Muhammad Rifqi Priyo Susanto
9e54b379c8
Creative: Extend search function to descriptions
2016-02-06 01:24:24 +00:00
paramat
5994ac8dc5
Default/schematics: Re-add force-placed root node to mapgen trees
...
Avoids trees or large cacti being placed multiple times at a single
position, by changing the node at the heightmap y value
2016-02-06 01:24:19 +00:00
paramat
c198d8c57e
Default/mapgen: Confine Aspen to one half of deciduous forest
2016-02-06 01:24:14 +00:00
Craig Davison
09dbaf7972
Follow naming conventions of textures in creative
2016-02-03 19:33:59 +00:00
Craig Davison
0add474af2
Follow naming conventions of textures and models in boats
2016-02-03 19:33:46 +00:00
kilbith
0ea23a50d3
Creative: move player datas in separate table ( fixes #812 )
2016-02-03 19:33:31 +00:00
Auke Kok
2f39cad09b
Create API for fence.register, and use it.
...
This converts the call to minetest.register() for the default
fence node, so it can be called by other mods to quickly
setup other fences.
Since this creates an API, insert it into the game_api.txt.
The api looks like minetest.register(name, {def}), and has two
uncommon fields: "texture" and "material". Any normal nodedef
property can be passed through, except "drawtype". The "fence"
group will always be added.
The default fence recipe is modified to be as follows:
wood, stick, wood
wood, stick, wood
This recipe yields 4 fence nodes.
This allows us to create according recipes for acacia, pine,
aspen, and junglewood fences without adding new stick types:
pine wood, stick, pine wood
pine wood, stick, pine wood
This is a from-scratch implementation, written by heart but inspired
by (#665 - Add many wooden fences).
Stick and fences nodes are named in a consistent way.
2016-02-03 19:33:19 +00:00
paramat
a4e144e4c8
Default/mapgen: Add gravel beach in Tundra
2016-01-29 03:50:32 +00:00
tenplus1
f4512cb5b6
ability to dye coloured wool white
...
as above, the avility to dye coloured wool whilte again.
2016-01-29 03:50:07 +00:00
Auke Kok
38a8351327
Register biomes before ores.
...
We may want to use biomes here at a later stage.
2016-01-26 21:33:27 +00:00
Auke Kok
a5d40e13be
Stair and Slab groups.
...
Organizing these in groups will allow mods to do several things
easier:
- create craft recipes using them as ingredients
- manipulate map nodes based on group properties
There are quite a few slab and stair blocks already, so automatically
add these groups at registration time for all of those. Since most
mods I've seen use the registration code in this submod, they will
also benefit.
2016-01-26 21:33:17 +00:00
paramat
4b8410a982
Default/mapgen: Remove unused 'mapgen_air' alias
2016-01-22 13:21:26 +00:00
kilbith
250be40ecd
Fix blank page in creative in some rare case and keep crafting tab's size stationary
2016-01-20 22:17:38 +00:00
Auke Kok
322967d2d1
Better trapdoor side appearance.
...
We're using a normal wooden side texture to draw the sides
of trapdoors. But the side textures have only 2 edges that
have a nice texture for the 2px wide trapdoor. We can
either repaint the textures, or just rotate the texture
properly for the two sides that need it.
Because the side texture for wooden doors was just a default:wood
texture, it clashes with the colors in the trapdoor, and so
we add a wooden trapdoor-matching tile side texture as well.
This also improves the steel trapdoor side, but without a
texture change there since that was already a specially
drawn texture for that node.
We also increase the thickness of the trapdoor to 2px. Right
now the model is 0.4 large, but this causes the side textures
to look odd as there's a mismatch in pixel size. By scaling the
trapdoor side up to exactly 2px, the sides look natural.
Thanks to @kilbith for the suggestion.
2016-01-20 22:17:25 +00:00
Auke Kok
f41314185e
Allow trapdoors to be rotated all ways.
...
There really is no reason to prevent rotation in trapdoors, I
expect this to be an oversight.
Trapdoors work perfectly well sideways, upside down and can
work like fences, gates and more. Most commonly, people will
want to put them in the top half of the node so they remain
flush with a floor.
2016-01-20 22:17:13 +00:00
kilbith
6d79d157c3
New design of the creative inventory (with tabs)
2016-01-15 04:56:24 +00:00
Auke Kok
6267f26027
Aspen trees.
...
Adds a birch-like tree to the default_game. Aspen was chosen on
purpose instead of birch, as several birch tree mods already exist
and choosing a different name avoids any conflicts.
Schematics were made for both normal and sapling version, assuring
saplings will not be able to grief. The shape of the Aspen is "fanning
out at the top" and provides an easy tree to walk under, but still a
somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
to three layers of leaves on top, making it slightly taller than an
Apple tree, but shorter than a Pine tree, which provides a good blend.
Textures were painted from scratch, except tree_top and _wood
variants, which are color modified versions of the pine_wood
variants. Appropriate licenses have been chosen for the new textures.
The leaf texture is light enough to contrast other trees, but dark
enough to offset against our light default grass color. The leaves
are drawn in the typical minetest default fashion with plenty of
transparancy, but enough definition to suggest that you're seeing
something that looks like leaves. The placement of leaves in the
schematic also suggests the top of the tree is sparse and you can
see the sky through the leaves.
Sapling texture is both traditional and different, with lush green
leaves and a well-defined stem, but slightly stick-like and skinny,
as these plants tend to grow up first, then out.
Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
and up to 3. This allows us to make these logs a place where both
red and brown mushrooms can be found, to these may be attractive to
players. However, the spawn rate for these has been reduced a lot
compared to the other logs, to account for the scarcity of Aspen.
Add stairs, slabs for these wood types as well.
