26414588a5
Changed autocrafter formspec.
2013-01-20 09:20:26 +01:00
a2fc554700
Merge pull request #11 from Novatux/master
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Fixed a bug where autocrafter could be used to clone items.
2013-01-19 23:14:44 -08:00
4759791034
Added chests and furnaces autoconnect to tubes.
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Fixed a bug where autocrafter could bbe used to clone items.
Removed test code.
2013-01-20 07:57:58 +01:00
f854d96c18
Merge pull request #10 from Novatux/master
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Mese tubes can now completely forbid a direction for items.
2013-01-19 10:26:49 -08:00
5edb7a61a3
Changed mese tubes: you can now choose if items should not go in a direction.
2013-01-19 19:11:28 +01:00
1efe0a963d
Merge pull request #9 from Novatux/master
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Textures for teleport tube
2013-01-19 09:02:28 -08:00
23bf19f480
Added textures for teleport tube
2013-01-19 17:51:11 +01:00
f8eb154f7a
Merge pull request #8 from Novatux/master
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Teleporter and accelerator tubes, crafting recipe for detector pipe, autocrafter
2013-01-19 08:44:26 -08:00
a77095ebe6
Fixed a bug where items were not moved after teleport tube when they went to the same direction.
2013-01-19 17:13:47 +01:00
b3fcf6734f
Added autocrafter.
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
4ecb747570
Added channel formspec for teleport tube
2013-01-19 13:40:19 +01:00
cfd59ab9a7
Added crafting recipes for teleport and accelerator tubes, changed the recipe of the detector tube
2013-01-19 13:24:25 +01:00
16c807b666
Merge http://github.com/VanessaE/pipeworks
2013-01-19 13:15:09 +01:00
aea0207b7f
Added accelrator and teleport pipes
2013-01-19 13:14:41 +01:00
6202e82163
added crafting recipes for detector tube and also for filter/injector device.
2013-01-17 15:04:42 -05:00
df6d017b71
Merge pull request #7 from Novatux/master
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Detector tube (mesecons)
2013-01-17 11:43:19 -08:00
143aa0ee04
Added detector tube
2013-01-17 19:49:27 +01:00
812d0b33be
re-added furnace side texture.
2013-01-16 15:52:31 -05:00
e235dae9d1
added crafting recipes for mese pneumatic tubes
2013-01-16 15:26:27 -05:00
b82aac1ed2
Merge pull request #6 from Novatux/master
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Item insertion in furnaces through side and mese pipe
2013-01-16 11:46:38 -08:00
78d183011e
Added a function to register tubes.
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Added the mese pipe.
2013-01-16 20:16:14 +01:00
d5f7f5fb8a
Items can be inserted in furnaces through side
2013-01-16 12:26:11 +01:00
1385c8dde2
new textures for filter object, courtesy of Spots :-)
2013-01-15 11:01:20 -05:00
4e1ac10a5a
forgot to account for facedir in spigots when I added that water stream
2013-01-14 19:55:41 -05:00
315f9dee59
Updated the last version of item_transport
2013-01-14 15:01:48 -05:00
3a7b9fa31c
Added a little stub to the bottom of the spigot, showing the water texture,
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so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
109729cfb2
Added Nore's item transport mod and integrated it into pipeworks
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
14102d7c3a
made storage tanks connect from top/bottom, made storage tank and pipe
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
0a1f90c391
Made pipes able to carry water!
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It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it. Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
88bc800ccb
minor spacing tweaks, nothing functional
2013-01-04 01:12:39 -05:00
6419ecb117
First stage of integrating Mauvebic's water flowing code. This is experimental
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and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00
70d8e92aff
fixed typo, pneumatic test [ojbect -> object]
2013-01-02 13:16:25 -05:00
ae5a283685
Minor tweak to fix a bug in the spigot texture ordering
2013-01-01 22:44:30 -05:00
fadd91c744
fixed facedir/rotation bug in placement of expansion tanks.
2013-01-01 18:17:43 -05:00
dc5617db89
changed default orientation of spigot to make it easier to place.
2013-01-01 18:00:16 -05:00
4eaad14048
Minor tweak to fix missing smooth bend on some T-junctions.
2013-01-01 17:51:55 -05:00
d748eea48e
Changed crafting recipes to account for revamped pumps, valves, etc. Now
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requires the moreores mod and most recent git (for mese crystal fragments) to
craft a pump.
2013-01-01 17:04:39 -05:00
1a562d23a8
added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
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panel overlayed into the middle). Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
6cca6f9857
revamped pumps so that now they should sit in/on liquid and be connected only
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
2efaa35700
Added test object for pneumatic tube autorouting code, made tubes connect to
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it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-17 12:32:47 -04:00
70284b1088
All recipes doubled except for junglegrass -> plastic sheet (since that is
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derived from home decor)
2012-09-05 06:57:36 -04:00
bfcf3be333
Fixed plastic sheeting recipe
2012-09-02 16:11:07 -04:00
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
ccf696748d
flattened wielded pipe segment.
2012-09-01 18:37:19 -04:00
f0c4ee4505
better textures for pneumatic pipes.
2012-08-24 15:26:51 -04:00
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
83f853d2ae
old pipes were overridind the pipeworks:pipe defintion that belongs with the
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new pipes.
2012-08-24 10:31:18 -04:00
4597b1b59a
Added "expansion tank" that appears if the user stacks tanks upwards.
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(Downwards is not checked).
2012-08-22 09:56:45 -04:00
4a1dbe2a8e
changed textures on tanks to suggest more of a stainless steel apparance
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instead of rusty.
2012-08-22 08:50:18 -04:00
c66afa0608
tweak storgae tank descriptions to read "empty" on 0% full.
2012-08-22 08:32:20 -04:00