forked from mtcontrib/pipeworks
wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool can't break node
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wielder.lua
10
wielder.lua
@ -29,7 +29,15 @@ local can_tool_dig_node = function(nodename, toolcaps, toolname)
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-- time: float, time needed to dig with this tool
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-- time: float, time needed to dig with this tool
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-- wear: int, number of wear points to inflict on the item
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-- wear: int, number of wear points to inflict on the item
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local nodegroups = minetest.registered_nodes[nodename].groups
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local nodegroups = minetest.registered_nodes[nodename].groups
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return minetest.get_dig_params(nodegroups, toolcaps).diggable
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local diggable = minetest.get_dig_params(nodegroups, toolcaps).diggable
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if not diggable then
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-- a pickaxe can't actually dig leaves based on it's groups alone,
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-- but a player holding one can - the game seems to fall back to the hand.
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-- fall back to checking the hand's properties if the tool isn't the correct one.
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local hand_caps = minetest.registered_items[""].tool_capabilities
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diggable = minetest.get_dig_params(nodegroups, hand_caps)
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end
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return diggable
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end
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end
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local function wielder_on(data, wielder_pos, wielder_node)
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local function wielder_on(data, wielder_pos, wielder_node)
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