||||
Trap Clean Glow Glass=Cristal Brillante Limpio Falso
 | 
			
		||||
Coal Stone=Carbón y Piedra
 | 
			
		||||
Coal Stone Bricks=Ladrillos de Piedra de Carbon
 | 
			
		||||
Compressed Cobblestone=Adoquín Comprimido
 | 
			
		||||
Compressed Desert Cobblestone=Adoquín del Desierto Comprimido
 | 
			
		||||
Compressed Dirt=Tierra Comprimida
 | 
			
		||||
Copper Patina Block=Bloque de Pátina de Cobre
 | 
			
		||||
Empty Shelf=Estante vacio
 | 
			
		||||
Full Wooden Tile=Parqué Completo
 | 
			
		||||
Glow Glass=Cristal Brillante
 | 
			
		||||
Iron Checker=Cuadros de Hierro
 | 
			
		||||
Iron Glass=Cristal con Hierro
 | 
			
		||||
Iron Stone=Hierro y Piedra
 | 
			
		||||
Iron Stone Bricks=Ladrillo de Piedra de Hierro
 | 
			
		||||
Plankstone=Tablones de piedra
 | 
			
		||||
Rope=Soga
 | 
			
		||||
Split Stone Tile=Baldosas de Piedra Partida
 | 
			
		||||
Stone Bricks=Ladrillos de Piedra
 | 
			
		||||
Stone Tile=Baldosa de Piedra
 | 
			
		||||
Super Glow Glass=Cristal Súper Brillante
 | 
			
		||||
Sweeper=Limpiador
 | 
			
		||||
Tar=Alquitrán
 | 
			
		||||
Trap Desert Stone=Piedra del Desierto Falsa
 | 
			
		||||
Trap Glass=Cristal Falso
 | 
			
		||||
Trap Glow Glass=Cristal Brillante Falso
 | 
			
		||||
Trap Obsidian=Obsidiana Falsa
 | 
			
		||||
Trap Obsidian Glass=Vidrio de Obsidiana Falso
 | 
			
		||||
Trap Sandstone=Arenisca Falsa
 | 
			
		||||
Trap Stone=Piedra Falsa
 | 
			
		||||
Trap Super Glow Glass=Cristal Súper Brillante Falso
 | 
			
		||||
Wooden Tile=Parqué
 | 
			
		||||
Offset Wooden Tile=Parqué Ajustado
 | 
			
		||||
Downwards Wooden Tile=Parqué hacia Abajo
 | 
			
		||||
Leftwards Wooden Tile=Parqué hacia la Izquierda
 | 
			
		||||
Rightwards Wooden Tile=Parqué hacia la Derecha
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=Lo siento, @1 es dueño de ese lugar.
 | 
			
		||||
someone=alguien
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=Microbloque de @1
 | 
			
		||||
@1 Slab=Losa de @1
 | 
			
		||||
@1 Slope=Pendiente de @1
 | 
			
		||||
@1 Panel=Panel de @1
 | 
			
		||||
@1 Stairs=Escalera de @1
 | 
			
		||||
 | 
			
		||||
#: stairsplus/registrations.lua
 | 
			
		||||
 | 
			
		||||
Concrete=Concreto
 | 
			
		||||
Cement=Cemento
 | 
			
		||||
Brass Block=Bloque de latón
 | 
			
		||||
							
								
								
									
										93
									
								
								locale/moreblocks.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,93 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# French translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2013-2019.
 | 
			
		||||
# Jat15, 2013.
 | 
			
		||||
# CodeXP <codexp@gmx.net>, 2018.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=Scie circulaire
 | 
			
		||||
Input material=Matériau@nd'entrée
 | 
			
		||||
Left-over=Reste
 | 
			
		||||
Max=Max
 | 
			
		||||
Recycle output=Sortie à@nrecycler
 | 
			
		||||
Set=Définir
 | 
			
		||||
owned by @1=propriété de @1
 | 
			
		||||
Circular Saw is empty=Scie circulaire vide
 | 
			
		||||
Circular Saw is working on @1=Scie circulaire manipulant @1
 | 
			
		||||
 | 
			
		||||
#: init.lua
 | 
			
		||||
 | 
			
		||||
[moreblocks] loaded.=[moreblocks] a été chargé.
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=déprécié
 | 
			
		||||
All-faces Acacia Tree=Tronc d'arbre d'acacia (toutes faces)
 | 
			
		||||
All-faces Aspen Tree=Tronc d'arbre de peuplier (toutes faces)
 | 
			
		||||
All-faces Jungle Tree=Tronc d'arbre de jungle (toutes faces)
 | 
			
		||||
All-faces Pine Tree=Tronc d'arbre de pin (toutes faces)
 | 
			
		||||
All-faces Tree=Tronc d'arbre (toutes faces)
 | 
			
		||||
Cactus Brick=Briques de cactus
 | 
			
		||||
Cactus Checker=Damier en cactus
 | 
			
		||||
Centered Wooden Tile=Dalle en bois centrée
 | 
			
		||||
Checker Stone Tile=Damier de dalle en pierre
 | 
			
		||||
Circle Stone Bricks=Briques en pierre circulaires
 | 
			
		||||
Clean Glass=Verre propre
 | 
			
		||||
Coal Checker=Damier en charbon
 | 
			
		||||
Coal Glass=Verre de charbon
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=Pierre de charbon
 | 
			
		||||
Coal Stone Bricks=Briques en pierre de charbon
 | 
			
		||||
Compressed Cobblestone=Pierre taillée compressée
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=Terre compressée
 | 
			
		||||
Copper Patina Block=Bloc de patine de cuivre
 | 
			
		||||
Empty Shelf=Étagère vide
 | 
			
		||||
Full Wooden Tile=Dalle en bois complète
 | 
			
		||||
Glow Glass=Verre brillant
 | 
			
		||||
Iron Checker=Damier de fer
 | 
			
		||||
Iron Glass=Verre de fer
 | 
			
		||||
Iron Stone=Pierre de fer
 | 
			
		||||
Iron Stone Bricks=Briques en pierre de fer
 | 
			
		||||
Plankstone=Pierre-bois
 | 
			
		||||
Rope=Corde
 | 
			
		||||
Split Stone Tile=Dalle en pierre découpée
 | 
			
		||||
Stone Bricks=Briques en pierre
 | 
			
		||||
Stone Tile=Dalle en pierre
 | 
			
		||||
Super Glow Glass=Verre très brillant
 | 
			
		||||
Sweeper=Balai
 | 
			
		||||
Tar=Bitume
 | 
			
		||||
Trap Desert Stone=Pierre du désert traversable
 | 
			
		||||
Trap Glass=Verre traversable
 | 
			
		||||
Trap Glow Glass=Verre brillant traversable
 | 
			
		||||
Trap Obsidian=Obsidienne traversable
 | 
			
		||||
Trap Obsidian Glass=Verre d'obsidienne traversable
 | 
			
		||||
Trap Sandstone=Grès traversable
 | 
			
		||||
Trap Stone=Pierre traversable
 | 
			
		||||
Trap Super Glow Glass=Verre très brillant traversable
 | 
			
		||||
Wooden Tile=Dalle en bois
 | 
			
		||||
Offset Wooden Tile=Dalle en bois décalée
 | 
			
		||||
Downwards Wooden Tile=Dalle en bois vers le bas
 | 
			
		||||
Leftwards Wooden Tile=Dalle en bois vers la gauche
 | 
			
		||||
Rightwards Wooden Tile=Dalle en bois vers la droite
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=Désolé, @1 possède cet endroit.
 | 
			
		||||
someone=quelqu'un
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=Microbloc en @1
 | 
			
		||||
@1 Slab=Demi-dalle en @1
 | 
			
		||||
@1 Slope=Pente en @1
 | 
			
		||||
@1 Panel=Barre en @1
 | 
			
		||||
@1 Stairs=Escaliers en @1
 | 
			
		||||
							
								
								
									
										92
									
								
								locale/moreblocks.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,92 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# Italian translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# Emon, 2016.
 | 
			
		||||
# CodeXP <codexp@gmx.net>, 2018.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=Sega circolare
 | 
			
		||||
Input material=Materiale@niniziale
 | 
			
		||||
Left-over=Scarto
 | 
			
		||||
Max=Max.
 | 
			
		||||
Recycle output=Ricicla@nfinale
 | 
			
		||||
Set=Imp.
 | 
			
		||||
owned by @1=
 | 
			
		||||
Circular Saw is empty=Sega circolare, vuota
 | 
			
		||||
Circular Saw is working on @1=Sega circolare, in funzione su @1
 | 
			
		||||
 | 
			
		||||
#: init.lua
 | 
			
		||||
 | 
			
		||||
[moreblocks] loaded.=[moreblocks] caricato.
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=
 | 
			
		||||
All-faces Acacia Tree=
 | 
			
		||||
All-faces Aspen Tree=
 | 
			
		||||
All-faces Jungle Tree=
 | 
			
		||||
All-faces Pine Tree=
 | 
			
		||||
All-faces Tree=Albero su ogni lato
 | 
			
		||||
Cactus Brick=Mattoni di cactus
 | 
			
		||||
Cactus Checker=Scacchiera in cactus
 | 
			
		||||
Centered Wooden Tile=Mattonella in legno centrata
 | 
			
		||||
Checker Stone Tile=
 | 
			
		||||
Circle Stone Bricks=Mattoni concentrici in pietra
 | 
			
		||||
Clean Glass=Vetro pulito
 | 
			
		||||
Coal Checker=Scacchiera in carbone
 | 
			
		||||
Coal Glass=Vetro e carbone
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=Pietra in carbone
 | 
			
		||||
Coal Stone Bricks=Mattoni di pietra in carbone
 | 
			
		||||
Compressed Cobblestone=
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=
 | 
			
		||||
Copper Patina Block=
 | 
			
		||||
Empty Shelf=Scaffale Vuoto
 | 
			
		||||
Full Wooden Tile=Mattonella in legno pieno
 | 
			
		||||
Glow Glass=Vetro luminoso
 | 
			
		||||
Iron Checker=Scacchiera in ferro
 | 
			
		||||
Iron Glass=Vetro e ferro
 | 
			
		||||
Iron Stone=Pietra in ferro
 | 
			
		||||
Iron Stone Bricks=Mattoni di pietra in ferro
 | 
			
		||||
Plankstone=Pietra e legno
 | 
			
		||||
Rope=Corda
 | 
			
		||||
Split Stone Tile=Mattonella in pietra divisa
 | 
			
		||||
Stone Bricks=
 | 
			
		||||
Stone Tile=Mattonella in pietra
 | 
			
		||||
Super Glow Glass=Super vetro luminoso
 | 
			
		||||
Sweeper=Spazzola
 | 
			
		||||
Tar=
 | 
			
		||||
Trap Desert Stone=
 | 
			
		||||
Trap Glass=Vetro trappola
 | 
			
		||||
Trap Glow Glass=Vetro luminoso trappola
 | 
			
		||||
Trap Obsidian=
 | 
			
		||||
Trap Obsidian Glass=
 | 
			
		||||
Trap Sandstone=
 | 
			
		||||
Trap Stone=Pietra trappola
 | 
			
		||||
Trap Super Glow Glass=Super vetro luminoso trappola
 | 
			
		||||
Wooden Tile=Mattonella in legno
 | 
			
		||||
Offset Wooden Tile=
 | 
			
		||||
Downwards Wooden Tile=
 | 
			
		||||
Leftwards Wooden Tile=
 | 
			
		||||
Rightwards Wooden Tile=
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=Spiacente, quel punto è di proprietà di @1
 | 
			
		||||
someone=qualcuno
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=Microblocco @1
 | 
			
		||||
@1 Slab=Lastra - @1
 | 
			
		||||
@1 Slope=
 | 
			
		||||
@1 Panel=Pannello - @1
 | 
			
		||||
@1 Stairs=Scale - @1
 | 
			
		||||
							
								
								