Mapgen will place these trees in deciduous forests only, but in
a way that the biome is a range between entirely Apple trees, and
mostly entirely Aspen trees, with a bias to Apple trees. To make
fallen logs somewhat correlated with trees, we modify the planting
of Apple trees and logs to use perlin noise and not fill ratio,
otherwise you'd always end up with Apple logs in Aspen tree areas,
which would be suspicious. There still is a bit of a mix.
2016-01-15 04:56:15 +00:00
Auke Kok
535e611eb1
Fix trapdoor recipe conflict with iron bar recipe.
...
In oversight, I added this recipe not verifying that it was already
taken.
We change this to a 2x2 iron bar recipe. The shape and amount are
reasonable (reduced to output 1 steel trapdoor), and I verified that
it wasn't in use.
Fixes #779
2016-01-12 04:03:19 +00:00
Auke Kok
223e924edf
Lower mushroom-on-log rate for pine forests.
...
These were likely too high, so we lower them to the rate
of mushrooms on apple trees.
issue #773
2016-01-08 04:44:29 +00:00
Auke Kok
556f0d48e3
Replace aliased fertile mushrooms.
...
This is a non-issue: these are aliased to normal mushrooms. For
clarity, we replace them with the normal mushrooms here as well.
2016-01-08 00:24:05 +00:00
Auke Kok
57939c6c3f
Place tree logs as decorations.
...
We can vary the landscape a bit more by placing "fallen logs"
around the various forests. These decorations are quite fast
and will provide some gameplay value but are still more rare
than the corresponding trees, so they don't provide free
materials.
I've manually put the schematic as lua tables since these log
schematics are only 8 blocks. We vary the log lengths between
1 and 3 blocks by making the end blocks have a lower chance
of appearing.
Amount is varied by fill_ratio, except for acacia trees where
we reduce the scale, so that acacia logs show up near places with
acacia trees consistently.
Mushrooms are placed optionally on each log. We can't place
two different mushrooms on a log, so instead we opt to place
brown mushrooms on oak/appletree logs, brown mushrooms on
jungletree logs, and red mushrooms on pine logs. No mushrooms
are placed on acacia logs, as they occur in a dry biome,
savannah, and this adds a bit of biome diversity.
2016-01-07 05:36:12 +00:00
Auke Kok
9542d119f6
Fix endless trapdoor bug.
...
Closes #770 - thanks to @tenplus1, @kilbith
2016-01-05 23:29:24 +00:00
jeanpatrick.guerrero@gmail.com
7488f483c7
Minor polishing of creative
2016-01-05 23:29:15 +00:00
Auke Kok
b0ec8f1b5a
Allow books to be copied on the craft grid.
...
Combine any written book with an empty book to copy it. The
copy is in player hands when using, and the original is put
back on the crafting grid and can be directly copied again.
All ownership and metadata is retained, so the copy of the book
is as writable as the original is, or isn't.
2016-01-05 23:29:08 +00:00
ShadowNinja
c76a91943c
Fix TNT drops being placed inside nodes
2016-01-05 23:28:59 +00:00
paramat
0472e61a9d
Default: Remove normalmap textures
2016-01-03 02:12:22 +00:00
Auke Kok
e9a7782c88
Steel Trapdoor.
...
Adds a steel trapdoor. Textures were painted from scratch, and
inspired by the current Steel Door. Ownership on the trapdoor
works as expected, and so does the crafting recipe.
2016-01-03 02:11:40 +00:00
paramat
76471dd137
Default: Add mapgen alias for air
2015-12-31 00:05:34 +00:00
paramat
11115c7d15
Default: New appletree schematics with more variation
2015-12-28 21:41:23 +00:00
Auke Kok
481d1758ad
Fix door volume level.
...
Playing stereo sounds positionally in OpenAL causes it to play
the sounds unattenuated - same volume for all distances. This
shouldn't happen, and makes door sounds unneccesarily loud from
very far away.
Convert all door samples to mono, 22kHz 64kbit.
Trimmed all door samples to remove lead, trail silence.
2015-12-28 21:41:15 +00:00
Auke Kok
32bdb9a393
Remove spores from mushrooms.
...
These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.
Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.
Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.
Removed obsolete textures.
Remove unused nodes and provide aliases for them.
Aliased obsolete nodes so no unknown item nodes appear.
Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
Auke Kok
82299b94dc
Verify node type is facedir.
...
This prevents nodes that are not of the "facedir" paramtype2,
as these are generally not expected to be able to rotate. Mods
and other methods may still manipulate param2 of these nodes
as expected.
Addresses #712
2015-12-25 15:37:17 +00:00
jeanpatrick.guerrero@gmail.com
b1e2ece638
Add a search field to the creative inventory
2015-12-25 15:36:55 +00:00
paramat
eaed418b10
Ores: Allow dirt and sand blob ore in sandstone, desert stone
...
Re-align parameter format in 'register ore'
2015-12-23 16:55:18 +00:00
paramat
8704afe5b1
Flowers/mapgen: Slightly more flowers in mgv5/v7/flat/fractal
2015-12-19 15:03:10 +00:00
paramat
c3a1545ca1
Default/mapgen: Correct spelling of 'noise threshhold' in 'register ore'
2015-12-19 15:03:09 +00:00
paramat
a1b8b68e92
Default/mapgen: Re-add grassy sand dune biomes
2015-12-19 15:03:09 +00:00
Auke Kok
b57ecb94df
Add a separate image for a written book.
...
Since written books are quite different from empty books, the
visual clue that they are different items is really needed in-game.
I've added a "clasp" or "belt-with-buckle" like element to the
png from default_book, keeping them very similar but also
immediately recgnizably different.
I added the new texture to blockmen's license list since it's
obviously derivative of his work.
The PNG was run through a minimizer/optimizer to save space.
2015-12-12 19:56:56 +01:00
paramat
c66a98bbed
Default: Slightly reduce alpha of water post effect colour
...
