31680fcf80
added more powerful sand tubes (MESE sand tubes), along with associated crafts, textures, and documentation
2013-07-13 21:16:44 -04:00
ada718fc42
Added appropriate textures for mesecon conductor tubes
2013-06-16 09:36:49 -04:00
0002d713af
new textures for spigot to support animated water + fix lighting issues
2013-06-09 19:28:22 -04:00
d3bc59b2ff
Ran all textures through pngquant.
2013-05-30 17:29:48 -04:00
db6e271911
Ran all textures through pngcrush.
2013-05-30 15:47:55 -04:00
acf9532a8c
Retuextured the autocrafter and (mese)filter
2013-04-02 02:35:51 +02:00
6b511d98f8
Merge https://github.com/VanessaE/pipeworks
2013-01-28 20:58:38 +01:00
615157923f
Added mese filter (takes full stack).
2013-01-28 18:41:14 +01:00
ff29717136
tried to fix detection of latest version of technic mod.
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limited the number of recipes affected by it - now only the tubes' recipes
are disabled when technic is present. All pipes, pipe devices, and tube
devices are available at all times.
updated the plastic sheet crafting chain to match current homedecor
2013-01-27 13:59:18 -05:00
7b793fe5bd
Changed to technic 16px textures.
2013-01-20 19:47:06 +01:00
c03414dc9d
Added textures for sand and accelerator tubes, added crafting recipe for sand tube.
2013-01-20 19:06:40 +01:00
fe0fd68601
Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too).
2013-01-20 17:53:17 +01:00
23bf19f480
Added textures for teleport tube
2013-01-19 17:51:11 +01:00
b3fcf6734f
Added autocrafter.
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
df6d017b71
Merge pull request #7 from Novatux/master
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Detector tube (mesecons)
2013-01-17 11:43:19 -08:00
143aa0ee04
Added detector tube
2013-01-17 19:49:27 +01:00
812d0b33be
re-added furnace side texture.
2013-01-16 15:52:31 -05:00
78d183011e
Added a function to register tubes.
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Added the mese pipe.
2013-01-16 20:16:14 +01:00
1385c8dde2
new textures for filter object, courtesy of Spots :-)
2013-01-15 11:01:20 -05:00
315f9dee59
Updated the last version of item_transport
2013-01-14 15:01:48 -05:00
3a7b9fa31c
Added a little stub to the bottom of the spigot, showing the water texture,
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so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
109729cfb2
Added Nore's item transport mod and integrated it into pipeworks
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
14102d7c3a
made storage tanks connect from top/bottom, made storage tank and pipe
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
6cca6f9857
revamped pumps so that now they should sit in/on liquid and be connected only
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
2efaa35700
Added test object for pneumatic tube autorouting code, made tubes connect to
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it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-17 12:32:47 -04:00
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
f0c4ee4505
better textures for pneumatic pipes.
2012-08-24 15:26:51 -04:00
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
4a1dbe2a8e
changed textures on tanks to suggest more of a stainless steel apparance
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instead of rusty.
2012-08-22 08:50:18 -04:00
70ea341bf5
Extended storage tank to show fill level in 10% steps (0% to 100%).
2012-08-22 08:24:42 -04:00
a66d9a8564
Added outlet grate, made it participate in autoplace algorithm.
2012-08-22 03:43:38 -04:00
7349262721
more tweaks to tank textures.
2012-08-20 02:06:03 -04:00
4e8c63e6f1
tweak tank textures
2012-08-20 01:54:10 -04:00
ecf13152a4
tweak grating top texture
2012-08-20 01:52:19 -04:00
6f805e6396
added intake grate and storage tanks in two versions (with fittings on +/- X
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and +/- Z respectively)
2012-08-20 01:49:01 -04:00
a6641f0d20
Pumps and valves now fully participate in the auto-rotate/auto-route process.
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These devices can only be connected to horizontal pipes or to each other. Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go. Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00
f574235d1d
better pipe end textures, made 'cut' ends also display them.
2012-08-18 22:12:29 -04:00
4ccb053e03
Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
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and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything
useful yet. Soon.
2012-08-18 08:46:17 -04:00
dec059d67a
just getting rid of some *~ files
2012-07-30 18:02:26 -04:00
b5b7e64f40
Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now
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"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-18 13:54:11 -04:00
104bbf67dd
first commit
2012-07-12 17:52:35 -04:00