Vanessa Ezekowitz
7118057c6b
added an additional density control to the tree biomes to further limit how
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many nodes have to be checked before a tree can spawn. This causes trees to be
just a tad more sparse than intended, but greatly speeds up the map generator.
Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes
per tree type.
2013-01-21 23:43:15 -05:00
Vanessa Ezekowitz
3e308b739b
Better textures for acorn and spruce, fir, pine cones.
2013-01-21 21:49:10 -05:00
Vanessa Ezekowitz
71e0fce57a
Added fir cones, more tweaks to weed out old conifer/jungletree refs.
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Changed fir models so that they include the new cones.
2013-01-21 21:08:11 -05:00
Vanessa Ezekowitz
466fb89ec1
Forgot some references to the old jungletrees and conifers nodes
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when I was weeding out the legacy names and textures. This should fix
the last of it.
2013-01-21 20:50:41 -05:00
Vanessa Ezekowitz
1b14c24ea1
weeded out all the old node and texture names from jungletree and conifers
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mods, added aliases for backwards compatibility.
All nodes are named
moretrees:something_sapling,
moretrees:something_trunk
moretrees:something_leaves
moretrees:something_planks
Also, added sideways trunks for all trees and crafting recipes for them, plus
added in the missing trunks -> planks recipes.
2013-01-21 20:31:28 -05:00
Vanessa Ezekowitz
7f5b7065cb
removed saplings, added leaves to avoidnodes list
2013-01-20 16:15:54 -05:00
Vanessa Ezekowitz
399671141a
disabled beech trees
2013-01-20 15:01:30 -05:00
Vanessa Ezekowitz
f2de625e40
fixed missing spruce tree cones
2013-01-20 14:57:07 -05:00
Vanessa Ezekowitz
8952d61c06
set sapling interval/chance to their defaults, enabled beech
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tree code which replaces the default trees.
2013-01-20 14:53:42 -05:00
Vanessa Ezekowitz
d80cfb4a7f
Made surface-based sapling growth depend on surface value
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in each tree's biome
2013-01-20 14:45:45 -05:00
Vanessa Ezekowitz
cd188b8ad2
typo
2013-01-20 14:17:04 -05:00
Vanessa Ezekowitz
2fff77f195
Added tweak to make sure planted saplings only grow on the same surfaces as
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they would normally spawn on.
2013-01-20 14:15:33 -05:00
Vanessa Ezekowitz
70940adb50
fixed birch and spruce always appearing above their planted saplings
2013-01-20 14:04:10 -05:00
Vanessa Ezekowitz
59bfc5ea51
disable debugging info, set sapling growth values to normal
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(interval = 500, chance = 10)
2013-01-20 13:51:34 -05:00
Vanessa Ezekowitz
d37d847fdd
Added sapling spawning, tuned rarity of some of the trees.
2013-01-20 13:38:23 -05:00
Vanessa Ezekowitz
0125bc13b9
changed default rarity in example at top of biome_defs.lua to 50.
2013-01-20 12:35:29 -05:00
Vanessa Ezekowitz
8cf7f09b0f
Added rarity control to biomes, all default to 50% for now.
2013-01-20 12:01:33 -05:00
Vanessa Ezekowitz
e46586a58d
updated the date in init.lua
2013-01-20 01:39:00 -05:00
Vanessa Ezekowitz
2c3345aa04
Enabled several new types of trees, all spawned at mapgen time!
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This code will slow the map generator down a little due to bugs therein, and is
generally still in the experimental stages, but it works and is actually quite
fast!
2013-01-20 00:59:42 -05:00
Vanessa Ezekowitz
1bd0afbc84
Working on adding a whole new set of trees to the mod
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Most of the added code written by RealBadAngel
Also adds a couple of additional biome controls to jungle trees and conifers.
Also adds a text file describing the biome settings in a human-readable manner.
At present, this doesn't actually add anything new, it just refactors the
code to allow for more trees, and adds a bunch of biome definitions, tree
models, textures, etc. but no code to use them, yet.
2013-01-19 23:26:16 -05:00
Vanessa Ezekowitz
c4f79a76cd
just tweaks to the names of some table entries.
2013-01-19 02:10:01 -05:00
Vanessa Ezekowitz
103d75886e
Transition trees to only spawn at mapgen time instead of using abms
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(growing from saplings still uses an abm, however).
2013-01-19 00:45:03 -05:00
Vanessa Ezekowitz
59a6323ceb
make trees spawn as saplings only at mapgen time
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...rather than using an abm to do so (abms are still used to grow them from
the spawned saplints)
2013-01-18 21:35:39 -05:00
Vanessa Ezekowitz
a275fd876f
fixed a bug in conifers generation - I left out a few variable slots
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so some of the last few variables were being set wrong.
2013-01-13 20:37:05 -05:00
Vanessa Ezekowitz
41501b668d
made jungle trees spawn farther apart (was 8, now 15 nodes). Made them need
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to be closer to water (was radius 30, now 15). Made them grow only at lower
elevations (was -5 to +15, now -5 to +10).
2013-01-11 19:36:04 -05:00
Vanessa Ezekowitz
f05480d78d
Added feature to check for air surrounding a tree's target spawn location, so
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that trees won't grow on top of stuff line rails, other plants, etc. Also
helps keep them from growing half-way into a wall.
2013-01-11 11:54:41 -05:00
Vanessa Ezekowitz
c679cf94b7
made all trees require default:dirt_with_grass in all 8 of the nodes that
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surround the spawn point (to keep them from spawning in a desert->grass
transition area).
2013-01-11 11:18:40 -05:00
Vanessa Ezekowitz
750e3aa6ee
Added more variety to jungle trees and conifers shapes
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Also improved the look of both a little bit, and re-balanced the spawn/growth
chances, and reduced the wait time sicne we're not using a ton of code to do
this anymore.
Also made the spawn routine clear out any leaves that are in the way of a
spawning tree's trunk, so the trunks don't look like they've been cut by
leaves.
2013-01-11 10:29:38 -05:00
Vanessa Ezekowitz
e5706b8cdd
typo
2013-01-09 23:24:08 -05:00
Vanessa Ezekowitz
da4bd37efb
fixed a minor drop bug in leaves, they were giving unknown items on dig.
2013-01-09 23:22:02 -05:00
Vanessa Ezekowitz
c9e1ac370f
got rid of backup files
2013-01-09 22:31:37 -05:00
Vanessa Ezekowitz
c4640971cb
tweaked comments at the top of init.lua
2013-01-09 22:30:55 -05:00
Vanessa Ezekowitz
9139a601e2
added dependency info to readme
2013-01-09 21:39:35 -05:00
Vanessa Ezekowitz
58e68582db
added readme
2013-01-09 21:38:37 -05:00
Vanessa Ezekowitz
e0837f30d1
first commit
2013-01-09 21:35:50 -05:00