forked from mtcontrib/pipeworks
changelog.txt: add entry for node breaker work
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Changelog
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Changelog
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2017-10-14 (thetaepsilon, VanessaE)
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Node breakers have been updated to not have a tool by default, and determine if the node that they are trying to break can be dug with the tool in it's inventory slot.
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The crafting recipe for the node breakers has been updated, using a new gear crafting item that requires iron instead of mese, which should be a more accessible cost in most cases.
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Existing node breakers in worlds will get their mese pick back if their slot is empty via LBM - the mese pick will show up in the inventory slot so you can reclaim your hard-earned mese crystals.
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Gear item texture and updated node breaker textures provided by VanessaE.
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2017-10-08 (thetaepsilon)
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2017-10-08 (thetaepsilon)
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A lot more of the new flow logic work.
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A lot more of the new flow logic work.
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There are two sub-modes of this now, non-finite and finite mode.
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There are two sub-modes of this now, non-finite and finite mode.
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