forked from minetest-mods/nether
Implement PR feedback
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3008b167b2
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@ -2,10 +2,12 @@ unused_args = false
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allow_defined_top = true
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globals = {
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"bucket",
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"nether"
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}
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read_globals = {
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"climate_api",
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"core",
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"default",
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"DIR_DELIM",
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6
init.lua
6
init.lua
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@ -253,13 +253,15 @@ The expedition parties have found no diamonds or gold, and after an experienced
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if pos.y <= nether.DEPTH_CEILING and pos.y >= nether.DEPTH_FLOOR then
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result = "nether"
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-- since mapgen_nobiomes.lua has no regions it doesn't implement getRegion(),
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-- so only use getRegion() if it exists
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if nether.mapgen.getRegion ~= nil then
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-- the biomes-based mapgen supports 2 extra regions
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local regions = nether.mapgen.RegionEnum
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local region = nether.mapgen.getRegion(pos)
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if region == regions.Center or region == regions.CenterShell then
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if region == regions.CENTER or region == regions.CENTERSHELL then
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result = "mantle"
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elseif region == regions.Negative or region == regions.NegativeShell then
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elseif region == regions.NEGATIVE or region == regions.NEGATIVESHELL then
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result = "geode"
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end
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end
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@ -13,9 +13,25 @@ Construction requires 14 blocks of obsidian, which we found deep underground whe
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Nether Portal=Portail du Nether
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### mapgen_mantle.lua ###
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, @1m above lava-sea level=
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, @1m below lava-sea level=
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, approaching y boundary of Nether=
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@1@2@3@4=
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Center/Mantle, but outside the caverns=
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Center/Mantle, inside cavern=
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Describes which region of the nether the player is in=
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Negative nether=
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Positive nether=
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Shell between negative nether and center region=
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Shell between positive nether and center region=
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The Overworld=
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Unknown player position=
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[Perlin @1] =
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### nodes.lua ###
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=
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A finely finished block of solid Nether Basalt.=
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A rough cut solid block of Nether Basalt.=
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A thin crust of cooled lava with liquid lava beneath=
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@ -12,9 +12,25 @@ Construction requires 14 blocks of obsidian, which we found deep underground whe
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Nether Portal=
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### mapgen_mantle.lua ###
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, @1m above lava-sea level=
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, @1m below lava-sea level=
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, approaching y boundary of Nether=
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@1@2@3@4=
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Center/Mantle, but outside the caverns=
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Center/Mantle, inside cavern=
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Describes which region of the nether the player is in=
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Negative nether=
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Positive nether=
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Shell between negative nether and center region=
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Shell between positive nether and center region=
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The Overworld=
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Unknown player position=
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[Perlin @1] =
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### nodes.lua ###
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=
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A finely finished block of solid Nether Basalt.=
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A rough cut solid block of Nether Basalt.=
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A thin crust of cooled lava with liquid lava beneath=
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@ -557,9 +557,12 @@ local function on_generated(minp, maxp, seed)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(y)
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local tcave = TCAVE + tcave_adj
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local tmantle = CENTER_REGION_LIMIT + centerRegionLimit_adj -- cavern_noise_adj already contains central_region_limit_adj, so tmantle is only for comparisons when cavern_noise_adj hasn't been added to the noise value
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-- cavern_noise_adj gets added to noise value instead of added to the limit np_noise
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-- is compared against, so subtract centerRegionLimit_adj instead of adding
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local cavern_noise_adj =
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CENTER_REGION_LIMIT * (cavern_limit_distance * cavern_limit_distance * cavern_limit_distance) -