To make water a little clearer and feel purer
Also correct lava alpha values from 192 to 191
2015-12-12 13:42:54 +00:00
paramat
25e1f84733
Default: Remove root from mapgen trees and large cactus
2015-12-06 22:19:23 +00:00
jeanpatrick.guerrero@gmail.com
b8333cf82a
Speed-up creative inventory initializing (~10x faster)
2015-12-06 00:22:12 +00:00
paramat
abf0ca9c7e
Default/mapgen: Retune cactus density due to low density fix
2015-11-23 03:19:11 +00:00
paramat
135d80eb86
Default/trees: Make 'can grow' public to enable over-riding
2015-11-23 03:19:00 +00:00
paramat
0d49978341
Default/mapgen: Use sidelen 16 for low density decorations
...
The fixing of low density decorations allows returning to
sidelen 16 for acacia trees and cacti, previously sidelen
80 was required for low density decorations to appear
Also use sidelen 16 instead of 8 for mgv6 papyrus
2015-11-15 09:20:21 +00:00
paramat
4ef6810298
Beds: Re-add commas at list ends
2015-11-14 05:18:11 +00:00
Rui
1d8def5c06
Beds: Make non pointable by pointable definition
2015-11-14 04:49:22 +00:00
paramat
e41a411f1c
Default, fire: Disable catch-up in some ABMs
...
To avoid processing spikes where catch-up is non-essential
Disable in: Lavacooling, grass growing, grass removal
and all fire mod ABMs
2015-11-14 04:49:03 +00:00
paramat
e67e28d226
Default/mapgen: Fix missing taiga pine
2015-11-09 01:10:41 +00:00
paramat
3d6f1685ad
Default/mapgen: Tune biome points for improved disribution
...
Bring humidity points closer to reduce distortion of voronoi cells
Slightly reduce size of hot and frozen biomes
Improve location of glacier biomes
Remove unnecessary snow nodeboxes from tundra to improve FPS
Add missing dirt_with_snow to taiga
2015-11-08 05:04:39 +00:00
paramat
592ca341ea
Default/mapgen: Tune biome points and biome depths
2015-11-04 01:13:46 +00:00
Rui914
a88576afd1
Boats: Check player attached object
2015-10-29 23:06:01 +00:00
paramat
6f6d46ddfc
Fire: Add 'permanent flame' node
...
Update 'disable fire' documentation in conf.example
2015-10-28 03:08:09 +00:00
Craig Davison
7c0abe9366
Remove unused TNT & torch textures
...
Closes #544
2015-10-28 03:07:56 +00:00
paramat
321bd66721
Default/trees: Clean-up 'can grow' function
2015-10-27 01:51:54 +00:00
paramat
2729777b94
Default/functions: ABM for mossycobble replacing cobble next to water
2015-10-25 23:11:29 +00:00
paramat
f3dc78204c
Boats: Check inventory in boat.on_punch
...
If puncher inventory is full, then drop boat
2015-10-20 00:26:30 +01:00
Marcin
b292975fbc
Use PI variable rather than unclear constant
2015-10-20 00:26:19 +01:00
Rui
3fb6ee5bdf
Default/book: textarea -> table
2015-10-18 18:02:27 +01:00
paramat
ef8b7e230d
Default/trees: Add requirement of light level 13 for sapling growth
2015-10-17 09:41:17 +01:00
paramat
41c1e99b1f
Default/mapgen: Remove dunes biome. Sand for glacier seabed
2015-10-10 16:28:49 +01:00
paramat
f4a412d9c1
Papyrus: Grow on dirt and grass only, remove from desert ocean
2015-10-05 01:47:37 +01:00
paramat
8148bbf95e
Flowers: Allow placing waterlily on river water
...
Add 'buildable_to = true' to flowers and waterlily
2015-10-05 01:47:18 +01:00
paramat
2119054a95
Mgv5/7 biomes: Add more shallow dirt waters
...
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
paramat
ac810dbf9d
Default: Remove light source from mese ore
...
New brighter mineral_mese texture
2015-10-03 01:11:10 +01:00
paramat
8e51f318b3
Rename to Minetest Game
...
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
LeMagnesium
93a2c40ebc
Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it.
...
Thanks for reading.
2015-09-29 21:01:34 +01:00
codeandfix
ff0973fa4f
Update api.lua
...
added protection for seed placement and hoeing
2015-09-29 21:01:20 +01:00
Rui914
1f85f001f9
Remove ugly def of xpanes
2015-09-29 01:26:02 +01:00
LeMagnesium
279b85fc45
Add option to disable bed's night skip - Solve second point of #512 by adding a setting, enable_bed_night_skip
, with default value of true
.
2015-09-29 01:25:40 +01:00
paramat
24578ca968
Default/mapgen blob ores: Tune, make faithful to mgv6
2015-09-20 00:39:05 +01:00
paramat
d0fad4b004
Flowers: Make waterlily not walkable. Add missing flower group
2015-09-17 16:50:11 +01:00
paramat
4bb9652c0f
Flowers: Add waterlily and add to mapgen
2015-09-17 12:34:17 +01:00
Craig Davison
b6c12010b1
Remove beds/Changelog.txt & farming/API.txt
...
- beds/Changelog.txt probably won't be updated because http://dev.minetest.net/Changelog is used instead
- The information in farming/API.txt is already documented in game_api.txt
2015-09-14 23:08:52 +01:00
MT-Modder
f5c8f881d7
Change obsidian glass drawtype to glasslike_framed_optional
2015-09-14 23:08:37 +01:00
Wouters Dorian
0004c5e637
Better bucket textures
2015-09-14 06:58:19 +02:00
paramat
1cc8300ba9
Default/mapgen: Make river water ice in glacier biome
...
Add commented-out 'node river water' lines to all biomes
2015-09-10 16:34:34 +01:00
paramat
fd5721faa8
Flowers: Make flowers wave when waving shader enabled
2015-09-10 16:34:18 +01:00
paramat
09d910efcb
Default/schematics: Fix root error in jungletree from sapling
2015-09-05 06:09:47 +01:00
paramat
acb0cecb36
Fire: Move flame extinguishing to separate faster ABM
...
Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
2015-09-04 23:05:26 +01:00
paramat
c2307b8816
Default/nodes: Fix acacia leaves not waving
2015-09-01 06:18:06 +01:00
paramat
73113f3443
Default/trees: Add not-force-placed tree schematics grown from saplings
2015-09-01 05:57:07 +01:00
paramat
4d9b595a69
Default: Allow papyrus growing on default:sand
...
Mgv5/mgv7 papyrus schematic now has sand nodes as a base
Add sand beach to mgv5/mgv7 deserts
2015-08-31 22:58:33 +01:00
paramat
908d8e5f90
Default/nodes.lua: Add missing spaces, shorten lines
2015-08-25 06:47:55 +01:00
paramat
a0d7644a86
Default: Add snow, snowblock, ice to puts_out_fire group
2015-08-25 03:03:06 +01:00
paramat
2392842948
Fire: Slow down fire spread and reduce lua load
...
Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
2015-08-20 04:09:22 +01:00
RealBadAngel
3740efb393
New normalmaps for some nodes
2015-08-19 03:24:45 +01:00
RealBadAngel
835ca02be5
Add tiling info for grass nodes
2015-08-19 00:59:22 +01:00
paramat
99d0442cc9
Boats: Fix sinking through boat when detaching
...
By CProgrammerRU
Also, by paramat:
Slightly raise base of collision box
Improve code style
2015-08-18 22:35:16 +01:00
paramat
b24049950e
Default: New stone brick and desert stone brick textures
2015-08-17 21:59:43 +01:00
paramat
86dab909ed
Default: Change to 'pixelbox2' long grass textures by Gambit
2015-08-17 03:58:34 +01:00
paramat
ffcb3d6356
Stairs: Add aliases needed due to new pine wood name
2015-08-16 00:31:41 +01:00
paramat
c7b9e734ff
Default: New grass textures, new footprint overlay texture
2015-08-15 21:19:39 +01:00
paramat
450543f782
Stairs: Add straw and metal blocks
...
Make replace ABM optional, disabled by default
2015-08-14 23:23:41 +01:00
paramat
b7a1426b42
Default: New darker jungletree_top and junglewood textures
2015-08-14 19:15:33 +01:00
paramat
408ee69fb8
Flowers: Add sporeless mushrooms and edit drops
2015-08-14 01:34:35 +01:00
Christian Wischenbart
35de5241f4
Fixed invalid check. This fixes minetest/minetest_game#609
2015-08-11 18:56:15 +02:00
paramat
be4dd6479d
Default: Rename pine tree nodes, textures and mapgen aliases
2015-08-10 09:19:02 +01:00
est31
7066a6a0dd
Tweak mushroom drops
...
-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
2015-08-10 01:03:15 +02:00
paramat
6194f9ffea
Default/trees: Combine sapling ABMs into one ABM
2015-08-09 05:52:46 +01:00
paramat
47c7b0b187
Mushrooms: Rename spore nodes. Single ABM for mushroom growing
...
Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat
0a3bf5b220
Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
...
More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
2015-08-07 17:13:33 +01:00
Craig Davison
14ee61ab92
Fix mese block alias
...
It should alias the old name (mese_block) to the new/current name (mese) rather than the other way round.
2015-08-04 01:02:01 +01:00
paramat
f7f178ce03
Stairs: Lengthen interval of replace abm
2015-08-04 01:01:40 +01:00
paramat
547a7b3304
Default/functions: Reduce lavacooling ABM/sound overload
2015-08-04 01:01:25 +01:00
paramat
8d1eef025d
Flowers: Make mushrooms farmable using spores
2015-08-04 01:00:47 +01:00
paramat
84de5f0f40
Add biomes for mgv5 and mgv7
2015-07-30 01:19:12 +01:00
paramat
cbea61e8dd
Default: Thicker snow nodebox
2015-07-29 01:18:30 +01:00
paramat
2885ae6018
Default: Add papyrus schematic
2015-07-28 02:27:45 +01:00
paramat
cf781ee218
Default: New appletree schematic with tuned apple chance
2015-07-27 05:06:32 +01:00
paramat
252dffce78
Default/mapgen: Disable nyancats in singlenode mapgen
2015-07-27 05:05:50 +01:00
paramat
83c2a88c91
Flowers: Keep mushrooms above water level
2015-07-24 21:56:16 +01:00
paramat
e7def5d4e6
Default: Add improved mgv5/mgv7 tree schematics
2015-07-24 00:59:44 +01:00
paramat
ec68283812
Stairs: Register acacia wood stair and slab
2015-07-23 05:14:43 +01:00
paramat
bc4d0c1344
Flowers: Add mushrooms to mgv6
2015-07-23 05:14:32 +01:00
paramat
e2033025b0
Default: Add biome API tree schematics and enable growing by sapling ABMs
2015-07-20 22:56:35 +01:00
Rui914
da9789e3ce
Fix not_in_creative_inventory
...
Update
2015-07-17 20:53:55 +01:00
jeanpatrick.guerrero@gmail.com
26866e4c21
Grant multiple tiles on stairs model
2015-07-17 20:53:32 +01:00
jeanpatrick.guerrero@gmail.com
0cf4fd4c18
Add mushrooms
2015-07-17 10:12:00 +02:00
RealBadAngel
2ddbf68e31
Better default stone normalmap, sharpened a bit
2015-07-14 14:53:13 +02:00
RealBadAngel
0c5f6dabc0
Add new texture for leaves, jungle leaves and style simple
2015-07-13 03:17:26 +01:00
paramat
fdae2832bb
Default: New ice texture by Gambit and asl97
2015-07-13 00:45:38 +01:00
paramat
6843ddb814
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
RealBadAngel
166b1c623a
Add some normalmaps with heightmap in alpha channel
2015-07-12 12:24:02 +02:00
jp
e8cafeb3e7
Improved diamond block texture (from #548 )
2015-07-12 12:06:38 +02:00
Wouters Dorian
8a7af21e3a
Improved stairs model, v2
2015-07-11 00:22:18 +01:00
jeanpatrick.guerrero@gmail.com
407b32e04c
Improved stairs model
2015-07-09 21:35:53 +01:00
jeanpatrick.guerrero@gmail.com
f3f8b22698
Convert stairs in meshnode
2015-07-08 19:07:22 +01:00
paramat
585b2bc22e
Default/trees: Add checks for air/ignore/needles to pinetree trunk
...
