Pipeworks
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sys4 503c1190ed Merge remote-tracking branch 'upstream/master' 2 months ago
.github/workflows github luacheck workflow 9 months ago
locale Improve formspecs for better mobile usability and consistency 1 year ago
models fix some broken models 5 years ago
pressure_logic make pipeworks Game agnostic (#16) 5 months ago
textures use basic_materials mod where possible 4 years ago
todo todo: remove item for directionality code 5 years ago
.gitignore update .gitignore 6 years ago
.luacheckrc add I3 support + update to formspecs v2 (#22) 4 months ago
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 4 years ago
README update wiki link 8 months ago
autocrafter.lua Merge remote-tracking branch 'upstream/master' 3 months ago
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 5 years ago
autoplace_pipes.lua added straight-only pipe 5 years ago
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
changelog.txt changelog: add entry for pressure logic directionality work 5 years ago
common.lua add I3 support + update to formspecs v2 (#22) 4 months ago
compat-chests.lua Better Hades Revisited support (#30) 3 months ago
compat-furnaces.lua Better Hades Revisited support (#30) 3 months ago
crafts.lua Better Hades Revisited support (#30) 3 months ago
decorative_tubes.lua Make tubes opaque when entities are not used (#29) 3 months ago
default_settings.lua Add configurable globalstep interval (#32) 3 months ago
devices.lua make pipeworks Game agnostic (#16) 5 months ago
filter-injector.lua add I3 support + update to formspecs v2 (#22) 4 months ago
flowing_logic.lua make pipeworks Game agnostic (#16) 5 months ago
init.lua Add configurable globalstep interval (#32) 3 months ago
item_transport.lua Return early from on_step (#33) 3 months ago
legacy.lua make pipeworks Game agnostic (#16) 5 months ago
lua_tube.lua make pipeworks Game agnostic (#16) 5 months ago
luaentity.lua Add configurable globalstep interval (#32) 3 months ago
mod.conf Better Hades Revisited support (#30) 3 months ago
models.lua Add lua controlled tube (#199) 5 years ago
pipes.lua make pipeworks Game agnostic (#16) 5 months ago
routing_tubes.lua Use on_repair when repairing tube (#37) 2 months ago
screenshot.png Add screenshot.png 6 years ago
settingtypes.txt Add configurable globalstep interval (#32) 3 months ago
signal_tubes.lua make pipeworks Game agnostic (#16) 5 months ago
signs_compat.lua add signs_lib placement rules 3 years ago
sorting_tubes.lua add I3 support + update to formspecs v2 (#22) 4 months ago
teleport_tube.lua Use on_repair when repairing tube (#37) 2 months ago
trashcan.lua add I3 support + update to formspecs v2 (#22) 4 months ago
tube_registration.lua Make tubes opaque when entities are not used (#29) 3 months ago
vacuum_tubes.lua add I3 support + update to formspecs v2 (#22) 4 months ago
wielder.lua fix broken shift-clicking in wielder formspec 3 months ago

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically
or horizontally, and there are enough nodes defined to allow for all possible
connections. Valves and pumps can only be placed horizontally, and will
automatically rotate and join with neighboring pipes as objects are added, as
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.