									
										93
									
								
								locale/moreblocks.pl.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,93 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# Polish translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# mat9117, 2019
 | 
			
		||||
# CodeXP <codexp@gmx.net>, 2018.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=Piła tarczowa
 | 
			
		||||
Input material=wejście@nmateriał
 | 
			
		||||
Left-over=Resztki
 | 
			
		||||
Max=Maks
 | 
			
		||||
Recycle output=Przetwarzanie@nWyjście
 | 
			
		||||
Set=Ustaw
 | 
			
		||||
owned by @1=Należy do @1
 | 
			
		||||
Circular Saw is empty=Piła tarczowa jest pusta
 | 
			
		||||
Circular Saw is working on @1=Piła tarczowa pracuje na @1
 | 
			
		||||
 | 
			
		||||
#: init.lua
 | 
			
		||||
 | 
			
		||||
[moreblocks] loaded.=[moreblocks] załadowane.
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=Przestarzałe
 | 
			
		||||
All-faces Acacia Tree=Wielostronna tekstura akacji
 | 
			
		||||
All-faces Aspen Tree=Wielostronna tekstura osiki
 | 
			
		||||
All-faces Jungle Tree=Wielostronna tekstura drzewa dżunglowego
 | 
			
		||||
All-faces Pine Tree=Wielostronna tekstura sosny
 | 
			
		||||
All-faces Tree=Wielostronna tekstura drzewa
 | 
			
		||||
Cactus Brick=Kaktusowa cegła
 | 
			
		||||
Cactus Checker=Kaktusowa szachownica
 | 
			
		||||
Centered Wooden Tile=Wyśrodkowany drewniany kafelek
 | 
			
		||||
Checker Stone Tile=Kamienna szachownica
 | 
			
		||||
Circle Stone Bricks=Okrągłe kamienne cegły
 | 
			
		||||
Clean Glass=Czyste szkło
 | 
			
		||||
Coal Checker=Węglowa szachownica
 | 
			
		||||
Coal Glass=Szkło węglowe
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=Kamień węglowy
 | 
			
		||||
Coal Stone Bricks=Węglowe kamienne cegły
 | 
			
		||||
Compressed Cobblestone=Skompresowany bruk
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=Skompresowana ziemia
 | 
			
		||||
Copper Patina Block=Blok patynowanej miedzi
 | 
			
		||||
Empty Shelf=Pusta półka
 | 
			
		||||
Full Wooden Tile=Pełny drewniany kafelek
 | 
			
		||||
Glow Glass=Świecące szkło
 | 
			
		||||
Iron Checker=Żelazna szachownica
 | 
			
		||||
Iron Glass=Żelazne szkło
 | 
			
		||||
Iron Stone=Żelazny kamień
 | 
			
		||||
Iron Stone Bricks=Żelazne kamienne cegły
 | 
			
		||||
Plankstone=Deskokamień
 | 
			
		||||
Rope=Lina
 | 
			
		||||
Split Stone Tile=Kamienny blok kafelkowy
 | 
			
		||||
Stone Bricks=Kamienne cegły
 | 
			
		||||
Stone Tile=Kamienny kafelek
 | 
			
		||||
Super Glow Glass=Super świecące szkło
 | 
			
		||||
Sweeper=Miotła
 | 
			
		||||
Tar=Smoła
 | 
			
		||||
Trap Desert Stone=Pułapka z pustynnego kamienia
 | 
			
		||||
Trap Glass=Szklana pułapka
 | 
			
		||||
Trap Glow Glass=Pułapka ze świecącego szkłą
 | 
			
		||||
Trap Obsidian=Obsydianowa pułapka
 | 
			
		||||
Trap Obsidian Glass=Pułapka z obsydianowego szkła
 | 
			
		||||
Trap Sandstone=Pułapka z piaskowca
 | 
			
		||||
Trap Stone=Kamienna pułapka
 | 
			
		||||
Trap Super Glow Glass=Pułapka z super świecącego szkła
 | 
			
		||||
Wooden Tile=Drewniany kafelek
 | 
			
		||||
Offset Wooden Tile=
 | 
			
		||||
Downwards Wooden Tile=Dolny drewniany kafelek
 | 
			
		||||
# @deprecated
 | 
			
		||||
Leftwards Wooden Tile=Lewy drewniany kafelek
 | 
			
		||||
# @deprecated
 | 
			
		||||
Rightwards Wooden Tile=Prawy drewniany kafelek
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
Sorry, @1 owns that spot.=Przykro mi, to miejsce należy do @1
 | 
			
		||||
someone=ktoś
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=@1 Mikroblok
 | 
			
		||||
@1 Slab=@1 Płyta
 | 
			
		||||
@1 Slope=@1 Spad
 | 
			
		||||
@1 Panel=@1 Panel
 | 
			
		||||
@1 Stairs=@1 Schody
 | 
			
		||||
							
								
								
									
										94
									
								
								locale/moreblocks.pt_BR.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,94 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# Portuguese_Brazil translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# Jose Anastacio 2020.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=Serra Circular
 | 
			
		||||
Input material=Material de entrada
 | 
			
		||||
Left-over=Sobra
 | 
			
		||||
Max=Máximo
 | 
			
		||||
Recycle output=Saida reciclagem
 | 
			
		||||
Set=Defina
 | 
			
		||||
owned by @1=propriedade de @1
 | 
			
		||||
Circular Saw is empty=Serra Circular está vazia
 | 
			
		||||
Circular Saw is working on @1=Serra Circular está trabalhando em @1
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=Descontinuado
 | 
			
		||||
All-faces Acacia Tree=Árvore de Acácia multifacetada
 | 
			
		||||
All-faces Aspen Tree=Árvore Aspen multifacetada
 | 
			
		||||
All-faces Jungle Tree=Árvore da Selva multifacetada
 | 
			
		||||
All-faces Pine Tree=Pinheiro multifacetado
 | 
			
		||||
All-faces Tree=Tronco de árvore
 | 
			
		||||
Cactus Brick=Tijolos de Cacto
 | 
			
		||||
Cactus Checker=Xadrez de Cacto
 | 
			
		||||
Centered Wooden Tile=Tijolos Centrado de Madeira
 | 
			
		||||
Checker Stone Tile=Xadrez Centrado de Pedra
 | 
			
		||||
Circle Stone Bricks=Tijolos de Pedra Cricular
 | 
			
		||||
Clean Glass=Vidro Limpo
 | 
			
		||||
Coal Checker=Xadrez de Carvão
 | 
			
		||||
Coal Glass=Vidro com Carvao
 | 
			
		||||
Clean Super Glow Glass=Cristal Limpo Super brilhante
 | 
			
		||||
Trap Clean Super Glow Glass=Vidro Limpo Super brilhante
 | 
			
		||||
Trap Clean Glass=Cristal Falso Limpo
 | 
			
		||||
Clean Glow Glass=Cristal Brillante Limpo
 | 
			
		||||
Trap Clean Glow Glass=Cristal Brillante Limpo Falso
 | 
			
		||||
Coal Stone=Pedra de carvão
 | 
			
		||||
Coal Stone Bricks=Tijolos de Carvão
 | 
			
		||||
Compressed Cobblestone=Pedregulho Comprimido
 | 
			
		||||
Compressed Desert Cobblestone=Pedregulho do Deserto Comprimido
 | 
			
		||||
Compressed Dirt=Terra Comprimida
 | 
			
		||||
Copper Patina Block=Bloco pátina de cobre
 | 
			
		||||
Empty Shelf=Prateleira Vazia
 | 
			
		||||
Full Wooden Tile=Xadrez de Madeira completo
 | 
			
		||||
Glow Glass=Vidro brilhante
 | 
			
		||||
Iron Checker=Xadrez de Ferro
 | 
			
		||||
Iron Glass=Cristal com ferro
 | 
			
		||||
Iron Stone=Ferro e Pedra
 | 
			
		||||
Iron Stone Bricks=Tijolos de Ferro
 | 
			
		||||
Plankstone=Prancha de Pedra
 | 
			
		||||
Rope=Corda
 | 
			
		||||
Split Stone Tile=Xadrez de Pedra Dividido
 | 
			
		||||
Stone Bricks=Tijolos de Pedra
 | 
			
		||||
Stone Tile=Xadrez de Pedra
 | 
			
		||||
Super Glow Glass=Cristal Súper Brillante
 | 
			
		||||
Sweeper=Limpiador
 | 
			
		||||
Tar=Alquitrán
 | 
			
		||||
Trap Desert Stone=Pedra del Desierto Falsa
 | 
			
		||||
Trap Glass=Cristal Falso
 | 
			
		||||
Trap Glow Glass=Cristal Brillante Falso
 | 
			
		||||
Trap Obsidian=Obsidiana Falsa
 | 
			
		||||
Trap Obsidian Glass=Vidrio de Obsidiana Falso
 | 
			
		||||
Trap Sandstone=Arenisca Falsa
 | 
			
		||||
Trap Stone=Piedra Falsa
 | 
			
		||||
Trap Super Glow Glass=Cristal Súper Brillante Falso
 | 
			
		||||
Wooden Tile=Xadrez de Madeira
 | 
			
		||||
Offset Wooden Tile=Xadrez de Madeira compensada
 | 
			
		||||
Downwards Wooden Tile=Xadrez de Madeira para baixo
 | 
			
		||||
Leftwards Wooden Tile=Xadrez de Madeira para a esquerda
 | 
			
		||||
Rightwards Wooden Tile=Xadrez de Madeira para a direita
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=Desculpe, @1 é o dono desse lugar.
 | 
			
		||||
someone=alguem
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=Microbloco de @1
 | 
			
		||||
@1 Slab=Laje de @1
 | 
			
		||||
@1 Slope=Declive de @1
 | 
			
		||||
@1 Painel=Panel de @1
 | 
			
		||||
@1 Stairs=Escadas de @1
 | 
			
		||||
 | 
			
		||||
#: stairsplus/registrations.lua
 | 
			
		||||
 | 
			
		||||
Concrete=Concreto
 | 
			
		||||
Cement=Cimento
 | 
			
		||||
Brass Block=Bloco de latão
 | 
			
		||||
							
								
								
									
										95
									
								
								locale/moreblocks.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,95 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# Russian translation for MOREBLOCKS minetest mod.
 | 
			
		||||
# Copyright (C) 2018 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the MOREBLOCKS package.
 | 
			
		||||
# CodeXP <codexp@gmx.net>, 2018.
 | 
			
		||||
#
 | 
			
		||||
#, fuzzy
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=циркулярная пила
 | 
			
		||||
Input material=Входной@nматериал
 | 
			
		||||
Left-over=Остатки
 | 
			
		||||
Max=Кол.
 | 
			
		||||
Recycle output=Пере-@nобработка
 | 
			
		||||
Set=ОК
 | 
			
		||||
owned by @1=принадлежит @1
 | 
			
		||||
Circular Saw is empty=циркулярная пила пустая
 | 
			
		||||
Circular Saw is working on @1=циркулярная пила, @1 в обработке
 | 
			
		||||
 | 
			
		||||
#: init.lua
 | 
			
		||||
 | 
			
		||||
[MOD] moreblocks loaded.=[MOD] moreblocks загружен.
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=устаревший
 | 
			
		||||
All-faces Acacia Tree=всестороннее бревно акации
 | 
			
		||||
All-faces Aspen Tree=всестороннее бревно осины
 | 
			
		||||
All-faces Jungle Tree=всестороннее бревно дерева джунглей
 | 
			
		||||
All-faces Pine Tree=всестороннее бревно сосновое
 | 
			
		||||
All-faces Tree=всестороннее бревно дерева
 | 
			
		||||
Cactus Brick=кирпич из кактуса
 | 
			
		||||
Cactus Checker=мозаика из кактуса
 | 
			
		||||
Centered Wooden Tile=деревянная мозаика (центр)
 | 
			
		||||
Checker Stone Tile=каменная мозаика
 | 
			
		||||
Circle Stone Bricks=кольцевой камень
 | 
			
		||||
Clean Glass=чистое стекло
 | 
			
		||||
Coal Checker=угольная мозаика
 | 
			
		||||
Coal Glass=угольное стекло
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=угольный камень
 | 
			
		||||
Coal Stone Bricks=угольно-каменный кирпич
 | 
			
		||||
Compressed Cobblestone=прессованный булыжник
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=прессованная земля
 | 
			
		||||
Copper Patina Block=медный патинированный блок
 | 
			
		||||
Empty Shelf=пустые полки
 | 
			
		||||
Full Wooden Tile=деревянная мозаика
 | 
			
		||||
Glow Glass=светящееся стекло
 | 
			
		||||
Iron Checker=стальная мозаика
 | 
			
		||||
Iron Glass=металлизированное стекло
 | 
			
		||||
Iron Stone=железный камень
 | 
			
		||||
Iron Stone Bricks=железно-каменный кирпич
 | 
			
		||||
Plankstone=дерево-каменная мозаика
 | 
			
		||||
Rope=верёвка
 | 
			
		||||
Split Stone Tile=каменная мозаика
 | 
			
		||||
Stone Bricks=каменный кирпич
 | 
			
		||||
Stone Tile=каменная плитка
 | 
			
		||||
Super Glow Glass=супер светящееся стекло
 | 
			
		||||
Sweeper=метёлка
 | 
			
		||||
Tar=смола
 | 
			
		||||
Trap Desert Stone=мнимый пустынный камень
 | 
			
		||||
Trap Glass=мнимое стекло
 | 
			
		||||
Trap Glow Glass=мнимое светящееся стекло
 | 
			
		||||
Trap Obsidian=мнимый обсидиан
 | 
			
		||||
Trap Obsidian Glass=мнимое обсидиановое стекло
 | 
			
		||||
Trap Sandstone=мнимый песчаник
 | 
			
		||||
Trap Stone=мнимый камень
 | 
			
		||||
Trap Super Glow Glass=мнимое супер светящееся стекло
 | 
			
		||||
Wooden Tile=деревянная мозаика
 | 
			
		||||
Offset Wooden Tile=деревянная мозаика (сверху)
 | 
			
		||||
# @deprecated
 | 
			
		||||
Downwards Wooden Tile=деревянная мозаика (снизу)
 | 
			
		||||
# @deprecated
 | 
			
		||||
Leftwards Wooden Tile=деревянная мозаика (слева)
 | 
			
		||||
# @deprecated
 | 
			
		||||
Rightwards Wooden Tile=деревянная мозаика (справа)
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
Sorry, @1 owns that spot.=Извините, это принадлежит @1.
 | 
			
		||||
someone=кому-то
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=@1 (микроблок)
 | 
			
		||||
@1 Slab=@1 (плита)
 | 
			
		||||
@1 Slope=@1 (наклон)
 | 
			
		||||
@1 Panel=@1 (панель)
 | 
			
		||||
@1 Stairs=@1 (лестница)
 | 
			
		||||
							
								
								
