2 Commits

Author SHA1 Message Date
4db71f88f9 clear metadata value after repair 2024-01-14 14:50:34 +11:00
a02eac82ff restart vacuum tube node timers after repair 2024-01-14 14:50:19 +11:00
48 changed files with 1300 additions and 1107 deletions

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@ -1,7 +1,6 @@
unused_args = false unused_args = false
max_line_length= 240 max_line_length= 240
redefined = false redefined = false
std = "minetest+max"
globals = { globals = {
"pipeworks", "pipeworks",
@ -9,9 +8,18 @@ globals = {
} }
read_globals = { read_globals = {
-- Stdlib
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Minetest
"vector", "ItemStack",
"dump", "minetest",
"VoxelManip", "VoxelArea",
-- mods -- mods
"default", "mesecon", "digiline", "default", "mesecon", "digiline",
"screwdriver", "unified_inventory", "screwdriver", "unified_inventory",
"i3", "mcl_experience", "awards", "i3", "mcl_experience", "awards"
"xcompat", "fakelib", "vizlib"
} }

View File

@ -4,7 +4,6 @@ local S = minetest.get_translator("pipeworks")
local autocrafterCache = {} local autocrafterCache = {}
local craft_time = 1 local craft_time = 1
local next = next
local function count_index(invlist) local function count_index(invlist)
local index = {} local index = {}
@ -49,9 +48,7 @@ local function get_matching_craft(output_name, example_recipe)
elseif recipe_item_name:sub(1, 6) == "group:" then elseif recipe_item_name:sub(1, 6) == "group:" then
group = recipe_item_name:sub(7) group = recipe_item_name:sub(7)
for example_item_name, _ in pairs(index_example) do for example_item_name, _ in pairs(index_example) do
if minetest.get_item_group( if minetest.get_item_group(example_item_name, group) > 0 then
example_item_name, group) ~= 0
then
score = score + 1 score = score + 1
break break
end end
@ -60,7 +57,6 @@ local function get_matching_craft(output_name, example_recipe)
end end
if best_score < score then if best_score < score then
best_index = i best_index = i
best_score = score
end end
end end
@ -92,27 +88,22 @@ local function get_craft(pos, inventory, hash)
return craft return craft
end end
-- From a consumption table with groups and an inventory index, -- From a consumption table with groups and an inventory index, build
-- build a consumption table without groups -- a consumption table without groups
local function calculate_consumption(inv_index, consumption_with_groups) local function calculate_consumption(inv_index, consumption_with_groups)
inv_index = table.copy(inv_index) inv_index = table.copy(inv_index)
consumption_with_groups = table.copy(consumption_with_groups) consumption_with_groups = table.copy(consumption_with_groups)
-- table of items to actually consume
local consumption = {} local consumption = {}
-- table of ingredients defined as one or more groups each local groups = {}
local grouped_ingredients = {}
-- First consume all non-group requirements -- First consume all non-group requirements
-- This is done to avoid consuming a non-group item which -- This is done to avoid consuming a non-group item which is also
-- is also in a group -- in a group
for key, count in pairs(consumption_with_groups) do for key, count in pairs(consumption_with_groups) do
if key:sub(1, 6) == "group:" then if key:sub(1, 6) == "group:" then
-- build table with group recipe items while looping groups[#groups + 1] = key:sub(7, #key)
grouped_ingredients[key] = key:sub(7):split(',')
else else
-- if the item to consume doesn't exist in inventory
-- or not enough of them, abort crafting
if not inv_index[key] or inv_index[key] < count then if not inv_index[key] or inv_index[key] < count then
return nil return nil
end end
@ -126,45 +117,28 @@ local function calculate_consumption(inv_index, consumption_with_groups)
end end
end end
-- helper function to resolve matching ingredients with multiple group
-- requirements
local function ingredient_groups_match_item(ingredient_groups, name)
local found = 0
local count_ingredient_groups = #ingredient_groups
for i = 1, count_ingredient_groups do
if minetest.get_item_group(name,
ingredient_groups[i]) ~= 0
then
found = found + 1
end
end
return found == count_ingredient_groups
end
-- Next, resolve groups using the remaining items in the inventory -- Next, resolve groups using the remaining items in the inventory
if next(grouped_ingredients) ~= nil then local take
local take if #groups > 0 then
for itemname, count in pairs(inv_index) do for itemname, count in pairs(inv_index) do
if count > 0 then if count > 0 then
-- groupname is the string as defined by recipe. local def = minetest.registered_items[itemname]
-- e.g. group:dye,color_blue local item_groups = def and def.groups or {}
-- groups holds the group names split into a list for i = 1, #groups do
-- ready to be passed to core.get_item_group() local group = groups[i]
for groupname, groups in pairs(grouped_ingredients) do local groupname = "group:" .. group
if consumption_with_groups[groupname] > 0 if item_groups[group] and item_groups[group] >= 1
and ingredient_groups_match_item(groups, itemname) and consumption_with_groups[groupname] > 0
then then
take = math.min(count, take = math.min(count, consumption_with_groups[groupname])
consumption_with_groups[groupname])
consumption_with_groups[groupname] = consumption_with_groups[groupname] =
consumption_with_groups[groupname] - take consumption_with_groups[groupname] - take
assert(consumption_with_groups[groupname] >= 0) assert(consumption_with_groups[groupname] >= 0)
consumption[itemname] = consumption[itemname] =
(consumption[itemname] or 0) + take (consumption[itemname] or 0) + take
inv_index[itemname] = inv_index[itemname] = inv_index[itemname] - take
inv_index[itemname] - take
assert(inv_index[itemname] >= 0) assert(inv_index[itemname] >= 0)
end end
end end
@ -256,11 +230,8 @@ local function run_autocrafter(pos, elapsed)
local inventory = meta:get_inventory() local inventory = meta:get_inventory()
local craft = get_craft(pos, inventory) local craft = get_craft(pos, inventory)
local output_item = craft.output.item local output_item = craft.output.item
-- NALC: existence de limitgroup ?
local limitcraft = minetest.get_item_group(output_item:get_name(), "limitcraft") or 0
-- only use crafts that have an actual result -- only use crafts that have an actual result
-- NALC: ou si l'item n'est pas dans le group limitcraft if output_item:is_empty() then
if output_item:is_empty() or limitcraft > 0 then
meta:set_string("infotext", S("unconfigured Autocrafter: unknown recipe")) meta:set_string("infotext", S("unconfigured Autocrafter: unknown recipe"))
return false return false
end end
@ -461,7 +432,6 @@ minetest.register_node("pipeworks:autocrafter", {
drawtype = "normal", drawtype = "normal",
tiles = {"pipeworks_autocrafter.png"}, tiles = {"pipeworks_autocrafter.png"},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1, dig_generic = 1, axey=1, handy=1, pickaxey=1}, groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1, dig_generic = 1, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
tube = {insert_object = function(pos, node, stack, direction) tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -601,12 +571,11 @@ minetest.register_node("pipeworks:autocrafter", {
if #msg < 3 then return end if #msg < 3 then return end
local inv = meta:get_inventory() local inv = meta:get_inventory()
for y = 0, 2, 1 do for y = 0, 2, 1 do
local row = msg[y + 1]
for x = 1, 3, 1 do for x = 1, 3, 1 do
local slot = y * 3 + x local slot = y * 3 + x
if type(row) == "table" and minetest.registered_items[row[x]] then if minetest.registered_items[msg[y + 1][x]] then
inv:set_stack("recipe", slot, ItemStack( inv:set_stack("recipe", slot, ItemStack(
row[x])) msg[y + 1][x]))
else else
inv:set_stack("recipe", slot, ItemStack("")) inv:set_stack("recipe", slot, ItemStack(""))
end end

View File

@ -211,7 +211,7 @@ function pipeworks.scan_pipe_surroundings(pos)
pzm = 1 pzm = 1
end end
minetest.log("info", "stage 2 returns "..pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp.. print("stage 2 returns "..pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp..
" for nodes surrounding "..minetest.get_node(pos).name.." at "..minetest.pos_to_string(pos)) " for nodes surrounding "..minetest.get_node(pos).name.." at "..minetest.pos_to_string(pos))
return pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp return pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp
end end

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@ -11,7 +11,7 @@ local function nodeside(node, tubedir)
end end
local backdir = minetest.facedir_to_dir(node.param2) local backdir = minetest.facedir_to_dir(node.param2)
local back = vector.dot(backdir, tubedir) local back = pipeworks.vector_dot(backdir, tubedir)
if back == 1 then if back == 1 then
return "back" return "back"
elseif back == -1 then elseif back == -1 then
@ -19,7 +19,7 @@ local function nodeside(node, tubedir)
end end
local topdir = pipeworks.facedir_to_top_dir(node.param2) local topdir = pipeworks.facedir_to_top_dir(node.param2)
local top = vector.dot(topdir, tubedir) local top = pipeworks.vector_dot(topdir, tubedir)
if top == 1 then if top == 1 then
return "top" return "top"
elseif top == -1 then elseif top == -1 then
@ -27,7 +27,7 @@ local function nodeside(node, tubedir)
end end
local rightdir = pipeworks.facedir_to_right_dir(node.param2) local rightdir = pipeworks.facedir_to_right_dir(node.param2)
local right = vector.dot(rightdir, tubedir) local right = pipeworks.vector_dot(rightdir, tubedir)
if right == 1 then if right == 1 then
return "right" return "right"
else else

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@ -3,11 +3,6 @@ Changelog
2024-02-26 (SwissalpS)
set is_ground_content to false for various nodes.
2023-06-22 (SwissalpS, rubenwardy) 2023-06-22 (SwissalpS, rubenwardy)
groups support in recipe. Set recipe as usual via recipe formspec or digilines. groups support in recipe. Set recipe as usual via recipe formspec or digilines.
Autocrafter now resolves matching recipe using groups so that items in input Autocrafter now resolves matching recipe using groups so that items in input

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@ -1,90 +0,0 @@
pipeworks.chests = {}
-- register a chest to connect with pipeworks tubes.
-- will autoconnect to tubes and add tube inlets to the textures
-- it is highly recommended to allow the user to change the "splitstacks" int (1 to enable) in the node meta
-- but that can't be done by this function
-- @param override: additional overrides, such as stuff to modify the node formspec
-- @param connect_sides: which directions the chests shall connect to
function pipeworks.override_chest(chestname, override, connect_sides)
local old_def = minetest.registered_nodes[chestname]
local tube_entry = "^pipeworks_tube_connection_wooden.png"
override.tiles = override.tiles or old_def.tiles
-- expand the tiles table if it has been shortened
if #override.tiles < 6 then
for i = #override.tiles, 6 do
override.tiles[i] = override.tiles[#override.tiles]
end
end
-- add inlets to the sides that connect to tubes
local tile_directions = {"top", "bottom", "right", "left", "back", "front"}
for i, direction in ipairs(tile_directions) do
if connect_sides[direction] then
if type(override.tiles[i]) == "string" then
override.tiles[i] = override.tiles[i] .. tube_entry
elseif type(override.tiles[i]) == "table" and not override.tiles[i].animation then
override.tiles[i].name = override.tiles[i].name .. tube_entry
end
end
end
local old_after_place_node = override.after_place_node or old_def.after_place_node or function() end
override.after_place_node = function(pos, placer, itemstack, pointed_thing)
old_after_place_node(pos, placer, itemstack, pointed_thing)
pipeworks.after_place(pos)
end
local old_after_dig = override.after_dig or old_def.after_dig_node or function() end
override.after_dig_node = function(pos, oldnode, oldmetadata, digger)
old_after_dig(pos, oldnode, oldmetadata, digger)
pipeworks.after_dig(pos, oldnode, oldmetadata, digger)
end
local old_on_rotate
if override.on_rotate ~= nil then
old_on_rotate = override.on_rotate
elseif old_def.on_rotate ~= nil then
old_on_rotate = old_def.on_rotate
else
old_on_rotate = function() end
end
-- on_rotate = false -> rotation disabled, no need to update tubes
-- everything else: undefined by the most common screwdriver mods
if type(old_on_rotate) == "function" then
override.on_rotate = function(pos, node, user, mode, new_param2)
if old_on_rotate(pos, node, user, mode, new_param2) ~= false then
return pipeworks.on_rotate(pos, node, user, mode, new_param2)
else
return false
end
end
end
override.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = connect_sides
}
-- Add the extra groups
override.groups = override.groups or old_def.groups or {}
override.groups.tubedevice = 1
override.groups.tubedevice_receiver = 1
minetest.override_item(chestname, override)
pipeworks.chests[chestname] = true
end

View File

@ -15,17 +15,7 @@ pipeworks.rules_all = {{x=0, y=0, z=1},{x=0, y=0, z=-1},{x=1, y=0, z=0},{x=-1, y
{x=0, y=1, z=0}, {x=0, y=-1, z=0}} {x=0, y=1, z=0}, {x=0, y=-1, z=0}}
pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}} pipeworks.mesecons_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
local digilines_enabled = minetest.get_modpath("digilines") ~= nil
if digilines_enabled and pipeworks.enable_vertical_digilines_connectivity then
pipeworks.digilines_rules=digiline.rules.default
else
-- These rules break vertical connectivity to deployers, node breakers, dispensers, and digiline filter injectors
-- via digiline conducting tubes. Changing them may break some builds on some servers, so the setting was added
-- for server admins to be able to revert to the old "broken" behavior as some builds may use it as a "feature".
-- See https://github.com/mt-mods/pipeworks/issues/64
pipeworks.digilines_rules={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0}}
end
pipeworks.liquid_texture = minetest.registered_nodes[pipeworks.liquids.water.flowing].tiles[1] pipeworks.liquid_texture = minetest.registered_nodes[pipeworks.liquids.water.flowing].tiles[1]
if type(pipeworks.liquid_texture) == "table" then pipeworks.liquid_texture = pipeworks.liquid_texture.name end if type(pipeworks.liquid_texture) == "table" then pipeworks.liquid_texture = pipeworks.liquid_texture.name end
@ -101,6 +91,22 @@ function pipeworks.replace_name(tbl,tr,name)
return ntbl return ntbl
end end
----------------------
-- Vector functions --
----------------------
function pipeworks.vector_cross(a, b)
return {
x = a.y * b.z - a.z * b.y,
y = a.z * b.x - a.x * b.z,
z = a.x * b.y - a.y * b.x
}
end
function pipeworks.vector_dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
----------------------- -----------------------
-- Facedir functions -- -- Facedir functions --
----------------------- -----------------------
@ -116,7 +122,7 @@ function pipeworks.facedir_to_top_dir(facedir)
end end
function pipeworks.facedir_to_right_dir(facedir) function pipeworks.facedir_to_right_dir(facedir)
return vector.cross( return pipeworks.vector_cross(
pipeworks.facedir_to_top_dir(facedir), pipeworks.facedir_to_top_dir(facedir),
minetest.facedir_to_dir(facedir) minetest.facedir_to_dir(facedir)
) )
@ -136,10 +142,29 @@ function directions.side_to_dir(side)
end end
function directions.dir_to_side(dir) function directions.dir_to_side(dir)
local c = vector.dot(dir, vector.new(1, 2, 3)) + 4 local c = pipeworks.vector_dot(dir, vector.new(1, 2, 3)) + 4
return ({6, 2, 4, 0, 3, 1, 5})[c] return ({6, 2, 4, 0, 3, 1, 5})[c]
end end
----------------------
-- String functions --
----------------------
--[[function pipeworks.string_split(str, sep)
local fields = {}
local index = 1
local expr = "([^"..sep.."])+"
string.gsub(str, expr, function(substring)
fields[index] = substring
index = index + 1
end)
return fields
end]]
function pipeworks.string_startswith(str, substr)
return str:sub(1, substr:len()) == substr
end
--------------------- ---------------------
-- Table functions -- -- Table functions --
--------------------- ---------------------
@ -183,7 +208,7 @@ pipeworks.fs_helpers = fs_helpers
function fs_helpers.on_receive_fields(pos, fields) function fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
for field in pairs(fields) do for field in pairs(fields) do
if field:match("^fs_helpers_cycling:") then if pipeworks.string_startswith(field, "fs_helpers_cycling:") then
local l = field:split(":") local l = field:split(":")
local new_value = tonumber(l[2]) local new_value = tonumber(l[2])
local meta_name = l[3] local meta_name = l[3]
@ -300,5 +325,278 @@ function pipeworks.load_position(pos)
vm:read_from_map(pos, pos) vm:read_from_map(pos, pos)
end end
-- Kept for compatibility with old mods local function delay(...)
pipeworks.create_fake_player = fakelib.create_player local args = {...}
return (function() return unpack(args) end)
end
local function get_set_wrap(name, is_dynamic)
return (function(self)
return self["_" .. name]
end), (function(self, value)
if is_dynamic then
self["_" .. name] = type(value) == "table"
and table.copy(value) or value
end
end)
end
local fake_player_metatable = {
is_player = delay(true),
is_fake_player = true,
-- dummy implementation of the rest of the player API:
add_player_velocity = delay(), -- deprecated
add_velocity = delay(),
get_acceleration = delay(), -- no-op for players
get_animation = delay({x = 0, y = 0}, 0, 0, false),
get_armor_groups = delay({}),
get_attach = delay(),
get_attribute = delay(), -- deprecated
get_bone_position = delay(vector.zero(), vector.zero()),
get_children = delay({}),
get_clouds = delay({
ambient = { r = 0, b = 0, g = 0, a = 0 },
color = { r = 0, b = 0, g = 0, a = 0 },
density = 0,
height = 120,
thickness = 10,
speed = vector.zero(),
}),
get_day_night_ratio = delay(),
get_entity_name = delay(),
get_formspec_prepend = delay(""),
get_fov = delay(0, false, 0),
get_lighting = delay({
exposure = {
center_weight_power = 1,
exposure_correction = 0,
luminance_max = -3,
luminance_min = -3,
speed_bright_dark = 1000,
speed_dark_bright = 1000,
},
saturation = 1,
shadows = {
intensity = .6212,
},
}),
get_local_animation = delay({x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, {x = 0, y = 0}, 30),
get_luaentity = delay(),
get_meta = delay({
contains = delay(false),
get = delay(),
set_string = delay(),
get_string = delay(""),
set_int = delay(),
get_int = delay(0),
set_float = delay(),
get_float = delay(0),
get_keys = delay({}),
to_table = delay({fields = {}}),
from_table = delay(false),
equals = delay(false),
}),
get_moon = delay({
scale = 1,
texture = "",
tonemap = "",
visible = false,
}),
get_physics_override = delay({
acceleration_air = 1,
acceleration_default = 1,
gravity = 1,
jump = 1,
liquid_fluidity = 1,
liquid_fluidity_smooth = 1,
liquid_sink = 1,
new_move = true,
sneak = true,
sneak_glitch = false,
speed = 1,
speed_climb = 1,
speed_crouch = 1,
}),
get_player_velocity = vector.zero, -- deprecated
get_rotation = delay(), -- no-op for players
get_sky = delay({ r = 0, g = 0, b = 0, a = 0 }, "regular", {}, true),
get_sky_color = delay({
dawn_horizon = { r = 0, g = 0, b = 0, a = 0 },
dawn_sky = { r = 0, g = 0, b = 0, a = 0 },
day_horizon = { r = 0, g = 0, b = 0, a = 0 },
day_sky = { r = 0, g = 0, b = 0, a = 0 },
fog_moon_tint = { r = 0, g = 0, b = 0, a = 0 },
fog_sun_tint = { r = 0, g = 0, b = 0, a = 0 },
fog_tint_type = "default",
indoors = { r = 0, g = 0, b = 0, a = 0 },
night_horizon = { r = 0, g = 0, b = 0, a = 0 },
night_sky = { r = 0, g = 0, b = 0, a = 0 },
}),
get_stars = delay({
count = 1000,
day_opacity = 0,
scale = 1,
star_color = { r = 0, g = 0, b = 0, a = 0 },
visible = true,
}),
get_sun = delay({
scale = 1,
sunrise = "",
sunrise_visible = true,
texture = "",
tonemap = "",
visible = true,
}),
get_texture_mod = delay(), -- no-op for players
get_velocity = vector.zero,
get_yaw = delay(), -- no-op for players
getacceleration = delay(), -- backward compatibility
getvelocity = vector.zero, -- backward compatibility
getyaw = delay(), -- backward compatibility
hud_add = delay(),
hud_change = delay(),
hud_get = delay(),
hud_get_flags = delay({
basic_debug = false,
breathbar = false,
chat = false,
crosshair = false,
healthbar = false,
hotbar = false,
minimap = false,
minimap_radar = false,
wielditem = false,
}),
hud_get_hotbar_image = delay(""),
hud_get_hotbar_itemcount = delay(1),
hud_get_hotbar_selected_image = delay(""),
hud_remove = delay(),
hud_set_flags = delay(),
hud_set_hotbar_image = delay(),
hud_set_hotbar_itemcount = delay(),
hud_set_hotbar_selected_image = delay(),
override_day_night_ratio = delay(),
punch = delay(),
remove = delay(),
respawn = delay(),
right_click = delay(),
send_mapblock = delay(),
set_acceleration = delay(),
set_animation = delay(),
set_animation_frame_speed = delay(),
set_armor_groups = delay(),
set_attach = delay(),
set_attribute = delay(), -- deprecated
set_bone_position = delay(),
set_clouds = delay(),
set_detach = delay(),
set_formspec_prepend = delay(),
set_fov = delay(),
set_lighting = delay(),
set_local_animation = delay(),
set_look_horizontal = delay(),
set_look_pitch = delay(),
set_look_vertical = delay(),
set_look_yaw = delay(),
set_minimap_modes = delay(),
set_moon = delay(),
set_nametag_attributes = delay(),
set_physics_override = delay(),
set_rotation = delay(), -- no-op for players
set_sky = delay(),
set_sprite = delay(), -- no-op for players
set_stars = delay(),
set_sun = delay(),
set_texture_mod = delay(), -- no-op for players
set_velocity = delay(), -- no-op for players
set_yaw = delay(), -- no-op for players
setacceleration = delay(), -- backward compatibility
setsprite = delay(), -- backward compatibility
settexturemod = delay(), -- backward compatibility
setvelocity = delay(), -- backward compatibility
setyaw = delay(), -- backward compatibility
}
function pipeworks.create_fake_player(def, is_dynamic)
local wielded_item = ItemStack("")
if def.inventory and def.wield_list then
wielded_item = def.inventory:get_stack(def.wield_list, def.wield_index or 1)
end
local p = {
get_player_name = delay(def.name),
_formspec = def.formspec or "",
_hp = def.hp or 20,
_breath = 11,
_pos = def.position and table.copy(def.position) or vector.new(),
_properties = def.properties or { eye_height = def.eye_height or 1.47 },
_inventory = def.inventory,
_wield_index = def.wield_index or 1,
_wielded_item = wielded_item,
-- Model and view
_eye_offset1 = vector.new(),
_eye_offset3 = vector.new(),
set_eye_offset = function(self, first, third)
self._eye_offset1 = table.copy(first)
self._eye_offset3 = table.copy(third)
end,
get_eye_offset = function(self)
return self._eye_offset1, self._eye_offset3
end,
get_look_dir = delay(def.look_dir or vector.new()),
get_look_pitch = delay(def.look_pitch or 0),
get_look_yaw = delay(def.look_yaw or 0),
get_look_horizontal = delay(def.look_yaw or 0),
get_look_vertical = delay(-(def.look_pitch or 0)),
-- Controls
get_player_control = delay({
jump=false, right=false, left=false, LMB=false, RMB=false,
sneak=def.sneak, aux1=false, down=false, up=false
}),
get_player_control_bits = delay(def.sneak and 64 or 0),
-- Inventory and ItemStacks
get_inventory = delay(def.inventory),
set_wielded_item = function(self, item)
if self._inventory and def.wield_list then
return self._inventory:set_stack(def.wield_list,
self._wield_index, item)
end
self._wielded_item = ItemStack(item)
end,
get_wielded_item = function(self, item)
if self._inventory and def.wield_list then
return self._inventory:get_stack(def.wield_list,
self._wield_index)
end
return ItemStack(self._wielded_item)
end,
get_wield_list = delay(def.wield_list),
get_nametag_attributes = delay({
bgcolor = false,
color = { r = 0, g = 0, b = 0, a = 0 },
text = def.name,
}),
}
-- Getter & setter functions
p.get_inventory_formspec, p.set_inventory_formspec
= get_set_wrap("formspec", is_dynamic)
p.get_breath, p.set_breath = get_set_wrap("breath", is_dynamic)
p.get_hp, p.set_hp = get_set_wrap("hp", is_dynamic)
p.get_pos, p.set_pos = get_set_wrap("pos", is_dynamic)
p.get_wield_index, p.set_wield_index = get_set_wrap("wield_index", true)
p.get_properties, p.set_properties = get_set_wrap("properties", false)
-- For players, move_to and get_pos do the same
p.move_to = p.get_pos
-- Backwards compatibility
p.getpos = p.get_pos
p.setpos = p.set_pos
p.moveto = p.move_to
setmetatable(p, { __index = fake_player_metatable })
return p
end

View File

@ -1,12 +1,35 @@
-- this bit of code overrides the default chests from common games (mtg, hades, minclone*) to be -- this bit of code modifies the default chests and furnaces to be compatible
-- compatible with pipeworks. Where possible, it overrides their formspec to add a splitstacks switch -- with pipeworks.
--
-- the formspecs found here are basically copies of the ones from minetest_game
-- plus bits from pipeworks' sorting tubes
-- Pipeworks Specific
local fs_helpers = pipeworks.fs_helpers local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_wooden.png"
-- formspec helper to add the splitstacks switch -- Chest Locals
local function add_pipeworks_switch(formspec, pos) local open_chests = {}
-- based on the sorting tubes
formspec = formspec .. local get_chest_formspec
if minetest.get_modpath("default") then
function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
-- Pipeworks Switch
formspec = formspec ..
fs_helpers.cycling_button( fs_helpers.cycling_button(
minetest.get_meta(pos), minetest.get_meta(pos),
pipeworks.button_base, pipeworks.button_base,
@ -16,169 +39,265 @@ local function add_pipeworks_switch(formspec, pos)
pipeworks.button_on pipeworks.button_on
} }
)..pipeworks.button_label )..pipeworks.button_label
return formspec
end
-- helper to add the splitstacks switch to a node-formspec return formspec
local function update_node_formspec(pos) end
local meta = minetest.get_meta(pos) else
local old_fs = meta:get_string("formspec") local function get_hotbar_bg(x,y)
local new_fs = add_pipeworks_switch(old_fs, pos) local out = ""
meta:set_string("formspec", new_fs) for i=0,7,1 do
end out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
if minetest.get_modpath("default") then
-- add the pipeworks switch into the default chest formspec
local old_get_chest_formspec = default.chest.get_chest_formspec
-- luacheck: ignore 122
default.chest.get_chest_formspec = function(pos)
local old_fs = old_get_chest_formspec(pos)
local node = minetest.get_node(pos)
-- not all chests using this formspec necessary connect to pipeworks
if pipeworks.chests[node.name] then
local new_fs = add_pipeworks_switch(old_fs, pos)
return new_fs
else
return old_fs
end end
return out
end end
-- get the fields from the chest formspec, we can do this bc. newest functions are called first function get_chest_formspec(pos)
-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840 local spos = pos.x .. "," .. pos.y .. "," .. pos.z
minetest.register_on_player_receive_fields(function(player, formname, fields) local formspec =
if fields.quit or formname ~= "default:chest" then "size[10,9]" ..
return "background9[8,8;8,9;hades_chests_chestui.png;true;8]"..
end "list[nodemeta:" .. spos .. ";main;0,0.3;10,4;]" ..
local pn = player:get_player_name() "list[current_player;main;0,4.85;10,1;]" ..
local chest_open = default.chest.open_chests[pn] "list[current_player;main;0,6.08;10,3;10]" ..
if not chest_open or not chest_open.pos then "listring[nodemeta:" .. spos .. ";main]" ..
-- chest already closed before formspec "listring[current_player;main]" ..
return get_hotbar_bg(0,4.85)
end
local pos = chest_open.pos -- Pipeworks Switch
local node = minetest.get_node(pos) formspec = formspec ..
if pipeworks.chests[node.name] and pipeworks.may_configure(pos, player) then fs_helpers.cycling_button(
-- Pipeworks Switch minetest.get_meta(pos),
fs_helpers.on_receive_fields(pos, fields) pipeworks.button_base,
minetest.show_formspec(pn, "splitstacks",
"default:chest", {
default.chest.get_chest_formspec(pos)) pipeworks.button_off,
end pipeworks.button_on
-- Do NOT return true here, the callback from default still needs to run }
)..pipeworks.button_label
return formspec
end
end
local function chest_lid_obstructed(pos)
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local def = minetest.registered_nodes[minetest.get_node(above).name]
-- allow ladders, signs, wallmounted things and torches to not obstruct
if not def then return true end
if def.drawtype == "airlike" or
def.drawtype == "signlike" or
def.drawtype == "torchlike" or
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
return false return false
end) end
return true
end
local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1} minetest.register_on_player_receive_fields(function(player, formname, fields)
local connect_sides_open = {left = 1, right = 1, back = 1, bottom = 1} if formname == "pipeworks:chest_formspec" and player then
local pn = player:get_player_name()
if open_chests[pn] then
local pos = open_chests[pn].pos
if fields.quit then
local sound = open_chests[pn].sound
local swap = open_chests[pn].swap
local node = minetest.get_node(pos)
pipeworks.override_chest("default:chest", {}, connect_sides) open_chests[pn] = nil
pipeworks.override_chest("default:chest_open", {}, connect_sides_open) for _, v in pairs(open_chests) do
pipeworks.override_chest("default:chest_locked", {}, connect_sides) if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
pipeworks.override_chest("default:chest_locked_open", {}, connect_sides_open) return true
elseif minetest.get_modpath("hades_chests") then end
local chest_colors = {"", "white", "grey", "dark_grey", "black", "blue", "cyan", "dark_green", "green", "magenta",
"orange", "pink", "red", "violet", "yellow"}
for _, color in ipairs(chest_colors) do
local chestname = (color == "" and "hades_chests:chest")
or "hades_chests:chest_" .. color
local chestname_protected = (color == "" and "hades_chests:chest_locked")
or "hades_chests:chest_" .. color .. "_locked"
local old_def = minetest.registered_nodes[chestname]
-- chest formspec-creation functions are local, we need to find other ways
-- normal chests use node formspecs, we can hack into these
local old_on_construct = old_def.on_construct
local override = {
on_construct = function(pos)
old_on_construct(pos)
update_node_formspec(pos)
end,
on_receive_fields = function(pos, formname, fields, player)
if not fields.quit and pipeworks.may_configure(pos, player) then
-- Pipeworks Switch
fs_helpers.on_receive_fields(pos, fields)
update_node_formspec(pos)
end end
end, minetest.after(0.2, function()
-- chest's on_rotate is "simple", but we assumed the api from the mtg screwdriver mod if minetest.get_modpath("default") then
-- this will keep the same behavior, but supports the code above minetest.swap_node(pos, { name = "default:" .. swap, param2 = node.param2 })
on_rotate = screwdriver.rotate_simple end
}
-- locked chests uses local functions to create their formspec - we need to copy these -- Pipeworks notification
-- https://codeberg.org/Wuzzy/Hades_Revisited/src/branch/master/mods/hades_chests/init.lua pipeworks.after_place(pos)
local function get_locked_chest_formspec(pos) end)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
local formspec = elseif pipeworks.may_configure(pos, player) then
"size[10,9]".. -- Pipeworks Switch
"list[nodemeta:".. spos .. ";main;0,0;10,4;]".. fs_helpers.on_receive_fields(pos, fields)
"list[current_player;main;0,5;10,4;]".. minetest.show_formspec(player:get_player_name(), "pipeworks:chest_formspec", get_chest_formspec(pos))
"listring[]"..
"background9[8,8;10,9;hades_chests_chestui.png;true;8]"
-- change from pipeworks
local new_fs = add_pipeworks_switch(formspec, pos)
return new_fs
end
local function has_locked_chest_privilege(meta, player)
local name = player:get_player_name()
if name ~= meta:get_string("owner") and not minetest.check_player_privs(name, "protection_bypass") then
return false
end end
return true return true
end end
-- store, which chest a formspec submission belongs to
-- {player1 = pos1, player2 = pos2, ...}
local open_chests = {}
minetest.register_on_leaveplayer(function(player)
open_chests[player:get_player_name()] = nil
end)
local override_protected = {
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"hades_chests:chest_locked",
get_locked_chest_formspec(pos)
)
open_chests[clicker:get_player_name()] = pos
else
minetest.sound_play({ name = "hades_chests_locked", gain = 0.3 }, { max_hear_distance = 10 }, true)
end
end,
on_rotate = screwdriver.rotate_simple
}
-- get the fields from the chest formspec, we can do this bc. newest functions are called first
-- https://github.com/minetest/minetest/blob/d4b10db998ebeb689b3d27368e30952a42169d03/doc/lua_api.md?plain=1#L5840
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit or formname ~= "hades_chests:chest_locked" then
return
end
local pn = player:get_player_name()
local pos = open_chests[pn]
if pos and pipeworks.may_configure(pos, player) then
-- Pipeworks Switch
fs_helpers.on_receive_fields(pos, fields)
minetest.show_formspec(pn, "hades_chests:chest_locked", get_locked_chest_formspec(pos))
end
-- Do NOT return true here, the callback from hades still needs to run (if they add one)
return false
end)
local connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
pipeworks.override_chest(chestname, override, connect_sides)
pipeworks.override_chest(chestname_protected, override_protected, connect_sides)
end end
elseif minetest.get_modpath("mcl_barrels") then end)
-- TODO: bring splitstacks switch in the formspec
-- with the current implementation of mcl_barrels this would mean to duplicate a lot of code from there... -- Original Definitions
local connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1} local old_chest_def, old_chest_open_def, old_chest_locked_def, old_chest_locked_open_def
pipeworks.override_chest("mcl_barrels:barrel_closed", {}, connect_sides) if minetest.get_modpath("default") then
pipeworks.override_chest("mcl_barrels:barrel_open", {}, connect_sides) old_chest_def = table.copy(minetest.registered_items["default:chest"])
old_chest_open_def = table.copy(minetest.registered_items["default:chest_open"])
old_chest_locked_def = table.copy(minetest.registered_items["default:chest_locked"])
old_chest_locked_open_def = table.copy(minetest.registered_items["default:chest_locked_open"])
elseif minetest.get_modpath("hades_chests") then
old_chest_def = table.copy(minetest.registered_items["hades_chests:chest"])
old_chest_open_def = table.copy(minetest.registered_items["hades_chests:chest"])
old_chest_locked_def = table.copy(minetest.registered_items["hades_chests:chest_locked"])
old_chest_locked_open_def = table.copy(minetest.registered_items["hades_chests:chest_locked"])
end end
-- Override Construction
local override_protected, override, override_open, override_protected_open
override_protected = {
tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_lock.png",
"default_chest_inside.png"
},
after_place_node = function(pos, placer)
old_chest_locked_def.after_place_node(pos, placer)
pipeworks.after_place(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not default.can_interact_with_node(clicker, pos) then
return itemstack
end
minetest.sound_play(old_chest_locked_def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
if minetest.get_modpath("default") then
minetest.swap_node(pos,
{ name = "default:" .. "chest_locked" .. "_open",
param2 = node.param2 })
end
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"pipeworks:chest_formspec", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = old_chest_locked_def.sound_close, swap = "chest_locked" }
end,
groups = table.copy(old_chest_locked_def.groups),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
},
after_dig_node = pipeworks.after_dig,
on_rotate = pipeworks.on_rotate
}
override = {
tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_front.png",
"default_chest_inside.png"
},
on_rightclick = function(pos, node, clicker)
minetest.sound_play(old_chest_def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
if minetest.get_modpath("default") then
minetest.swap_node(pos, {
name = "default:" .. "chest" .. "_open",
param2 = node.param2 })
end
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"pipeworks:chest_formspec", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = old_chest_def.sound_close, swap = "chest" }
end,
groups = table.copy(old_chest_def.groups),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, bottom = 1, top = 1}
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig,
on_rotate = pipeworks.on_rotate
}
--[[local override_common = {
}
for k,v in pairs(override_common) do
override_protected[k] = v
override[k] = v
end]]
override_open = table.copy(override)
override_open.groups = table.copy(old_chest_open_def.groups)
override_open.tube = table.copy(override.tube)
override_open.tube.connect_sides = table.copy(override.tube.connect_sides)
override_open.tube.connect_sides.top = nil
override_protected_open = table.copy(override_protected)
override_protected_open.groups = table.copy(old_chest_locked_open_def.groups)
override_protected_open.tube = table.copy(override_protected.tube)
override_protected_open.tube.connect_sides = table.copy(override_protected.tube.connect_sides)
override_protected_open.tube.connect_sides.top = nil
override_protected.tiles = { -- Rearranged according to the chest registration in Minetest_Game.
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry.."^[transformFX",
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_lock.png",
}
override.tiles = {
"default_chest_top.png"..tube_entry,
"default_chest_top.png"..tube_entry,
"default_chest_side.png"..tube_entry.."^[transformFX",
"default_chest_side.png"..tube_entry,
"default_chest_side.png"..tube_entry,
"default_chest_front.png",
}
-- Add the extra groups
for _,v in ipairs({override_protected, override, override_open, override_protected_open}) do
v.groups.tubedevice = 1
v.groups.tubedevice_receiver = 1
end
-- Override with the new modifications.
if minetest.get_modpath("default") then
minetest.override_item("default:chest", override)
minetest.override_item("default:chest_open", override_open)
minetest.override_item("default:chest_locked", override_protected)
minetest.override_item("default:chest_locked_open", override_protected_open)
elseif minetest.get_modpath("hades_chests") then
minetest.override_item("hades_chests:chest", override)
--minetest.override_item("hades_chests:chest_open", override_open)
minetest.override_item("hades_chests:chest_locked", override_protected)
--minetest.override_item("hades_chests:chest_locked_open", override_protected_open)
end

View File

@ -1,5 +1,5 @@
-- Crafting recipes for pipes -- Crafting recipes for pipes
local materials = xcompat.materials local materials = ...
minetest.register_craft( { minetest.register_craft( {
output = "pipeworks:pipe_1_empty 12", output = "pipeworks:pipe_1_empty 12",
@ -151,7 +151,7 @@ minetest.register_craft( {
output = "pipeworks:teleport_tube_1 2", output = "pipeworks:teleport_tube_1 2",
recipe = { recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }, { "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ materials.desert_stone, materials.mese, materials.desert_stone }, { materials.desert_stone, materials.teleporter, materials.desert_stone },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" } { "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}, },
}) })
@ -223,26 +223,6 @@ if pipeworks.enable_mese_tube then
}) })
end end
if pipeworks.enable_item_tags and pipeworks.enable_tag_tube then
minetest.register_craft( {
output = "pipeworks:tag_tube_000000 2",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ materials.book, materials.mese_crystal, materials.book },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "pipeworks:tag_tube_000000",
recipe = {
"pipeworks:mese_tube_000000",
materials.book,
},
})
end
if pipeworks.enable_sand_tube then if pipeworks.enable_sand_tube then
minetest.register_craft( { minetest.register_craft( {
output = "pipeworks:sand_tube_1 2", output = "pipeworks:sand_tube_1 2",

View File

@ -4,8 +4,6 @@ local prefix = "pipeworks_"
local settings = { local settings = {
enable_pipes = true, enable_pipes = true,
enable_item_tags = true,
enable_tag_tube = true,
enable_lowpoly = false, enable_lowpoly = false,
enable_autocrafter = true, enable_autocrafter = true,
enable_deployer = true, enable_deployer = true,
@ -31,7 +29,6 @@ local settings = {
delete_item_on_clearobject = true, delete_item_on_clearobject = true,
use_real_entities = true, use_real_entities = true,
entity_update_interval = 0, entity_update_interval = 0,
enable_vertical_digilines_connectivity = false,
} }
pipeworks.toggles = {} pipeworks.toggles = {}

View File

@ -148,7 +148,6 @@ for s in ipairs(states) do
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = dgroups, groups = dgroups,
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
@ -204,7 +203,6 @@ for s in ipairs(states) do
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 } fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
}, },
groups = dgroups, groups = dgroups,
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
@ -256,11 +254,10 @@ minetest.register_node(nodename_valve_loaded, {
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 } fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
}, },
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
on_place = pipeworks.rotate_on_place, on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos) after_dig_node = function(pos)
@ -310,11 +307,10 @@ minetest.register_node("pipeworks:grating", {
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
pipe_connections = { top = 1 }, pipe_connections = { top = 1 },
after_place_node = function(pos) after_place_node = function(pos)
@ -339,11 +335,10 @@ minetest.register_node(nodename_spigot_empty, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1, pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 }, left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
@ -378,11 +373,10 @@ minetest.register_node(nodename_spigot_loaded, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
pipe_connections = { left=1, right=1, front=1, back=1, pipe_connections = { left=1, right=1, front=1, back=1,
left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 }, left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
@ -438,11 +432,10 @@ minetest.register_node(nodename_panel_empty, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
on_place = pipeworks.rotate_on_place, on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos) after_dig_node = function(pos)
@ -462,11 +455,10 @@ minetest.register_node(nodename_panel_loaded, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
on_place = pipeworks.rotate_on_place, on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos) after_dig_node = function(pos)
@ -496,11 +488,10 @@ minetest.register_node(nodename_sensor_empty, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
on_place = pipeworks.rotate_on_place, on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos) after_dig_node = function(pos)
@ -539,11 +530,10 @@ minetest.register_node(nodename_sensor_loaded, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
on_place = pipeworks.rotate_on_place, on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos) after_dig_node = function(pos)
@ -610,7 +600,6 @@ for fill = 0, 10 do
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
@ -642,7 +631,6 @@ for fill = 0, 10 do
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = sgroups, groups = sgroups,
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
@ -673,11 +661,10 @@ minetest.register_node(nodename_fountain_empty, {
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
pipe_connections = { bottom = 1 }, pipe_connections = { bottom = 1 },
after_place_node = function(pos) after_place_node = function(pos)
@ -712,11 +699,10 @@ minetest.register_node(nodename_fountain_loaded, {
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
pipe_connections = { bottom = 1 }, pipe_connections = { bottom = 1 },
after_place_node = function(pos) after_place_node = function(pos)
@ -766,11 +752,10 @@ minetest.register_node(nodename_sp_empty, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
on_place = pipeworks.rotate_on_place, on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos) after_dig_node = function(pos)
@ -792,11 +777,10 @@ minetest.register_node(nodename_sp_loaded, {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy=3, pipe=1, not_in_creative_inventory=1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
}, },
walkable = true, walkable = true,
on_place = pipeworks.rotate_on_place, on_place = pipeworks.rotate_on_place,
after_dig_node = function(pos) after_dig_node = function(pos)

View File

@ -14,29 +14,20 @@ local function set_filter_formspec(data, meta)
local formspec local formspec
if data.digiline then if data.digiline then
local form_height = 3
if pipeworks.enable_item_tags then
form_height = 4
end
formspec = formspec =
("size[8.5,%f]"):format(form_height) .. "size[8.5,3]"..
"item_image[0.2,0;1,1;pipeworks:"..data.name.."]".. "item_image[0.2,0;1,1;pipeworks:"..data.name.."]"..
"label[1.2,0.2;"..minetest.formspec_escape(itemname).."]".. "label[1.2,0.2;"..minetest.formspec_escape(itemname).."]"..
"field[0.5,1.6;4.6,1;channel;"..S("Channel")..";${channel}]".. "field[0.5,1.6;4.6,1;channel;"..S("Channel")..";${channel}]"..
"button[4.8,1.3;1.5,1;set_channel;"..S("Set").."]".. "button[4.8,1.3;1.5,1;set_channel;"..S("Set").."]"..
fs_helpers.cycling_button(meta, ("button[0.2,%f;4.05,1"):format(form_height - 0.7), "slotseq_mode", fs_helpers.cycling_button(meta, "button[0.2,2.3;4.05,1", "slotseq_mode",
{S("Sequence slots by Priority"), {S("Sequence slots by Priority"),
S("Sequence slots Randomly"), S("Sequence slots Randomly"),
S("Sequence slots by Rotation")}).. S("Sequence slots by Rotation")})..
fs_helpers.cycling_button(meta, ("button[4.25,%f;4.05,1"):format(form_height - 0.7), "exmatch_mode", fs_helpers.cycling_button(meta, "button[4.25,2.3;4.05,1", "exmatch_mode",
{S("Exact match - off"), {S("Exact match - off"),
S("Exact match - on")}).. S("Exact match - on")})..
("button_exit[6.3,%f;2,1;close;" .. S("Close") .. "]"):format(form_height - 1.7) "button_exit[6.3,1.3;2,1;close;"..S("Close").."]"
if pipeworks.enable_item_tags then
formspec = formspec ..
("field[0.5,%f;4.6,1;item_tags;"):format(form_height - 1.4) .. S("Item Tags") .. ";${item_tags}]" ..
("button[4.8,%f;1.5,1;set_item_tags;"):format(form_height - 1.7) .. S("Set") .. "]"
end
else else
local exmatch_button = "" local exmatch_button = ""
if data.stackwise then if data.stackwise then
@ -71,11 +62,6 @@ local function set_filter_formspec(data, meta)
exmatch_button.. exmatch_button..
pipeworks.fs_helpers.get_inv(6).. pipeworks.fs_helpers.get_inv(6)..
"listring[]" "listring[]"
if pipeworks.enable_item_tags then
formspec = formspec ..
"field[5.8,0.5;3,0.8;item_tags;" .. S("Item Tags") .. ";${item_tags}]" ..
"button[9,0.3;1,1.1;set_item_tags;" .. S("Set") .. "]"
end
end end
meta:set_string("formspec", formspec) meta:set_string("formspec", formspec)
end end
@ -84,7 +70,9 @@ local function punch_filter(data, filtpos, filtnode, msg)
local filtmeta = minetest.get_meta(filtpos) local filtmeta = minetest.get_meta(filtpos)
local filtinv = filtmeta:get_inventory() local filtinv = filtmeta:get_inventory()
local owner = filtmeta:get_string("owner") local owner = filtmeta:get_string("owner")
local fakeplayer = fakelib.create_player(owner) local fakePlayer = pipeworks.create_fake_player({
name = owner
})
local dir = pipeworks.facedir_to_right_dir(filtnode.param2) local dir = pipeworks.facedir_to_right_dir(filtnode.param2)
local frompos = vector.subtract(filtpos, dir) local frompos = vector.subtract(filtpos, dir)
local fromnode = minetest.get_node(frompos) local fromnode = minetest.get_node(frompos)
@ -135,7 +123,6 @@ local function punch_filter(data, filtpos, filtnode, msg)
local slotseq_mode local slotseq_mode
local exmatch_mode local exmatch_mode
local item_tags = pipeworks.sanitize_tags(filtmeta:get_string("item_tags"))
local filters = {} local filters = {}
if data.digiline then if data.digiline then
local function add_filter(name, group, count, wear, metadata) local function add_filter(name, group, count, wear, metadata)
@ -199,14 +186,6 @@ local function punch_filter(data, filtpos, filtnode, msg)
set_filter_formspec(data, filtmeta) set_filter_formspec(data, filtmeta)
end end
if pipeworks.enable_item_tags then
if type(msg.tags) == "table" or type(msg.tags) == "string" then
item_tags = pipeworks.sanitize_tags(msg.tags)
elseif type(msg.tag) == "string" then
item_tags = pipeworks.sanitize_tags({msg.tag})
end
end
if msg.nofire then if msg.nofire then
return return
end end
@ -320,7 +299,7 @@ local function punch_filter(data, filtpos, filtnode, msg)
if fromtube.can_remove then if fromtube.can_remove then
doRemove = fromtube.can_remove(frompos, fromnode, stack, dir, frominvname, spos) doRemove = fromtube.can_remove(frompos, fromnode, stack, dir, frominvname, spos)
elseif fromdef.allow_metadata_inventory_take then elseif fromdef.allow_metadata_inventory_take then
doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname, spos, stack, fakeplayer) doRemove = fromdef.allow_metadata_inventory_take(frompos, frominvname,spos, stack, fakePlayer)
end end
-- stupid lack of continue statements grumble -- stupid lack of continue statements grumble
if doRemove > 0 then if doRemove > 0 then
@ -354,13 +333,13 @@ local function punch_filter(data, filtpos, filtnode, msg)
item = stack:take_item(count) item = stack:take_item(count)
frominv:set_stack(frominvname, spos, stack) frominv:set_stack(frominvname, spos, stack)
if fromdef.on_metadata_inventory_take then if fromdef.on_metadata_inventory_take then
fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakeplayer) fromdef.on_metadata_inventory_take(frompos, frominvname, spos, item, fakePlayer)
end end
end end
local pos = vector.add(frompos, vector.multiply(dir, 1.4)) local pos = vector.add(frompos, vector.multiply(dir, 1.4))
local start_pos = vector.add(frompos, dir) local start_pos = vector.add(frompos, dir)
pipeworks.tube_inject_item(pos, start_pos, dir, item, pipeworks.tube_inject_item(pos, start_pos, dir, item,
fakeplayer:get_player_name(), item_tags) fakePlayer:get_player_name())
return true -- only fire one item, please return true -- only fire one item, please
end end
end end
@ -410,7 +389,6 @@ for _, data in ipairs({
}, },
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2, axey=1, handy=1, pickaxey=1}, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
legacy_facedir_simple = true, legacy_facedir_simple = true,
_sound_def = { _sound_def = {
@ -451,6 +429,11 @@ for _, data in ipairs({
if not pipeworks.may_configure(pos, player) then return 0 end if not pipeworks.may_configure(pos, player) then return 0 end
return count return count
end, end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
tube = {connect_sides = {right = 1}}, tube = {connect_sides = {right = 1}},
} }
@ -473,10 +456,6 @@ for _, data in ipairs({
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if pipeworks.enable_item_tags and fields.item_tags and (fields.key_enter_field == "item_tags" or fields.set_item_tags) then
local tags = pipeworks.sanitize_tags(fields.item_tags)
meta:set_string("item_tags", table.concat(tags, ","))
end
--meta:set_int("slotseq_index", 1) --meta:set_int("slotseq_index", 1)
set_filter_formspec(data, meta) set_filter_formspec(data, meta)
set_filter_infotext(data, meta) set_filter_infotext(data, meta)
@ -498,10 +477,6 @@ for _, data in ipairs({
fs_helpers.on_receive_fields(pos, fields) fs_helpers.on_receive_fields(pos, fields)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_int("slotseq_index", 1) meta:set_int("slotseq_index", 1)
if pipeworks.enable_item_tags and fields.item_tags and (fields.key_enter_field == "item_tags" or fields.set_item_tags) then
local tags = pipeworks.sanitize_tags(fields.item_tags)
meta:set_string("item_tags", table.concat(tags, ","))
end
set_filter_formspec(data, meta) set_filter_formspec(data, meta)
set_filter_infotext(data, meta) set_filter_infotext(data, meta)
end end

View File

@ -59,16 +59,17 @@ dofile(pipeworks.modpath.."/luaentity.lua")
dofile(pipeworks.modpath.."/item_transport.lua") dofile(pipeworks.modpath.."/item_transport.lua")
dofile(pipeworks.modpath.."/flowing_logic.lua") dofile(pipeworks.modpath.."/flowing_logic.lua")
dofile(pipeworks.modpath.."/filter-injector.lua") dofile(pipeworks.modpath.."/filter-injector.lua")
dofile(pipeworks.modpath.."/chests.lua")
dofile(pipeworks.modpath.."/trashcan.lua") dofile(pipeworks.modpath.."/trashcan.lua")
dofile(pipeworks.modpath.."/wielder.lua") dofile(pipeworks.modpath.."/wielder.lua")
local materials = loadfile(pipeworks.modpath.."/materials.lua")()
dofile(pipeworks.modpath.."/tubes/registration.lua") dofile(pipeworks.modpath.."/tubes/registration.lua")
dofile(pipeworks.modpath.."/tubes/routing.lua") dofile(pipeworks.modpath.."/tubes/routing.lua")
dofile(pipeworks.modpath.."/tubes/sorting.lua") dofile(pipeworks.modpath.."/tubes/sorting.lua")
dofile(pipeworks.modpath.."/tubes/signal.lua") dofile(pipeworks.modpath.."/tubes/signal.lua")
dofile(pipeworks.modpath.."/tubes/embedded_tube.lua") loadfile(pipeworks.modpath.."/tubes/embedded_tube.lua")(materials)
dofile(pipeworks.modpath.."/tubes/pane_embedded_tube.lua") dofile(pipeworks.modpath.."/tubes/pane_embedded_tube.lua")
dofile(pipeworks.modpath.."/tubes/tags.lua")
if pipeworks.enable_teleport_tube then if pipeworks.enable_teleport_tube then
dofile(pipeworks.modpath.."/tubes/teleport.lua") dofile(pipeworks.modpath.."/tubes/teleport.lua")
@ -96,12 +97,13 @@ end
if pipeworks.enable_pipe_devices then if pipeworks.enable_pipe_devices then
dofile(pipeworks.modpath.."/devices.lua") dofile(pipeworks.modpath.."/devices.lua")
end end
if pipeworks.enable_redefines then
dofile(pipeworks.modpath.."/compat-chests.lua")
end
if pipeworks.enable_redefines and (minetest.get_modpath("default") or minetest.get_modpath("hades_core")) then if pipeworks.enable_redefines and (minetest.get_modpath("default") or minetest.get_modpath("hades_core")) then
dofile(pipeworks.modpath.."/compat-chests.lua")
dofile(pipeworks.modpath.."/compat-furnaces.lua") dofile(pipeworks.modpath.."/compat-furnaces.lua")
end end
if pipeworks.enable_redefines and minetest.get_modpath("mcl_barrels") then
dofile(pipeworks.modpath.."/mcl_barrels.lua")
end
if pipeworks.enable_redefines and minetest.get_modpath("mcl_furnaces") then if pipeworks.enable_redefines and minetest.get_modpath("mcl_furnaces") then
dofile(pipeworks.modpath.."/mcl_furnaces.lua") dofile(pipeworks.modpath.."/mcl_furnaces.lua")
end end
@ -109,7 +111,7 @@ if pipeworks.enable_autocrafter then
dofile(pipeworks.modpath.."/autocrafter.lua") dofile(pipeworks.modpath.."/autocrafter.lua")
end end
dofile(pipeworks.modpath.."/crafts.lua") loadfile(pipeworks.modpath.."/crafts.lua")(materials)
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty") minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")

View File

@ -3,36 +3,11 @@ local enable_max_limit = minetest.settings:get_bool("pipeworks_enable_items_per_
local max_tube_limit = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30 local max_tube_limit = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30
if enable_max_limit == nil then enable_max_limit = true end if enable_max_limit == nil then enable_max_limit = true end
if pipeworks.enable_item_tags then
local max_tag_length = tonumber(minetest.settings:get("pipeworks_max_item_tag_length")) or 32
local max_tags = tonumber(minetest.settings:get("pipeworks_max_item_tags")) or 16
function pipeworks.sanitize_tags(tags)
if type(tags) == "string" then
tags = tags:split(",")
end
local sanitized = {}
for i, tag in ipairs(tags) do
if type(tag) == "string" then
tag = tag:gsub("[%s,]", "") -- Remove whitespace and commas
tag = tag:gsub("%$%b%{%}", "") -- Remove special ${key} values
if tag ~= "" then
table.insert(sanitized, tag:sub(1, max_tag_length))
end
end
if #sanitized >= max_tags then
break
end
end
return sanitized
end
end
function pipeworks.tube_item(pos, item) function pipeworks.tube_item(pos, item)
error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead") error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
end end
function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner, tags) function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner)
-- Take item in any format -- Take item in any format
local stack = ItemStack(item) local stack = ItemStack(item)
local obj = luaentity.add_entity(pos, "pipeworks:tubed_item") local obj = luaentity.add_entity(pos, "pipeworks:tubed_item")
@ -40,7 +15,6 @@ function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner, tags)
obj.start_pos = vector.new(start_pos) obj.start_pos = vector.new(start_pos)
obj:set_velocity(velocity) obj:set_velocity(velocity)
obj.owner = owner obj.owner = owner
obj.tags = tags
--obj:set_color("red") -- todo: this is test-only code --obj:set_color("red") -- todo: this is test-only code
return obj return obj
end end
@ -105,14 +79,13 @@ end
-- compatibility behaviour for the existing can_go() callbacks, -- compatibility behaviour for the existing can_go() callbacks,
-- which can only specify a list of possible positions. -- which can only specify a list of possible positions.
local function go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner, tags) local function go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
local next_positions = {} local next_positions = {}
local max_priority = 0 local max_priority = 0
local can_go local can_go
local def = minetest.registered_nodes[cnode.name] if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
if def and def.tube and def.tube.can_go then can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
can_go = def.tube.can_go(pos, cnode, vel, stack, tags)
else else
local adjlist_string = minetest.get_meta(pos):get_string("adjlist") local adjlist_string = minetest.get_meta(pos):get_string("adjlist")
local adjlist = minetest.deserialize(adjlist_string) or default_adjlist -- backward compat: if not found, use old behavior: all directions local adjlist = minetest.deserialize(adjlist_string) or default_adjlist -- backward compat: if not found, use old behavior: all directions
@ -171,7 +144,7 @@ end
-- * a "multi-mode" data table (or nil if N/A) where a stack was split apart. -- * a "multi-mode" data table (or nil if N/A) where a stack was split apart.
-- if this is not nil, the luaentity spawns new tubed items for each new fragment stack, -- if this is not nil, the luaentity spawns new tubed items for each new fragment stack,
-- then deletes itself (i.e. the original item stack). -- then deletes itself (i.e. the original item stack).
local function go_next(pos, velocity, stack, owner, tags) local function go_next(pos, velocity, stack, owner)
local cnode = minetest.get_node(pos) local cnode = minetest.get_node(pos)
local cmeta = minetest.get_meta(pos) local cmeta = minetest.get_meta(pos)
local speed = math.abs(velocity.x + velocity.y + velocity.z) local speed = math.abs(velocity.x + velocity.y + velocity.z)
@ -199,7 +172,7 @@ local function go_next(pos, velocity, stack, owner, tags)
-- n is the new value of the cycle counter. -- n is the new value of the cycle counter.
-- XXX: this probably needs cleaning up after being split out, -- XXX: this probably needs cleaning up after being split out,
-- seven args is a bit too many -- seven args is a bit too many
local n, found, new_velocity, multimode = go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner, tags) local n, found, new_velocity, multimode = go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
-- if not using output cycling, -- if not using output cycling,
-- don't update the field so it stays the same for the next item. -- don't update the field so it stays the same for the next item.
@ -303,7 +276,6 @@ luaentity.register_entity("pipeworks:tubed_item", {
color_entity = nil, color_entity = nil,
color = nil, color = nil,
start_pos = nil, start_pos = nil,
tags = nil,
set_item = function(self, item) set_item = function(self, item)
local itemstring = ItemStack(item):to_string() -- Accept any input format local itemstring = ItemStack(item):to_string() -- Accept any input format
@ -365,9 +337,8 @@ luaentity.register_entity("pipeworks:tubed_item", {
local node = minetest.get_node(self.start_pos) local node = minetest.get_node(self.start_pos)
if minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then if minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
local leftover local leftover
local def = minetest.registered_nodes[node.name] if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
if def.tube and def.tube.insert_object then leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel, self.owner)
leftover = def.tube.insert_object(self.start_pos, node, stack, vel, self.owner)
else else
leftover = stack leftover = stack
end end
@ -382,14 +353,7 @@ luaentity.register_entity("pipeworks:tubed_item", {
return return
end end
local tags local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color
if pipeworks.enable_item_tags then
tags = self.tags or {}
end
local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner, tags) -- todo: color
if pipeworks.enable_item_tags then
self.tags = #tags > 0 and tags or nil
end
local rev_vel = vector.multiply(velocity, -1) local rev_vel = vector.multiply(velocity, -1)
local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel)) local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir))) local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))

62
legacy.lua Normal file
View File

@ -0,0 +1,62 @@
local S = minetest.get_translator("pipeworks")
if not minetest.get_modpath("auto_tree_tap") and
minetest.get_modpath("technic") then
minetest.register_abm({
nodenames = { "auto_tree_tap:off", "auto_tree_tap:on" },
chance = 1,
interval = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("pick", 1)
inv:set_size("ghost_pick", 1)
inv:set_size("main", 100)
minetest.set_node(pos, {name = "pipeworks:nodebreaker_off", param2 = fdir})
minetest.registered_nodes["pipeworks:nodebreaker_off"].on_punch(pos, node)
inv:set_stack("pick", 1, ItemStack("technic:treetap"))
end
})
minetest.register_node(":auto_tree_tap:off", {
description = S("Auto-Tap"),
tiles = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png",
"pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, not_in_creative_inventory=1, axey=1, handy=1, pickaxey=1},
_mcl_hardness=0.8,
_sound_def = {
key = "node_sound_stone_defaults",
},
tube = {connect_sides={back=1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("pick", 1)
inv:set_stack("pick", 1, ItemStack("default:pick_mese"))
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:get_pos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
end
end,
after_dig_node = pipeworks.scan_for_tube_objects,
})
end

View File

@ -1,121 +0,0 @@
# textdomain: pipeworks
# License: CC-by-SA 4.0
# Author: VinAdmin ovvitalik@gmail.com
## generic interaction
Set=Установить
Cancel=Отмена
## digilines interfacing
Channel=Канал
## init
Allow splitting incoming stacks from tubes=Разрешить разделение входящих стопок из трубок
## autocrafter
Unknown item=Неизвестный предмет
unconfigured Autocrafter: unknown recipe=ненастроенный автокрафтер: неизвестный рецепт
unconfigured Autocrafter=ненастроенный автокрафтер
'@1' Autocrafter (@2)='@1' Автокрафтер (@2)
Save=Сохранить
paused '@1' Autocrafter=приостановлено '@1' Автокрафтер
Autocrafter=Автокрафтер
## compat-furnaces
Allow splitting incoming material (not fuel) stacks from tubes=Разрешить разделение стопок поступающего материала (не топлива) из трубок.
## decorative tubes
Airtight steelblock embedded tube=Герметичная встроенная трубка из стального блока
Airtight panel embedded tube=Герметичная встроенная в панель трубка
## devices
Pump/Intake Module=Модуль насоса/впуска
Valve=Клапан
Decorative grating=Декоративная решетка
Spigot outlet=Выходной патрубок
Airtight Pipe entry/exit=Вход/выход герметичной трубы
Flow Sensor=Датчик потока
Flow sensor (on)=Датчик расхода (вкл.)
empty=пустой
@1% full=@1% заполнено
Expansion Tank (@1)=Расширительный бак (@1)
Fluid Storage Tank (@1)=Резервуар для хранения жидкости (@1)
Fountainhead=Источник
Straight-only Pipe=Только прямая труба
## filter-injector
(slot #@1 next)=(слот #@1 следующий)
@1 Filter-Injector=@1 фильтр-инжектор
Sequence slots by Priority=Последовательность слотов по приоритету
Sequence slots Randomly=Слоты последовательности Случайный
Sequence slots by Rotation=Последовательность слотов по вращению
Exact match - off=Точное совпадение выключено
Exact match - on=Точное совпадение - включено
Prefer item types:=Предпочитаете типы предметов:
Itemwise=По пунктам
Stackwise=Стекообразно
Digiline=Диджилайн
## legacy
Auto-Tap=Авто-нажатие
## pipes
Pipe Segment=Сегмент трубы
Pipe Segment (legacy)=Сегмент трубы (устаревший)
## routing tubes
Pneumatic tube segment=Сегмент пневматической трубки
Broken Tube=Сломанная трубка
High Priority Tube Segment=Сегмент трубы с высоким приоритетом
Accelerating Pneumatic Tube Segment=Ускорительный сегмент пневматической трубки
Crossing Pneumatic Tube Segment=Пересечение сегмента пневматической трубы
One way tube=Односторонняя трубка
## signal tubes
Detecting Pneumatic Tube Segment on=Обнаружение сегмента пневматической трубки включено
Detecting Pneumatic Tube Segment=Обнаружение сегмента пневматической трубки
Digiline Detecting Pneumatic Tube Segment=Digiline обнаруживает сегмент пневматической трубки
Digiline Detecting Tube=Детекторная трубка Digiline
Conducting Pneumatic Tube Segment=Проводящий сегмент пневматической трубки
Conducting Pneumatic Tube Segment on=Проводящий сегмент пневматической трубки на
Digiline Conducting Pneumatic Tube Segment=Сегмент проводящей пневматической трубки Digiline
Mesecon and Digiline Conducting Pneumatic Tube Segment=Сегмент токопроводящей пневматической трубки Mesecon и Digiline
Mesecon and Digiline Conducting Pneumatic Tube Segment on=Сегмент проводящей пневматической трубки Mesecon и Digiline на
Tag Sorting Pneumatic Tube Segment=Сегмент пневматической трубки для сортировки тегов
Lua controlled Tube=Трубка, управляемая Lua
## sorting tubes
Sorting Pneumatic Tube Segment=Сортировка сегментов пневматической трубки
Sorting pneumatic tube=Сортировочная пневматическая труба
## teleport tube
Receive=Получить
Channels are public by default=По умолчанию каналы являются общедоступными
Use <player>:<channel> for fully private channels=Используйте <игрок>:<канал> для полностью приватных каналов
Use <player>;<channel> for private receivers=Используйте <игрок>;<канал> для частных приемников
Teleporting Pneumatic Tube Segment=Сегмент пневматической трубы для телепортации
Teleporting Tube=Телепортационная труба
Unconfigured Teleportation Tube=Неконфигурированная телепортационная труба
Sorry, channel '@1' is reserved for exclusive use by @2=Извините, канал '@1' зарезервирован исключительно для использования @2
Sorry, receiving from channel '@1' is reserved for @2=Извините, прием с канала '@1' зарезервирован для @2
Teleportation Tube @1 on '@2'=Трубка телепортации @1 на '@2'
## trashcan
Trash Can=Мусорное ведро
## tube registration
Pneumatic tube segment (legacy)=Сегмент пневматической трубы (устаревший)
## vacuum tubes
Radius=Радиус
Vacuuming Pneumatic Tube Segment=Сегмент пневматической трубки для вакуумирования
Adjustable Vacuuming Tube=Регулируемая вакуумная трубка
Adjustable Vacuuming Pneumatic Tube Segment=Регулируемый сегмент вакуумной пневматической трубки
Adjustable Vacuuming Pneumatic Tube Segment (@1m)=Регулируемый сегмент вакуумной пневматической трубки (@1m)
## wielder
Node Breaker=Разрушитель узла
Deployer=Развертыватель
Dispenser=Распылитель

View File

@ -67,41 +67,36 @@ end
minetest.register_on_shutdown(write_entities) minetest.register_on_shutdown(write_entities)
luaentity.entities_index = 0 luaentity.entities_index = 0
local function get_blockpos(pos)
return {x = math.floor(pos.x / 16),
y = math.floor(pos.y / 16),
z = math.floor(pos.z / 16)}
end
local move_entities_globalstep_part1 local move_entities_globalstep_part1
local is_active local is_active
if pipeworks.use_real_entities then if pipeworks.use_real_entities then
local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones) local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones)
local function get_blockpos(pos)
return {x = math.floor(pos.x / 16),
y = math.floor(pos.y / 16),
z = math.floor(pos.z / 16)}
end
move_entities_globalstep_part1 = function(dtime) move_entities_globalstep_part1 = function(dtime)
local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2 local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2
for key in pairs(active_blocks) do local new_active_blocks = {}
active_blocks[key] = nil
end
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
local blockpos = get_blockpos(player:get_pos()) local blockpos = get_blockpos(player:get_pos())
local minpx = blockpos.x - active_block_range local minp = vector.subtract(blockpos, active_block_range)
local minpy = blockpos.y - active_block_range local maxp = vector.add(blockpos, active_block_range)
local minpz = blockpos.z - active_block_range
local maxpx = blockpos.x + active_block_range
local maxpy = blockpos.y + active_block_range
local maxpz = blockpos.z + active_block_range
for x = minpx, maxpx do for x = minp.x, maxp.x do
for y = minpy, maxpy do for y = minp.y, maxp.y do
for z = minpz, maxpz do for z = minp.z, maxp.z do
local pos = {x = x, y = y, z = z} local pos = {x = x, y = y, z = z}
active_blocks[minetest.hash_node_position(pos)] = true new_active_blocks[minetest.hash_node_position(pos)] = pos
end end
end end
end end
end end
active_blocks = new_active_blocks
-- todo: callbacks on block load/unload -- todo: callbacks on block load/unload
end end

67
materials.lua Normal file
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@ -0,0 +1,67 @@
local materials = {
stone = "default:stone",
desert_stone = "default:desert_stone",
desert_sand = "default:desert_sand",
chest = "default:chest",
copper_ingot = "default:copper_ingot",
steel_ingot = "default:steel_ingot",
gold_ingot = "default:gold_ingot",
mese = "default:mese",
mese_crystal = "default:mese_crystal",
mese_crystal_fragment = "default:mese_crystal_fragment",
teleporter = "default:mese",
glass = "default:glass"
}
if minetest.get_modpath("mcl_core") then
materials = {
stone = "mcl_core:stone",
desert_stone = "mcl_core:redsandstone",
desert_sand = "mcl_core:sand",
chest = "mcl_chests:chest",
steel_ingot = "mcl_core:iron_ingot",
gold_ingot = "mcl_core:gold_ingot",
mese = "mesecons_torch:redstoneblock",
mese_crystal = "mesecons:redstone",
mese_crystal_fragment = "mesecons:redstone",
teleporter = "mesecons_torch:redstoneblock",
copper_ingot = "mcl_copper:copper_ingot",
glass = "mcl_core:glass",
}
elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
materials = {
stone = "fl_stone:stone",
desert_stone = "fl_stone:desert_stone",
desert_sand = "fl_stone:desert_sand",
chest = "fl_storage:wood_chest",
steel_ingot = "fl_ores:iron_ingot",
gold_ingot = "fl_ores:gold_ingot",
mese = "fl_ores:iron_ingot",
mese_crystal = "fl_ores:iron_ingot",
mese_crystal_fragment = "fl_ores:iron_ingot",
teleporter = "fl_ores:iron_ingot",
copper_ingot = "fl_ores:copper_ingot",
glass = "fl_glass:framed_glass",
}
elseif minetest.get_modpath("hades_core") then
materials = {
stone = "hades_core:stone",
desert_stone = "hades_core:stone_baked",
desert_sand = "hades_core:volcanic_sand",
chest = "hades_chests:chest";
steel_ingot = "hades_core:steel_ingot",
gold_ingot = "hades_core:gold_ingot",
mese = "hades_core:mese",
mese_crystal = "hades_core:mese_crystal",
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
teleporter = "hades_materials:teleporter_device",
copper_ingot = "hades_core:copper_ingot",
tin_ingot = "hades_core:tin_ingot",
glass = "hades_core:glass",
}
if minetest.get_modpath("hades_default") then
materials.desert_sand = "hades_default:desert_sand"
end
end
return materials

72
mcl_barrels.lua Normal file
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@ -0,0 +1,72 @@
-- this bit of code modifies the mcl barrels to be compatible with
-- pipeworks.
-- Pipeworks Specific
local tube_entry = "^pipeworks_tube_connection_wooden.png"
-- Original Definitions
local old_barrel = table.copy(minetest.registered_items["mcl_barrels:barrel_closed"])
local groups = old_barrel.groups
groups["tubedevice"] = 1
groups["tubedevice_receiver"] = 1
local groups_open = table.copy(groups)
groups_open["not_in_creative_inventory"] = 1
-- Override Construction
local override_barrel = {}
override_barrel.tiles = {
"mcl_barrels_barrel_top.png^[transformR270",
"mcl_barrels_barrel_bottom.png"..tube_entry,
"mcl_barrels_barrel_side.png"..tube_entry
}
override_barrel.after_place_node = function(pos, placer, itemstack, pointed_thing)
old_barrel.after_place_node(pos, placer, itemstack, pointed_thing)
pipeworks.after_place(pos, placer, itemstack, pointed_thing)
end
override_barrel.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main", stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1}
}
override_barrel.after_dig_node = function(pos, oldnode, oldmetadata, digger)
old_barrel.after_dig_node(pos, oldnode, oldmetadata, digger)
pipeworks.after_dig(pos)
end
override_barrel.groups = table.copy(old_barrel.groups)
override_barrel.on_rotate = pipeworks.on_rotate
local override_barrel_open = table.copy(override_barrel)
override_barrel_open.tiles = {
"mcl_barrels_barrel_top_open.png",
"mcl_barrels_barrel_bottom.png"..tube_entry,
"mcl_barrels_barrel_side.png"..tube_entry
}
override_barrel_open.groups = groups_open
-- Override with the new modifications.
minetest.override_item("mcl_barrels:barrel_closed", override_barrel)
minetest.override_item("mcl_barrels:barrel_open", override_barrel_open)

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@ -1,5 +1,5 @@
name = pipeworks name = pipeworks
description = This mod uses mesh nodes and nodeboxes to supply a complete set of 3D pipes and tubes, along with devices that work with them. description = This mod uses mesh nodes and nodeboxes to supply a complete set of 3D pipes and tubes, along with devices that work with them.
depends = basic_materials, xcompat, fakelib depends = basic_materials
optional_depends = mesecons, mesecons_mvps, digilines, signs_lib, unified_inventory, default, screwdriver, fl_mapgen, sound_api, i3, hades_core, hades_furnaces, hades_chests, mcl_mapgen_core, mcl_barrels, mcl_furnaces, mcl_experience, vizlib optional_depends = mesecons, mesecons_mvps, digilines, signs_lib, unified_inventory, default, screwdriver, fl_mapgen, sound_api, i3, hades_core, hades_furnaces, hades_chests, mcl_mapgen_core, mcl_barrels, mcl_furnaces, mcl_experience
min_minetest_version = 5.5.0 min_minetest_version = 5.5.0

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@ -76,7 +76,6 @@ for index, connects in ipairs(cconnects) do
fixed = outsel fixed = outsel
}, },
groups = pgroups, groups = pgroups,
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
@ -114,7 +113,6 @@ for index, connects in ipairs(cconnects) do
fixed = outsel fixed = outsel
}, },
groups = pgroups, groups = pgroups,
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_metal_defaults", key = "node_sound_metal_defaults",
@ -153,7 +151,6 @@ if REGISTER_COMPATIBILITY then
paramtype = "light", paramtype = "light",
description = S("Pipe Segment (legacy)"), description = S("Pipe Segment (legacy)"),
groups = {not_in_creative_inventory = 1, pipe_to_update = 1}, groups = {not_in_creative_inventory = 1, pipe_to_update = 1},
is_ground_content = false,
drop = "pipeworks:pipe_1_empty", drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos) after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos) pipeworks.scan_for_pipe_objects(pos)
@ -166,7 +163,6 @@ if REGISTER_COMPATIBILITY then
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
groups = {not_in_creative_inventory = 1, pipe_to_update = 1}, groups = {not_in_creative_inventory = 1, pipe_to_update = 1},
is_ground_content = false,
drop = "pipeworks:pipe_1_empty", drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos) after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos) pipeworks.scan_for_pipe_objects(pos)

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@ -85,17 +85,5 @@ pipeworks_use_real_entities (Use Real Entities) bool true
#A value 0.2 or above may cause issues with accelerator tubes. #A value 0.2 or above may cause issues with accelerator tubes.
pipeworks_entity_update_interval (Entity Update Interval) float 0 0 0.8 pipeworks_entity_update_interval (Entity Update Interval) float 0 0 0.8
# Use the default rules from the digilines mod.
# If enabled the following devices will connect to digiline networks in the vertical direction:
# digiline filter injector, deployer, dispenser, node breaker, autocrafter
# This breaks expected behavior with digiline conducting tubes.
# If disabled, the devices will not be able to send or recieve digiline signals from the top
# or bottom faces, regardless of the node rotation.
enable_vertical_digilines_connectivity (Use the default rules from the digilines mod) bool false
# if set to true, items passing through teleport tubes will log log where they came from and where they went. # if set to true, items passing through teleport tubes will log log where they came from and where they went.
pipeworks_log_teleport_tubes (Log Teleport Tubes) bool false pipeworks_log_teleport_tubes (Log Teleport Tubes) bool false
# Behavior of print() inside a lua tube. By default, this emits a message into actionstream.
# Set it to noop if you wish to disable that behavior.
pipeworks_lua_tube_print_behavior (Behavior of print in Lua Tube) enum log log,noop

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@ -11,7 +11,6 @@ minetest.register_node("pipeworks:trashcan", {
"pipeworks_trashcan_side.png", "pipeworks_trashcan_side.png",
}, },
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1, dig_generic = 4, axey=1, handy=1, pickaxey=1}, groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1, dig_generic = 4, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
tube = { tube = {
insert_object = function(pos, node, stack, direction) insert_object = function(pos, node, stack, direction)

View File

@ -1,4 +1,4 @@
local materials = xcompat.materials local materials = ...
local S = minetest.get_translator("pipeworks") local S = minetest.get_translator("pipeworks")
local straight = function(pos, node, velocity, stack) return {velocity} end local straight = function(pos, node, velocity, stack) return {velocity} end
@ -27,7 +27,6 @@ function pipeworks.register_embedded_tube(nodename, opts)
pickaxey=1, pickaxey=1,
handy=1 handy=1
}, },
is_ground_content = false,
_mcl_hardness = 0.8, _mcl_hardness = 0.8,
legacy_facedir_simple = true, legacy_facedir_simple = true,
_sound_def = { _sound_def = {

View File

@ -229,13 +229,11 @@ end
------------------------- -------------------------
local function safe_print(param) local function safe_print(param)
if (minetest.settings:get("pipeworks_lua_tube_print_behavior") or "log") == "log" then local string_meta = getmetatable("")
local string_meta = getmetatable("") local sandbox = string_meta.__index
local sandbox = string_meta.__index string_meta.__index = string -- Leave string sandbox temporarily
string_meta.__index = string -- Leave string sandbox temporarily print(dump(param))
minetest.log("action", string.format("[pipeworks.tubes.lua] print(%s)", dump(param))) string_meta.__index = sandbox -- Restore string sandbox
string_meta.__index = sandbox -- Restore string sandbox
end
end end
local function safe_date() local function safe_date()
@ -372,10 +370,7 @@ local function clean_and_weigh_digiline_message(msg, back_references)
return msg, #msg + 25 return msg, #msg + 25
elseif t == "number" then elseif t == "number" then
-- Numbers are passed by value so need not be touched, and cost 8 bytes -- Numbers are passed by value so need not be touched, and cost 8 bytes
-- as all numbers in Lua are doubles. NaN values are removed. -- as all numbers in Lua are doubles.
if msg ~= msg then
return nil, 0
end
return msg, 8 return msg, 8
elseif t == "boolean" then elseif t == "boolean" then
-- Booleans are passed by value so need not be touched, and cost 1 -- Booleans are passed by value so need not be touched, and cost 1
@ -605,7 +600,7 @@ local function save_memory(pos, meta, mem)
meta:set_string("lc_memory", memstring) meta:set_string("lc_memory", memstring)
meta:mark_as_private("lc_memory") meta:mark_as_private("lc_memory")
else else
minetest.log("info", "lua_tube memory overflow. "..memsize_max.." bytes available, " print("Error: lua_tube memory overflow. "..memsize_max.." bytes available, "
..#memstring.." required. Controller overheats.") ..#memstring.." required. Controller overheats.")
burn_controller(pos) burn_controller(pos)
end end
@ -950,7 +945,7 @@ for white = 0, 1 do
tube = { tube = {
connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}, connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1},
priority = 50, priority = 50,
can_go = function(pos, node, velocity, stack, tags) can_go = function(pos, node, velocity, stack)
local src = {name = nil} local src = {name = nil}
-- add color of the incoming tube explicitly; referring to rules, in case they change later -- add color of the incoming tube explicitly; referring to rules, in case they change later
for _, rule in pairs(rules) do for _, rule in pairs(rules) do
@ -965,33 +960,12 @@ for white = 0, 1 do
itemstring = stack:to_string(), itemstring = stack:to_string(),
item = stack:to_table(), item = stack:to_table(),
velocity = velocity, velocity = velocity,
tags = table.copy(tags),
side = src.name,
}) })
if not succ then if not succ or type(msg) ~= "string" then
return go_back(velocity) return go_back(velocity)
end end
if type(msg) == "string" then local r = rules[msg]
local side = rules[msg] return r and {r} or go_back(velocity)
return side and {side} or go_back(velocity)
elseif type(msg) == "table" then
if pipeworks.enable_item_tags then
local new_tags
if type(msg.tags) == "table" or type(msg.tags) == "string" then
new_tags = pipeworks.sanitize_tags(msg.tags)
elseif type(msg.tag) == "string" then
new_tags = pipeworks.sanitize_tags({msg.tag})
end
if new_tags then
for i=1, math.max(#tags, #new_tags) do
tags[i] = new_tags[i]
end
end
end
local side = rules[msg.side]
return side and {side} or go_back(velocity)
end
return go_back(velocity)
end, end,
}, },
after_place_node = pipeworks.after_place, after_place_node = pipeworks.after_place,

View File

@ -31,12 +31,11 @@ minetest.register_node("pipeworks:steel_pane_embedded_tube", {
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {cracky=1, oddly_breakable_by_hand = 1, tubedevice = 1, dig_glass = 2, pickaxey=1, handy=1}, groups = {cracky=1, oddly_breakable_by_hand = 1, tubedevice = 1, dig_glass = 2, pickaxey=1, handy=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
legacy_facedir_simple = true, legacy_facedir_simple = true,
_sound_def = { _sound_def = {
key = "node_sound_stone_defaults", key = "node_sound_stone_defaults",
}, },
tube = { tube = {
connect_sides = {front = 1, back = 1,}, connect_sides = {front = 1, back = 1,},
priority = 50, priority = 50,

View File

@ -106,12 +106,12 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
fixed = outboxes fixed = outboxes
}, },
groups = tgroups, groups = tgroups,
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_wood_defaults", key = "node_sound_wood_defaults",
}, },
walkable = true, walkable = true,
stack_max = 99,
basename = name, basename = name,
style = style, style = style,
drop = string.format("%s_%s", name, dropname), drop = string.format("%s_%s", name, dropname),
@ -227,7 +227,6 @@ local register_all_tubes = function(name, desc, plain, noctrs, ends, short, inv,
description = S("Pneumatic tube segment (legacy)"), description = S("Pneumatic tube segment (legacy)"),
after_place_node = pipeworks.after_place, after_place_node = pipeworks.after_place,
groups = {not_in_creative_inventory = 1, tube_to_update = 1, tube = 1}, groups = {not_in_creative_inventory = 1, tube_to_update = 1, tube = 1},
is_ground_content = false,
tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}}, tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}},
drop = name.."_1", drop = name.."_1",
}) })

View File

@ -50,7 +50,6 @@ pipeworks.register_tube("pipeworks:broken_tube", {
node_def = { node_def = {
drop = "pipeworks:tube_1", drop = "pipeworks:tube_1",
groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1}, groups = {not_in_creative_inventory = 1, tubedevice_receiver = 1},
is_ground_content = false,
tube = { tube = {
insert_object = function(pos, node, stack, direction) insert_object = function(pos, node, stack, direction)
minetest.item_drop(stack, nil, pos) minetest.item_drop(stack, nil, pos)
@ -180,7 +179,6 @@ if pipeworks.enable_one_way_tube then
node_box = {type = "fixed", node_box = {type = "fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}}, fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, axey=1, handy=1, pickaxey=1}, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, axey=1, handy=1, pickaxey=1},
is_ground_content = false,
_mcl_hardness=0.8, _mcl_hardness=0.8,
_sound_def = { _sound_def = {
key = "node_sound_wood_defaults", key = "node_sound_wood_defaults",

View File

@ -1,139 +0,0 @@
local S = minetest.get_translator("pipeworks")
local fs_helpers = pipeworks.fs_helpers
if not pipeworks.enable_item_tags or not pipeworks.enable_tag_tube then return end
local help_text = minetest.formspec_escape(
S("Separate multiple tags using commas.").."\n"..
S("Use \"<none>\" to match items without tags.")
)
local update_formspec = function(pos)
local meta = minetest.get_meta(pos)
local buttons_formspec = ""
for i = 0, 5 do
buttons_formspec = buttons_formspec .. fs_helpers.cycling_button(meta,
"image_button[9," .. (i + (i * 0.25) + 0.5) .. ";1,0.6", "l" .. (i + 1) .. "s",
{
pipeworks.button_off,
pipeworks.button_on
}
)
end
local size = "10.2,9"
meta:set_string("formspec",
"formspec_version[2]" ..
"size[" .. size .. "]" ..
pipeworks.fs_helpers.get_prepends(size) ..
"field[1.5,0.25;7.25,1;tags1;;${tags1}]" ..
"field[1.5,1.5;7.25,1;tags2;;${tags2}]" ..
"field[1.5,2.75;7.25,1;tags3;;${tags3}]" ..
"field[1.5,4.0;7.25,1;tags4;;${tags4}]" ..
"field[1.5,5.25;7.25,1;tags5;;${tags5}]" ..
"field[1.5,6.5;7.25,1;tags6;;${tags6}]" ..
"image[0.22,0.25;1,1;pipeworks_white.png]" ..
"image[0.22,1.50;1,1;pipeworks_black.png]" ..
"image[0.22,2.75;1,1;pipeworks_green.png]" ..
"image[0.22,4.00;1,1;pipeworks_yellow.png]" ..
"image[0.22,5.25;1,1;pipeworks_blue.png]" ..
"image[0.22,6.50;1,1;pipeworks_red.png]" ..
buttons_formspec ..
"label[0.22,7.9;"..help_text.."]"..
"button[7.25,7.8;1.5,0.8;set_item_tags;" .. S("Set") .. "]"
)
end
pipeworks.register_tube("pipeworks:tag_tube", {
description = S("Tag Sorting Pneumatic Tube Segment"),
inventory_image = "pipeworks_tag_tube_inv.png",
noctr = { "pipeworks_tag_tube_noctr_1.png", "pipeworks_tag_tube_noctr_2.png", "pipeworks_tag_tube_noctr_3.png",
"pipeworks_tag_tube_noctr_4.png", "pipeworks_tag_tube_noctr_5.png", "pipeworks_tag_tube_noctr_6.png" },
plain = { "pipeworks_tag_tube_plain_1.png", "pipeworks_tag_tube_plain_2.png", "pipeworks_tag_tube_plain_3.png",
"pipeworks_tag_tube_plain_4.png", "pipeworks_tag_tube_plain_5.png", "pipeworks_tag_tube_plain_6.png" },
ends = { "pipeworks_tag_tube_end.png" },
short = "pipeworks_tag_tube_short.png",
no_facedir = true, -- Must use old tubes, since the textures are rotated with 6d ones
node_def = {
tube = {
can_go = function(pos, node, velocity, stack, tags)
local tbl, tbln = {}, 0
local found, foundn = {}, 0
local meta = minetest.get_meta(pos)
local tag_hash = {}
if #tags > 0 then
for _,tag in ipairs(tags) do
tag_hash[tag] = true
end
else
tag_hash["<none>"] = true -- Matches items without tags
end
for i, vect in ipairs(pipeworks.meseadjlist) do
local npos = vector.add(pos, vect)
local node = minetest.get_node(npos)
local reg_node = minetest.registered_nodes[node.name]
if meta:get_int("l" .. i .. "s") == 1 and reg_node then
local tube_def = reg_node.tube
if not tube_def or not tube_def.can_insert or
tube_def.can_insert(npos, node, stack, vect) then
local side_tags = meta:get_string("tags" .. i)
if side_tags ~= "" then
side_tags = pipeworks.sanitize_tags(side_tags)
for _,tag in ipairs(side_tags) do
if tag_hash[tag] then
foundn = foundn + 1
found[foundn] = vect
break
end
end
else
tbln = tbln + 1
tbl[tbln] = vect
end
end
end
end
return (foundn > 0) and found or tbl
end
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
for i = 1, 6 do
meta:set_int("l" .. tostring(i) .. "s", 1)
end
update_formspec(pos)
meta:set_string("infotext", S("Tag sorting pneumatic tube"))
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer and placer:is_player() and placer:get_player_control().aux1 then
local meta = minetest.get_meta(pos)
for i = 1, 6 do
meta:set_int("l" .. tostring(i) .. "s", 0)
end
update_formspec(pos)
end
return pipeworks.after_place(pos, placer, itemstack, pointed_thing)
end,
on_receive_fields = function(pos, formname, fields, sender)
if (fields.quit and not fields.key_enter_field)
or not pipeworks.may_configure(pos, sender) then
return
end
local meta = minetest.get_meta(pos)
for i = 1, 6 do
local field_name = "tags" .. tostring(i)
if fields[field_name] then
local tags = pipeworks.sanitize_tags(fields[field_name])
meta:set_string(field_name, table.concat(tags, ","))
end
end
fs_helpers.on_receive_fields(pos, fields)
update_formspec(pos)
end,
can_dig = function(pos, player)
return true
end,
},
})

