workaround for transported items sometimes just appearing out of nowhere

but not being diggable.  Made them have a really tiny collision box so
they can be pointed at if carefully done
This commit is contained in:
Vanessa Ezekowitz 2013-06-21 02:56:21 -04:00
parent 85499aa156
commit 9a42a5f18b

View File

@ -205,7 +205,8 @@ minetest.register_entity("pipeworks:tubed_item", {
initial_properties = { initial_properties = {
hp_max = 1, hp_max = 1,
physical = false, physical = false,
collisionbox = {0,0,0,0,0,0}, -- collisionbox = {0,0,0,0,0,0},
collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1},
visual = "sprite", visual = "sprite",
visual_size = {x=0.5, y=0.5}, visual_size = {x=0.5, y=0.5},
textures = {""}, textures = {""},