Allow a colorfacedir color to be specified for a portal's frame node

A color could also be specified via param2 in a portal schematic.
This commit is contained in:
Treer 2020-05-31 19:05:40 +10:00
parent e113db1478
commit e5fbc2486b
2 changed files with 21 additions and 4 deletions

View File

@ -129,7 +129,12 @@ local OU2 = {name = "default:obsidian", facedir = facedir_up + 1, prob = 255,
local OU3 = {name = "default:obsidian", facedir = facedir_up + 2, prob = 255, force_place = true}
local OU4 = {name = "default:obsidian", facedir = facedir_up + 3, prob = 255, force_place = true}
local OD = {name = "default:obsidian", facedir = facedir_down, prob = 255, force_place = true}
local facedirNodeList = {ON, ON2, ON3, ON4, OS, OE, OW, OU, OU2, OU3, OU4, OD} -- a list of node references which should have their facedir value copied into param2 before placing a schematic
-- facedirNodeList is a list of node references which should have their facedir value copied into
-- param2 before placing a schematic. The facedir values will only be copied when the portal's frame
-- node has a paramtype2 of "facedir" or "colorfacedir".
-- Having schematics provide this list avoids needing to check every node in the schematic volume.
local facedirNodeList = {ON, ON2, ON3, ON4, OS, OE, OW, OU, OU2, OU3, OU4, OD}
-- This object defines a portal's shape, segregating the shape logic code from portal behaviour code.
-- You can create a new "PortalShape" definition object which implements the same
@ -1155,7 +1160,7 @@ end
-- sets param2 values in the schematic to match facedir values, or 0 if the portalframe-nodedef doesn't use facedir
local function set_schematic_param2(schematic_table, frame_node_name)
local function set_schematic_param2(schematic_table, frame_node_name, frame_node_color)
local paramtype2 = minetest.registered_nodes[frame_node_name].paramtype2
local isFacedir = paramtype2 == "facedir" or paramtype2 == "colorfacedir"
@ -1163,7 +1168,9 @@ local function set_schematic_param2(schematic_table, frame_node_name)
if schematic_table.facedirNodes ~= nil then
for _, node in ipairs(schematic_table.facedirNodes) do
if isFacedir and node.facedir ~= nil then
node.param2 = node.facedir
-- frame_node_color can be nil
local colorBits = (frame_node_color or math.floor((node.param2 or 0) / 32)) * 32
node.param2 = node.facedir + colorBits
else
node.param2 = 0
end
@ -1173,7 +1180,7 @@ end
local function build_portal(portal_definition, anchorPos, orientation, destination_wormholePos)
set_schematic_param2(portal_definition.shape.schematic, portal_definition.frame_node_name)
set_schematic_param2(portal_definition.shape.schematic, portal_definition.frame_node_name, portal_definition.frame_node_color)
minetest.place_schematic(
portal_definition.shape.get_schematicPos_from_anchorPos(anchorPos, orientation),
@ -1900,6 +1907,10 @@ function test_portaldef_is_valid(portal_definition)
assert(portal_definition.wormhole_node_color >= 0 and portal_definition.wormhole_node_color < 8, "portaldef.wormhole_node_color must be between 0 and 7 (inclusive)")
assert(portal_definition.is_within_realm ~= nil, "portaldef.is_within_realm() must be implemented")
assert(portal_definition.find_realm_anchorPos ~= nil, "portaldef.find_realm_anchorPos() must be implemented")
if portal_definition.frame_node_color ~= nil then
assert(portal_definition.frame_node_color >= 0 and portal_definition.frame_node_color < 8, "portal_definition.frame_node_color must be between 0 and 7 (inclusive)")
end
-- todo
return result

View File

@ -115,6 +115,12 @@ Used by `nether.register_portal`.
-- Required. For best results, have your portal constructed of a
-- material nobody else is using.
frame_node_color = 0,
-- Optional.
-- A value from 0 to 7. Only used if the frame node's paramtype2 is
-- "colorfacedir", in which case this color will be used when a remote
-- portal is created.
shape = nether.PortalShape_Traditional,
-- Optional.
-- Shapes available are: