flowing_logic.lua: add new version of check_for_liquids()

This commit is contained in:
thetaepsilon-gamedev 2017-09-27 15:49:03 +01:00
parent 59ac978093
commit 6a0fe9f3c0

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@ -149,6 +149,31 @@ local make_coords_offsets = function(pos, include_base)
return coords return coords
end end
-- new version of liquid check
-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
-- and returns it so that the receptacle can update it's pressure values.
-- this should ensure that water blocks aren't vanished from existance.
pipeworks.check_for_liquids_v2 = function(pos, limit)
if not limit then
limit = 6
end
local coords = make_coords_offsets(pos, false)
local total = 0
for index, tpos in ipairs(coords) do
if total >= limit then break end
local name = minetest.get_node(tpos).name
if name == "default:water_source" then
minetest.remove_node(tpos)
total = total + 1
end
end
return total
end
local label_pressure = "pipeworks.water_pressure" local label_pressure = "pipeworks.water_pressure"
local label_haspressure = "pipeworks.is_pressure_node" local label_haspressure = "pipeworks.is_pressure_node"
pipeworks.balance_pressure = function(pos, node) pipeworks.balance_pressure = function(pos, node)