octacian
f6dfa4a1cb
Waterlily: Avoid z-fighting of base texture with water surface
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Avoid z-fighting visible from below.
Raise the nodebox base 1/64th of a node.
2017-02-12 01:23:53 +00:00
paramat
178db04526
Default, flowers: Improve plant selection boxes
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Selection box width is limited to 14 / 16 node to visually
distinguish box from any neighbouring cubic nodes.
2016-11-05 09:14:10 +00:00
Fernando Carmona Varo
3c9d71e6f7
Make flammable: Flowers, grasses and several crafitems
2016-10-25 02:37:36 +01:00
Megaf
3be2f12beb
Flowers: Add missing aliases for mushrooms from the mushroom mod
2016-08-22 00:43:04 +01:00
tenplus1
619ac52693
Add labels to ABMs
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Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00
paramat
db129f4ca0
Flowers: Fix waterlily on-place itemstack code
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Add 'record_protection_violation()'
2016-07-23 04:56:49 +01:00
Tim
71c7e21669
Always return the leftover ItemStack for on_place and on_rightclick
2016-07-09 16:32:41 +01:00
paramat
f4f9e58ef2
Flowers: Make waterlily floodable
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When waterlilies are placed near river water source make flowing river
water remove waterlilies instead of flowing around them in an ugly way
2016-07-01 07:05:53 +01:00
Yutao Yuan
e0bec501f2
Flowers: Fix misaligned waterlily texture
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Previously waterlily has misaligned top and bottom textures and looks
different when viewed from below.
This also hides the flower in bottom texture.
2016-06-21 02:21:00 +01:00
kilbith
16fe1efcd8
Flowers: Fix waterlily node's duplication with stack of 1
2016-04-23 20:08:43 +01:00
paramat
ab7b7c7504
Flowers: Make flower spread a public function to enable override
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Remove search for 'group:flora_block'
Enable flora spread on 'dirt with dry grass'
2016-04-19 02:58:03 +01:00
tenplus1
9ece86cc7a
Flowers: Tweak flower and mushroom spreading
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Tidy up position numbers and code
Check for flora group aswell
Improve node light check for mushroom growth
Shrooms grow in 3 and below light
2016-04-16 19:27:41 +01:00
kilbith
7be008936e
Flowers: Fix itemstack when waterlily is placed
2016-04-12 01:28:16 +01:00
kilbith
47b197e4d5
Flowers: Cleaning of waterlily's placement
2016-04-08 01:13:14 +01:00
paramat
7d55320d5c
Default: Make some plant nodes non-flammable
2016-03-22 15:46:07 +00:00
paramat
7d2dfe4101
Consolidate ABMs
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Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
Auke Kok
32bdb9a393
Remove spores from mushrooms.
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These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.
Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.
Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.
Removed obsolete textures.
Remove unused nodes and provide aliases for them.
Aliased obsolete nodes so no unknown item nodes appear.
Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
paramat
8148bbf95e
Flowers: Allow placing waterlily on river water
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Add 'buildable_to = true' to flowers and waterlily
2015-10-05 01:47:18 +01:00
paramat
d0fad4b004
Flowers: Make waterlily not walkable. Add missing flower group
2015-09-17 16:50:11 +01:00
paramat
4bb9652c0f
Flowers: Add waterlily and add to mapgen
2015-09-17 12:34:17 +01:00
paramat
fd5721faa8
Flowers: Make flowers wave when waving shader enabled
2015-09-10 16:34:18 +01:00
paramat
408ee69fb8
Flowers: Add sporeless mushrooms and edit drops
2015-08-14 01:34:35 +01:00
est31
7066a6a0dd
Tweak mushroom drops
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-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
2015-08-10 01:03:15 +02:00
paramat
47c7b0b187
Mushrooms: Rename spore nodes. Single ABM for mushroom growing
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Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat
8d1eef025d
Flowers: Make mushrooms farmable using spores
2015-08-04 01:00:47 +01:00
Rui914
da9789e3ce
Fix not_in_creative_inventory
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Update
2015-07-17 20:53:55 +01:00
jeanpatrick.guerrero@gmail.com
0cf4fd4c18
Add mushrooms
2015-07-17 10:12:00 +02:00
LeMagnesium
01ad09036b
Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower
2015-06-06 14:51:25 +02:00
Ombridride
638add603f
Simplified flowers' registration - Created a new local function to register flowers
2015-06-06 14:51:25 +02:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d
New flower textures
2014-11-08 23:45:18 +01:00
PilzAdam
31a74ede18
Replace minetest.env: with minetest.
2013-05-25 00:40:03 +02:00
PilzAdam
fcf0816fa8
Move all common mods back to minetest_game
2013-05-18 16:05:16 +02:00