Merge branch 'github'

This commit is contained in:
bri cassa 2021-03-06 12:38:24 +01:00
commit 3292146e3c
3 changed files with 4 additions and 4 deletions

View File

@ -266,7 +266,7 @@ end
mapgen.getCavePerlinAt = function(pos)
cavePointPerlin = cavePointPerlin or minetest.get_perlin(mapgen.np_cave)
return cavePointPerlin:get3d(pos)
return cavePointPerlin:get_3d(pos)
end
@ -485,7 +485,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
for y = start_y, math_max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1

View File

@ -136,7 +136,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
if basaltNoise > 0 then
-- a basalt column is here
local abs_sealevel_cave_noise = math_abs(cavePerlin:get3d({x = x, y = nearest_sea_level, z = z}))
local abs_sealevel_cave_noise = math_abs(cavePerlin:get_3d({x = x, y = nearest_sea_level, z = z}))
-- Add Some quick deterministic noise to the column heights
-- This is probably not good noise, but it doesn't have to be.

View File

@ -216,7 +216,7 @@ function nether.find_nether_ground_y(target_x, target_z, start_y, player_name)
local maxp = {x = maxp_schem.x, y = 0, z = maxp_schem.z}
for y = start_y, math.max(NETHER_FLOOR + BLEND, start_y - 4096), -1 do
local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
local nval_cave = nobj_cave_point:get_3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern
air = air + 1