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centerRegionLimit_adj -- cavern_noise_adj gets added to noise value instead of added to the limit np_noise is compared against, so subtract centerRegionLimit_adj instead of adding
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centerRegionLimit_adj
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for z = z0, z1 do
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local vi = area:index(x0, y, z) -- Initial voxelmanip index
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@ -27,6 +27,7 @@
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local debugf = nether.debug
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local mapgen = nether.mapgen
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local S = nether.get_translator
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local BASALT_COLUMN_UPPER_LIMIT = mapgen.BASALT_COLUMN_UPPER_LIMIT
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local BASALT_COLUMN_LOWER_LIMIT = mapgen.BASALT_COLUMN_LOWER_LIMIT
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@ -118,7 +119,7 @@ mapgen.add_basalt_columns = function(data, area, minp, maxp)
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local yStride = area.ystride
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local yCaveStride = x1 - x0 + 1
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cavePerlin = cavePerlin or minetest.get_perlin(mapgen.np_cave)
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local cavePerlin = mapgen.getCavePointPerlin()
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nobj_basalt = nobj_basalt or minetest.get_perlin_map(np_basalt, {x = yCaveStride, y = yCaveStride})
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local nvals_basalt = nobj_basalt:get_2d_map_flat({x=minp.x, y=minp.z}, {x=yCaveStride, y=yCaveStride}, nbuf_basalt)
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@ -398,11 +399,14 @@ mapgen.excavate_tunnel_to_center_of_the_nether = function(data, area, nvals_cave
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if lowest < mapgen.CENTER_CAVERN_LIMIT and highest > mapgen.TCAVE + 0.03 then
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local mantle_y = area:position(lowest_vi).y
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local sealevel, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(mantle_y)
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local _, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(mantle_y)
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local _, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(mantle_y)
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-- cavern_noise_adj gets added to noise value instead of added to the limit np_noise
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-- is compared against, so subtract centerRegionLimit_adj instead of adding
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local cavern_noise_adj =
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mapgen.CENTER_REGION_LIMIT * (cavern_limit_distance * cavern_limit_distance * cavern_limit_distance) -
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centerRegionLimit_adj -- cavern_noise_adj gets added to noise value instead of added to the limit np_noise is compared against, so subtract centerRegionLimit_adj instead of adding
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centerRegionLimit_adj
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if lowest + cavern_noise_adj < mapgen.CENTER_CAVERN_LIMIT then
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excavate_pathway(data, area, area:position(highest_vi), area:position(lowest_vi), minp, maxp)
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@ -415,13 +419,13 @@ end
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-- an enumerated list of the different regions in the nether
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mapgen.RegionEnum = {
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Overworld = "overworld", -- Outside the Nether / none of the regions in the Nether
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Positive = "positive", -- The classic nether caverns are here - where cavePerlin > 0.6
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PositiveShell = "positive shell", -- the nether side of the wall/buffer area separating classic nether from the mantle
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Center = "center", -- The Mantle caverns are here
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CenterShell = "center shell", -- the mantle side of the wall/buffer area separating the positive and negative regions from the center region
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Negative = "negative", -- Secondary/spare region - where cavePerlin < -0.6
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NegativeShell = "negative shell", -- the spare region side of the wall/buffer area separating the negative region from the mantle
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OVERWORLD = {name = "overworld", desc = S("The Overworld") }, -- Outside the Nether / none of the regions in the Nether
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POSITIVE = {name = "positive", desc = S("Positive nether") }, -- The classic nether caverns are here - where cavePerlin > 0.6
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POSITIVESHELL = {name = "positive shell", desc = S("Shell between positive nether and center region") }, -- the nether side of the wall/buffer area separating classic nether from the mantle
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CENTER = {name = "center", desc = S("Center/Mantle, inside cavern") },
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CENTERSHELL = {name = "center shell", desc = S("Center/Mantle, but outside the caverns") }, -- the mantle side of the wall/buffer area separating the positive and negative regions from the center region
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NEGATIVE = {name = "negative", desc = S("Negative nether") }, -- Secondary/spare region - where cavePerlin < -0.6
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NEGATIVESHELL = {name = "negative shell", desc = S("Shell between negative nether and center region") } -- the spare region side of the wall/buffer area separating the negative region from the mantle
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}
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@ -430,35 +434,38 @@ mapgen.RegionEnum = {
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mapgen.getRegion = function(pos)
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if pos.y > nether.DEPTH_CEILING or pos.y < nether.DEPTH_FLOOR then
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return mapgen.RegionEnum.Overworld, nil
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return mapgen.RegionEnum.OVERWORLD, nil
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end
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local caveNoise = mapgen.getCavePerlinAt(pos)
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local sea_level, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(pos.y)
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local sealevel, cavern_limit_distance = mapgen.find_nearest_lava_sealevel(pos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(pos.y)
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local tcave = mapgen.TCAVE + tcave_adj
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local tmantle = mapgen.CENTER_REGION_LIMIT + centerRegionLimit_adj
