thetaepsilon-gamedev
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b0de9d9958
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clean up node breaker textures to remove spikes
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2017-10-13 22:39:14 +01:00 |
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Vanessa Ezekowitz
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a028aef9c9
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Merge pull request #204 from thetaepsilon-gamedev/master
More pressure_logic work
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2017-10-09 06:38:54 -04:00 |
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thetaepsilon-gamedev
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467907602b
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changelog.txt: back entries for pressure_logic work
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2017-10-08 19:22:07 +01:00 |
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thetaepsilon-gamedev
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085ee7b497
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todo: remove new flow logic item about node variant switching
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2017-10-08 19:13:52 +01:00 |
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thetaepsilon-gamedev
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72f793e2b3
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new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic
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2017-10-08 19:11:58 +01:00 |
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thetaepsilon-gamedev
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084174123d
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default_settings.lua: remove old default for new_flow_logic left over from transition to pipeworks.toggles.pressure_logic
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2017-10-08 18:21:17 +01:00 |
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thetaepsilon-gamedev
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d5e3f1cf68
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new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor
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2017-10-08 17:38:28 +01:00 |
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thetaepsilon-gamedev
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ce0983d239
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devices.lua: adjust flow sensor threshold to more closely model classic mode
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2017-10-08 16:41:00 +01:00 |
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thetaepsilon-gamedev
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c2553928f2
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new flow logic: flowable_node_registry_install.lua: add set size checking guard
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2017-10-08 16:20:30 +01:00 |
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thetaepsilon-gamedev
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eaf6c33bae
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new flow logic: abms.lua: implement node transitions
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2017-10-08 16:19:51 +01:00 |
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thetaepsilon-gamedev
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32a24730f1
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new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe
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2017-10-08 15:07:12 +01:00 |
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thetaepsilon-gamedev
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e98e4e268b
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new flow logic: flowable node registry: add initial support for transition triggers
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2017-10-08 14:27:40 +01:00 |
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thetaepsilon-gamedev
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7e09da50c2
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todo: update new flow logic items for cleanup handler work
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2017-10-08 11:41:42 +01:00 |
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thetaepsilon-gamedev
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6a25e56336
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new flow logic: algorithmic and value tuning for non-finite mode
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2017-10-08 11:32:08 +01:00 |
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thetaepsilon-gamedev
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f94c93bb59
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new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output()
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2017-10-07 22:35:08 +01:00 |
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thetaepsilon-gamedev
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d4346919bc
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new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection
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2017-10-07 22:29:17 +01:00 |
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thetaepsilon-gamedev
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9ab197af2f
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new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper
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2017-10-07 22:21:54 +01:00 |
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thetaepsilon-gamedev
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07e769d1b9
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new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output()
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2017-10-07 22:07:30 +01:00 |
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thetaepsilon-gamedev
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bd32b4fca2
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new flow logic: abms.lua: pass finite mode flag to run_output()
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2017-10-07 22:03:53 +01:00 |
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thetaepsilon-gamedev
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453a114cd0
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new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output()
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2017-10-07 21:55:49 +01:00 |
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thetaepsilon-gamedev
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187e755aa5
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new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output()
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2017-10-07 21:44:33 +01:00 |
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thetaepsilon-gamedev
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ea92bfe4d3
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devices.lua: raise maximum pressure for pumps
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2017-10-07 21:36:41 +01:00 |
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thetaepsilon-gamedev
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91d057fcab
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new flow logic: tear out old abm registration code
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2017-10-07 19:42:49 +01:00 |
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thetaepsilon-gamedev
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9c770532e6
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new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
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2017-10-07 19:19:09 +01:00 |
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thetaepsilon-gamedev
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be1a6d53aa
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new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper
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2017-10-07 18:07:55 +01:00 |
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thetaepsilon-gamedev
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65b3448796
