forked from mtcontrib/pipeworks
Merge branch 'filter-injector-refactor' into 'master'
filter-injector.lua: eliminate most parameters from grabAndFire by making it a closure See merge request VanessaE/pipeworks!13
This commit is contained in:
commit
0fa88b7054
@ -53,116 +53,6 @@ local function set_filter_formspec(data, meta)
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meta:set_string("formspec", formspec)
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end
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-- todo SOON: this function has *way too many* parameters
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local function grabAndFire(data,slotseq_mode,exmatch_mode,filtmeta,frominv,frominvname,frompos,fromnode,filterfor,fromtube,fromdef,dir,fakePlayer,all,digiline)
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local sposes = {}
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if not frominvname or not frominv:get_list(frominvname) then return end
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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local matches
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if filterfor == "" then
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matches = stack:get_name() ~= ""
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else
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local fname = filterfor.name
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local fgroup = filterfor.group
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local fwear = filterfor.wear
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local fmetadata = filterfor.metadata
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matches = (not fname -- If there's a name filter,
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or stack:get_name() == fname) -- it must match.
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and (not fgroup -- If there's a group filter,
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or (type(fgroup) == "string" -- it must be a string
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and minetest.get_item_group( -- and it must match.
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stack:get_name(), fgroup) ~= 0))
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and (not fwear -- If there's a wear filter:
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or (type(fwear) == "number" -- If it's a number,
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and stack:get_wear() == fwear) -- it must match.
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or (type(fwear) == "table" -- If it's a table:
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and (not fwear[1] -- If there's a lower bound,
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or (type(fwear[1]) == "number" -- it must be a number
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and fwear[1] <= stack:get_wear())) -- and it must be <= the actual wear.
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and (not fwear[2] -- If there's an upper bound
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or (type(fwear[2]) == "number" -- it must be a number
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and stack:get_wear() < fwear[2])))) -- and it must be > the actual wear.
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-- If the wear filter is of any other type, fail.
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--
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and (not fmetadata -- If there's a matadata filter,
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or (type(fmetadata) == "string" -- it must be a string
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and stack:get_metadata() == fmetadata)) -- and it must match.
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end
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if matches then table.insert(sposes, spos) end
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end
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if #sposes == 0 then return false end
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if slotseq_mode == 1 then
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for i = #sposes, 2, -1 do
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local j = math.random(i)
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local t = sposes[j]
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sposes[j] = sposes[i]
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sposes[i] = t
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end
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elseif slotseq_mode == 2 then
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local headpos = filtmeta:get_int("slotseq_index")
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table.sort(sposes, function (a, b)
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if a >= headpos then
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if b < headpos then return true end
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else
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if b >= headpos then return false end
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end
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return a < b
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end)
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end
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for _, spos in ipairs(sposes) do
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local stack = frominv:get_stack(frominvname, spos)
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local doRemove = stack:get_count()
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if fromtube.can_remove then
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doRemove = fromtube.can_remove(frompos, fromnode, stack, dir, frominvname, spos)
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elseif fromdef.allow_metadata_inventory_take then
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doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
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end
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-- stupid lack of continue statements grumble
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if doRemove > 0 then
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if slotseq_mode == 2 then
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local nextpos = spos + 1
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if nextpos > frominv:get_size(frominvname) then
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nextpos = 1
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end
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filtmeta:set_int("slotseq_index", nextpos)
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set_filter_infotext(data, filtmeta)
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end
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local item
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local count
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if all then
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count = math.min(stack:get_count(), doRemove)
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if filterfor.count and (filterfor.count > 1 or digiline) then
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if exmatch_mode ~= 0 and filterfor.count > count then
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return false -- not enough, fail
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else
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-- limit quantity to filter amount
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count = math.min(filterfor.count, count)
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end
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end
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else
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count = 1
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end
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if fromtube.remove_items then
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-- it could be the entire stack...
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item = fromtube.remove_items(frompos, fromnode, stack, dir, count, frominvname, spos)
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else
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item = stack:take_item(count)
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frominv:set_stack(frominvname, spos, stack)
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if fromdef.on_metadata_inventory_take then
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fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer)
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end
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end
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local pos = vector.add(frompos, vector.multiply(dir, 1.4))
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local start_pos = vector.add(frompos, dir)
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local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item, fakePlayer:get_player_name())
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return true-- only fire one item, please
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end
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end
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return false
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end
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local function punch_filter(data, filtpos, filtnode, msg)
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local filtmeta = minetest.get_meta(filtpos)
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local filtinv = filtmeta:get_inventory()
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@ -214,7 +104,7 @@ local function punch_filter(data, filtpos, filtnode, msg)
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if not (fromtube and fromtube.input_inventory) then return end
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local slotseq_mode
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local exact_match
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local exmatch_mode
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local filters = {}
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if data.digiline then
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@ -251,10 +141,10 @@ local function punch_filter(data, filtpos, filtnode, msg)
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local exmatch = msg.exmatch
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local t_exmatch = type(exmatch)
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if t_exmatch == "number" and exmatch >= 0 and exmatch <= 1 then
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exact_match = exmatch
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if t_exmatch == "number" and (exmatch == 0 or exmatch == 1) then
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exmatch_mode = exmatch
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elseif t_exmatch == "boolean" then
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exact_match = exmatch and 1 or 0
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exmatch_mode = exmatch and 1 or 0
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end
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local slotseq_index = msg.slotseq_index
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@ -271,11 +161,11 @@ local function punch_filter(data, filtpos, filtnode, msg)
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filtmeta:set_int("slotseq_mode", slotseq_mode)
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end
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if exact_match ~= nil then
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filtmeta:set_int("exmatch_mode", exact_match)
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if exmatch_mode ~= nil then
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filtmeta:set_int("exmatch_mode", exmatch_mode)
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end
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if slotseq_mode ~= nil or exact_match ~= nil then
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if slotseq_mode ~= nil or exmatch_mode ~= nil then
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set_filter_formspec(data, filtmeta)
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end
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@ -313,8 +203,8 @@ local function punch_filter(data, filtpos, filtnode, msg)
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slotseq_mode = filtmeta:get_int("slotseq_mode")
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end
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if exact_match == nil then
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exact_match = filtmeta:get_int("exmatch_mode")
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if exmatch_mode == nil then
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exmatch_mode = filtmeta:get_int("exmatch_mode")
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end
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local frominv
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@ -328,10 +218,120 @@ local function punch_filter(data, filtpos, filtnode, msg)
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frominv = frommeta:get_inventory()
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end
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if fromtube.before_filter then fromtube.before_filter(frompos) end
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local function grabAndFire(frominvname, filterfor)
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local sposes = {}
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if not frominvname or not frominv:get_list(frominvname) then return end
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for spos,stack in ipairs(frominv:get_list(frominvname)) do
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local matches
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if filterfor == "" then
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matches = stack:get_name() ~= ""
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else
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local fname = filterfor.name
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local fgroup = filterfor.group
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local fwear = filterfor.wear
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local fmetadata = filterfor.metadata
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matches = (not fname -- If there's a name filter,
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or stack:get_name() == fname) -- it must match.
