forked from mtcontrib/pipeworks
Fix autocrafter not taking enough items if number of needed items of a kind > stack max for that item.
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dc1ef38a58
@ -1,5 +1,13 @@
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local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
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local function make_inventory_cache(invlist)
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local l = {}
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for _, stack in ipairs(invlist) do
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l[stack:get_name()] = (l[stack:get_name()] or 0) + stack:get_count()
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end
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return l
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end
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function autocraft(inventory, pos)
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local recipe = inventory:get_list("recipe")
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local recipe_last
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@ -59,14 +67,14 @@ function autocraft(inventory, pos)
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end
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end
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end
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local stack
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local invcache = make_inventory_cache(inventory:get_list("src"))
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for itemname, number in pairs(to_use) do
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stack = ItemStack({name = itemname, count = number})
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if not inventory:contains_item("src", stack) then return end
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if (not invcache[itemname]) or invcache[itemname] < number then return end
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end
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for itemname, number in pairs(to_use) do
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stack = ItemStack({name = itemname, count = number})
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inventory:remove_item("src", stack)
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for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max
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inventory:remove_item("src", ItemStack(itemname))
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end
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end
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inventory:add_item("dst", result)
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for i = 1, 9 do
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