Commit Graph

270 Commits

Author SHA1 Message Date
Vanessa Ezekowitz 0125bc13b9 changed default rarity in example at top of biome_defs.lua to 50. 2013-01-20 12:35:29 -05:00
Vanessa Ezekowitz 8cf7f09b0f Added rarity control to biomes, all default to 50% for now. 2013-01-20 12:01:33 -05:00
Vanessa Ezekowitz e46586a58d updated the date in init.lua 2013-01-20 01:39:00 -05:00
Vanessa Ezekowitz 2c3345aa04 Enabled several new types of trees, all spawned at mapgen time!
This code will slow the map generator down a little due to bugs therein, and is
generally still in the experimental stages, but it works and is actually quite
fast!
2013-01-20 00:59:42 -05:00
Vanessa Ezekowitz 1bd0afbc84 Working on adding a whole new set of trees to the mod
Most of the added code written by RealBadAngel
Also adds a couple of additional biome controls to jungle trees and conifers.
Also adds a text file describing the biome settings in a human-readable manner.

At present, this doesn't actually add anything new, it just refactors the
code to allow for more trees, and adds a bunch of biome definitions, tree
models, textures, etc. but no code to use them, yet.
2013-01-19 23:26:16 -05:00
Vanessa Ezekowitz c4f79a76cd just tweaks to the names of some table entries. 2013-01-19 02:10:01 -05:00
Vanessa Ezekowitz 103d75886e Transition trees to only spawn at mapgen time instead of using abms
(growing from saplings still uses an abm, however).
2013-01-19 00:45:03 -05:00
Vanessa Ezekowitz 59a6323ceb make trees spawn as saplings only at mapgen time
...rather than using an abm to do so (abms are still used to grow them from
the spawned saplints)
2013-01-18 21:35:39 -05:00
Vanessa Ezekowitz a275fd876f fixed a bug in conifers generation - I left out a few variable slots
so some of the last few variables were being set wrong.
2013-01-13 20:37:05 -05:00
Vanessa Ezekowitz 41501b668d made jungle trees spawn farther apart (was 8, now 15 nodes). Made them need
to be closer to water (was radius 30, now 15).  Made them grow only at lower
elevations (was -5 to +15, now -5 to +10).
2013-01-11 19:36:04 -05:00
Vanessa Ezekowitz f05480d78d Added feature to check for air surrounding a tree's target spawn location, so
that trees won't grow on top of stuff line rails, other plants, etc.  Also
helps keep them from growing half-way into a wall.
2013-01-11 11:54:41 -05:00
Vanessa Ezekowitz c679cf94b7 made all trees require default:dirt_with_grass in all 8 of the nodes that
surround the spawn point (to keep them from spawning in a desert->grass
transition area).
2013-01-11 11:18:40 -05:00
Vanessa Ezekowitz 750e3aa6ee Added more variety to jungle trees and conifers shapes
Also improved the look of both a little bit, and re-balanced the spawn/growth
chances, and reduced the wait time sicne we're not using a ton of code to do
this anymore.

Also made the spawn routine clear out any leaves that are in the way of a
spawning tree's trunk, so the trunks don't look like they've been cut by
leaves.
2013-01-11 10:29:38 -05:00
Vanessa Ezekowitz e5706b8cdd typo 2013-01-09 23:24:08 -05:00
Vanessa Ezekowitz da4bd37efb fixed a minor drop bug in leaves, they were giving unknown items on dig. 2013-01-09 23:22:02 -05:00
Vanessa Ezekowitz c9e1ac370f got rid of backup files 2013-01-09 22:31:37 -05:00
Vanessa Ezekowitz c4640971cb tweaked comments at the top of init.lua 2013-01-09 22:30:55 -05:00
Vanessa Ezekowitz 9139a601e2 added dependency info to readme 2013-01-09 21:39:35 -05:00
Vanessa Ezekowitz 58e68582db added readme 2013-01-09 21:38:37 -05:00
Vanessa Ezekowitz e0837f30d1 first commit 2013-01-09 21:35:50 -05:00