									
										89
									
								
								locale/moreblocks.template.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,89 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=
 | 
			
		||||
Input material=
 | 
			
		||||
Left-over=
 | 
			
		||||
Max=
 | 
			
		||||
Recycle output=
 | 
			
		||||
Set=
 | 
			
		||||
owned by @1=
 | 
			
		||||
Circular Saw is empty=
 | 
			
		||||
Circular Saw is working on @1=
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=
 | 
			
		||||
All-faces Acacia Tree=
 | 
			
		||||
All-faces Aspen Tree=
 | 
			
		||||
All-faces Jungle Tree=
 | 
			
		||||
All-faces Pine Tree=
 | 
			
		||||
All-faces Tree=
 | 
			
		||||
Cactus Brick=
 | 
			
		||||
Cactus Checker=
 | 
			
		||||
Centered Wooden Tile=
 | 
			
		||||
Checker Stone Tile=
 | 
			
		||||
Circle Stone Bricks=
 | 
			
		||||
Clean Glass=
 | 
			
		||||
Coal Checker=
 | 
			
		||||
Coal Glass=
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=
 | 
			
		||||
Coal Stone Bricks=
 | 
			
		||||
Compressed Cobblestone=
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=
 | 
			
		||||
Copper Patina Block=
 | 
			
		||||
Empty Shelf=
 | 
			
		||||
Full Wooden Tile=
 | 
			
		||||
Glow Glass=
 | 
			
		||||
Iron Checker=
 | 
			
		||||
Iron Glass=
 | 
			
		||||
Iron Stone=
 | 
			
		||||
Iron Stone Bricks=
 | 
			
		||||
Plankstone=
 | 
			
		||||
Rope=
 | 
			
		||||
Split Stone Tile=
 | 
			
		||||
Stone Bricks=
 | 
			
		||||
Stone Tile=
 | 
			
		||||
Super Glow Glass=
 | 
			
		||||
Sweeper=
 | 
			
		||||
Tar=
 | 
			
		||||
Trap Desert Stone=
 | 
			
		||||
Trap Glass=
 | 
			
		||||
Trap Glow Glass=
 | 
			
		||||
Trap Obsidian=
 | 
			
		||||
Trap Obsidian Glass=
 | 
			
		||||
Trap Sandstone=
 | 
			
		||||
Trap Stone=
 | 
			
		||||
Trap Super Glow Glass=
 | 
			
		||||
Wooden Tile=
 | 
			
		||||
Offset Wooden Tile=
 | 
			
		||||
Downwards Wooden Tile=
 | 
			
		||||
Leftwards Wooden Tile=
 | 
			
		||||
Rightwards Wooden Tile=
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=
 | 
			
		||||
someone=
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=
 | 
			
		||||
@1 Slab=
 | 
			
		||||
@1 Slope=
 | 
			
		||||
@1 Panel=
 | 
			
		||||
@1 Stairs=
 | 
			
		||||
 | 
			
		||||
#: stairsplus/registrations.lua
 | 
			
		||||
 | 
			
		||||
Concrete=
 | 
			
		||||
Cement=
 | 
			
		||||
Brass Block=
 | 
			
		||||
							
								
								
									
										92
									
								
								locale/moreblocks.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,92 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
More Blocks=Більше Блоків
 | 
			
		||||
Adds various miscellaneous blocks to the game.=Додає різноманітні нові блоки до гри.
 | 
			
		||||
Adds various miscellaneous blocks.=Додає різноманітні нові блоки до гри.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=Циркулярна пила
 | 
			
		||||
Input material=Вхідний@nматеріал
 | 
			
		||||
Left-over=Залишки
 | 
			
		||||
Max=Кільк.
 | 
			
		||||
Recycle output=Пере-@nобробка
 | 
			
		||||
Set=Гаразд
 | 
			
		||||
owned by @1=належить @1
 | 
			
		||||
Circular Saw is empty=Циркулярна пила пуста
 | 
			
		||||
Circular Saw is working on @1=Циркулярна пила працює над @1
 | 
			
		||||
 | 
			
		||||
#: init.lua
 | 
			
		||||
 | 
			
		||||
[MOD] moreblocks loaded.=[MOD] moreblocks завантажено.
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=застарілий
 | 
			
		||||
All-faces Acacia Tree=Всебічна колода акації
 | 
			
		||||
All-faces Aspen Tree=Всебічна колода осики
 | 
			
		||||
All-faces Jungle Tree=Всебічна джунглева колода
 | 
			
		||||
All-faces Pine Tree=Всебічна колода сосни
 | 
			
		||||
All-faces Tree=Всебічна колода яблуні
 | 
			
		||||
Cactus Brick=Кактусова цегла
 | 
			
		||||
Cactus Checker=Кактусова мозаїка
 | 
			
		||||
Centered Wooden Tile=Дерев'яна мозаїка (центр)
 | 
			
		||||
Checker Stone Tile=Кам'яна мозаїка
 | 
			
		||||
Circle Stone Bricks=Кільцевий камінь
 | 
			
		||||
Clean Glass=Чисте скло
 | 
			
		||||
Coal Checker=Вугілляна мозаїка
 | 
			
		||||
Coal Glass=Вугілляне скло
 | 
			
		||||
Clean Super Glow Glass=Чисте супер-сяюче скло
 | 
			
		||||
Trap Clean Super Glow Glass=Trap чисте супер-сяюче скло
 | 
			
		||||
Trap Clean Glass=Trap чисте скло
 | 
			
		||||
Clean Glow Glass=Чисте сяюче скло
 | 
			
		||||
Trap Clean Glow Glass=Trap чисте сяюче скло
 | 
			
		||||
Coal Stone=Вугілляний камінь
 | 
			
		||||
Coal Stone Bricks=Вуглекам'яна цегла
 | 
			
		||||
Compressed Cobblestone=Пресований кругляк
 | 
			
		||||
Compressed Desert Cobblestone=Пресований пустельний кругляк
 | 
			
		||||
Compressed Dirt=Пресований ґрунт
 | 
			
		||||
Copper Patina Block=Блок мідного патину
 | 
			
		||||
Empty Shelf=Пусті полиці
 | 
			
		||||
Full Wooden Tile=Дерев'яна мозаїка
 | 
			
		||||
Glow Glass=Сяюче скло
 | 
			
		||||
Iron Checker=Сталева мозаїка
 | 
			
		||||
Iron Glass=Металізоване скло
 | 
			
		||||
Iron Stone=Залізний камінь
 | 
			
		||||
Iron Stone Bricks=Залізокам'яна цегла
 | 
			
		||||
Plankstone=Деревокам'яна мозаїка
 | 
			
		||||
Rope=Мотузка
 | 
			
		||||
Split Stone Tile=Кам'яна мозаїка
 | 
			
		||||
Stone Bricks=Кам'яна цегла
 | 
			
		||||
Stone Tile=Кам'яна плитка
 | 
			
		||||
Super Glow Glass=Супер-сяюче скло
 | 
			
		||||
Sweeper=Підмітальник
 | 
			
		||||
Tar=Смола
 | 
			
		||||
Trap Desert Stone=Уявний пустельний камінь
 | 
			
		||||
Trap Glass=Уявне скло
 | 
			
		||||
Trap Glow Glass=Уявне сяюче скло
 | 
			
		||||
Trap Obsidian=Уявний обсидіан
 | 
			
		||||
Trap Obsidian Glass=Уявне обсидіанове скло
 | 
			
		||||
Trap Sandstone=Уявний пісковик
 | 
			
		||||
Trap Stone=Уявний камінь
 | 
			
		||||
Trap Super Glow Glass=Уявне супер-сяюче скло
 | 
			
		||||
Wooden Tile=Дерев'яна мозаїка
 | 
			
		||||
Offset Wooden Tile=Дерев'яна мозаїка (зверзу)
 | 
			
		||||
# @deprecated
 | 
			
		||||
Downwards Wooden Tile=Дерев'яна мозаїка (знизу)
 | 
			
		||||
# @deprecated
 | 
			
		||||
Leftwards Wooden Tile=Дерев'яна мозаїка (ліворуч)
 | 
			
		||||
# @deprecated
 | 
			
		||||
Rightwards Wooden Tile=Дерев'яна мозаїка (праворуч)
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
Sorry, @1 owns that spot.=Вибачте, це належить @1.
 | 
			
		||||
someone=комусь
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=@1 (мікроблок)
 | 
			
		||||
@1 Slab=@1 (плита)
 | 
			
		||||
@1 Slope=@1 (схил)
 | 
			
		||||
@1 Panel=@1 (панель)
 | 
			
		||||
@1 Stairs=@1 (сходи)
 | 
			
		||||
							
								
								
									
										94
									
								
								locale/moreblocks.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,94 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# zh_CN translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# IFRFSX <IFRFSX@protonmail.com>, 2020.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=圆锯
 | 
			
		||||
Input material=输入@n材料
 | 
			
		||||
Left-over=剩余材料
 | 
			
		||||
Max=最大值
 | 
			
		||||
Recycle output=回收@n输出物
 | 
			
		||||
Set=设置
 | 
			
		||||
owned by @1=属于@1所有
 | 
			
		||||
Circular Saw is empty=圆锯是空的
 | 
			
		||||
Circular Saw is working on @1=圆锯正在加工@1
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=弃用
 | 
			
		||||
All-faces Acacia Tree=全切面相思树木方块
 | 
			
		||||
All-faces Aspen Tree=全切面白杨树木方块
 | 
			
		||||
All-faces Jungle Tree=全切面丛林树木方块
 | 
			
		||||
All-faces Pine Tree=全切面松树木方块
 | 
			
		||||
All-faces Tree=全切面树木方块
 | 
			
		||||
Cactus Brick=仙人掌砖
 | 
			
		||||
Cactus Checker=仙人掌棋盘方块
 | 
			
		||||
Centered Wooden Tile=居中的木瓦
 | 
			
		||||
Checker Stone Tile=棋盘石瓦
 | 
			
		||||
Circle Stone Bricks=圆石砖
 | 
			
		||||
Clean Glass=干净的玻璃
 | 
			
		||||
Coal Checker=棋盘煤块
 | 
			
		||||
Coal Glass=煤玻璃
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=煤炭石
 | 
			
		||||
Coal Stone Bricks=煤炭石砖
 | 
			
		||||
Compressed Cobblestone=压缩圆石
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=压缩土
 | 
			
		||||
Copper Patina Block=铜绿方块
 | 
			
		||||
Empty Shelf=空书架
 | 
			
		||||
Full Wooden Tile=全木瓦
 | 
			
		||||
Glow Glass=发光玻璃
 | 
			
		||||
Iron Checker=棋盘铁方块
 | 
			
		||||
Iron Glass=铁玻璃
 | 
			
		||||
Iron Stone=铁石
 | 
			
		||||
Iron Stone Bricks=铁石砖
 | 
			
		||||
Plankstone=板石
 | 
			
		||||
Rope=绳子
 | 
			
		||||
Split Stone Tile=裂石砖
 | 
			
		||||
Stone Bricks=石砖
 | 
			
		||||
Stone Tile=石瓦
 | 
			
		||||
Super Glow Glass=超级发光玻璃
 | 
			
		||||
Sweeper=清扫器
 | 
			
		||||
Tar=焦油
 | 
			
		||||
Trap Desert Stone=陷阱沙漠石
 | 
			
		||||
Trap Glass=陷阱玻璃
 | 
			
		||||
Trap Glow Glass=陷阱发光玻璃
 | 
			
		||||
Trap Obsidian=陷阱黑耀石
 | 
			
		||||
Trap Obsidian Glass=陷阱黑耀石玻璃
 | 
			
		||||
Trap Sandstone=陷阱沙石
 | 
			
		||||
Trap Stone=陷阱石
 | 
			
		||||
Trap Super Glow Glass=陷阱超级发光玻璃
 | 
			
		||||
Wooden Tile=木瓦
 | 
			
		||||
Offset Wooden Tile=胶合木瓦
 | 
			
		||||
Downwards Wooden Tile=向下的木瓦
 | 
			
		||||
Leftwards Wooden Tile=向左的木瓦
 | 
			
		||||
Rightwards Wooden Tile=向右的木瓦
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=抱歉,那个位置是@1的。
 | 
			
		||||
someone=某人
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=@1小方块
 | 
			
		||||
@1 Slab=@1台阶
 | 
			
		||||
@1 Slope=@1斜坡
 | 
			
		||||
@1 Panel=@1嵌板
 | 
			
		||||
@1 Stairs=@1楼梯
 | 
			
		||||
 | 
			
		||||
#: stairsplus/registrations.lua
 | 
			
		||||
 | 
			
		||||
Concrete=
 | 
			
		||||
Cement=
 | 
			
		||||
Brass Block=
 | 
			
		||||
							
								
								
