Add more mesecon support

wormholes now emit mesecon energy, allowing mesecons to know the state of the portal.
(mesecons could previously only set the state of the portal)
This commit is contained in:
Treer 2020-01-07 00:08:27 +11:00 committed by SmallJoker
parent 478684062d
commit 3945467152
3 changed files with 54 additions and 8 deletions

View File

@ -58,7 +58,13 @@ minetest.register_node("nether:portal", {
{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
},
},
groups = {not_in_creative_inventory = 1}
groups = {not_in_creative_inventory = 1},
mesecons = {receptor = {
state = "on",
rules = function(node)
return nether.get_mesecon_emission_rules_from_colorfacedir(node.param2)
end
}}
})

View File

@ -39,6 +39,9 @@ AnchorPos Introduced by the portal_api. Coordinates for portals are normally
earlier versions of the nether mod.
Usually an orientation is required with an AnchorPos.
Orientation is yaw, either 0 or 90, 0 meaning a portal that faces north/south - i.e. obsidian
running east/west.
TimerPos The portal_api replaces ABMs with a single node timer per portal, and the TimerPos is the
node in which that timer is located. Extra metadata is also kept in the TimerPos node.
@ -75,8 +78,6 @@ or vice-versa, however AnchorPos is in the bottom/south/west-corner to keep comp
with earlier versions of nether mod (which only records portal corners p1 & p2 in the node
metadata).
Orientation is yaw, either 0 or 90, 0 meaning a portal that faces north/south - i.e. obsidian
running east/west.
]]
@ -547,6 +548,40 @@ local function get_orientation_from_colorfacedir(param2)
end
end
-- We want wormhole nodes to only emit mesecon energy orthogonally to the
-- wormhole surface so that the wormhole will not send power to the frame,
-- this allows the portal frame to listen for mesecon energy from external switches/wires etc.
function get_mesecon_emission_rules_from_colorfacedir(param2)
local axis_direction = 0
-- Strip off the top 6 bits to leave the 2 rotation bits, unfortunately MT lua has no bitwise '&'
-- (high 3 bits are palette, followed by 3 direction bits then 2 rotation bits)
if param2 >= 128 then param2 = param2 - 128 end
if param2 >= 64 then param2 = param2 - 64 end
if param2 >= 32 then param2 = param2 - 32 end
if param2 >= 16 then param2 = param2 - 16; axis_direction = axis_direction + 4 end
if param2 >= 8 then param2 = param2 - 8; axis_direction = axis_direction + 2 end
if param2 >= 4 then param2 = param2 - 4; axis_direction = axis_direction + 1 end
-- if the portal is vertical then node axis_direction will be +Y (up) and node rotation
-- will reflect the portal's yaw orientation.
-- If the portal is horizontal then the node axis direction reflects the yaw orientation and
-- the node's rotation will be whatever's needed to keep the texture horizontal (either 0 or 1)
local rules
if axis_direction == 0 or axis_direction == 5 then
-- portal is vertical
rules = {{x = 0, y = 0, z = 1}, {x = 0, y = 0, z = -1}}
if param2 % 2 ~= 0 then
rules = mesecon.rotate_rules_right(rules)
end
else
-- portal is horizontal, only emit up
rules = {{x = 0, y = 1, z = 0}}
end
return rules
end
nether.get_mesecon_emission_rules_from_colorfacedir = get_mesecon_emission_rules_from_colorfacedir -- make the function available to nodes.lua
-- Combining frame_node_name, p1, and p2 will always be enough to uniquely identify a portal_definition
-- WITHOUT needing to inspect the world. register_portal() will enforce this.
-- This function does not require the portal to be in a loaded chunk.
@ -725,12 +760,14 @@ function extinguish_portal(pos, node_name, frame_was_destroyed)
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local nn = minetest.get_node({x = x, y = y, z = z}).name
local clearPos = {x = x, y = y, z = z}
local nn = minetest.get_node(clearPos).name
if nn == frame_node_name or nn == wormhole_node_name then
if nn == wormhole_node_name then
minetest.remove_node({x = x, y = y, z = z})
minetest.remove_node(clearPos)
if mesecon ~= nil then mesecon.receptor_off(clearPos) end
end
local m = minetest.get_meta({x = x, y = y, z = z})
local m = minetest.get_meta(clearPos)
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
@ -764,6 +801,8 @@ local function set_portal_metadata(portal_definition, anchorPos, orientation, de
local p1, p2 = portal_definition.shape:get_p1_and_p2_from_anchorPos(anchorPos, orientation)
local p1_string, p2_string = minetest.pos_to_string(p1), minetest.pos_to_string(p2)
local param2 = get_colorfacedir_from_color_and_orientation(portal_definition.wormhole_node_color, orientation, portal_definition.shape.is_horizontal)
local mesecon_rules
if ignite and mesecon ~= nil then mesecon_rules = get_mesecon_emission_rules_from_colorfacedir(param2) end
local update_aborted-- using closures to allow the updateFunc to return extra information - by setting this variable
@ -775,6 +814,7 @@ local function set_portal_metadata(portal_definition, anchorPos, orientation, de
local node_name = minetest.get_node(pos).name
if node_name == "air" then
minetest.set_node(pos, {name = portal_definition.wormhole_node_name, param2 = param2})
if mesecon ~= nil then mesecon.receptor_on(pos, mesecon_rules) end
end
local existing_p1 = meta:get_string("p1")

View File

@ -31,8 +31,8 @@ local ENABLE_PORTAL_EXAMPLE_SURFACETRAVEL = false
-- Sets how far a Surface Portal will travel, measured in cells along the Moore curve,
-- which are about 117 nodes square each. Larger numbers will generally mean further distance
-- as-the-crow-flies, but for small adjustments this will not always be true due to the how
-- the Moore curve frequently doubles back upon itself.
-- as-the-crow-flies, but this will not always be true due to the how the Moore curve
-- frequently doubles back upon itself.
-- This doubling-back prevents the surface portal from taking players easily accross the
-- map - the curve is 262144 cells long!
local SURFACE_TRAVEL_DISTANCE = 26