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-- cavern_noise_adj gets added to noise value instead of added to the limit np_noise
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-- is compared against, so subtract centerRegionLimit_adj instead of adding
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local cavern_noise_adj =
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mapgen.CENTER_REGION_LIMIT * (cavern_limit_distance * cavern_limit_distance * cavern_limit_distance) -
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centerRegionLimit_adj -- cavern_noise_adj gets added to noise value instead of added to the limit np_noise is compared against, so subtract centerRegionLimit_adj so subtract centerRegionLimit_adj instead of adding
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centerRegionLimit_adj
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local region
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if caveNoise > tcave then
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region = mapgen.RegionEnum.Positive
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region = mapgen.RegionEnum.POSITIVE
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elseif -caveNoise > tcave then
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region = mapgen.RegionEnum.Negative
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region = mapgen.RegionEnum.NEGATIVE
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elseif math_abs(caveNoise) < tmantle then
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if math_abs(caveNoise) + cavern_noise_adj < mapgen.CENTER_CAVERN_LIMIT then
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region = mapgen.RegionEnum.Center
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region = mapgen.RegionEnum.CENTER
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else
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region = mapgen.RegionEnum.CenterShell
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region = mapgen.RegionEnum.CENTERSHELL
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end
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elseif caveNoise > 0 then
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region = mapgen.RegionEnum.PositiveShell
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region = mapgen.RegionEnum.POSITIVESHELL
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else
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region = mapgen.RegionEnum.NegativeShell
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region = mapgen.RegionEnum.NEGATIVESHELL
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end
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return region, caveNoise
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@ -467,41 +474,39 @@ end
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minetest.register_chatcommand("nether_whereami",
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{
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description = "Describes which region of the nether the player is in",
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description = S("Describes which region of the nether the player is in"),
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privs = {debug = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player == nil then return false, "Unknown player position" end
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if player == nil then return false, S("Unknown player position") end
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local playerPos = vector.round(player:get_pos())
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local region, caveNoise = mapgen.getRegion(playerPos)
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local seaLevel, cavernLimitDistance = mapgen.find_nearest_lava_sealevel(playerPos.y)
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local tcave_adj, centerRegionLimit_adj = mapgen.get_mapgenblend_adjustments(playerPos.y)
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local regionLabels = {
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[mapgen.RegionEnum.Overworld] = "The Overworld",
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[mapgen.RegionEnum.Positive] = "Positive nether",
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[mapgen.RegionEnum.PositiveShell] = "Shell between positive nether and center region",
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[mapgen.RegionEnum.Center] = "Center/Mantle, inside cavern",
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[mapgen.RegionEnum.CenterShell] = "Center/Mantle, but outside the caverns",
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[mapgen.RegionEnum.Negative] = "Negative nether",
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[mapgen.RegionEnum.NegativeShell] = "Shell between negative nether and center region"
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}
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local desc = regionLabels[region]
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local seaDesc = ""
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local boundaryDesc = ""
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local perlinDesc = ""
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local sea_pos = playerPos.y - seaLevel
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if sea_pos > 0 then
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desc = desc .. ", " .. sea_pos .. "m above lava-sea level"
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else
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desc = desc .. ", " .. sea_pos .. "m below lava-sea level"
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if region ~= mapgen.RegionEnum.OVERWORLD then
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local seaPos = playerPos.y - seaLevel
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if seaPos > 0 then
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seaDesc = S(", @1m above lava-sea level", seaPos)
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else
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seaDesc = S(", @1m below lava-sea level", seaPos)
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end
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if tcave_adj > 0 then
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boundaryDesc = S(", approaching y boundary of Nether")
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end
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perlinDesc = S("[Perlin @1] ", (math_floor(caveNoise * 1000) / 1000))
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end
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if tcave_adj > 0 then
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desc = desc .. ", approaching y boundary of Nether"
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end
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return true, "[Perlin " .. (math_floor(caveNoise * 1000) / 1000) .. "] " .. desc
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return true, S("@1@2@3@4", perlinDesc, region.desc, seaDesc, boundaryDesc)
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end
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}
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)
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