									
										94
									
								
								locale/moreblocks.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,94 @@
 | 
			
		||||
# textdomain: moreblocks
 | 
			
		||||
 | 
			
		||||
# zh_TW translation for More Blocks.
 | 
			
		||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
 | 
			
		||||
# This file is distributed under the same license as the More Blocks package.
 | 
			
		||||
# IFRFSX <IFRFSX@protonmail.com>, 2020.
 | 
			
		||||
 | 
			
		||||
#: circular_saw.lua
 | 
			
		||||
 | 
			
		||||
Circular Saw=圓鋸
 | 
			
		||||
Input material=輸入@n材料
 | 
			
		||||
Left-over=剩餘材料
 | 
			
		||||
Max=最大值
 | 
			
		||||
Recycle output=回收@n輸出物
 | 
			
		||||
Set=設置
 | 
			
		||||
owned by @1=屬於@1所有
 | 
			
		||||
Circular Saw is empty=圓鋸是空的
 | 
			
		||||
Circular Saw is working on @1=圓鋸正在加工@1
 | 
			
		||||
 | 
			
		||||
#: nodes.lua
 | 
			
		||||
 | 
			
		||||
Deprecated=棄用
 | 
			
		||||
All-faces Acacia Tree=全切面相思樹木方塊
 | 
			
		||||
All-faces Aspen Tree=全切面白楊樹木方塊
 | 
			
		||||
All-faces Jungle Tree=全切面叢林樹木方塊
 | 
			
		||||
All-faces Pine Tree=全切面松樹木方塊
 | 
			
		||||
All-faces Tree=全切面樹木方塊
 | 
			
		||||
Cactus Brick=仙人掌磚
 | 
			
		||||
Cactus Checker=仙人掌棋盤方塊
 | 
			
		||||
Centered Wooden Tile=居中的木瓦
 | 
			
		||||
Checker Stone Tile=棋盤石瓦
 | 
			
		||||
Circle Stone Bricks=圓石磚
 | 
			
		||||
Clean Glass=乾淨的玻璃
 | 
			
		||||
Coal Checker=棋盤煤塊
 | 
			
		||||
Coal Glass=煤玻璃
 | 
			
		||||
Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Super Glow Glass=
 | 
			
		||||
Trap Clean Glass=
 | 
			
		||||
Clean Glow Glass=
 | 
			
		||||
Trap Clean Glow Glass=
 | 
			
		||||
Coal Stone=煤炭石
 | 
			
		||||
Coal Stone Bricks=煤炭石磚
 | 
			
		||||
Compressed Cobblestone=壓縮圓石
 | 
			
		||||
Compressed Desert Cobblestone=
 | 
			
		||||
Compressed Dirt=壓縮土
 | 
			
		||||
Copper Patina Block=銅綠方塊
 | 
			
		||||
Empty Shelf=空書架
 | 
			
		||||
Full Wooden Tile=全木瓦
 | 
			
		||||
Glow Glass=發光玻璃
 | 
			
		||||
Iron Checker=棋盤鐵方塊
 | 
			
		||||
Iron Glass=鐵玻璃
 | 
			
		||||
Iron Stone=鐵石
 | 
			
		||||
Iron Stone Bricks=鐵石磚
 | 
			
		||||
Plankstone=板石
 | 
			
		||||
Rope=繩子
 | 
			
		||||
Split Stone Tile=裂石磚
 | 
			
		||||
Stone Bricks=石磚
 | 
			
		||||
Stone Tile=石瓦
 | 
			
		||||
Super Glow Glass=超級發光玻璃
 | 
			
		||||
Sweeper=清掃器
 | 
			
		||||
Tar=焦油
 | 
			
		||||
Trap Desert Stone=陷阱沙漠石
 | 
			
		||||
Trap Glass=陷阱玻璃
 | 
			
		||||
Trap Glow Glass=陷阱發光玻璃
 | 
			
		||||
Trap Obsidian=陷阱黑耀石
 | 
			
		||||
Trap Obsidian Glass=陷阱黑耀石玻璃
 | 
			
		||||
Trap Sandstone=陷阱沙石
 | 
			
		||||
Trap Stone=陷阱石
 | 
			
		||||
Trap Super Glow Glass=陷阱超級發光玻璃
 | 
			
		||||
Wooden Tile=木瓦
 | 
			
		||||
Offset Wooden Tile=膠合木瓦
 | 
			
		||||
Downwards Wooden Tile=向下的木瓦
 | 
			
		||||
Leftwards Wooden Tile=向左的木瓦
 | 
			
		||||
Rightwards Wooden Tile=向右的木瓦
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#: ownership.lua
 | 
			
		||||
 | 
			
		||||
Sorry, @1 owns that spot.=抱歉,那個位置是@1的。
 | 
			
		||||
someone=某人
 | 
			
		||||
 | 
			
		||||
#: stairsplus/common.lua
 | 
			
		||||
 | 
			
		||||
@1 Microblock=@1小方塊
 | 
			
		||||
@1 Slab=@1臺階
 | 
			
		||||
@1 Slope=@1斜坡
 | 
			
		||||
@1 Panel=@1嵌板
 | 
			
		||||
@1 Stairs=@1樓梯
 | 
			
		||||
 | 
			
		||||
#: stairsplus/registrations.lua
 | 
			
		||||
 | 
			
		||||
Concrete=
 | 
			
		||||
Cement=
 | 
			
		||||
Brass Block=
 | 
			
		||||
@@ -1,64 +0,0 @@
 | 
			
		||||
###init.lua###
 | 
			
		||||
[moreblocks] loaded. = 
 | 
			
		||||
 | 
			
		||||
###nodes.lua###
 | 
			
		||||
Jungle Wood Fence = 
 | 
			
		||||
Empty Bookshelf = 
 | 
			
		||||
Clean Glass = 
 | 
			
		||||
Plankstone = 
 | 
			
		||||
Wooden Tile = 
 | 
			
		||||
Full Wooden Tile = 
 | 
			
		||||
Centered Wooden Tile = 
 | 
			
		||||
Up Wooden Tile = 
 | 
			
		||||
Down Wooden Tile = 
 | 
			
		||||
Left Wooden Tile = 
 | 
			
		||||
Right Wooden Tile = 
 | 
			
		||||
Circle Stone Bricks = 
 | 
			
		||||
Stone Tile = 
 | 
			
		||||
Split Stone Tile = 
 | 
			
		||||
Glow Glass = 
 | 
			
		||||
Super Glow Glass = 
 | 
			
		||||
Coal Glass = 
 | 
			
		||||
Iron Glass = 
 | 
			
		||||
Coal Checker = 
 | 
			
		||||
Iron Checker = 
 | 
			
		||||
Trap Stone = 
 | 
			
		||||
Trap Glass = 
 | 
			
		||||
Trap Glow Glass = 
 | 
			
		||||
Trap Super Glow Glass = 
 | 
			
		||||
Coal Stone = 
 | 
			
		||||
Iron Stone = 
 | 
			
		||||
Coal Stone Bricks = 
 | 
			
		||||
Iron Stone Bricks = 
 | 
			
		||||
Cactus Checker = 
 | 
			
		||||
Cactus Brick = 
 | 
			
		||||
Sweeper = 
 | 
			
		||||
Jungle Stick = 
 | 
			
		||||
Rope = 
 | 
			
		||||
All-faces Tree = 
 | 
			
		||||
 | 
			
		||||
###circular_saw.lua###
 | 
			
		||||
Circular Saw = 
 | 
			
		||||
Circular saw, empty (owned by %s) = 
 | 
			
		||||
Circular saw, working with %s (owned by %s) = 
 | 
			
		||||
Circular saw, empty = 
 | 
			
		||||
Circular saw is empty (owned by %s) = 
 | 
			
		||||
 | 
			
		||||
Input\nmaterial = 
 | 
			
		||||
Left-over = 
 | 
			
		||||
Max = 
 | 
			
		||||
Set = 
 | 
			
		||||
Recycle\noutput = 
 | 
			
		||||
 | 
			
		||||
###ownership.lua###
 | 
			
		||||
someone = 
 | 
			
		||||
Sorry, %s owns that spot. = 
 | 
			
		||||
 | 
			
		||||
###./stairsplus/*###
 | 
			
		||||
%s Stairs = 
 | 
			
		||||
%s Slab = 
 | 
			
		||||
%s Panel = 
 | 
			
		||||
%s Microblock = 
 | 
			
		||||
 | 
			
		||||
%s Pane = 
 | 
			
		||||
%s Fence = 
 | 
			
		||||
							
								
								
									
										3
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						@@ -1 +1,4 @@
 | 
			
		||||
name = moreblocks
 | 
			
		||||
description = Adds various miscellaneous blocks to the game.
 | 
			
		||||
optional_depends = default,stairs,farming,wool,basic_materials,place_rotated
 | 
			
		||||
min_minetest_version = 5.0.0
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										173
									
								
								nodes.lua
									
									
									
									
									
								
							
							
						
						@@ -1,21 +1,21 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: node definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
local S = moreblocks.S
 | 
			
		||||
 | 
			
		||||
local sound_dirt = default.node_sound_dirt_defaults()
 | 
			
		||||
local sound_wood = default.node_sound_wood_defaults()
 | 
			
		||||
local sound_stone = default.node_sound_stone_defaults()
 | 
			
		||||
local sound_glass = default.node_sound_glass_defaults()
 | 
			
		||||
local sound_leaves = default.node_sound_leaves_defaults()
 | 
			
		||||
local sound_dirt = moreblocks.node_sound_dirt_defaults()
 | 
			
		||||
local sound_wood = moreblocks.node_sound_wood_defaults()
 | 
			
		||||
local sound_stone = moreblocks.node_sound_stone_defaults()
 | 
			
		||||
local sound_glass = moreblocks.node_sound_glass_defaults()
 | 
			
		||||
local sound_leaves = moreblocks.node_sound_leaves_defaults()
 | 
			
		||||
 | 
			
		||||
-- Don't break on 0.4.14 and earlier.
 | 
			
		||||
local sound_metal = (default.node_sound_metal_defaults
 | 
			
		||||
		and default.node_sound_metal_defaults() or sound_stone)
 | 
			
		||||
local sound_metal = (moreblocks.node_sound_metal_defaults
 | 
			
		||||
		and moreblocks.node_sound_metal_defaults() or sound_stone)
 | 
			
		||||
 | 
			
		||||
local function tile_tiles(name)
 | 
			
		||||
	local tex = "moreblocks_" ..name.. ".png"
 | 
			
		||||
@@ -36,11 +36,11 @@ local function wood_tile_replace(itemstack, placer, pointed_thing)
 | 
			
		||||
	return itemstack
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local deprecated = (" ("..S('Deprecated')..")")
 | 
			
		||||
local nodes = {
 | 
			
		||||
	["wood_tile"] = {
 | 
			
		||||
		description = S("Wooden Tile"),
 | 
			
		||||
		groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		place_param2 = 0,
 | 
			
		||||
		tiles = {"default_wood.png^moreblocks_wood_tile.png",
 | 
			
		||||
@@ -52,7 +52,7 @@ local nodes = {
 | 
			
		||||
		sounds = sound_wood,
 | 
			
		||||
	},
 | 
			
		||||
	["wood_tile_flipped"] = {
 | 
			
		||||
		description = S("Wooden Tile (Deprecated)"),
 | 
			
		||||
		description = S("Wooden Tile") .. deprecated,
 | 
			
		||||
		tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
 | 
			
		||||
		"default_wood.png^moreblocks_wood_tile.png^[transformR90",
 | 
			
		||||
		"default_wood.png^moreblocks_wood_tile.png^[transformR90",
 | 
			
		||||
@@ -65,14 +65,12 @@ local nodes = {
 | 
			
		||||
	["wood_tile_center"] = {
 | 
			
		||||
		description = S("Centered Wooden Tile"),
 | 
			
		||||
		groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
 | 
			
		||||
		sounds = sound_wood,
 | 
			
		||||
	},
 | 
			
		||||
	["wood_tile_full"] = {
 | 
			
		||||
		description = S("Full Wooden Tile"),
 | 
			
		||||
		groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		tiles = tile_tiles("wood_tile_full"),
 | 
			
		||||
		sounds = sound_wood,
 | 
			
		||||
	},
 | 
			
		||||
@@ -81,25 +79,24 @@ local nodes = {
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		place_param2 = 0,
 | 
			
		||||
		groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		tiles = {"default_wood.png^moreblocks_wood_tile_offset.png"},
 | 
			
		||||
		sounds = sound_wood,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
	["wood_tile_down"] = {
 | 
			
		||||
		description = S("Downwards Wooden Tile (Deprecated)"),
 | 
			
		||||
		description = S("Downwards Wooden Tile") .. deprecated,
 | 
			
		||||
		tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_offset.png^[transformR180"},
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
		on_place = wood_tile_replace
 | 
			
		||||
	},
 | 
			
		||||
	["wood_tile_left"] = {
 | 
			
		||||
		description = S("Leftwards Wooden Tile (Deprecated)"),
 | 
			
		||||
		description = S("Leftwards Wooden Tile") .. deprecated,
 | 
			
		||||
		tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_offset.png^[transformR270"},
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
		on_place = wood_tile_replace
 | 
			
		||||
	},
 | 
			
		||||
	["wood_tile_right"] = {
 | 
			
		||||
		description = S("Rightwards Wooden Tile (Deprecated)"),
 | 
			
		||||
		description = S("Rightwards Wooden Tile") .. deprecated,
 | 
			
		||||
		tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_offset.png^[transformR90"},
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
		on_place = wood_tile_replace
 | 
			
		||||
@@ -107,7 +104,6 @@ local nodes = {
 | 
			
		||||
	["circle_stone_bricks"] = {
 | 
			
		||||
		description = S("Circle Stone Bricks"),
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["grey_bricks"] = {
 | 
			
		||||
@@ -115,7 +111,6 @@ local nodes = {
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		place_param2 = 0,
 | 
			
		||||
		groups = {cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["coal_stone_bricks"] = {
 | 
			
		||||
@@ -123,7 +118,6 @@ local nodes = {
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		place_param2 = 0,
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["iron_stone_bricks"] = {
 | 
			
		||||
@@ -131,13 +125,11 @@ local nodes = {
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		place_param2 = 0,
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["stone_tile"] = {
 | 
			
		||||
		description = S("Stone Tile"),
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["split_stone_tile"] = {
 | 
			
		||||
@@ -147,31 +139,31 @@ local nodes = {
 | 
			
		||||
		tiles = {"moreblocks_split_stone_tile_top.png",
 | 
			
		||||
			"moreblocks_split_stone_tile.png"},
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["checker_stone_tile"] = {
 | 
			