View File

@ -357,7 +357,6 @@ pipeworks.tptube = {
hash = hash_pos, hash = hash_pos,
get_db = function() return tube_db end, get_db = function() return tube_db end,
save_tube_db = save_tube_db, save_tube_db = save_tube_db,
remove_tube = remove_tube,
set_tube = set_tube, set_tube = set_tube,
save_tube = save_tube, save_tube = save_tube,
update_tube = update_tube, update_tube = update_tube,

View File

@ -1,8 +1,6 @@
local S = minetest.get_translator("pipeworks") local S = minetest.get_translator("pipeworks")
local has_vislib = minetest.get_modpath("vizlib")
local enable_max = minetest.settings:get_bool("pipeworks_enable_items_per_tube_limit", true) local enable_max = minetest.settings:get_bool("pipeworks_enable_items_per_tube_limit", true)
local max_items = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30 local max_items = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30
max_items = math.ceil(max_items / 2) -- Limit vacuuming to half the max limit max_items = math.ceil(max_items / 2) -- Limit vacuuming to half the max limit
@ -40,15 +38,6 @@ local function repair_tube(pos, was_node)
set_timer(pos) set_timer(pos)
end end
local function show_area(pos, node, player)
if not player or player:get_wielded_item():get_name() ~= "" then
-- Only show area when using an empty hand
return
end
local radius = tonumber(minetest.get_meta(pos):get("dist")) or 2
vizlib.draw_cube(pos, radius + 0.5, {player = player})
end
if pipeworks.enable_sand_tube then if pipeworks.enable_sand_tube then
pipeworks.register_tube("pipeworks:sand_tube", { pipeworks.register_tube("pipeworks:sand_tube", {
description = S("Vacuuming Pneumatic Tube Segment"), description = S("Vacuuming Pneumatic Tube Segment"),
@ -67,7 +56,6 @@ if pipeworks.enable_sand_tube then
vacuum(pos, 2) vacuum(pos, 2)
set_timer(pos) set_timer(pos)
end, end,
on_punch = has_vislib and show_area or nil,
}, },
}) })
end end
@ -113,7 +101,6 @@ if pipeworks.enable_mese_sand_tube then
meta:set_int("dist", dist) meta:set_int("dist", dist)
meta:set_string("infotext", S("Adjustable Vacuuming Tube (@1m)", dist)) meta:set_string("infotext", S("Adjustable Vacuuming Tube (@1m)", dist))
end, end,
on_punch = has_vislib and show_area or nil,
}, },
}) })
end end