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and (not fgroup -- If there's a group filter,
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or (type(fgroup) == "string" -- it must be a string
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and minetest.get_item_group( -- and it must match.
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stack:get_name(), fgroup) ~= 0))
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and (not fwear -- If there's a wear filter:
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or (type(fwear) == "number" -- If it's a number,
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and stack:get_wear() == fwear) -- it must match.
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or (type(fwear) == "table" -- If it's a table:
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and (not fwear[1] -- If there's a lower bound,
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or (type(fwear[1]) == "number" -- it must be a number
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and fwear[1] <= stack:get_wear())) -- and it must be <= the actual wear.
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and (not fwear[2] -- If there's an upper bound
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or (type(fwear[2]) == "number" -- it must be a number
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and stack:get_wear() < fwear[2])))) -- and it must be > the actual wear.
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-- If the wear filter is of any other type, fail.
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and (not fmetadata -- If there's a metadata filter,
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or (type(fmetadata) == "string" -- it must be a string
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and stack:get_metadata() == fmetadata)) -- and it must match.
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end
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if matches then table.insert(sposes, spos) end
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end
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if #sposes == 0 then return false end
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if slotseq_mode == 1 then
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for i = #sposes, 2, -1 do
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local j = math.random(i)
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local t = sposes[j]
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sposes[j] = sposes[i]
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sposes[i] = t
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end
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elseif slotseq_mode == 2 then
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local headpos = filtmeta:get_int("slotseq_index")
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table.sort(sposes, function (a, b)
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if a >= headpos then
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if b < headpos then return true end
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else
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if b >= headpos then return false end
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end
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return a < b
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end)
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end
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for _, spos in ipairs(sposes) do
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local stack = frominv:get_stack(frominvname, spos)
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local doRemove = stack:get_count()
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if fromtube.can_remove then
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doRemove = fromtube.can_remove(frompos, fromnode, stack, dir, frominvname, spos)
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elseif fromdef.allow_metadata_inventory_take then
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doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
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end
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-- stupid lack of continue statements grumble
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if doRemove > 0 then
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if slotseq_mode == 2 then
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local nextpos = spos + 1
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if nextpos > frominv:get_size(frominvname) then
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nextpos = 1
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end
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filtmeta:set_int("slotseq_index", nextpos)
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set_filter_infotext(data, filtmeta)
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end
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local item
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local count
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if data.stackwise then
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count = math.min(stack:get_count(), doRemove)
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if filterfor.count and (filterfor.count > 1 or data.digiline) then
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if exmatch_mode ~= 0 and filterfor.count > count then
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return false -- not enough, fail
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else
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-- limit quantity to filter amount
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count = math.min(filterfor.count, count)
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end
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end
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else
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count = 1
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end
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if fromtube.remove_items then
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-- it could be the entire stack...
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item = fromtube.remove_items(frompos, fromnode, stack, dir, count, frominvname, spos)
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else
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item = stack:take_item(count)
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frominv:set_stack(frominvname, spos, stack)
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if fromdef.on_metadata_inventory_take then
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fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer)
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end
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end
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local pos = vector.add(frompos, vector.multiply(dir, 1.4))
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local start_pos = vector.add(frompos, dir)
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local item1 = pipeworks.tube_inject_item(pos, start_pos, dir, item, fakePlayer:get_player_name())
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return true -- only fire one item, please
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end
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end
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return false
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end
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for _, frominvname in ipairs(type(fromtube.input_inventory) == "table" and fromtube.input_inventory or {fromtube.input_inventory}) do
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local done = false
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for _, filterfor in ipairs(filters) do
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if grabAndFire(data, slotseq_mode, exact_match, filtmeta, frominv, frominvname, frompos, fromnode, filterfor, fromtube, fromdef, dir, fakePlayer, data.stackwise, data.digiline) then
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if grabAndFire(frominvname, filterfor) then
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done = true
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break
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end
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