		||||
		description = S("Checker Stone Tile"),
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["tar"] = {
 | 
			
		||||
		description = S("Tar"),
 | 
			
		||||
		groups = {cracky=2, tar_block=1},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["dirt_compressed"] = {
 | 
			
		||||
		description = S("Compressed Dirt"),
 | 
			
		||||
		groups = {crumbly=2},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {crumbly=2, compressed = 1},
 | 
			
		||||
		sounds = sound_dirt,
 | 
			
		||||
	},
 | 
			
		||||
	["cobble_compressed"] = {
 | 
			
		||||
		description = S("Compressed Cobblestone"),
 | 
			
		||||
		groups = {cracky = 1},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {cracky = 1, compressed = 1},
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["desert_cobble_compressed"] = {
 | 
			
		||||
		description = S("Compressed Desert Cobblestone"),
 | 
			
		||||
		groups = {cracky = 1, compressed = 1},
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["plankstone"] = {
 | 
			
		||||
@@ -179,7 +171,6 @@ local nodes = {
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		place_param2 = 0,
 | 
			
		||||
		groups = {cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		tiles = tile_tiles("plankstone"),
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
@@ -187,9 +178,9 @@ local nodes = {
 | 
			
		||||
		description = S("Iron Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
	},
 | 
			
		||||
@@ -197,9 +188,9 @@ local nodes = {
 | 
			
		||||
		description = S("Coal Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
	},
 | 
			
		||||
@@ -207,9 +198,9 @@ local nodes = {
 | 
			
		||||
		description = S("Clean Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
	},
 | 
			
		||||
@@ -218,13 +209,11 @@ local nodes = {
 | 
			
		||||
		paramtype2 = "facedir",
 | 
			
		||||
		place_param2 = 0,
 | 
			
		||||
		groups = {cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["cactus_checker"] = {
 | 
			
		||||
		description = S("Cactus Checker"),
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		tiles = {"default_stone.png^moreblocks_cactus_checker.png",
 | 
			
		||||
		"default_stone.png^moreblocks_cactus_checker.png",
 | 
			
		||||
		"default_stone.png^moreblocks_cactus_checker.png",
 | 
			
		||||
@@ -239,7 +228,6 @@ local nodes = {
 | 
			
		||||
		tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
 | 
			
		||||
		"default_wood.png", "moreblocks_empty_shelf.png", "moreblocks_empty_shelf.png"},
 | 
			
		||||
		groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_wood,
 | 
			
		||||
		furnace_burntime = 15,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
@@ -247,13 +235,11 @@ local nodes = {
 | 
			
		||||
	["coal_stone"] = {
 | 
			
		||||
		description = S("Coal Stone"),
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["iron_stone"] = {
 | 
			
		||||
		description = S("Iron Stone"),
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["coal_checker"] = {
 | 
			
		||||
@@ -265,7 +251,6 @@ local nodes = {
 | 
			
		||||
		"default_stone.png^moreblocks_coal_checker.png^[transformR90",
 | 
			
		||||
		"default_stone.png^moreblocks_coal_checker.png^[transformR90"},
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["iron_checker"] = {
 | 
			
		||||
@@ -277,7 +262,6 @@ local nodes = {
 | 
			
		||||
		"default_stone.png^moreblocks_iron_checker.png^[transformR90",
 | 
			
		||||
		"default_stone.png^moreblocks_iron_checker.png^[transformR90"},
 | 
			
		||||
		groups = {stone = 1, cracky = 3},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
	},
 | 
			
		||||
	["trap_stone"] = {
 | 
			
		||||
@@ -287,7 +271,6 @@ local nodes = {
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3},
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
@@ -298,7 +281,6 @@ local nodes = {
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3},
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
@@ -306,9 +288,9 @@ local nodes = {
 | 
			
		||||
		description = S("Trap Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
@@ -318,9 +300,9 @@ local nodes = {
 | 
			
		||||
		description = S("Trap Obsidian Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
@@ -333,10 +315,21 @@ local nodes = {
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 1, level = 2},
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
	["trap_clean_glass"] = {
 | 
			
		||||
		description = S("Trap Clean Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
	["trap_sandstone"] = {
 | 
			
		||||
		description = S("Trap Sandstone"),
 | 
			
		||||
		drawtype = "glasslike_framed",
 | 
			
		||||
@@ -344,7 +337,6 @@ local nodes = {
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {crumbly = 1, cracky = 3},
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_stone,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
@@ -387,9 +379,20 @@ local nodes = {
 | 
			
		||||
		description = S("Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		light_source = 11,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
	},
 | 
			
		||||
	["clean_glow_glass"] = {
 | 
			
		||||
		description = S("Clean Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		light_source = 11,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
@@ -398,9 +401,22 @@ local nodes = {
 | 
			
		||||
		description = S("Trap Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		light_source = 11,
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
	["trap_clean_glow_glass"] = {
 | 
			
		||||
		description = S("Trap Clean Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		light_source = 11,
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
@@ -411,9 +427,20 @@ local nodes = {
 | 
			
		||||
		description = S("Super Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		light_source = default.LIGHT_MAX,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
	},
 | 
			
		||||
	["clean_super_glow_glass"] = {
 | 
			
		||||
		description = S("Clean Super Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		light_source = default.LIGHT_MAX,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
@@ -422,9 +449,22 @@ local nodes = {
 | 
			
		||||
		description = S("Trap Super Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		light_source = default.LIGHT_MAX,
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
		sounds = sound_glass,
 | 
			
		||||
		no_stairs = true,
 | 
			
		||||
	},
 | 
			
		||||
	["trap_clean_super_glow_glass"] = {
 | 
			
		||||
		description = S("Trap Clean Super Glow Glass"),
 | 
			
		||||
		drawtype = "glasslike_framed_optional",
 | 
			
		||||
		tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
 | 
			
		||||
		use_texture_alpha = "clip",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		light_source = default.LIGHT_MAX,
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		groups = {cracky = 3, oddly_breakable_by_hand = 3},
 | 
			
		||||
@@ -438,7 +478,6 @@ local nodes = {
 | 
			
		||||
		wield_image = "moreblocks_rope.png",
 | 
			
		||||
		paramtype = "light",
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		paramtype2 = "wallmounted",
 | 
			
		||||
		walkable = false,
 | 
			
		||||
		climbable = true,
 | 
			
		||||
@@ -450,22 +489,50 @@ local nodes = {
 | 
			
		||||
	["copperpatina"] = {
 | 
			
		||||
		description = S("Copper Patina Block"),
 | 
			
		||||
		groups = {cracky = 1, level = 2},
 | 
			
		||||
		is_ground_content = false,
 | 
			
		||||
		sounds = sound_metal,
 | 
			
		||||
	},
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
for name, def in pairs(nodes) do
 | 
			
		||||
	def.is_ground_content = def.is_ground_content == true
 | 
			
		||||
	def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"}
 | 
			
		||||
 | 
			
		||||
	local burntime = def.furnace_burntime
 | 
			
		||||
	def.furnace_burntime = nil -- deprecated node def field
 | 
			
		||||
 | 
			
		||||
	minetest.register_node("moreblocks:" ..name, def)
 | 
			
		||||
	minetest.register_alias(name, "moreblocks:" ..name)
 | 
			
		||||
 | 
			
		||||
	-- Optional: register the node as fuel
 | 
			
		||||
	if burntime then
 | 
			
		||||
		core.register_craft({
 | 
			
		||||
			type = "fuel",
 | 
			
		||||
			recipe = "moreblocks:" .. name,
 | 
			
		||||
			burntime = burntime,
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local tiles = def.tiles
 | 
			
		||||
 | 
			
		||||
	-- Use the primary tile for all sides of cut glasslike nodes.
 | 
			
		||||
	-- This makes them easier to see
 | 
			
		||||
	if
 | 
			
		||||
		#tiles > 1 and
 | 
			
		||||
		def.drawtype and
 | 
			
		||||
		def.drawtype == "glasslike_framed" or
 | 
			
		||||
		def.drawtype == "glasslike_framed_optional"
 | 
			
		||||
	then
 | 
			
		||||
		tiles = {def.tiles[1]}
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	if not def.no_stairs then
 | 
			
		||||
		local groups = {}
 | 
			
		||||
		for k, v in pairs(def.groups) do groups[k] = v end
 | 
			
		||||
		stairsplus:register_all("moreblocks", name, "moreblocks:" ..name, {
 | 
			
		||||
			description = def.description,
 | 
			
		||||
			groups = groups,
 | 
			
		||||
			tiles = def.tiles,
 | 
			
		||||
			tiles = tiles,
 | 
			
		||||
			sunlight_propagates = def.sunlight_propagates,
 | 
			
		||||
			light_source = def.light_source,
 | 
			
		||||
			sounds = def.sounds,
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,11 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: ownership handling
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.gettext
 | 
			
		||||
local S = moreblocks.S
 | 
			
		||||
 | 
			
		||||
function moreblocks.node_is_owned(pos, placer)
 | 
			
		||||
	local ownername = false
 | 
			
		||||
@@ -33,7 +33,7 @@ function moreblocks.node_is_owned(pos, placer)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if ownername ~= false then
 | 
			
		||||
		minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
 | 
			
		||||
		minetest.chat_send_player( placer:get_player_name(), S("Sorry, @1 owns that spot.", ownername) )
 | 
			
		||||
		return true
 | 
			
		||||
	else
 | 
			
		||||
		return false
 | 
			
		||||
 
 | 
			
		||||
@@ -1,49 +1,91 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: redefinitions of default stuff
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
-- Redefinitions of some default crafting recipes:
 | 
			
		||||
local modname = minetest.get_current_modname()
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "default:sign_wall 4",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:wood", "default:wood", "default:wood"},
 | 
			
		||||
		{"default:wood", "default:wood", "default:wood"},
 | 
			
		||||
		{"", "default:stick", ""},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
-- Redefine some of the default crafting recipes to be more productive
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "default:ladder 4",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:stick", "", "default:stick"},
 | 
			
		||||
		{"default:stick", "default:stick", "default:stick"},
 | 
			
		||||
		{"default:stick", "", "default:stick"},
 | 
			
		||||
-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
 | 
			
		||||
-- and turn it into a table that can be used to clear a craft or declare a new one
 | 
			
		||||
local reconstruct_internal_craft = function(recipe)
 | 
			
		||||
	local recp = {
 | 
			
		||||
		{ "", "", "" },
 | 
			
		||||
		{ "", "", "" },
 | 
			
		||||
		{ "", "", "" },
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
	local width = recipe.width
 | 
			
		||||
	for idx, item in pairs(recipe.items) do
 | 
			
		||||
		local row = math.ceil(idx / width)
 | 
			
		||||
		local col = idx - (row-1)*width
 | 
			
		||||
		recp[row][col] = item
 | 
			
		||||
	end
 | 
			
		||||
	return recp
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.clear_craft({
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:papyrus", "default:papyrus", "default:papyrus"}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "default:paper 4",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:papyrus", "default:papyrus", "default:papyrus"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
-- Change the amount produced by recipe by apply func to the old amount
 | 
			
		||||
local change_recipe_amount = function(product, recipe, func)
 | 
			
		||||
	-- if width == 0, this is a shapeless recipe, for which the
 | 
			
		||||
	-- internal and Lua API recipe table is the same.
 | 
			
		||||
	-- Otherwise we need to reconstruct the table for the shaped recipe.
 | 
			
		||||
	local shapeless = (recipe.width == 0)
 | 
			
		||||
	local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "default:rail 24",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:steel_ingot", "", "default:steel_ingot"},
 | 
			
		||||
		{"default:steel_ingot", "default:stick", "default:steel_ingot"},
 | 
			
		||||
		{"default:steel_ingot", "", "default:steel_ingot"},
 | 
			
		||||
	}
 | 
			
		||||
	local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
 | 
			
		||||
 | 
			
		||||
	local newamount = func(oldamount)
 | 
			
		||||
 | 
			
		||||
	-- remove old crafting recipe
 | 
			
		||||
	local redo = { recipe = recp }
 | 
			
		||||
	-- preserve shapelessness
 | 
			
		||||
	if shapeless then
 | 
			
		||||
		redo.type = "shapeless"
 | 
			
		||||
	end
 | 
			
		||||
	minetest.clear_craft(redo)
 | 
			
		||||
 | 
			
		||||
	-- new output
 | 
			
		||||
	redo.output = ("%s %d"):format(product, newamount)
 | 
			
		||||
	minetest.register_craft(redo)
 | 
			
		||||
 | 
			
		||||
	minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local increase_craft_production = function(product, func)
 | 
			
		||||
	local recipes = minetest.get_all_craft_recipes(product)
 | 
			
		||||
	for _, r in pairs(recipes) do
 | 
			
		||||
		if r.type == "normal" or r.method == "normal" then
 | 
			
		||||
			change_recipe_amount(product, r, func)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Increase the crafting production according to the rules from the table, which is in the form:
 | 
			
		||||
-- {
 | 
			
		||||
--   { detector, amount changing function }
 | 
			
		||||
--   { detector, amount changing function }
 | 
			
		||||
-- }
 | 
			
		||||
-- TODO: consider exporting this function to other mods
 | 
			
		||||
local increase_craft_production_table = function(map_table)
 | 
			
		||||
	for product, _ in pairs(minetest.registered_items) do
 | 
			
		||||
		for _, tab in pairs(map_table) do
 | 
			
		||||
			local detector = tab[1]
 | 
			
		||||
			local func = tab[2]
 | 
			
		||||
			if detector(product) then
 | 
			
		||||
				increase_craft_production(product, func)
 | 
			
		||||
				-- only apply one boost
 | 
			
		||||
				break
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
increase_craft_production_table({
 | 
			
		||||
	{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
 | 
			
		||||
	{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
 | 
			
		||||
	{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,3 @@
 | 
			
		||||
# If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode.
 | 
			
		||||
# Disabling this can speed up loading times for clients as fewer nodes need to be registered in the creative inventory.
 | 
			
		||||
moreblocks.stairsplus_in_creative_inventory (Display Stairs+ nodes in creative inventory) bool true
 | 
			
		||||
							
								
								
									
										20
									
								
								sounds.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,20 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: sound definitions
 | 
			
		||||
 | 
			
		||||
Copyright © 2011-2021 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local has_default_mod = minetest.get_modpath("default")
 | 
			
		||||
for _, sound in ipairs({"dirt", "wood", "stone", "metal", "glass", "leaves"}) do
 | 
			
		||||
    -- use sound-function from default if available
 | 
			
		||||
    -- otherwise fall back to a no-op function (no sounds)
 | 
			
		||||
    local sound_function_name = "node_sound_" .. sound .. "_defaults"
 | 
			
		||||
    if has_default_mod then
 | 
			
		||||
        -- use default sounds
 | 
			
		||||
        moreblocks[sound_function_name] = default[sound_function_name]
 | 
			
		||||
    else
 | 
			
		||||
        -- no-op
 | 
			
		||||
        moreblocks[sound_function_name] = function() end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -6,11 +6,11 @@
 | 
			
		||||
	This also registers the node with the circular saw.
 | 
			
		||||
	Example:
 | 
			
		||||
	```lua
 | 
			
		||||
	stairsplus:register_all("moreblocks", "wood", "defaut:wood", {
 | 
			
		||||
	stairsplus:register_all("moreblocks", "wood", "default:wood", {
 | 
			
		||||
		description = "Wooden",
 | 
			
		||||
		tiles = {"default_wood.png"},
 | 
			
		||||
		groups = {oddly_breakabe_by_hand=1},
 | 
			
		||||
		sounds = default.node_sound_wood_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_wood_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
	```
 | 
			
