local-ize pretty muchg everything that was previously global except where

stuff needs to be globally-visible.  Also, fix a bad drop on valve.
This commit is contained in:
Vanessa Ezekowitz
2013-12-15 02:53:10 -05:00
parent b43a1036ca
commit bd80f18cfc
14 changed files with 344 additions and 345 deletions

View File

@ -14,7 +14,7 @@ minetest.register_craft({
}
})
function hacky_swap_node(pos,name)
local function hacky_swap_node(pos,name)
local node=minetest.get_node(pos)
local meta=minetest.get_meta(pos)
local meta0=meta:to_table()
@ -81,26 +81,11 @@ local function dir_to_facedir(dir, is6d)
end
end
node_breaker_on = function(pos, node)
if node.name == "pipeworks:nodebreaker_off" then
hacky_swap_node(pos,"pipeworks:nodebreaker_on")
break_node(pos,node.param2)
nodeupdate(pos)
end
end
node_breaker_off = function(pos, node)
if node.name == "pipeworks:nodebreaker_on" then
hacky_swap_node(pos,"pipeworks:nodebreaker_off")
nodeupdate(pos)
end
end
local function delay(x)
return (function() return x end)
end
function break_node (pos, facedir)
local function break_node (pos, facedir)
--locate the outgoing velocity, front, and back of the node via facedir_to_dir
if type(facedir) ~= "number" or facedir < 0 or facedir > 23 then return end
@ -202,6 +187,21 @@ function break_node (pos, facedir)
end
end
local node_breaker_on = function(pos, node)
if node.name == "pipeworks:nodebreaker_off" then
hacky_swap_node(pos,"pipeworks:nodebreaker_on")
break_node(pos,node.param2)
nodeupdate(pos)
end
end
local node_breaker_off = function(pos, node)
if node.name == "pipeworks:nodebreaker_on" then
hacky_swap_node(pos,"pipeworks:nodebreaker_off")
nodeupdate(pos)
end
end
minetest.register_node("pipeworks:nodebreaker_off", {
description = "Node Breaker",
tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png",
@ -219,7 +219,7 @@ minetest.register_node("pipeworks:nodebreaker_off", {
inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
end,
after_place_node = function (pos, placer)
tube_scanforobjects(pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
@ -238,7 +238,7 @@ minetest.register_node("pipeworks:nodebreaker_off", {
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
after_dig_node = tube_scanforobjects,
after_dig_node = pipeworks.scan_for_tube_objects,
})
minetest.register_node("pipeworks:nodebreaker_on", {
@ -258,7 +258,7 @@ minetest.register_node("pipeworks:nodebreaker_on", {
inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
end,
after_place_node = function (pos, placer)
tube_scanforobjects(pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
@ -277,5 +277,5 @@ minetest.register_node("pipeworks:nodebreaker_on", {
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
after_dig_node = tube_scanforobjects,
after_dig_node = pipeworks.scan_for_tube_objects,
})