Merge pull request #17 from Novatux/master

Avoid overwriting the default code.
This commit is contained in:
VanessaE 2013-02-02 02:08:51 -08:00
commit 29671d5af6

View File

@ -1,19 +1,18 @@
default.furnace_inactive_formspec =
"size[8,9]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node(":default:furnace", { function clone_node(name)
description = "Furnace", node2={}
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", node=minetest.registered_nodes[name]
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, for k,v in pairs(node) do
paramtype2 = "facedir", node2[k]=v
groups = {cracky=2,tubedevice=1,tubedevice_receiver=1}, end
tube={insert_object=function(pos,node,stack,direction) return node2
end
furnace=clone_node("default:furnace")
furnace.groups.tubedevice=1
furnace.groups.tubedevice_receiver=1
furnace.tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos) local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory() local inv=meta:get_inventory()
if direction.y==1 then if direction.y==1 then
@ -33,47 +32,20 @@ minetest.register_node(":default:furnace", {
return 0 return 0
end end
end, end,
input_inventory="dst"}, input_inventory="dst"}
legacy_facedir_simple = true, furnace.after_place_node= function(pos)
sounds = default.node_sound_stone_defaults(), tube_scanforobjects(pos)
on_construct = function(pos) end
local meta = minetest.env:get_meta(pos) furnace.after_dig_node = function(pos)
meta:set_string("formspec", default.furnace_inactive_formspec) tube_scanforobjects(pos)
meta:set_string("infotext", "Furnace") end
local inv = meta:get_inventory() minetest.register_node(":default:furnace",furnace)
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
after_place_node = function(pos)
tube_scanforobjects(pos)
end,
after_dig_node = function(pos)
tube_scanforobjects(pos)
end
})
minetest.register_node(":default:furnace_active", {
description = "Furnace", furnace=clone_node("default:furnace_active")
tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", furnace.groups.tubedevice=1
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, furnace.groups.tubedevice_receiver=1
paramtype2 = "facedir", furnace.tube={insert_object=function(pos,node,stack,direction)
light_source = 8,
drop = "default:furnace",
groups = {cracky=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos) local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory() local inv=meta:get_inventory()
if direction.y==1 then if direction.y==1 then
@ -93,45 +65,19 @@ minetest.register_node(":default:furnace_active", {
return 0 return 0
end end
end, end,
input_inventory="dst"}, input_inventory="dst"}
legacy_facedir_simple = true, furnace.after_place_node= function(pos)
sounds = default.node_sound_stone_defaults(), tube_scanforobjects(pos)
on_construct = function(pos) end
local meta = minetest.env:get_meta(pos) furnace.after_dig_node = function(pos)
meta:set_string("formspec", default.furnace_inactive_formspec) tube_scanforobjects(pos)
meta:set_string("infotext", "Furnace"); end
local inv = meta:get_inventory() minetest.register_node(":default:furnace_active",furnace)
inv:set_size("fuel", 1)
inv:set_size("src", 1)
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
after_place_node = function(pos)
tube_scanforobjects(pos)
end,
after_dig_node = function(pos)
tube_scanforobjects(pos)
end
})
minetest.register_node(":default:chest", { chest=clone_node("default:chest")
description = "Chest", chest.groups.tubedevice=1
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", chest.groups.tubedevice_receiver=1
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, chest.tube={insert_object=function(pos,node,stack,direction)
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos) local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory() local inv=meta:get_inventory()
return inv:add_item("main",stack) return inv:add_item("main",stack)
@ -141,40 +87,11 @@ minetest.register_node(":default:chest", {
local inv=meta:get_inventory() local inv=meta:get_inventory()
return inv:room_for_item("main",stack) return inv:room_for_item("main",stack)
end, end,
input_inventory="main"}, input_inventory="main"}
legacy_facedir_simple = true, chest.after_place_node = function(pos)
sounds = default.node_sound_wood_defaults(), tube_scanforobjects(pos)
on_construct = function(pos) end
local meta = minetest.env:get_meta(pos) chest.after_dig_node = function(pos)
meta:set_string("formspec", tube_scanforobjects(pos)
"size[8,9]".. end
"list[current_name;main;0,0;8,4;]".. minetest.register_node(":default:chest",chest)
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
after_place_node = function(pos)
tube_scanforobjects(pos)
end,
after_dig_node = function(pos)
tube_scanforobjects(pos)
end
})