forked from mtcontrib/pipeworks
239 lines
8.0 KiB
Lua
239 lines
8.0 KiB
Lua
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local assumed_eye_pos = vector.new(0, 1.5, 0)
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local function delay(x)
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return (function() return x end)
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end
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local function wielder_on(data, wielder_pos, wielder_node)
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if wielder_node.name ~= data.name_base.."_off" then return end
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wielder_node.name = data.name_base.."_on"
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minetest.swap_node(wielder_pos, wielder_node)
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nodeupdate(wielder_pos)
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local wielder_meta = minetest.get_meta(wielder_pos)
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local inv = wielder_meta:get_inventory()
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local invlist = inv:get_list("main")
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local wieldindex, wieldstack
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for i, stack in ipairs(invlist) do
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if not stack:is_empty() then
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wieldindex = i
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wieldstack = stack
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break
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end
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end
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if not wieldindex then return end
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local dir = minetest.facedir_to_dir(wielder_node.param2)
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local under_pos = vector.subtract(wielder_pos, dir)
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local above_pos = vector.subtract(under_pos, dir)
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local pitch
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local yaw
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if dir.z < 0 then
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yaw = 0
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pitch = 0
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elseif dir.z > 0 then
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yaw = math.pi
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pitch = 0
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elseif dir.x < 0 then
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yaw = 3*math.pi/2
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pitch = 0
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elseif dir.x > 0 then
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yaw = math.pi/2
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pitch = 0
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elseif dir.y > 0 then
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yaw = 0
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pitch = -math.pi/2
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else
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yaw = 0
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pitch = math.pi/2
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end
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local virtplayer = {
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get_inventory_formspec = delay(wielder_meta:get_string("formspec")),
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get_look_dir = delay(vector.multiply(dir, -1)),
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get_look_pitch = delay(pitch),
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get_look_yaw = delay(yaw),
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get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }),
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get_player_control_bits = delay(data.sneak and 64 or 0),
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get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)),
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is_player = delay(true),
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is_fake_player = true,
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set_inventory_formspec = delay(),
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getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)),
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get_hp = delay(20),
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get_inventory = delay(inv),
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get_wielded_item = delay(wieldstack),
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get_wield_index = delay(wieldindex),
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get_wield_list = delay("main"),
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moveto = delay(),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = function(self, item) inv:set_stack("main", wieldindex, item) end,
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set_animation = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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}
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local pointed_thing = { type="node", under=under_pos, above=above_pos }
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virtplayer:set_wielded_item(data.on_act(virtplayer, pointed_thing) or wieldstack)
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end
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local function wielder_off(data, pos, node)
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if node.name == data.name_base.."_on" then
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node.name = data.name_base.."_off"
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minetest.swap_node(pos, node)
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nodeupdate(pos)
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end
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end
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local function register_wielder(data)
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for _, state in ipairs({ "off", "on" }) do
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local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 }
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if state == "on" then groups.not_in_creative_inventory = 1 end
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local tile_images = {}
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for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do
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table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png")
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end
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minetest.register_node(data.name_base.."_"..state, {
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description = data.description,
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tile_images = tile_images,
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mesecons = {
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effector = {
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rules = pipeworks.rules_all,
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action_on = function (pos, node)
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wielder_on(data, pos, node)
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end,
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action_off = function (pos, node)
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wielder_off(data, pos, node)
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end,
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},
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},
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tube = {
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insert_object = function(pos,node,stack,direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert = function(pos,node,stack,direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory = "main",
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connect_sides = {back=1},
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can_remove = function(pos, node, stack, dir)
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return stack:get_count()
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end,
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},
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is_ground_content = true,
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paramtype2 = "facedir",
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tubelike = 1,
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groups = groups,
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sounds = default.node_sound_stone_defaults(),
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drop = data.name_base.."_off",
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"item_image[0,0;1,1;"..data.name_base.."_off]"..
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"label[1,0;"..minetest.formspec_escape(data.description).."]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", data.description)
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos, placer)
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local placer_pos = placer:getpos()
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if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end
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if placer_pos then
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local dir = vector.subtract(pos, placer_pos)
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local node = minetest.get_node(pos)
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node.param2 = minetest.dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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minetest.get_meta(pos):set_string("owner", placer:get_player_name())
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end,
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after_dig_node = pipeworks.scan_for_tube_objects,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
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return 0
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end
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return stack:get_count()
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end,
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})
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end
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end
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if pipeworks.enable_deployer then
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register_wielder({
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name_base = "pipeworks:deployer",
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description = "Deployer",
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texture_base = "pipeworks_deployer",
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texture_stateful = { front = true },
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masquerade_as_owner = true,
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sneak = false,
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on_act = function(virtplayer, pointed_thing)
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local wieldstack = virtplayer:get_wielded_item()
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return (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing)
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end,
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})
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minetest.register_craft({
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output = "pipeworks:deployer_off",
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recipe = {
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{ "group:wood", "default:chest", "group:wood" },
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{ "default:stone", "mesecons:piston", "default:stone" },
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{ "default:stone", "mesecons:mesecon", "default:stone" },
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}
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})
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-- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
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minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
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minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
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end
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if pipeworks.enable_dispenser then
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register_wielder({
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name_base = "pipeworks:dispenser",
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description = "Dispenser",
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texture_base = "pipeworks_dispenser",
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texture_stateful = { front = true },
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masquerade_as_owner = false,
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sneak = true,
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on_act = function(virtplayer, pointed_thing)
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local wieldstack = virtplayer:get_wielded_item()
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return (minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos())
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end,
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})
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minetest.register_craft({
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output = "pipeworks:dispenser_off",
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recipe = {
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{ "default:desert_sand", "default:chest", "default:desert_sand" },
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{ "default:stone", "mesecons:piston", "default:stone" },
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{ "default:stone", "mesecons:mesecon", "default:stone" },
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}
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})
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end
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