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5 changed files with 8 additions and 17 deletions

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@ -1,3 +1,3 @@
title = Notre Ami Le Cube 1.6
author = Minetest and Sys4
description = Minetest game slightly modified by Sys4
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.

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@ -73,4 +73,4 @@ river_source_sounds = true
# Enable cloud variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
enable_weather = true
enable_weather = false

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@ -1,4 +1,3 @@
name = creative
description = Minetest Game mod: creative
depends = sfinv
optional_depends = default
depends = default, sfinv

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@ -32,13 +32,7 @@ local function rotate_and_place(itemstack, placer, pointed_thing)
if placer then
local placer_pos = placer:get_pos()
if placer_pos then
local diff = vector.subtract(p1, placer_pos)
param2 = minetest.dir_to_facedir(diff)
-- The player places a node on the side face of the node he is standing on
if p0.y == p1.y and math.abs(diff.x) <= 0.5 and math.abs(diff.z) <= 0.5 and diff.y < 0 then
-- reverse node direction
param2 = (param2 + 2) % 4
end
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)

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@ -8,21 +8,19 @@ local dyes = dye.dyes
for i = 1, #dyes do
local name, desc = unpack(dyes[i])
local color_group = "color_" .. name
minetest.register_node("wool:" .. name, {
description = S(desc .. " Wool"),
tiles = {"wool_" .. name .. ".png"},
is_ground_content = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
flammable = 3, wool = 1, [color_group] = 1},
flammable = 3, wool = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft{
type = "shapeless",
output = "wool:" .. name,
recipe = {"group:dye," .. color_group, "group:wool"},
recipe = {"group:dye,color_" .. name, "group:wool"},
}
end