forked from mtcontrib/pipeworks
Return early from on_step (#33)
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@ -311,8 +311,6 @@ luaentity.register_entity("pipeworks:tubed_item", {
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self:set_pos(pos)
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end
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local stack = ItemStack(self.itemstring)
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local velocity = self:get_velocity()
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local moved = false
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@ -329,9 +327,15 @@ luaentity.register_entity("pipeworks:tubed_item", {
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moved = true
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end
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if not moved then
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return
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end
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local stack = ItemStack(self.itemstring)
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pipeworks.load_position(self.start_pos)
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local node = minetest.get_node(self.start_pos)
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if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
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if minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
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local leftover
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if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
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leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel, self.owner)
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@ -349,45 +353,43 @@ luaentity.register_entity("pipeworks:tubed_item", {
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return
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end
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if moved then
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local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color
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local rev_vel = vector.multiply(velocity, -1)
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local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
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local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
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local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1
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if not found_next then
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if pipeworks.drop_on_routing_fail or not tube_present or
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minetest.get_item_group(rev_node.name,"tube") ~= 1 then
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-- Using add_item instead of item_drop since this makes pipeworks backward
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-- compatible with Minetest 0.4.13.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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local dropped_item = minetest.add_item(self.start_pos, stack)
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if dropped_item then
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dropped_item:set_velocity(vector.multiply(velocity, 5))
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self:remove()
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end
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return
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else
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velocity = vector.multiply(velocity, -1)
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self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:set_velocity(velocity)
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local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color
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local rev_vel = vector.multiply(velocity, -1)
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local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
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local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
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local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1
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if not found_next then
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if pipeworks.drop_on_routing_fail or not tube_present or
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minetest.get_item_group(rev_node.name,"tube") ~= 1 then
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-- Using add_item instead of item_drop since this makes pipeworks backward
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-- compatible with Minetest 0.4.13.
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-- Using item_drop here makes Minetest 0.4.13 crash.
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local dropped_item = minetest.add_item(self.start_pos, stack)
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if dropped_item then
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dropped_item:set_velocity(vector.multiply(velocity, 5))
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self:remove()
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end
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elseif is_multimode(multimode) then
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-- create new stacks according to returned data.
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local s = self.start_pos
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for _, split in ipairs(multimode) do
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pipeworks.tube_inject_item(s, s, split.velocity, split.itemstack, self.owner)
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end
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-- remove ourself now the splits are sent
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self:remove()
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return
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else
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velocity = vector.multiply(velocity, -1)
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self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
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self:set_velocity(velocity)
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end
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elseif is_multimode(multimode) then
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-- create new stacks according to returned data.
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local s = self.start_pos
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for _, split in ipairs(multimode) do
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pipeworks.tube_inject_item(s, s, split.velocity, split.itemstack, self.owner)
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end
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-- remove ourself now the splits are sent
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self:remove()
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return
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end
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if new_velocity and not vector.equals(velocity, new_velocity) then
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local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
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self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
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self:set_velocity(new_velocity)
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end
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if new_velocity and not vector.equals(velocity, new_velocity) then
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local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
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self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
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self:set_velocity(new_velocity)
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end
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end
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})
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