Speed optimise: Trunk placing, add_pine_needles, add_snow
2015-07-05 15:23:55 +01:00
paramat
0914e595c7
Default/mapgen: Add missing spaces
2015-07-01 08:34:25 +01:00
Amaz
7361eb5e05
Add the listring functionality c977fbd928
2015-06-23 19:17:57 +02:00
Marcin
44ac020f28
Fix node placing sound being heard on left channel only
2015-06-22 18:33:15 +02:00
paramat
e15fde1624
Fix is_ground_content settings for nodes
...
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux
15ef8b0995
Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book")
2015-06-17 18:33:54 +02:00
kilbith
d8dd9332ed
Improved Iron Bar texture
2015-06-14 11:34:52 +02:00
paramat
c4fb5bd385
Bucket: Register river water bucket, add texture
...
Add groups to registration and use water_bucket group
2015-06-14 01:18:14 +01:00
tenplus1
8b4a92ef2d
word-wrap book text
...
This change word-wraps text when reading a book.
2015-06-08 16:29:44 +02:00
paramat
f92d49feff
Default/functions: Fix cactus growing by rotation again. Cleanup code
2015-06-08 00:32:40 +01:00
ShadowNinja
64fa8e6be5
Make books writable
2015-06-07 15:57:29 +02:00
Wuzzy
0aebf864d1
Add gunpowder trails
...
Uses group “connect_to_raillike”
2015-06-07 14:27:18 +02:00
paramat
016fa0da40
Default/functions: Fix cacti not growing when rotation is 1-3
2015-06-07 04:39:25 +01:00
paramat
7786f7f8b1
Default/nodes: Match river_water post_effect_colour hue to that of new texture
2015-06-07 04:39:02 +01:00
Calinou
6919d43d02
Remove deprecated ore generation code
2015-06-07 04:38:52 +01:00
LeMagnesium
01ad09036b
Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower
2015-06-06 14:51:25 +02:00
Ombridride
638add603f
Simplified flowers' registration - Created a new local function to register flowers
2015-06-06 14:51:25 +02:00
Calinou
750f9575af
Improve water post effect color
2015-06-06 14:13:01 +02:00
paramat
40e2b945e3
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
paramat
03b51e8c8f
Default: New sandstone brick texture
2015-05-31 05:55:12 +01:00
Calinou
a4d056e493
Make some common nodes let light pass through
2015-05-14 17:34:17 +02:00
Novatux
23a37e5e79
Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP
2015-05-14 17:33:10 +02:00
Calinou
300b14078f
Give 24 rails per craft instead of 15
2015-05-14 17:28:30 +02:00
Novatux
eae3740d85
Fix missing argument for on_rotate
2015-05-14 16:07:19 +02:00
Novatux
3669ca0a83
Make beds not skip night if nobody is online
2015-05-14 14:41:26 +02:00
Novatux
46c6154444
Make doors not depend on screwdriver.
2015-05-14 14:24:14 +02:00
Novatux
2824562dc9
Add screwdriver callbacks, and code them for doors and beds
2015-05-14 10:24:56 +02:00
Wuzzy
852b337916
Use connect_to_raillike for rail
...
Used value: 2
2015-05-14 10:19:07 +02:00
paramat
dd34dffa45
Default/mapgen: Add sandstone alias for sandstone biome detection
2015-05-12 23:31:38 +01:00
Novatux
aaa6c260cd
Copy pos before giving it to on_blast because it can modify it; also remove a debug print that had nothing to do here
2015-05-12 21:03:02 +02:00
Novatux
81259e9fcc
De-duplicate code in doors mod in make_on_blast
2015-05-12 20:55:46 +02:00
Novatux
4bd1094619
Fix problems with TNT
2015-05-12 16:53:04 +02:00
Wuzzy
8bc8dd64c5
Make TNT respect on_blast, implement on_blast for some nodes
...
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat
ab4485f824
Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair, to enable sandstone dungeons
2015-05-12 16:23:09 +02:00
paramat
fa1b4d0d44
Default/nodes: Increase meselamp light level to light_max (14)
2015-05-11 22:50:44 +01:00
paramat
055157d084
Default/mapgen: Make register function selection compatible with future mapgens
2015-05-11 05:37:04 +01:00
HybridDog
fe3c5a7090
allow overriding papyrus and cactus grow functions
...
dont grow cactus on a lying one
use minetest.get_node 2 times less
do a bit what ShadowNinja wrote
add comment
return true if the plant is set
2015-04-27 01:09:32 +01:00
paramat
d0070f2b1a
Default/mapgen: Add dry shrub to mgv6 tundra
2015-04-23 06:28:49 +01:00
paramat
c570f9f494
Default/mapgen: Add alias for river water source
2015-04-19 04:00:46 +01:00
paramat
f8c8047a52
Default: Add river_water nodes
2015-04-19 02:27:06 +01:00
paramat
fe7a982343
Default/nodes: Make water, lava and ice is_ground_content = false
2015-04-06 01:43:17 +01:00
paramat
87468eb6fc
Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus
2015-04-05 01:37:14 +01:00
paramat
4a7a51a46e
Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes
2015-03-30 00:21:47 +01:00
Rui
9c15ebccab
Add max_hear_distance for fire
2015-03-29 21:35:03 +02:00
MT-Modder
525f467057
Slow down fire spread a bit
2015-03-29 21:25:46 +02:00
BlockMen
820a97e397
Add Meselamps
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- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
jp
3f2e35e827
Add vessels shelf
2015-03-29 21:00:32 +02:00
paramat
ccb4b925ed
default/mapgen.lua: Register mgv6 decorations
...
