pipeworks/compat.lua

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Lua
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-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
minetest.override_item("default:furnace", {
tiles = {
"default_furnace_top.png^pipeworks_tube_connection_stony.png",
"default_furnace_bottom.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_front.png"
},
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groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:add_item("fuel",stack)
else
return inv:add_item("src",stack)
end
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
})
minetest.override_item("default:furnace_active", {
tiles = {
"default_furnace_top.png^pipeworks_tube_connection_stony.png",
"default_furnace_bottom.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipeworks_tube_connection_stony.png",
{
image = "default_furnace_front_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}
},
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groups = {cracky = 2, tubedevice = 1, tubedevice_receiver = 1, not_in_creative_inventory = 1},
tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
return inv:add_item("src", stack)
end
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
else
return inv:room_for_item("src", stack)
end
end,
input_inventory = "dst",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
})
minetest.override_item("default:chest", {
tiles = {
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_front.png"
},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
})
minetest.override_item("default:chest_locked", {
tiles = {
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_top.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_side.png^pipeworks_tube_connection_wooden.png",
"default_chest_lock.png"
},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
})