View File

@ -1,201 +1,247 @@
local S = minetest.get_translator("pipeworks") local S = minetest.get_translator("pipeworks")
local has_digilines = minetest.get_modpath("digilines") local assumed_eye_pos = vector.new(0, 1.5, 0)
local function set_wielder_formspec(def, meta) local function delay(x)
local width, height = def.wield_inv.width, def.wield_inv.height return (function() return x end)
local offset = 5.22 - width * 0.625
local size = "10.2,"..(6.5 + height * 1.25 + (has_digilines and 1.25 or 0))
local list_bg = ""
if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then
list_bg = "style_type[box;colors=#666]"
for i=0, height-1 do
for j=0, width-1 do
list_bg = list_bg.."box["..offset+(i*1.25)..","..1.25+(j*1.25)..";1,1;]"
end
end
end
local inv_offset = 1.5 + height * 1.25
local fs = "formspec_version[2]size["..size.."]"..
pipeworks.fs_helpers.get_prepends(size)..list_bg..
"item_image[0.5,0.3;1,1;"..def.name.."_off]"..
"label[1.75,0.8;"..minetest.formspec_escape(def.description).."]"..
"list[context;"..def.wield_inv.name..";"..offset..",1.25;"..width..","..height..";]"
if has_digilines then
fs = fs.."field[1.5,"..inv_offset..";5,0.8;channel;"..S("Channel")..";${channel}]"..
"button_exit[6.5,"..inv_offset..";2,0.8;save;"..S("Save").."]"..
pipeworks.fs_helpers.get_inv(inv_offset + 1.25).."listring[]"
else
fs = fs..pipeworks.fs_helpers.get_inv(inv_offset).."listring[]"
end
meta:set_string("formspec", fs)
meta:set_string("infotext", def.description)
end end
local function wielder_action(def, pos, node, index) local function set_wielder_formspec(data, meta)
local meta = minetest.get_meta(pos) local size = "10.2,"..(7+data.wield_inv_height)
local inv = meta:get_inventory() local list_background = ""
local list = inv:get_list(def.wield_inv.name) if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then
local wield_index list_background = "style_type[box;colors=#666]"
if index then for i=0, data.wield_inv_height-1 do
if list[index] and (def.wield_hand or not list[index]:is_empty()) then for j=0, data.wield_inv_width-1 do
wield_index = index list_background = list_background .. "box[".. ((10-data.wield_inv_width)*0.5)+(i*1.25) ..",".. 1+(j*1.25) ..";1,1;]"
end
else
for i, stack in ipairs(list) do
if not stack:is_empty() then
wield_index = i
break
end end
end end
end end
if not wield_index and not def.wield_hand then meta:set_string("formspec",
return "formspec_version[2]" ..
"size["..size.."]"..
pipeworks.fs_helpers.get_prepends(size)..
"item_image[0.5,0.5;1,1;"..data.name_base.."_off]"..
"label[1.5,1;"..minetest.formspec_escape(data.description).."]"..
list_background ..
"list[context;"..minetest.formspec_escape(data.wield_inv_name)..";"..((10-data.wield_inv_width)*0.5)..",1;"..data.wield_inv_width..","..data.wield_inv_height..";]"..
pipeworks.fs_helpers.get_inv((2+data.wield_inv_height)) ..
"listring[context;"..minetest.formspec_escape(data.wield_inv_name).."]" ..
"listring[current_player;main]"
)
meta:set_string("infotext", data.description)
end
local can_tool_dig_node = function(nodename, toolcaps, toolname)
--pipeworks.logger("can_tool_dig_node() STUB nodename="..tostring(nodename).." toolname="..tostring(toolname).." toolcaps: "..dump(toolcaps))
-- brief documentation of minetest.get_dig_params() as it's not yet documented in lua_api.txt:
-- takes two arguments, a node's block groups and a tool's capabilities,
-- both as they appear in their respective definitions.
-- returns a table with the following fields:
-- diggable: boolean, can this tool dig this node at all
-- time: float, time needed to dig with this tool
-- wear: int, number of wear points to inflict on the item
local nodedef = minetest.registered_nodes[nodename]
-- don't explode due to nil def in event of unknown node!
if (nodedef == nil) then return false end
local nodegroups = nodedef.groups
local diggable = minetest.get_dig_params(nodegroups, toolcaps).diggable
if not diggable then
-- a pickaxe can't actually dig leaves based on it's groups alone,
-- but a player holding one can - the game seems to fall back to the hand.
-- fall back to checking the hand's properties if the tool isn't the correct one.
local hand_caps = minetest.registered_items[""].tool_capabilities
diggable = minetest.get_dig_params(nodegroups, hand_caps).diggable
end end
local dir = minetest.facedir_to_dir(node.param2) return diggable
local fakeplayer = fakelib.create_player({ end
name = meta:get_string("owner"),
direction = vector.multiply(dir, -1), local function wielder_on(data, wielder_pos, wielder_node)
position = pos, data.fixup_node(wielder_pos, wielder_node)
if wielder_node.name ~= data.name_base.."_off" then return end
wielder_node.name = data.name_base.."_on"
minetest.swap_node(wielder_pos, wielder_node)
minetest.check_for_falling(wielder_pos)
local wielder_meta = minetest.get_meta(wielder_pos)
local inv = wielder_meta:get_inventory()
local wield_inv_name = data.wield_inv_name
local wieldindex
for i, stack in ipairs(inv:get_list(wield_inv_name)) do
if not stack:is_empty() then
wieldindex = i
break
end
end
if not wieldindex then
if not data.ghost_inv_name then return end
wield_inv_name = data.ghost_inv_name
inv:set_stack(wield_inv_name, 1, ItemStack(data.ghost_tool))
wieldindex = 1
end
local dir = minetest.facedir_to_dir(wielder_node.param2)
-- under/above is currently intentionally left switched
-- even though this causes some problems with deployers and e.g. seeds
-- as there are some issues related to nodebreakers otherwise breaking 2 nodes afar.
-- solidity would have to be checked as well,
-- but would open a whole can of worms related to difference in nodebreaker/deployer behavior
-- and the problems of wielders acting on themselves if below is solid
local under_pos = vector.subtract(wielder_pos, dir)
local above_pos = vector.subtract(under_pos, dir)
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = 0
elseif dir.z > 0 then
yaw = math.pi
pitch = 0
elseif dir.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif dir.x > 0 then
yaw = math.pi/2
pitch = 0
elseif dir.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local virtplayer = pipeworks.create_fake_player({
name = data.masquerade_as_owner and wielder_meta:get_string("owner")
or ":pipeworks:" .. minetest.pos_to_string(wielder_pos),
formspec = wielder_meta:get_string("formspec"),
look_dir = vector.multiply(dir, -1),
look_pitch = pitch,
look_yaw = yaw,
sneak = data.sneak,
position = vector.subtract(wielder_pos, assumed_eye_pos),
inventory = inv, inventory = inv,
wield_index = wield_index or 1, wield_index = wieldindex,
wield_list = def.wield_inv.name, wield_list = wield_inv_name
}) })
-- Under and above positions are intentionally switched.
local pointed = { local pointed_thing = { type="node", under=under_pos, above=above_pos }
type = "node", data.act(virtplayer, pointed_thing)
under = vector.subtract(pos, dir), if data.eject_drops then
above = vector.subtract(pos, vector.multiply(dir, 2)),
}
def.action(fakeplayer, pointed)
if def.eject_drops then
for i, stack in ipairs(inv:get_list("main")) do for i, stack in ipairs(inv:get_list("main")) do
if not stack:is_empty() then if not stack:is_empty() then
pipeworks.tube_inject_item(pos, pos, dir, stack) pipeworks.tube_inject_item(wielder_pos, wielder_pos, dir, stack)
inv:set_stack("main", i, ItemStack("")) inv:set_stack("main", i, ItemStack(""))
end end
end end
end end
end end
local function wielder_on(def, pos, node) local function wielder_off(data, pos, node)
if node.name ~= def.name.."_off" then if node.name == data.name_base.."_on" then
return node.name = data.name_base.."_off"
end
node.name = def.name.."_on"
minetest.swap_node(pos, node)
wielder_action(def, pos, node)
end
local function wielder_off(def, pos, node)
if node.name == def.name.."_on" then
node.name = def.name.."_off"
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
minetest.check_for_falling(pos)
end end
end end
local function wielder_digiline_action(def, pos, channel, msg) local function register_wielder(data)
local meta = minetest.get_meta(pos) data.fixup_node = data.fixup_node or function (pos, node) end
local set_channel = meta:get_string("channel") data.fixup_oldmetadata = data.fixup_oldmetadata or function (m) return m end
if channel ~= set_channel then for _, state in ipairs({ "off", "on" }) do
return local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1, axey=1, handy=1, pickaxey=1 }
end if state == "on" then groups.not_in_creative_inventory = 1 end
if type(msg) ~= "table" then local tile_images = {}
if type(msg) == "string" then for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do
if msg:sub(1, 8) == "activate" then table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png")
msg = {command = "activate", slot = tonumber(msg:sub(9))}
end
else
return
end end
end minetest.register_node(data.name_base.."_"..state, {
if msg.command == "activate" then description = data.description,
local node = minetest.get_node(pos) tiles = tile_images,
local index = type(msg.slot) == "number" and msg.slot or nil
wielder_action(def, pos, node, index)
end
end
function pipeworks.register_wielder(def)
for _,state in ipairs({"off", "on"}) do
local groups = {
snappy = 2, choppy = 2, oddly_breakable_by_hand = 2,
mesecon = 2, tubedevice = 1, tubedevice_receiver = 1,
axey = 1, handy = 1, pickaxey = 1,
not_in_creative_inventory = state == "on" and 1 or nil
}
minetest.register_node(def.name.."_"..state, {
description = def.description,
tiles = def.tiles[state],
paramtype2 = "facedir",
groups = groups,
is_ground_content = false,
_mcl_hardness = 0.6,
_sound_def = {
key = "node_sound_stone_defaults",
},
drop = def.name.."_off",
mesecons = { mesecons = {
effector = { effector = {
rules = pipeworks.rules_all, rules = pipeworks.rules_all,
action_on = function(pos, node) action_on = function (pos, node)
wielder_on(def, pos, node) wielder_on(data, pos, node)
end, end,
action_off = function(pos, node) action_off = function (pos, node)
wielder_off(def, pos, node) wielder_off(data, pos, node)
end,
},
},
digilines = {
receptor = {},
effector = {
action = function(pos, _, channel, msg)
wielder_digiline_action(def, pos, channel, msg)
end, end,
}, },
}, },
tube = { tube = {
can_insert = function(pos, node, stack, direction) can_insert = function(pos, node, stack, tubedir)
if def.eject_drops then if not data.tube_permit_anteroposterior_insert then
-- Prevent ejected items from being inserted local nodedir = minetest.facedir_to_dir(node.param2)
local dir = vector.multiply(minetest.facedir_to_dir(node.param2), -1) if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then
if vector.equals(direction, dir) then
return false return false
end end
end end
local inv = minetest.get_meta(pos):get_inventory() local meta = minetest.get_meta(pos)
return inv:room_for_item(def.wield_inv.name, stack) local inv = meta:get_inventory()
return inv:room_for_item(data.wield_inv_name, stack)
end, end,
insert_object = function(pos, node, stack) insert_object = function(pos, node, stack, tubedir)
local inv = minetest.get_meta(pos):get_inventory() if not data.tube_permit_anteroposterior_insert then
return inv:add_item(def.wield_inv.name, stack) local nodedir = minetest.facedir_to_dir(node.param2)
if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then
return stack
end
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item(data.wield_inv_name, stack)
end, end,
input_inventory = def.wield_inv.name, input_inventory = data.wield_inv_name,
connect_sides = def.connect_sides, connect_sides = data.tube_connect_sides,
can_remove = function(pos, node, stack) can_remove = function(pos, node, stack, tubedir)
return stack:get_count() return stack:get_count()
end, end,
}, },
is_ground_content = true,
paramtype2 = "facedir",
tubelike = 1,
groups = groups,
_mcl_hardness=0.6,
_sound_def = {
key = "node_sound_stone_defaults",
},
drop = data.name_base.."_off",
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
set_wielder_formspec(data, meta)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size(def.wield_inv.name, def.wield_inv.width * def.wield_inv.height) inv:set_size(data.wield_inv_name, data.wield_inv_width*data.wield_inv_height)
if def.eject_drops then if data.ghost_inv_name then
inv:set_size("main", 32) inv:set_size(data.ghost_inv_name, 1)
end
if data.eject_drops then
inv:set_size("main", 100)
end end
set_wielder_formspec(def, meta)
end, end,
after_place_node = function(pos, placer) after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos) pipeworks.scan_for_tube_objects(pos)
if not placer then local placer_pos = placer:get_pos()
return if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end
if placer_pos then
local dir = vector.subtract(pos, placer_pos)
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
end end
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(placer:get_look_dir(), true)
minetest.set_node(pos, node)
minetest.get_meta(pos):set_string("owner", placer:get_player_name()) minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end, end,
can_dig = (data.can_dig_nonempty_wield_inv and delay(true) or function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty(data.wield_inv_name)
end),
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = function(pos, oldnode, oldmetadata, digger)
for _,stack in ipairs(oldmetadata.inventory[def.wield_inv.name] or {}) do -- The legacy-node fixup is done here in a
-- different form from the standard fixup,
-- rather than relying on a standard fixup
-- in an on_dig callback, because some
-- non-standard diggers (such as technic's
-- mining drill) don't respect on_dig.
oldmetadata = data.fixup_oldmetadata(oldmetadata)
for _, stack in ipairs(oldmetadata.inventory[data.wield_inv_name] or {}) do
if not stack:is_empty() then if not stack:is_empty() then
minetest.add_item(pos, stack) minetest.add_item(pos, stack)
end end
@ -203,6 +249,7 @@ function pipeworks.register_wielder(def)
pipeworks.scan_for_tube_objects(pos) pipeworks.scan_for_tube_objects(pos)
end, end,
on_rotate = pipeworks.on_rotate, on_rotate = pipeworks.on_rotate,
on_punch = data.fixup_node,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then return 0 end if not pipeworks.may_configure(pos, player) then return 0 end
return stack:get_count() return stack:get_count()
@ -214,141 +261,212 @@ function pipeworks.register_wielder(def)
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if not pipeworks.may_configure(pos, player) then return 0 end if not pipeworks.may_configure(pos, player) then return 0 end
return count return count
end, end
on_receive_fields = function(pos, _, fields, sender)
if not fields.channel or not pipeworks.may_configure(pos, sender) then
return
end
minetest.get_meta(pos):set_string("channel", fields.channel)
end,
}) })
end end
table.insert(pipeworks.ui_cat_tube_list, def.name.."_off")
end
local function get_tiles(name, stateful)
local tiles = {on = {}, off = {}}
for _,state in ipairs({"off", "on"}) do
for _,side in ipairs({"top", "bottom", "side2", "side1", "back", "front"}) do
local suffix = stateful[side] and "_"..state or ""
table.insert(tiles[state], "pipeworks_"..name.."_"..side..suffix..".png")
end
end
return tiles
end end
if pipeworks.enable_node_breaker then if pipeworks.enable_node_breaker then
pipeworks.register_wielder({ local data
name = "pipeworks:nodebreaker", -- see after end of data table for other use of these variables
local name_base = "pipeworks:nodebreaker"
local wield_inv_name = "pick"
data = {
name_base = name_base,
description = S("Node Breaker"), description = S("Node Breaker"),
tiles = get_tiles("nodebreaker", {top = 1, bottom = 1, side2 = 1, side1 = 1, front = 1}), texture_base = "pipeworks_nodebreaker",
connect_sides = {top = 1, bottom = 1, left = 1, right = 1, back = 1}, texture_stateful = { top = true, bottom = true, side2 = true, side1 = true, front = true },
wield_inv = {name = "pick", width = 1, height = 1}, tube_connect_sides = { top=1, bottom=1, left=1, right=1, back=1 },
wield_hand = true, tube_permit_anteroposterior_insert = false,
eject_drops = true, wield_inv_name = wield_inv_name,
action = function(fakeplayer, pointed) wield_inv_width = 1,
local stack = fakeplayer:get_wielded_item() wield_inv_height = 1,
local old_stack = ItemStack(stack) can_dig_nonempty_wield_inv = true,
local item_def = minetest.registered_items[stack:get_name()] ghost_inv_name = "ghost_pick",
if item_def.on_use then ghost_tool = ":", -- hand by default
stack = item_def.on_use(stack, fakeplayer, pointed) or stack fixup_node = function (pos, node)
fakeplayer:set_wielded_item(stack) local meta = minetest.get_meta(pos)
else local inv = meta:get_inventory()
local node = minetest.get_node(pointed.under) -- Node breakers predating the visible pick slot
local node_def = minetest.registered_nodes[node.name] -- may have been partially updated. This code
if not node_def or not node_def.on_dig then -- fully updates them. Some have been observed
return -- to have no pick slot at all; first add one.
end if inv:get_size("pick") ~= 1 then
-- Check if the tool can dig the node inv:set_size("pick", 1)
local tool = stack:get_tool_capabilities()
if not minetest.get_dig_params(node_def.groups, tool).diggable then
-- Try using hand if tool can't dig the node
local hand = ItemStack():get_tool_capabilities()
if not minetest.get_dig_params(node_def.groups, hand).diggable then
return
end
end
-- This must only check for false, because `on_dig` returning nil is the same as returning true.
if node_def.on_dig(pointed.under, node, fakeplayer) == false then
return
end
local sound = node_def.sounds and node_def.sounds.dug
if sound then
minetest.sound_play(sound, {pos = pointed.under}, true)
end
stack = fakeplayer:get_wielded_item()
end end
if stack:get_name() == old_stack:get_name() then -- Originally, they had a ghost pick in a "pick"
-- Don't mechanically wear out tool -- inventory, no other inventory, and no form.
if stack:get_wear() ~= old_stack:get_wear() and stack:get_count() == old_stack:get_count() -- The partial update of early with-form node
and (item_def.wear_represents == nil or item_def.wear_represents == "mechanical_wear") then -- breaker code gives them "ghost_pick" and "main"
fakeplayer:set_wielded_item(old_stack) -- inventories, but leaves the old ghost pick in
end -- the "pick" inventory, and doesn't add a form.
elseif not stack:is_empty() then -- First perform that partial update.
-- Tool got replaced by something else, treat it as a drop. if inv:get_size("ghost_pick") ~= 1 then
fakeplayer:get_inventory():add_item("main", stack) inv:set_size("ghost_pick", 1)
fakeplayer:set_wielded_item("") inv:set_size("main", 100)
end
-- If the node breaker predates the visible pick
-- slot, which we can detect by it not having a
-- form, then the pick slot needs to be cleared
-- of the old ghost pick.
if (meta:get_string("formspec") or "") == "" then
inv:set_stack("pick", 1, ItemStack(""))
end
-- Finally, unconditionally set the formspec
-- and infotext. This not only makes the
-- pick slot visible for node breakers where
-- it wasn't before; it also updates the form
-- for node breakers that had an older version
-- of the form, and sets infotext where it was
-- missing for early with-form node breakers.
set_wielder_formspec(data, meta)
end,
fixup_oldmetadata = function (oldmetadata)
-- Node breakers predating the visible pick slot,
-- with node form, kept their ghost pick in an
-- inventory named "pick", the same name as the
-- later visible pick slot. The pick must be
-- removed to avoid spilling it.
if not oldmetadata.fields.formspec then
return { inventory = { pick = {} }, fields = oldmetadata.fields }
else
return oldmetadata
end end
end, end,
}) masquerade_as_owner = true,
sneak = false,
act = function(virtplayer, pointed_thing)
if minetest.is_protected(vector.add(virtplayer:get_pos(), assumed_eye_pos), virtplayer:get_player_name()) then
return
end
--local dname = "nodebreaker.act() "
local wieldstack = virtplayer:get_wielded_item()
local oldwieldstack = ItemStack(wieldstack)
local on_use = (minetest.registered_items[wieldstack:get_name()] or {}).on_use
if on_use then
--pipeworks.logger(dname.."invoking on_use "..tostring(on_use))
wieldstack = on_use(wieldstack, virtplayer, pointed_thing) or wieldstack
virtplayer:set_wielded_item(wieldstack)
else
local under_node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[under_node.name]
if not def then
-- do not dig an unknown node
return
end
-- check that the current tool is capable of destroying the
-- target node.
-- if we can't, don't dig, and leave the wield stack unchanged.
-- note that wieldstack:get_tool_capabilities() returns hand
-- properties if the item has none of it's own.
if can_tool_dig_node(under_node.name,
wieldstack:get_tool_capabilities(),
wieldstack:get_name()) then
def.on_dig(pointed_thing.under, under_node, virtplayer)
local sound = def.sounds and def.sounds.dug
if sound then
minetest.sound_play(sound.name,
{pos=pointed_thing.under, gain=sound.gain})
end
wieldstack = virtplayer:get_wielded_item()
--~ else
--pipeworks.logger(dname.."couldn't dig node!")
end
end
local wieldname = wieldstack:get_name()
if wieldname == oldwieldstack:get_name() then
-- don't mechanically wear out tool
if wieldstack:get_count() == oldwieldstack:get_count() and
wieldstack:get_metadata() == oldwieldstack:get_metadata() and
((minetest.registered_items[wieldstack:get_name()] or {}).wear_represents or "mechanical_wear") == "mechanical_wear" then
virtplayer:set_wielded_item(oldwieldstack)
end
elseif wieldname ~= "" then
-- tool got replaced by something else:
-- treat it as a drop
virtplayer:get_inventory():add_item("main", wieldstack)
virtplayer:set_wielded_item(ItemStack(""))
end
end,
eject_drops = true,
}
register_wielder(data)
pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list+1] = "pipeworks:nodebreaker_off"
-- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off") minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off")
minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on") minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on")
minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off")
minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on")
minetest.register_alias("auto_tree_tap:off", "pipeworks:nodebreaker_off") -- turn legacy auto-tree-taps into node breakers
minetest.register_alias("auto_tree_tap:on", "pipeworks:nodebreaker_on") dofile(pipeworks.modpath.."/legacy.lua")
-- register LBM for transition to cheaper node breakers
local lbm_id = "pipeworks:refund_node_breaker_pick"
minetest.register_lbm({
name = lbm_id,
label = "Give back mese pick for pre-transition node breakers",
run_at_every_load = false,
nodenames = { name_base.."_on", name_base.."_off" },
action = function(pos, node)
pipeworks.logger(lbm_id.." entry, nodename="..node.name)
local invref = minetest.get_meta(pos):get_inventory()
invref:add_item(wield_inv_name, ItemStack("default:pick_mese"))
end
})
end end
if pipeworks.enable_deployer then if pipeworks.enable_deployer then
pipeworks.register_wielder({ register_wielder({
name = "pipeworks:deployer", name_base = "pipeworks:deployer",
description = S("Deployer"), description = S("Deployer"),
tiles = get_tiles("deployer", {front = 1}), texture_base = "pipeworks_deployer",
connect_sides = {back = 1}, texture_stateful = { front = true },
wield_inv = {name = "main", width = 3, height = 3}, tube_connect_sides = { back=1 },
action = function(fakeplayer, pointed) tube_permit_anteroposterior_insert = true,
local stack = fakeplayer:get_wielded_item() wield_inv_name = "main",
local def = minetest.registered_items[stack:get_name()] wield_inv_width = 3,
if def and def.on_place then wield_inv_height = 3,
local new_stack, placed_pos = def.on_place(stack, fakeplayer, pointed) can_dig_nonempty_wield_inv = false,
fakeplayer:set_wielded_item(new_stack or stack) masquerade_as_owner = true,
-- minetest.item_place_node doesn't play sound to the placer sneak = false,
local sound = placed_pos and def.sounds and def.sounds.place act = function(virtplayer, pointed_thing)
local name = fakeplayer:get_player_name() if minetest.is_protected(vector.add(virtplayer:get_pos(), assumed_eye_pos), virtplayer:get_player_name()) then
if sound and name ~= "" then return
minetest.sound_play(sound, {pos = placed_pos, to_player = name}, true)
end
end end
local wieldstack = virtplayer:get_wielded_item()
virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) or wieldstack)
end, end,
eject_drops = false,
}) })
pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list+1] = "pipeworks:deployer_off"
-- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off") minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on") minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
end end
if pipeworks.enable_dispenser then if pipeworks.enable_dispenser then
-- Override minetest.item_drop to negate its hardcoded offset register_wielder({
-- when the dropper is a fake player. name_base = "pipeworks:dispenser",
local item_drop = minetest.item_drop
-- luacheck: ignore 122
function minetest.item_drop(stack, dropper, pos)
if dropper and dropper.is_fake_player then
pos = vector.new(pos.x, pos.y - 1.2, pos.z)
end
return item_drop(stack, dropper, pos)
end
pipeworks.register_wielder({
name = "pipeworks:dispenser",
description = S("Dispenser"), description = S("Dispenser"),
tiles = get_tiles("dispenser", {front = 1}), texture_base = "pipeworks_dispenser",
connect_sides = {back = 1}, texture_stateful = { front = true },
wield_inv = {name = "main", width = 3, height = 3}, tube_connect_sides = { back=1 },
action = function(fakeplayer) tube_permit_anteroposterior_insert = true,
local stack = fakeplayer:get_wielded_item() wield_inv_name = "main",
local def = minetest.registered_items[stack:get_name()] wield_inv_width = 3,
if def and def.on_drop then wield_inv_height = 3,
local pos = fakeplayer:get_pos() can_dig_nonempty_wield_inv = false,
fakeplayer:set_wielded_item(def.on_drop(stack, fakeplayer, pos) or stack) masquerade_as_owner = false,
end sneak = true,
act = function(virtplayer, pointed_thing)
local wieldstack = virtplayer:get_wielded_item()
virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or
{on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:get_pos()) or
wieldstack)
end, end,
eject_drops = false,
}) })
pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list+1] = "pipeworks:dispenser_off"
end end