Organise and cleanup code
2015-03-27 00:29:44 +00:00
paramat
21c874ab52
flowers/mapgen.lua: Remove unnecessary double quotation marks
2015-03-25 22:03:53 +00:00
paramat
8a8712e4a3
flowers/mapgen.lua: Register flower decorations for mgv6
2015-03-25 21:28:15 +00:00
jp@localhost.localdomain
9eb9502209
Optimize boat model
2015-03-21 17:28:36 +01:00
paramat
a192f9fc78
default/mapgen.lua: Update biomes for new biome API
...
Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ShadowNinja
794a436d86
Fix bucket code indentation
2015-03-07 21:26:55 -05:00
BlockMen
41837e6193
Fix beds respawn settings check
2015-03-06 19:29:16 +01:00
kilbith
86e0e4b2bf
Remove undeclared writing variable
2015-03-06 11:49:22 +01:00
BlockMen
2a6050e552
Add option to disable bed respawn, better recipe for fancy bed
2015-03-06 10:46:05 +01:00
ThatGraemeGuy
e604d8d7f3
Remove dupe aliases ( fixes #438 )
2015-02-28 22:49:32 +01:00
Calinou
5a2aab855f
Make some tools dig faster
2015-02-28 22:44:31 +01:00
jp
f86ac2fdff
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
tenplus1
df35360372
Make empty buckets stackable
2015-02-28 22:15:46 +01:00
MT-Modder
3e912f7b85
Add reverse recipes for hoes
...
- Adds material for crafting (keeps def.recipe compatibility)
- Fix two typos in api documentation
2015-02-28 22:05:07 +01:00
BlockMen
ea7b04a712
Use only red and white wool for beds
2015-02-24 21:55:14 +01:00
BlockMen
edb02e9d33
Add beds
2015-02-24 20:59:04 +01:00
paramat
3b526a7276
mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
...
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Jeija
03c00a831d
Clean up trapdoors code and make them more flexible, so custom trapdoors
...
can be registered by other mods
2015-02-14 00:48:28 +01:00
Craig Davison
a9137e8c21
Fix typo in survival formspec & create legacy file
2015-02-12 22:18:22 +01:00
Tim
75ea7e3160
Bones mod fixes
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1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
2015-02-12 22:10:15 +01:00
Xanthin
047ecea3a2
Make trapdoor better visible when held in the hand
...
Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
jeanpatrick.guerrero@gmail.com
5518c277f3
Textures Update
2015-01-25 10:48:42 +01:00
Xanthin
4468015cbe
Fix typo for obsidian glass door texture
...
I think that was just a typo?
2015-01-24 20:40:08 +01:00
MT-Modder
0755a8fa05
Mossycobble fixes
2015-01-24 20:36:37 +01:00
jeanpatrick.guerrero@gmail.com
5d8b2442ce
Add straw
2015-01-17 16:30:31 +01:00
Craig Davison
6157982787
Follow naming convention of textures and sounds in doors
2015-01-17 16:05:23 +01:00
Craig Davison
07dcae7258
Add fancy inventory for bones
2015-01-17 16:05:19 +01:00
PilzAdam
3689bdad75
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1
Clarify comment in default:grass_1
2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29
Restructure default/nodes.lua
2015-01-10 15:47:30 +01:00
PilzAdam
d1e715ebac
Add tree growing functions to game_api.txt
2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11
Remove weird constants in default
2015-01-10 15:47:30 +01:00
PilzAdam
2c0f716a13
Remove useless, empty callbacks
2015-01-10 15:47:29 +01:00
Craig Davison
64bf6c1b89
Add crafting grid result arrow to creative inventory
2015-01-10 15:32:16 +01:00
paramat
047bfb9ad1
Simple biomes for mgv5/mgv7. Uses get_mapgen_params
2015-01-10 15:32:16 +01:00
Craig Davison
cab01b6694
Add Obsidian / Obsidian Brick stairs & slabs
2015-01-10 15:32:16 +01:00
Lean Rada
554d15fadb
Change furnace fire icons
2015-01-10 15:16:41 +01:00
Craig Davison
a9ac480dcd
Set number of screwdriver uses to 200
2014-12-21 22:36:20 +01:00
PilzAdam
1237bc3a4b
Don't override param2 bits that are not used for rotation in screwdriver
2014-12-20 13:06:53 +01:00
PilzAdam
854415fd33
Fix typo in furnace.lua
2014-12-13 12:52:47 +01:00
PilzAdam
99cfe73bbf
Give 4 obsidianbrick for 4 obsidian
2014-12-12 17:15:48 +01:00
PilzAdam
697b39d40d
Only allow rotating nodes that could be dug
2014-12-12 16:14:25 +01:00
PilzAdam
2b7ca68805
Cleanup
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* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1
bd24c15db4
Screwdriver rewrite
2014-12-12 16:14:24 +01:00
paramat
69614dc20d
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7
Add 3D signs
2014-12-12 16:10:30 +01:00
ShadowNinja
c332081e81
Add white to the crack texture
...
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog
608e51f16d
Add obsidianbrick
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use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
b0fb180e4d
Use an overlay over default_dirt.png for soil
2014-12-07 19:46:23 +01:00
PilzAdam
2ebd6b3839
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c
Rewrite furnace
...
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
957f94534b
Remove remains of finite liquids from bucket mod
...
This reverts commit 79856c914d
.