		||||
The following register only a particular type of microblock.
 | 
			
		||||
@@ -79,4 +79,4 @@ The subset table should have the following format:
 | 
			
		||||
    	{ "stair", "_alt_4" },
 | 
			
		||||
    }
 | 
			
		||||
```
 | 
			
		||||
You can remove entries as needed.
 | 
			
		||||
You can remove entries as needed.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,70 +0,0 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: alias definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local function register_stairsplus_alias(modname, origname, newname)
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname, "moreblocks:slab_" ..newname)
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_inverted", "moreblocks:slab_" ..newname.. "_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_wall", "moreblocks:slab_" ..newname.. "_wall")
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter", "moreblocks:slab_" ..newname.. "_quarter")
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter_inverted", "moreblocks:slab_" ..newname.. "_quarter_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter_wall", "moreblocks:slab_" ..newname.. "_quarter_wall")
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter", "moreblocks:slab_" ..newname.. "_three_quarter")
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter_inverted", "moreblocks:slab_" ..newname.. "_three_quarter_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter_wall", "moreblocks:slab_" ..newname.. "_three_quarter_wall")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname, "moreblocks:stair_" ..newname)
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_inverted", "moreblocks:stair_" ..newname.. "_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_wall", "moreblocks:stair_" ..newname.. "_wall")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half", "moreblocks:stair_" ..newname.. "_wall_half")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half_inverted", "moreblocks:stair_" ..newname.. "_wall_half_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_half", "moreblocks:stair_" ..newname.. "_half")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_half_inverted", "moreblocks:stair_" ..newname.. "_half_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_right_half", "moreblocks:stair_" ..newname.. "_right_half")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_right_half_inverted", "moreblocks:stair_" ..newname.. "_right_half_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half", "moreblocks:stair_" ..newname.. "_wall_half")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half_inverted", "moreblocks:stair_" ..newname.. "_wall_half_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_inner", "moreblocks:stair_" ..newname.. "_inner")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_inner_inverted", "moreblocks:stair_" ..newname.. "_inner_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_outer", "moreblocks:stair_" ..newname.. "_outer")
 | 
			
		||||
	minetest.register_alias(modname.. ":stair_" ..origname.. "_outer_inverted", "moreblocks:stair_" ..newname.. "_outer_inverted")
 | 
			
		||||
	minetest.register_alias(modname.. ":panel_" ..origname.. "_bottom", "moreblocks:panel_" ..newname.. "_bottom")
 | 
			
		||||
	minetest.register_alias(modname.. ":panel_" ..origname.. "_top", "moreblocks:panel_" ..newname.. "_top")
 | 
			
		||||
	minetest.register_alias(modname.. ":panel_" ..origname.. "_vertical", "moreblocks:panel_" ..newname.. "_vertical")
 | 
			
		||||
	minetest.register_alias(modname.. ":micro_" ..origname.. "_bottom", "moreblocks:micro_" ..newname.. "_bottom")
 | 
			
		||||
	minetest.register_alias(modname.. ":micro_" ..origname.. "_top", "moreblocks:micro_" ..newname.. "_top")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
register_stairsplus_alias("stairsplus", "stone", "stone")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "wood", "wood")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "pinewood", "pinewood")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "cobble", "cobble")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "brick", "brick")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "sandstone", "sandstone")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "glass", "glass")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "tree", "tree")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "jungletree", "jungletree")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "pinetree", "pinetree")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "desert_stone", "desert_stone")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "steelblock", "steelblock")
 | 
			
		||||
register_stairsplus_alias("stairsplus", "mossycobble", "mossycobble")
 | 
			
		||||
 | 
			
		||||
register_stairsplus_alias("moreblocks", "coalstone", "coal_stone")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "junglewood", "jungle_wood")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "circlestonebrick", "circle_stone_bricks")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "ironstone", "iron_stone")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "coalglass", "coal_glass")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "ironglass", "iron_glass")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "glowglass", "glow_glass")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "superglowglass", "super_glow_glass")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "coalchecker", "coal_checker")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "ironchecker", "iron_checker")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "cactuschecker", "cactus_checker")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "ironstonebrick", "iron_stone_bricks")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "stonesquare", "stone_tile")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "splitstonesquare", "split_stone_tile")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "woodtile", "wood_tile")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "woodtile_centered", "wood_tile_centered")
 | 
			
		||||
register_stairsplus_alias("moreblocks", "woodtile_full", "wood_tile_full")
 | 
			
		||||
@@ -1,40 +1,162 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: registrations
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
local S = moreblocks.S
 | 
			
		||||
 | 
			
		||||
local descriptions = {
 | 
			
		||||
	["micro"] = "Microblock",
 | 
			
		||||
	["slab"] = "Slab",
 | 
			
		||||
	["slope"] = "Slope",
 | 
			
		||||
	["panel"] = "Panel",
 | 
			
		||||
	["stair"] = "Stairs",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Extends the standad rotate_node placement so that it takes into account
 | 
			
		||||
-- the side (top/bottom or left/right) of the face being pointed at.
 | 
			
		||||
-- As with the standard rotate_node, sneak can be used to force the perpendicular
 | 
			
		||||
-- placement (wall placement on floor/ceiling, floor/ceiling placement on walls).
 | 
			
		||||
-- Additionally, the aux / sprint / special key can be used to place the node
 | 
			
		||||
-- as if from the opposite side.
 | 
			
		||||
--
 | 
			
		||||
-- When placing a node next to one of the same category (e.g. slab to slab or
 | 
			
		||||
-- stair to stair), the default placement (regardless of sneak) is to copy the
 | 
			
		||||
-- under node's param2, flipping if placed above or below it. The aux key disable
 | 
			
		||||
-- this behavior.
 | 
			
		||||
local wall_right_dirmap = {9, 18, 7, 12}
 | 
			
		||||
local wall_left_dirmap = {11, 16, 5, 14}
 | 
			
		||||
local ceil_dirmap = {20, 23, 22, 21}
 | 
			
		||||
 | 
			
		||||
-- extract the stairsplus category from a node name
 | 
			
		||||
-- assumes the name is in the form mod_name:category_original_ndoe_name
 | 
			
		||||
local function name_to_category(name)
 | 
			
		||||
	local colon = name:find(":") or 0
 | 
			
		||||
	colon = colon + 1
 | 
			
		||||
	local under = name:find("_", colon)
 | 
			
		||||
	return name:sub(colon, under)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
 | 
			
		||||
	local sneak = placer and placer:get_player_control().sneak
 | 
			
		||||
	local aux = placer and placer:get_player_control().aux1
 | 
			
		||||
 | 
			
		||||
	-- category for what we are placing
 | 
			
		||||
	local item_prefix = name_to_category(itemstack:get_name())
 | 
			
		||||
	-- category for what we are placing against
 | 
			
		||||
	local under = pointed_thing.under
 | 
			
		||||
	local under_node = minetest.get_node(under)
 | 
			
		||||
	local under_prefix = under_node and name_to_category(under_node.name)
 | 
			
		||||
 | 
			
		||||
	local same_cat = item_prefix == under_prefix
 | 
			
		||||
 | 
			
		||||
	-- standard (floor) facedir, also used for sneak placement against the lower half of the wall
 | 
			
		||||
	local p2 = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
 | 
			
		||||
 | 
			
		||||
	-- check which face and which quadrant we are interested in
 | 
			
		||||
	-- this is used both to check if we're handling parallel placement in the same-category case,
 | 
			
		||||
	-- and in general for sneak placement
 | 
			
		||||
	local face_pos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
 | 
			
		||||
	local face_off = vector.subtract(face_pos, under)
 | 
			
		||||
 | 
			
		||||
	-- we cannot trust face_off to tell us the correct directionif the
 | 
			
		||||
	-- under node has a non-standard shape, so use the distance between under and above
 | 
			
		||||
	local wallmounted = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
 | 
			
		||||
 | 
			
		||||
	if same_cat and not aux then
 | 
			
		||||
		-- param2 can be in the range [0, 31]. We assume that the stair nodes use the
 | 
			
		||||
		-- drawtype "facedir". Wrap the value like done in Luanti `src/mapnode.cpp`.
 | 
			
		||||
		p2 = under_node.param2 % 24
 | 
			
		||||
 | 
			
		||||
		-- flip if placing above or below an upright or upside-down node
 | 
			
		||||
		-- TODO should we also flip when placing next to a side-mounted node?
 | 
			
		||||
		if wallmounted < 2 then
 | 
			
		||||
			if p2 < 4 then
 | 
			
		||||
				p2 = (p2 + 2) % 4
 | 
			
		||||
				p2 = ceil_dirmap[p2 + 1]
 | 
			
		||||
			elseif p2 > 19 then
 | 
			
		||||
				p2 = ceil_dirmap[p2 - 19] - 20
 | 
			
		||||
				p2 = (p2 + 2) % 4
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		-- for same-cat placement, aux is used to disable param2 copying
 | 
			
		||||
		if same_cat then
 | 
			
		||||
			aux = not aux
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local remap = nil
 | 
			
		||||
 | 
			
		||||
		-- standard placement against the wall
 | 
			
		||||
		local use_wallmap = (wallmounted > 1 and not sneak) or (wallmounted < 2 and sneak)
 | 
			
		||||
 | 
			
		||||
		-- standard placement against the ceiling, or sneak placement against the upper half of the wall
 | 
			
		||||
		local use_ceilmap = wallmounted == 1 and not sneak
 | 
			
		||||
		use_ceilmap = use_ceilmap or (wallmounted > 1 and sneak and face_off.y > 0)
 | 
			
		||||
 | 
			
		||||
		if use_wallmap then
 | 
			
		||||
			local left = (p2 == 0 and face_off.x < 0) or
 | 
			
		||||
				(p2 == 1 and face_off.z > 0) or
 | 
			
		||||
				(p2 == 2 and face_off.x > 0) or
 | 
			
		||||
				(p2 == 3 and face_off.z < 0)
 | 
			
		||||
			if aux then
 | 
			
		||||
				left = not left
 | 
			
		||||
			end
 | 
			
		||||
			remap = left and wall_left_dirmap or wall_right_dirmap
 | 
			
		||||
		elseif use_ceilmap then
 | 
			
		||||
			remap = ceil_dirmap
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if aux then
 | 
			
		||||
			p2 = (p2 + 2) % 4
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if remap then
 | 
			
		||||
			p2 = remap[p2 + 1]
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return minetest.item_place(itemstack, placer, pointed_thing, p2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
stairsplus.register_single = function(category, alternate, info, modname, subname, recipeitem, fields)
 | 
			
		||||
	local descriptions = {
 | 
			
		||||
		["micro"] = "Microblock",
 | 
			
		||||
		["slab"] = "Slab",
 | 
			
		||||
		["slope"] = "Slope",
 | 
			
		||||
		["panel"] = "Panel",
 | 
			
		||||
		["stair"] = "Stairs",
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	local src_def = minetest.registered_nodes[recipeitem] or {}
 | 
			
		||||
	local desc_base = S("@1 "..descriptions[category], fields.description)
 | 
			
		||||
	local def = {}
 | 
			
		||||
 | 
			
		||||
	if category ~= "slab" then
 | 
			
		||||
		def = table.copy(info)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- copy fields to def
 | 
			
		||||
	for k, v in pairs(fields) do
 | 
			
		||||
		def[k] = v
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	def.is_ground_content = def.is_ground_content == true
 | 
			
		||||
	def.drawtype = "nodebox"
 | 
			
		||||
	if category == "slope" then
 | 
			
		||||
		def.drawtype = "mesh"
 | 
			
		||||
	end
 | 
			
		||||
	def.paramtype = "light"
 | 
			
		||||
	def.paramtype2 = def.paramtype2 or "facedir"
 | 
			
		||||
	def.on_place = minetest.rotate_node
 | 
			
		||||
	if category ~= "slab" then
 | 
			
		||||
		def.description = S("%s " .. descriptions[category]):format(fields.description)
 | 
			
		||||
	else
 | 
			
		||||
		local desc_base = S("%s " .. descriptions[category]):format(fields.description)
 | 
			
		||||
	if def.use_texture_alpha == nil then
 | 
			
		||||
		def.use_texture_alpha = src_def.use_texture_alpha
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- This makes node rotation work on placement
 | 
			
		||||
	def.place_param2 = nil
 | 
			
		||||
 | 
			
		||||
	-- Darken light sources slightly to make up for their smaller visual size
 | 
			
		||||
	def.light_source = math.max(0, (def.light_source or 0) - 1)
 | 
			
		||||
	def.groups = stairsplus:prepare_groups(fields.groups)
 | 
			
		||||
 | 
			
		||||
	if category == "slab" then
 | 
			
		||||
		if minetest.global_exists("place_rotated") then
 | 
			
		||||
			def.on_place = place_rotated.slab
 | 
			
		||||
		else
 | 
			
		||||
			def.on_place = stairsplus.rotate_node_aux
 | 
			
		||||
		end
 | 
			
		||||
		if type(info) ~= "table" then
 | 
			
		||||
			def.node_box = {
 | 
			
		||||
				type = "fixed",
 | 
			
		||||
@@ -48,14 +170,20 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
 | 
			
		||||
			}
 | 
			
		||||
			def.description = desc_base .. alternate:gsub("_", " "):gsub("(%a)(%S*)", function(a, b) return a:upper() .. b end)
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		def.on_place = stairsplus.rotate_node_aux
 | 
			
		||||
		def.description = desc_base
 | 
			
		||||
		if category == "slope" then
 | 
			
		||||
			def.drawtype = "mesh"
 | 
			
		||||
		elseif category == "stair" and alternate == "" then
 | 
			
		||||
			def.groups.stair = 1
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	def.groups = stairsplus:prepare_groups(fields.groups)
 | 
			
		||||
	if category == "stair" and alternate == "" then
 | 
			
		||||
		def.groups.stair = 1
 | 
			
		||||
	end
 | 
			
		||||
	if fields.drop and not (type(fields.drop) == "table") then
 | 
			
		||||
 | 
			
		||||
	if fields.drop and (type(fields.drop) ~= "table") then
 | 
			
		||||
		def.drop = modname.. ":" .. category .. "_" .. fields.drop .. alternate
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	minetest.register_node(":" ..modname.. ":" .. category .. "_" .. subname .. alternate, def)
 | 
			
		||||
	stairsplus.register_recipes(category, alternate, modname, subname, recipeitem)
 | 
			
		||||
end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,139 +0,0 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: conversion
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
-- Function to convert all stairs/slabs/etc nodes from
 | 
			
		||||
-- inverted, wall, etc to regular + 6d facedir
 | 
			
		||||
 | 
			
		||||
local dirs1 = {21, 20, 23, 22, 21}
 | 
			
		||||
local dirs2 = {15, 8, 17, 6, 15}
 | 
			
		||||
local dirs3 = {14, 11, 16, 5, 14}
 | 
			
		||||
 | 
			
		||||
function stairsplus:register_6dfacedir_conversion(modname, material)
 | 
			
		||||
	--print("Register stairsplus 6d facedir conversion")
 | 
			
		||||
	--print('ABM for '..modname..' "'..material..'"')
 | 
			
		||||
 | 
			
		||||
	local objects_list1 = {
 | 
			
		||||
		modname.. ":slab_" ..material.. "_inverted",
 | 
			
		||||
		modname.. ":slab_" ..material.. "_quarter_inverted",
 | 
			
		||||
		modname.. ":slab_" ..material.. "_three_quarter_inverted",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_inverted",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_wall",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_wall_half",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_wall_half_inverted",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_half_inverted",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_right_half_inverted",
 | 
			
		||||
		modname.. ":panel_" ..material.. "_vertical",
 | 
			
		||||
		modname.. ":panel_" ..material.. "_top",
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	local objects_list2 = {
 | 
			
		||||
		modname.. ":slab_" ..material.. "_wall",
 | 
			
		||||
		modname.. ":slab_" ..material.. "_quarter_wall",
 | 
			
		||||
		modname.. ":slab_" ..material.. "_three_quarter_wall",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_inner_inverted",
 | 
			
		||||
		modname.. ":stair_" ..material.. "_outer_inverted",
 | 
			
		||||
		modname.. ":micro_" ..material.. "_top"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for _, object in pairs(objects_list1) do
 | 
			
		||||
		local flip_upside_down = false
 | 
			
		||||
		local flip_to_wall = false
 | 
			
		||||
 | 
			
		||||
		local dest_object = object
 | 
			
		||||
 | 
			
		||||
		if string.find(dest_object, "_inverted") then
 | 
			
		||||
			flip_upside_down = true
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_inverted", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if string.find(object, "_top") then
 | 
			
		||||
			flip_upside_down = true
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_top", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if string.find(dest_object, "_wall") then
 | 
			
		||||
			flip_to_wall = true
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_wall", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if string.find(dest_object, "_vertical") then
 | 
			
		||||
			flip_to_wall = true
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_vertical", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if string.find(dest_object, "_half") and not string.find(dest_object, "_right_half") then
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_half", "_right_half")
 | 
			
		||||
		elseif string.find(dest_object, "_right_half") then
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_right_half", "_half")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		--print("    +---> convert " ..object)
 | 
			
		||||
		--print("    |     to " ..dest_object)
 | 
			
		||||
 | 
			
		||||
		minetest.register_abm({
 | 
			
		||||
			nodenames = {object},
 | 
			
		||||
			interval = 1,
 | 
			
		||||
			chance = 1,
 | 
			
		||||
			action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
				local fdir = node.param2 or 0
 | 
			
		||||
				local nfdir
 | 
			
		||||
 | 
			
		||||
				if flip_upside_down and not flip_to_wall then
 | 
			
		||||
					nfdir = dirs1[fdir + 2]
 | 
			
		||||
				elseif flip_to_wall and not flip_upside_down then
 | 
			
		||||
					nfdir = dirs2[fdir + 1]
 | 
			
		||||
				elseif flip_to_wall and flip_upside_down then
 | 
			
		||||
					nfdir = dirs3[fdir + 2]
 | 
			
		||||
				end
 | 
			
		||||
				minetest.set_node(pos, {name = dest_object, param2 = nfdir})
 | 
			
		||||
			end
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	for _, object in pairs(objects_list2) do
 | 
			
		||||
		local flip_upside_down = false
 | 
			
		||||
		local flip_to_wall = false
 | 
			
		||||
 | 
			
		||||
		local dest_object = object