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new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run()
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2017-10-07 17:55:14 +01:00 |
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thetaepsilon-gamedev
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016f9de82f
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new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure
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2017-10-07 17:33:42 +01:00 |
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thetaepsilon-gamedev
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608a9a6980
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new flow logic: abms.lua: wrap up pressure value accesses behind accessor object
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2017-10-07 17:14:50 +01:00 |
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thetaepsilon-gamedev
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34cfee8a2f
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new flow logic: start adding replacement ABM logic
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2017-10-07 16:12:36 +01:00 |
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thetaepsilon-gamedev
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1669cfd451
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new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output()
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2017-10-07 15:42:00 +01:00 |
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thetaepsilon-gamedev
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d175f0b94f
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todo: new flow logic: add item for node variant switching
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2017-10-07 13:49:33 +01:00 |
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thetaepsilon-gamedev
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157f117c62
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todo: new flow logic: add directionality code and ABM ordering items
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2017-10-07 13:40:38 +01:00 |
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thetaepsilon-gamedev
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57362118dc
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todo: remove old item for is_node_flowable()
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2017-10-07 13:25:44 +01:00 |
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thetaepsilon-gamedev
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6f90ee0875
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new flow logic: abms.lua: add companion cleaner helper for neighbour output
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2017-10-07 13:24:46 +01:00 |
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thetaepsilon-gamedev
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31a67cf4f9
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new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple()
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2017-10-07 13:15:42 +01:00 |
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thetaepsilon-gamedev
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4f58a3039c
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new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values
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2017-10-07 13:05:52 +01:00 |
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thetaepsilon-gamedev
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465e28cbd3
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devices.lua: factor out usage of flowlogic helper into dedicated registry function
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2017-10-07 12:16:36 +01:00 |
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thetaepsilon-gamedev
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7eb5dc6aca
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flowable_node_registry_install.lua: silence registration debugging by default
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2017-10-04 18:54:51 +01:00 |
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thetaepsilon-gamedev
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750612181a
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add finite water feature toggle and auto-detect code
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2017-10-03 20:53:49 +01:00 |
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thetaepsilon-gamedev
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894ea5174f
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move new flow logic flag to dedicated toggles table
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2017-10-03 20:38:56 +01:00 |
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thetaepsilon-gamedev
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8e53526b54
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new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support
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2017-10-01 21:20:30 +01:00 |
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thetaepsilon-gamedev
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76ebd0a0e1
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devices.lua: make fountains functional under new flow logic using new neighbour output helper
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2017-10-01 21:17:05 +01:00 |
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thetaepsilon-gamedev
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667eeb7d09
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new flow logic: abms.lua: generalise spigot output code to support arbitary neighbour lists
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2017-10-01 21:04:07 +01:00 |
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thetaepsilon-gamedev
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dc13ec619f
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new flow logic: abms.lua: remove intake limit coercion causing water to be vanished
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2017-10-01 20:27:30 +01:00 |
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thetaepsilon-gamedev
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9abdeb3d62
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new flow logic: abms.lua: use flowable nodes registry to determine viable neighbours
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2017-10-01 20:12:19 +01:00 |
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thetaepsilon-gamedev
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df3d54f58a
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move flowable registration for flow sensor to devices.lua near node definition
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2017-10-01 18:34:55 +01:00 |
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thetaepsilon-gamedev
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de44593b41
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move flowable registration for airtight entry panel to devices.lua near node definition
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2017-10-01 18:30:32 +01:00 |
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thetaepsilon-gamedev
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396a4fdacd
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remove register_local_pipes.lua as node registration has been moved to more appropriate files
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2017-10-01 18:23:58 +01:00 |
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thetaepsilon-gamedev
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13383770ef
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move spigot behaviour registration to devices.lua
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2017-10-01 18:18:47 +01:00 |
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thetaepsilon-gamedev
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a1fc493de1
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migrate flowable registration for valve nodes to devices.lua
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2017-10-01 18:05:44 +01:00 |
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