2014-12-06 20:58:03 +01:00
PilzAdam
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
ef0eb4d435
Move doc for dyes to game_api.txt
2014-12-06 20:54:53 +01:00
PilzAdam
11a7b88434
Fix visibility of global/local dye tables
2014-12-06 20:54:02 +01:00
PilzAdam
9ec33f34f1
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
PilzAdam
2c2edfad04
Move leafdecay doc to game_api.txt
2014-12-06 20:36:20 +01:00
PilzAdam
22dd46dcc6
Dont dry out soil if unloaded blocks are nearby
2014-12-06 11:54:56 +01:00
PilzAdam
20f938e44a
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8
Fix possible stacking of books in bookshelf
...
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
PilzAdam
5b7db48372
Fix various fire sound bugs
2014-12-03 16:59:36 +01:00
Craig Davison
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
Amaz
8007c142de
Added the new door textures
2014-11-30 17:34:35 +01:00
Diego Martínez
e707ba3cf1
Fix leaked globals.
2014-11-29 18:03:18 +01:00
kilbith
6680a51988
New ladder texture
2014-11-23 11:54:40 +01:00
PenguinDad
3bf3249d71
Fix leaking globals in flowers and default mapgen.lua
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d
New flower textures
2014-11-08 23:45:18 +01:00
BlockMen
929559fe85
Revert "Fix fire blocking sunlight"
...
This reverts commit dcce6e9795
.
2014-11-08 23:25:40 +01:00
kilbith
c41762d211
New grass(plant) and leaves textures
2014-11-08 22:54:00 +01:00
kilbith
f06d4b8547
Vessels: new textures
2014-11-08 17:39:52 +01:00
ShadowNinja
dcce6e9795
Fix fire blocking sunlight
2014-11-04 16:17:56 -05:00
paramat
d57cb0a110
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration
2014-10-29 10:54:39 +00:00
kilbith
ba8cbbcdbd
Add new ore blocks textures
2014-10-05 08:49:55 +02:00
BlockMen
56cc4191ca
Tweak some textures, new chest texture
2014-10-03 11:29:17 +02:00
BlockMen
6532978a58
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
2014-10-03 11:29:10 +02:00
BlockMen
349a63ed14
Allow only boat driver to be detached from boat ( fixes #276 )
2014-10-03 03:20:31 +02:00
BlockMen
7f44a49d99
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
BlockMen
5047540db2
Make new textures fit existing style
2014-09-27 20:33:17 +02:00
Neuromancer56
9dfaab7f20
Some new textures (natural beauty texturepack)
2014-09-27 20:10:58 +02:00
BlockMen
8fe62ea7f6
Use new firelike drawtype
2014-09-21 22:25:00 +02:00
BlockMen
c4969665e7
Fix dye stuff, fixes #243
2014-09-16 19:40:50 +02:00
ShadowNinja
9670c27161
Clean up treegen code
2014-09-16 18:38:11 +02:00
BlockMen
c95cd8414b
Fix xpanes API
2014-09-16 17:11:54 +02:00
CraigyDavi
cc2573acdf
Remove API from player.lua
...
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
ShadowNinja
44dc611088
Fix farming unloaded node crash
2014-09-06 20:36:40 -04:00
Calinou
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
BlockMen
ef1f66a64e
Fix some farming stuff
2014-08-21 16:48:48 +02:00
Zefram
a1aee9a68f
Fix door hardness detection for open/close sounds
2014-08-07 13:47:01 +02:00
Jat
5dbc738dbd
Add API doors : Sound for door open and close.
2014-08-07 12:42:37 +02:00
paramat
5b5aa493b5
Fix boat flying up and some tweaks
2014-08-07 12:27:40 +02:00
Gabriel Huber
6967232619
Fix TNT init for undefined enable_tnt setting
2014-07-25 23:29:44 -04:00
Zefram
263b6f2fdf
Show filled buckets in creative inventory
2014-07-24 13:41:17 +02:00
ShadowNinja
0ca4520cc2
Rewrite TNT
2014-07-22 12:05:40 -04:00
Zefram
ea3fcdd077
Pair door with door of any type
...
Mirror the setup of a door placed next to any door, not just next to
a door of the same type. This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram
820e48badc
Make open trapdoor climbable
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When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open. Making it climbable
like a ladder satisfies this need. It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face. When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
Zefram
c39b9b29de
Improve message about screwdriver control
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The message to "hold shift" makes an unwarranted assumption about the
user's keybindings. Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
Zefram
a8ad9bfc9d
Consistently use group:stick in tool recipes
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The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
Amaz
c8845e8d44
Fix desert_sand_soil dropping itself, and changed the descriptions
2014-07-22 12:56:20 +02:00
cupofinsane
5175897cdc
Alias string to cotton
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Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
2014-07-13 20:04:14 +02:00
Novatux
c521cb06bf
Better ingot textures
2014-07-13 19:37:01 +02:00
BlockMen
3180bdfe6c
Add protection to TNT (by @tenplus1)
2014-07-13 19:24:57 +02:00
Novatux
c993e14084
Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes.
2014-07-09 09:47:51 +02:00
BlockMen
955f3cf310
Fix crafting recipe for iron bars
2014-07-08 19:10:55 +02:00
ShadowNinja
ca7f6bb97a
Convert spaces to tabs and add unknown node checks to xpanes
2014-07-06 21:49:47 -04:00
BlockMen
5e0c49345a
Fix boats again
2014-07-06 12:12:05 +02:00
BlockMen
584718a2a7
Rename functions, update API
2014-07-06 10:54:47 +02:00
sfan5
46b6cee1fc
Fix crash in boats mod
2014-07-06 10:30:59 +02:00
webdesigner97
7e5dc6c374
Add a minetest_game API documentation
2014-07-06 10:22:20 +02:00
BlockMen
e0673908bf
Update only moving boats
2014-07-05 16:06:55 +02:00
BlockMen
7ea81f0906
Fix papyurs texture
2014-07-05 16:06:23 +02:00
BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
BlockMen
ff80b87783
Remove debug line
2014-07-05 16:06:08 +02:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb
Add boats
2014-07-05 16:03:33 +02:00
webdesigner97
60ccb522d4
Make farming more flexible
...