 | 
			
		||||
 | 
			
		||||
		if string.find(dest_object, "_inverted") then
 | 
			
		||||
			flip_upside_down = true
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_inverted", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if string.find(dest_object, "_top") then
 | 
			
		||||
			flip_upside_down = true
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_top", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if string.find(dest_object, "_wall") then
 | 
			
		||||
			flip_to_wall = true
 | 
			
		||||
			dest_object = string.gsub(dest_object, "_wall", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		--print("    +---> convert " ..object)
 | 
			
		||||
		--print("    |     to " ..dest_object)
 | 
			
		||||
 | 
			
		||||
		minetest.register_abm({
 | 
			
		||||
			nodenames = {object},
 | 
			
		||||
			interval = 1,
 | 
			
		||||
			chance = 1,
 | 
			
		||||
			action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
				local fdir = node.param2
 | 
			
		||||
				local nfdir = 20
 | 
			
		||||
 | 
			
		||||
				if flip_upside_down and not flip_to_wall then
 | 
			
		||||
					nfdir = dirs1[fdir + 1]
 | 
			
		||||
				elseif flip_to_wall and not flip_upside_down then
 | 
			
		||||
					nfdir = dirs2[fdir + 2]
 | 
			
		||||
 | 
			
		||||
				end
 | 
			
		||||
				minetest.set_node(pos, {name = dest_object, param2 = nfdir})
 | 
			
		||||
			end
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
@@ -1,12 +1,10 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: microblock definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
 | 
			
		||||
--[[
 | 
			
		||||
Subset table should have the following format: (You can remove entries as needed.)
 | 
			
		||||
 | 
			
		||||
@@ -63,36 +61,38 @@ local subset = {
 | 
			
		||||
}
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
function register_custom_subset(subset, modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
-- luacheck: no unused
 | 
			
		||||
local function register_custom_subset(subset, modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
	stairsplus:register_custom_subset(subset, modname, subname, recipeitem, {
 | 
			
		||||
		groups = groups,
 | 
			
		||||
		tiles = images,
 | 
			
		||||
		description = description,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		light_source = light,
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function stairsplus:register_custom_subset_alias(subset, modname_old, subname_old, modname_new, subname_new)
 | 
			
		||||
	local subset = table.copy(subset)
 | 
			
		||||
	for k, v in pairs(subset) do
 | 
			
		||||
	local subset_copy = table.copy(subset)
 | 
			
		||||
	for k, v in pairs(subset_copy) do
 | 
			
		||||
		minetest.register_alias(modname_old .. ":" .. v[1] .. "_" .. subname_old .. v[2], modname_new .. ":" .. v[1] .. "_" .. subname_new .. v[2])
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function stairsplus:register_custom_subset_alias_force(subset, modname_old, subname_old, modname_new, subname_new)
 | 
			
		||||
	local subset = table.copy(subset)
 | 
			
		||||
	for k, v in pairs(subset) do
 | 
			
		||||
	local subset_copy = table.copy(subset)
 | 
			
		||||
	for k, v in pairs(subset_copy) do
 | 
			
		||||
		minetest.register_alias_force(modname_old .. ":" .. v[1] .. "_" .. subname_old .. v[2], modname_new .. ":" .. v[1] .. "_" .. subname_new .. v[2])
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function stairsplus:register_custom_subset(subset, modname, subname, recipeitem, fields)
 | 
			
		||||
	local subset = table.copy(subset)
 | 
			
		||||
	for k, v in pairs(subset) do
 | 
			
		||||
	local subset_copy = table.copy(subset)
 | 
			
		||||
	for k, v in pairs(subset_copy) do
 | 
			
		||||
		stairsplus.register_single(v[1], v[2], stairsplus.defs[v[1]][v[2]], modname, subname, recipeitem, fields)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	circular_saw.known_nodes[recipeitem] = {modname, subname}
 | 
			
		||||
	circular_saw.microblocks[modname.. ":micro_" .. subname] = recipeitem
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: registrations
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
@@ -406,4 +406,4 @@ for type,a in pairs(stairsplus.defs) do
 | 
			
		||||
	for name,b in pairs(stairsplus.defs[type]) do
 | 
			
		||||
		table.insert(stairsplus.shapes_list, { type .. "_", name })
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: Stairs+
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
@@ -14,8 +14,10 @@ stairsplus.expect_infinite_stacks = false
 | 
			
		||||
 | 
			
		||||
stairsplus.shapes_list = {}
 | 
			
		||||
 | 
			
		||||
if not minetest.get_modpath("unified_inventory")
 | 
			
		||||
and minetest.settings:get_bool("creative_mode") then
 | 
			
		||||
if
 | 
			
		||||
	not minetest.get_modpath("unified_inventory")
 | 
			
		||||
	and minetest.settings:get_bool("creative_mode")
 | 
			
		||||
then
 | 
			
		||||
	stairsplus.expect_infinite_stacks = true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -23,7 +25,7 @@ function stairsplus:prepare_groups(groups)
 | 
			
		||||
	local result = {}
 | 
			
		||||
	if groups then
 | 
			
		||||
		for k, v in pairs(groups) do
 | 
			
		||||
			if k ~= "wood" and k ~= "stone" then
 | 
			
		||||
			if k ~= "wood" and k ~= "stone" and k ~= "wool" and k ~= "tree" then
 | 
			
		||||
				result[k] = v
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
@@ -36,11 +38,10 @@ end
 | 
			
		||||
 | 
			
		||||
function stairsplus:register_all(modname, subname, recipeitem, fields)
 | 
			
		||||
	self:register_stair(modname, subname, recipeitem, fields)
 | 
			
		||||
	self:register_slab (modname, subname, recipeitem, fields)
 | 
			
		||||
	self:register_slab(modname, subname, recipeitem, fields)
 | 
			
		||||
	self:register_slope(modname, subname, recipeitem, fields)
 | 
			
		||||
	self:register_panel(modname, subname, recipeitem, fields)
 | 
			
		||||
	self:register_micro(modname, subname, recipeitem, fields)
 | 
			
		||||
	-- self:register_6dfacedir_conversion(modname, subname) -- Not needed as of Q3 2013, uncomment to fix old maps.
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function stairsplus:register_alias_all(modname_old, subname_old, modname_new, subname_new)
 | 
			
		||||
@@ -58,7 +59,8 @@ function stairsplus:register_alias_force_all(modname_old, subname_old, modname_n
 | 
			
		||||
	self:register_micro_alias_force(modname_old, subname_old, modname_new, subname_new)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function register_stair_slab_panel_micro(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
-- luacheck: no unused
 | 
			
		||||
local function register_stair_slab_panel_micro(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
	stairsplus:register_all(modname, subname, recipeitem, {
 | 
			
		||||
		groups = groups,
 | 
			
		||||
		tiles = images,
 | 
			
		||||
@@ -68,8 +70,6 @@ function register_stair_slab_panel_micro(modname, subname, recipeitem, groups, i
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- dofile(modpath.. "/aliases.lua") -- Not needed as of Q2 2013, uncomment to fix old maps.
 | 
			
		||||
-- dofile(modpath.. "/conversion.lua") -- Not needed as of Q2 2013, uncomment to fix old maps.
 | 
			
		||||
dofile(modpath .. "/defs.lua")
 | 
			
		||||
dofile(modpath .. "/recipes.lua")
 | 
			
		||||
dofile(modpath .. "/common.lua")
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +1,21 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: microblock definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
 | 
			
		||||
-- Node will be called <modname>:micro_<subname>
 | 
			
		||||
 | 
			
		||||
function register_micro(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
-- luacheck: no unused
 | 
			
		||||
local function register_micro(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
	stairsplus:register_micro(modname, subname, recipeitem, {
 | 
			
		||||
		groups = groups,
 | 
			
		||||
		tiles = images,
 | 
			
		||||
		description = description,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		light_source = light,
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -41,4 +40,5 @@ function stairsplus:register_micro(modname, subname, recipeitem, fields)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	circular_saw.known_nodes[recipeitem] = {modname, subname}
 | 
			
		||||
	circular_saw.microblocks[modname.. ":micro_" .. subname] = recipeitem
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +1,21 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: panel definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
 | 
			
		||||
-- Node will be called <modname>:panel_<subname>
 | 
			
		||||
 | 
			
		||||
function register_panel(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
-- luacheck: no unused
 | 
			
		||||
local function register_panel(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
	stairsplus:register_panel(modname, subname, recipeitem, {
 | 
			
		||||
		groups = groups,
 | 
			
		||||
		tiles = images,
 | 
			
		||||
		description = description,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		light_source = light,
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: Stairs+
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,79 +1,82 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: registrations
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.S
 | 
			
		||||
-- default registrations
 | 
			
		||||
local default_nodes = { -- Default stairs/slabs/panels/microblocks:
 | 
			
		||||
	"stone",
 | 
			
		||||
	"stone_block",
 | 
			
		||||
	"cobble",
 | 
			
		||||
	"mossycobble",
 | 
			
		||||
	"brick",
 | 
			
		||||
	"sandstone",
 | 
			
		||||
	"steelblock",
 | 
			
		||||
	"goldblock",
 | 
			
		||||
	"copperblock",
 | 
			
		||||
	"bronzeblock",
 | 
			
		||||
	"diamondblock",
 | 
			
		||||
	"tinblock",
 | 
			
		||||
	"desert_stone",
 | 
			
		||||
	"desert_stone_block",
 | 
			
		||||
	"desert_cobble",
 | 
			
		||||
	"meselamp",
 | 
			
		||||
	"glass",
 | 
			
		||||
	"tree",
 | 
			
		||||
	"wood",
 | 
			
		||||
	"jungletree",
 | 
			
		||||
	"junglewood",
 | 
			
		||||
	"pine_tree",
 | 
			
		||||
	"pine_wood",
 | 
			
		||||
	"acacia_tree",
 | 
			
		||||
	"acacia_wood",
 | 
			
		||||
	"aspen_tree",
 | 
			
		||||
	"aspen_wood",
 | 
			
		||||
	"obsidian",
 | 
			
		||||
	"obsidian_block",
 | 
			
		||||
	"obsidianbrick",
 | 
			
		||||
	"obsidian_glass",
 | 
			
		||||
	"stonebrick",
 | 
			
		||||
	"desert_stonebrick",
 | 
			
		||||
	"sandstonebrick",
 | 
			
		||||
	"silver_sandstone",
 | 
			
		||||
	"silver_sandstone_brick",
 | 
			
		||||
	"silver_sandstone_block",
 | 
			
		||||
	"desert_sandstone",
 | 
			
		||||
	"desert_sandstone_brick",
 | 
			
		||||
	"desert_sandstone_block",
 | 
			
		||||
	"sandstone_block",
 | 
			
		||||
	"coral_skeleton",
 | 
			
		||||
}
 | 
			
		||||
if minetest.get_modpath("default") then
 | 
			
		||||
	local default_nodes = { -- Default stairs/slabs/panels/microblocks:
 | 
			
		||||
		"stone",
 | 
			
		||||
		"stone_block",
 | 
			
		||||
		"cobble",
 | 
			
		||||
		"mossycobble",
 | 
			
		||||
		"brick",
 | 
			
		||||
		"sandstone",
 | 
			
		||||
		"steelblock",
 | 
			
		||||
		"goldblock",
 | 
			
		||||
		"copperblock",
 | 
			
		||||
		"bronzeblock",
 | 
			
		||||
		"diamondblock",
 | 
			
		||||
		"tinblock",
 | 
			
		||||
		"desert_stone",
 | 
			
		||||
		"desert_stone_block",
 | 
			
		||||
		"desert_cobble",
 | 
			
		||||
		"meselamp",
 | 
			
		||||
		"glass",
 | 
			
		||||
		"tree",
 | 
			
		||||
		"wood",
 | 
			
		||||
		"jungletree",
 | 
			
		||||
		"junglewood",
 | 
			
		||||
		"pine_tree",
 | 
			
		||||
		"pine_wood",
 | 
			
		||||
		"acacia_tree",
 | 
			
		||||
		"acacia_wood",
 | 
			
		||||
		"aspen_tree",
 | 
			
		||||
		"aspen_wood",
 | 
			
		||||
		"obsidian",
 | 
			
		||||
		"obsidian_block",
 | 
			
		||||
		"obsidianbrick",
 | 
			
		||||
		"obsidian_glass",
 | 
			
		||||
		"stonebrick",
 | 
			
		||||
		"desert_stonebrick",
 | 
			
		||||
		"sandstonebrick",
 | 
			
		||||
		"silver_sandstone",
 | 
			
		||||
		"silver_sandstone_brick",
 | 
			
		||||
		"silver_sandstone_block",
 | 
			
		||||
		"desert_sandstone",
 | 
			
		||||
		"desert_sandstone_brick",
 | 
			
		||||
		"desert_sandstone_block",
 | 
			
		||||
		"sandstone_block",
 | 
			
		||||
		"coral_skeleton",
 | 
			
		||||
		"ice",
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
for _, name in pairs(default_nodes) do
 | 
			
		||||
	local mod = "default"
 | 
			
		||||
	local nodename = mod .. ":" .. name
 | 
			
		||||
	local ndef = table.copy(minetest.registered_nodes[nodename])
 | 
			
		||||
	ndef.sunlight_propagates = true
 | 
			
		||||
	for _, name in pairs(default_nodes) do
 | 
			
		||||
		local mod = "default"
 | 
			
		||||
		local nodename = mod .. ":" .. name
 | 
			
		||||
		local ndef = table.copy(minetest.registered_nodes[nodename])
 | 
			
		||||
		ndef.sunlight_propagates = true
 | 
			
		||||
 | 
			
		||||
	-- Stone and desert_stone drop cobble and desert_cobble respectively.
 | 
			
		||||
	if type(ndef.drop) == "string" then
 | 
			
		||||
		ndef.drop = ndef.drop:gsub(".+:", "")
 | 
			
		||||
		-- Stone and desert_stone drop cobble and desert_cobble respectively.
 | 
			
		||||
		if type(ndef.drop) == "string" then
 | 
			
		||||
			ndef.drop = ndef.drop:gsub(".+:", "")
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
 | 
			
		||||
		if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
 | 
			
		||||
			ndef.tiles = {ndef.tiles[1]}
 | 
			
		||||
			ndef.paramtype2 = nil
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		mod = "moreblocks"
 | 
			
		||||
		stairsplus:register_all(mod, name, nodename, ndef)
 | 
			
		||||
		minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
 | 
			
		||||
		minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
 | 
			
		||||
		minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
 | 
			
		||||
		minetest.register_alias_force("stairs:slab_"  .. name, mod .. ":slab_"  .. name)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
 | 
			
		||||
	if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
 | 
			
		||||
		ndef.tiles = {ndef.tiles[1]}
 | 
			
		||||
		ndef.paramtype2 = nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	mod = "moreblocks"
 | 
			
		||||
	stairsplus:register_all(mod, name, nodename, ndef)
 | 
			
		||||
	minetest.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
 | 
			
		||||
	minetest.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
 | 
			
		||||
	minetest.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
 | 
			
		||||
	minetest.register_alias_force("stairs:slab_"  .. name, mod .. ":slab_"  .. name)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- farming registrations
 | 
			
		||||
@@ -105,9 +108,6 @@ if minetest.get_modpath("wool") then
 | 
			
		||||
		local ndef = table.copy(minetest.registered_nodes[nodename])
 | 
			
		||||
		ndef.sunlight_propagates = true
 | 
			
		||||
 | 
			
		||||
		-- Prevent dye+cut wool recipy from creating a full wool block.
 | 
			
		||||
		ndef.groups.wool = nil
 | 
			
		||||
 | 
			
		||||
		stairsplus:register_all(mod, name, nodename, ndef)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
@@ -117,25 +117,25 @@ end
 | 
			
		||||
 | 
			
		||||
if minetest.get_modpath("basic_materials") then
 | 
			
		||||
	stairsplus:register_all("technic","concrete","basic_materials:concrete_block",{
 | 
			
		||||
		description = "Concrete",
 | 
			
		||||
		description = S("Concrete"),
 | 
			
		||||
		tiles = {"basic_materials_concrete_block.png",},
 | 
			
		||||
		groups = {cracky=1, level=2, concrete=1},
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.register_alias("prefab:concrete_stair","technic:stair_concrete")
 | 
			
		||||
	minetest.register_alias("prefab:concrete_slab","technic:slab_concrete")
 | 
			
		||||
 | 
			
		||||
	stairsplus:register_all("gloopblocks", "cement", "basic_materials:cement_block", {
 | 
			
		||||
		description = "Cement",
 | 
			
		||||
		description = S("Cement"),
 | 
			
		||||
		tiles = {"basic_materials_cement_block.png"},
 | 
			
		||||
		groups = {cracky=2, not_in_creative_inventory=1},
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
		sunlight_propagates = true,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	stairsplus:register_all("technic", "brass_block", "basic_materials:brass_block", {
 | 
			
		||||
		description="Brass Block",
 | 
			
		||||
		description= S("Brass Block"),
 | 
			
		||||
		groups={cracky=1, not_in_creative_inventory=1},
 | 
			
		||||
		tiles={"basic_materials_brass_block.png"},
 | 
			
		||||
	})
 | 
			
		||||
@@ -158,6 +158,6 @@ minetest.register_lbm({
 | 
			
		||||
 | 
			
		||||
		})
 | 
			
		||||
		minetest.log('action', "LBM replaced " .. node.name ..
 | 
			
		||||
			" at " .. minetest.pos_to_string(pos))
 | 
			
		||||
				" at " .. minetest.pos_to_string(pos))
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +1,21 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: slab definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
 | 
			
		||||
-- Node will be called <modname>:slab_<subname>
 | 
			
		||||
 | 
			
		||||
function register_slab(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
-- luacheck: no unused
 | 
			
		||||
local function register_slab(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
	stairsplus:register_slab(modname, subname, recipeitem, {
 | 
			
		||||
		groups = groups,
 | 
			
		||||
		tiles = images,
 | 
			
		||||
		description = description,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		light_source = light,
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -36,7 +35,6 @@ end
 | 
			
		||||
 | 
			
		||||
function stairsplus:register_slab(modname, subname, recipeitem, fields)
 | 
			
		||||
	local defs = table.copy(stairsplus.defs["slab"])
 | 
			
		||||
	local desc_base = S("%s Slab"):format(fields.description)
 | 
			
		||||
	for alternate, shape in pairs(defs) do
 | 
			
		||||
		stairsplus.register_single("slab", alternate, shape, modname, subname, recipeitem, fields)
 | 
			
		||||
	end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +1,21 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: slope definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
 | 
			
		||||
-- Node will be called <modname>:slope_<subname>
 | 
			
		||||
 | 
			
		||||
function register_slope(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
-- luacheck: no unused
 | 
			
		||||
local function register_slope(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
	stairsplus:register_slope(modname, subname, recipeitem, {
 | 
			
		||||
		groups = groups,
 | 
			
		||||
		tiles = images,
 | 
			
		||||
		description = description,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		light_source = light,
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,22 +1,21 @@
 | 
			
		||||
--[[
 | 
			
		||||
More Blocks: stair definitions
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2011-2018 Hugo Locurcio and contributors.
 | 
			
		||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
 | 
			
		||||
Licensed under the zlib license. See LICENSE.md for more information.
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
local S = moreblocks.intllib
 | 
			
		||||
 | 
			
		||||
-- Node will be called <modname>:stair_<subname>
 | 
			
		||||
 | 
			
		||||
function register_stair(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
-- luacheck: no unused
 | 
			
		||||
local function register_stair(modname, subname, recipeitem, groups, images, description, drop, light)
 | 
			
		||||
	stairsplus:register_stair(modname, subname, recipeitem, {
 | 
			
		||||
		groups = groups,
 | 
			
		||||
		tiles = images,
 | 
			
		||||
		description = description,
 | 
			
		||||
		drop = drop,
 | 
			
		||||
		light_source = light,
 | 
			
		||||
		sounds = default.node_sound_stone_defaults(),
 | 
			
		||||
		sounds = moreblocks.node_sound_stone_defaults(),
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
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