thetaepsilon-gamedev
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31a67cf4f9
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new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple()
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2017-10-07 13:15:42 +01:00 |
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thetaepsilon-gamedev
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4f58a3039c
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new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values
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2017-10-07 13:05:52 +01:00 |
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thetaepsilon-gamedev
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465e28cbd3
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devices.lua: factor out usage of flowlogic helper into dedicated registry function
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2017-10-07 12:16:36 +01:00 |
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thetaepsilon-gamedev
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7eb5dc6aca
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flowable_node_registry_install.lua: silence registration debugging by default
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2017-10-04 18:54:51 +01:00 |
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thetaepsilon-gamedev
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894ea5174f
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move new flow logic flag to dedicated toggles table
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2017-10-03 20:38:56 +01:00 |
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thetaepsilon-gamedev
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8e53526b54
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new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
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2017-10-01 21:20:30 +01:00 |
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thetaepsilon-gamedev
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667eeb7d09
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new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
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2017-10-01 21:04:07 +01:00 |
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thetaepsilon-gamedev
|
dc13ec619f
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new flow logic: abms.lua: remove intake limit coercion causing water to be vanished
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2017-10-01 20:27:30 +01:00 |
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thetaepsilon-gamedev
|
9abdeb3d62
|
new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours
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2017-10-01 20:12:19 +01:00 |
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thetaepsilon-gamedev
|
396a4fdacd
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remove register_local_pipes.lua as node registration has been moved to more appropriate files
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2017-10-01 18:23:58 +01:00 |
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thetaepsilon-gamedev
|
13383770ef
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move spigot behaviour registration to devices.lua
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2017-10-01 18:18:47 +01:00 |
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thetaepsilon-gamedev
|
e6b55028fc
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move pump flow logic registration to devices.lua
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2017-10-01 17:36:03 +01:00 |
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thetaepsilon-gamedev
|
0fb0eab723
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move pipe node registration for new flow logic closer to their definition in pipes.lua
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2017-10-01 16:54:24 +01:00 |
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thetaepsilon-gamedev
|
f3cd1b61d7
|
new flow logic: flowable_node_registry_install.lua: add registration tracing
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2017-10-01 16:17:35 +01:00 |
|
thetaepsilon-gamedev
|
d9b616c5f0
|
new flow logic: node registry: add initial stub for flow directionality check
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2017-10-01 15:47:21 +01:00 |
|
thetaepsilon-gamedev
|
f7b1719767
|
new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables
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2017-10-01 15:18:00 +01:00 |
|
thetaepsilon-gamedev
|
3a1edac06c
|
new flow logic: register_local_pipes.lua: make spigots work again
|
2017-10-01 13:00:41 +01:00 |
|
thetaepsilon-gamedev
|
e615a1013b
|
new flow logic: flowable_node_registry.lua: add output node registration
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2017-10-01 12:45:12 +01:00 |
|
thetaepsilon-gamedev
|
f3a94fcd24
|
new flow logic: abm_register.lua: add register_abm_output routine
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2017-10-01 12:34:20 +01:00 |
|
thetaepsilon-gamedev
|
15b41d14f3
|
new flow logic: abm_register.lua: update doc comments for register_abm_input()
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2017-10-01 12:28:22 +01:00 |
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thetaepsilon-gamedev
|
463e7a206a
|
new flow logic: abms.lua: start splitting apart spigot code into generalised output ABM
|
2017-10-01 12:25:43 +01:00 |
|
thetaepsilon-gamedev
|
4cf9c90bb9
|
new flow logic: register_local_pipes.lua: fix leftover calls to abmregister
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2017-10-01 12:25:03 +01:00 |
|
thetaepsilon-gamedev
|
3486ee319e
|
abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions
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2017-10-01 00:44:14 +01:00 |
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thetaepsilon-gamedev
|
aee23d7642
|
new_flow_logic/register_local_pipes.lua: remove old ABM note in header
|
2017-10-01 00:24:45 +01:00 |
|
thetaepsilon-gamedev
|
ec9cf1df50
|
new_flow_logic/flowable_node_registry.lua: integrate existing ABM registration from register_local_pipes.lua
|
2017-10-01 00:16:37 +01:00 |
|
thetaepsilon-gamedev
|
31741e33e2
|
new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead of table lookup, pass through in abm_register.lua
|
2017-10-01 00:00:33 +01:00 |
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thetaepsilon-gamedev
|
c3627551b0
|
move all current new_flow_logic code to dedicated sub-directory
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2017-09-30 23:42:26 +01:00 |
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