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
2014-07-05 16:03:24 +02:00
HybridDog
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9
More new Textures, Clean up a bit
2014-07-05 16:03:06 +02:00
BlockMen
1e628ed92a
Add tnt mod (freeminer version)
2014-07-05 16:02:58 +02:00
BlockMen
7d63db1703
Add glasspanes and ironbars
2014-07-05 16:02:42 +02:00
BlockMen
f85e9ba691
Add mese and diamond hoe, new tool textures
2014-07-05 16:02:34 +02:00
webdesigner97
fa485f7d63
Make creative inventory use new fancy layout
2014-07-05 16:02:26 +02:00
PenguinDad
da9579846c
Added Glass and Obsidian Glass door (doors mod)
2014-07-05 16:02:17 +02:00
Sfan5
8dc6b0124e
Add /sethome & /home
2014-07-05 16:02:09 +02:00
BlockMen
4602bd5999
Remove legacy, move aliases to default
2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524
New textures
2014-07-05 16:01:53 +02:00
Amaz1
72f9f64c04
Added desert and sandstone brick slabs and stairs
2014-07-05 16:01:45 +02:00
BlockMen
8bf344e461
Remove external_legacy (no longer needed)
2014-07-05 16:01:36 +02:00
SmallJoker
a32751800c
Add furnace protection, eat some lines of codes
...
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
SmallJoker
d47201f813
Add punch to pickup, drop instead of delete
...
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
2014-07-05 16:01:19 +02:00
Sfan5
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
Sfan5
5e2902fd92
Add Desertstone / Desert Cobblestone stairs & slabs
2014-07-05 15:57:27 +02:00
BlockMen
07d3981d61
Fix farming (caused by outdated pull)
2014-07-05 15:56:53 +02:00
paramat
d0a98b5331
Add cuboid wieldhand (Sam II)
2014-07-05 15:56:40 +02:00
marvok
195fec2689
Add mirrored recipes for axes
2014-07-05 15:56:32 +02:00
Jonathon Station
664b45ac75
Adjust stair output amount
...
Stair recipe now outputs six stairs rather than four.
2014-07-05 15:56:23 +02:00
Vanessa Ezekowitz
b3f4f406c4
Modify default grasses rather than entirely re-defining them
...
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00
Zheyu Shen
253af00743
Don't create bones if the player's inventory is empty
2014-06-25 15:46:45 -04:00
RealBadAngel
579c279be2
Fix semitransparent pixel in bread's texture.
2014-05-20 19:58:30 +02:00
BlockMen
15740ffd3d
Add animations for third person view
2014-04-12 01:17:54 +02:00
4Evergreen4
a5dcf123e0
Add animated front texture for active furnace
2014-02-17 18:21:08 -05:00
ShadowNinja
d5fcae085d
Remove trailing whitespace from doors
2014-02-12 18:26:48 -05:00
ShadowNinja
3e2781bc00
Add protection support to doors
2014-02-12 18:26:43 -05:00
Jordan Snelling
e134282093
Add Sam II
...
<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling
428a8127cb
Added a caped player model, which works like the
...
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja
04e560328f
Reverse and combine if statements in the screwdriver
2014-01-16 18:40:04 -05:00
ShadowNinja
c971ec7dc7
Fix crash when using the screwdriver on an unknown node
2014-01-16 18:32:13 -05:00
ShadowNinja
d09d8f02a4
Fix crash with nil fuel
2014-01-11 11:27:21 -05:00
ShadowNinja
1a9362afed
Prevent bucket from replacing unloaded nodes
2013-12-22 18:51:28 -05:00
ShadowNinja
8eff7ba0cd
Add protection support to signs
2013-12-22 17:42:03 -05:00
ShadowNinja
5dcc5cb305
Allow changing screwdriver mode when pointing at a protected node
2013-12-22 17:16:31 -05:00
ShadowNinja
4ea001fa37
Shorten lines in bucket and support nil placers
2013-12-14 14:39:48 -05:00
Novatux
e8bcfdcd0e
Check for area protection in buckets
2013-12-14 13:51:07 -05:00
ShadowNinja
64fdb49a32
Rework screwdriver and add protection support
2013-12-11 16:10:17 -05:00
Novatux
47a49eccf4
Use minetest.swap_node instead of hacky_swap_node
2013-12-08 18:12:44 +01:00
kaeza
ba4c80644e
Fix player skin changing code.
2013-12-06 22:45:17 -05:00
RealBadAngel
81e9a7cb36
Add waving property for leaves and plants.
2013-12-03 19:15:19 +01:00
kwolekr
a5a59e3552
Explicitly set values of is_ground_content
...
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
bdd22db33d
Add is_ground_content setting to grass_1, apple, and dry shrubs
2013-11-29 23:47:13 -05:00
PilzAdam
51de4236ab
Remove / replace all print() calls
2013-11-17 11:55:46 +01:00
PilzAdam
5d0795a1a7
Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM
2013-11-17 11:46:41 +01:00
kaeza
4c0c7ae146
Rewrite player.lua
2013-11-09 12:09:30 -02:00
Vanessa Ezekowitz
4bd6bce86e
Allow cactus to lay on its side also.
2013-11-08 00:56:20 -05:00
4Evergreen4
3653859961
Add 6d facedir to logs.
2013-11-07 20:16:54 -05:00
BlockMen
9fdbc1f407
Fix tree growing and jungle sapling growth rate
2013-11-07 00:13:51 +01:00
ShadowNinja
1d4eb43f26
Revert dig time in creative mode to 0.5
...
This made it impossible to punch things without breaking them in creative
2013-11-04 18:46:39 -05:00
4Evergreen4
91849c3b4e
Implemented facedir in the nyan cat rainbow
2013-11-03 15:30:24 -05:00