forked from mtcontrib/pipeworks
153 lines
5.6 KiB
Lua
153 lines
5.6 KiB
Lua
-- reimplementation of new_flow_logic branch: processing functions
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-- written 2017 by thetaepsilon
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local flowlogic = {}
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flowlogic.helpers = {}
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pipeworks.flowlogic = flowlogic
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-- borrowed from above: might be useable to replace the above coords tables
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local make_coords_offsets = function(pos, include_base)
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local coords = {
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{x=pos.x,y=pos.y-1,z=pos.z},
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{x=pos.x,y=pos.y+1,z=pos.z},
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{x=pos.x-1,y=pos.y,z=pos.z},
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{x=pos.x+1,y=pos.y,z=pos.z},
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{x=pos.x,y=pos.y,z=pos.z-1},
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{x=pos.x,y=pos.y,z=pos.z+1},
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}
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if include_base then table.insert(coords, pos) end
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return coords
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end
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-- local debuglog = function(msg) print("## "..msg) end
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--local formatvec = function(vec) local sep="," return "("..tostring(vec.x)..sep..tostring(vec.y)..sep..tostring(vec.z)..")" end
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-- new version of liquid check
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-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
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-- and returns it so that the receptacle can update it's pressure values.
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local check_for_liquids_v2 = function(pos, limit)
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local coords = make_coords_offsets(pos, false)
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local total = 0
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for index, tpos in ipairs(coords) do
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if total >= limit then break end
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local name = minetest.get_node(tpos).name
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if name == "default:water_source" then
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minetest.remove_node(tpos)
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total = total + 1
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end
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end
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--pipeworks.logger("check_for_liquids_v2@"..formatvec(pos).." total "..total)
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return total
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end
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flowlogic.check_for_liquids_v2 = check_for_liquids_v2
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local label_pressure = "pipeworks.water_pressure"
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flowlogic.balance_pressure = function(pos, node)
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-- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z)
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-- check the pressure of all nearby nodes, and average it out.
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-- for the moment, only balance neighbour nodes if it already has a pressure value.
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-- XXX: maybe this could be used to add fluid behaviour to other mod's nodes too?
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-- unconditionally include self in nodes to average over
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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local connections = { meta }
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local totalv = currentpressure
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local totalc = 1
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-- then handle neighbours, but if not a pressure node don't consider them at all
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for _, npos in ipairs(make_coords_offsets(pos, false)) do
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local nodename = minetest.get_node(npos).name
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local neighbour = minetest.get_meta(npos)
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-- for now, just check if it's in the simple table.
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-- TODO: the "can flow from" logic in flowable_node_registry.lua
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local haspressure = (pipeworks.flowables.list.simple[nodename])
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if haspressure then
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--pipeworks.logger("balance_pressure @ "..formatvec(pos).." "..nodename.." "..formatvec(npos).." added to neighbour set")
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local n = neighbour:get_float(label_pressure)
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table.insert(connections, neighbour)
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totalv = totalv + n
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totalc = totalc + 1
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end
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end
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local average = totalv / totalc
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for _, targetmeta in ipairs(connections) do
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targetmeta:set_float(label_pressure, average)
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end
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end
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flowlogic.run_input = function(pos, node, maxpressure, intakefn)
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-- intakefn allows a given input node to define it's own intake logic.
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-- this function will calculate the maximum amount of water that can be taken in;
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-- the intakefn will be given this and is expected to return the actual absorption amount.
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local meta = minetest.get_meta(pos)
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local currentpressure = meta:get_float(label_pressure)
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local intake_limit = maxpressure - currentpressure
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if intake_limit <= 0 then return end
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local actual_intake = intakefn(pos, intake_limit)
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--pipeworks.logger("run_input@"..formatvec(pos).." oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake)
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if actual_intake <= 0 then return end
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local newpressure = actual_intake + currentpressure
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-- debuglog("oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
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meta:set_float(label_pressure, newpressure)
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end
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-- flowlogic output helper implementation:
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-- outputs water by trying to place water nodes nearby in the world.
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-- neighbours is a list of node offsets to try placing water in.
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-- this is a constructor function, returning another function which satisfies the output helper requirements.
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-- note that this does *not* take rotation into account.
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flowlogic.helpers.make_neighbour_output_fixed = function(neighbours)
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return function(pos, node, currentpressure)
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local taken = 0
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for _, offset in pairs(neighbours) do
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local npos = vector.add(pos, offset)
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local name = minetest.get_node(npos).name
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if (name == "air") or (name == "default:water_flowing") then
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minetest.swap_node(npos, {name="default:water_source"})
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taken = taken + 1
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end
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end
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return taken
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end
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end
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flowlogic.run_output = function(pos, node, threshold, outputfn)
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-- callback for output devices.
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-- takes care of checking a minimum pressure value and updating the node metadata.
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-- the outputfn is provided the current pressure and returns the pressure "taken".
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-- as an example, using this with the above spigot function,
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-- the spigot function tries to output a water source if it will fit in the world.
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local meta = minetest.get_meta(pos)
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-- sometimes I wonder if meta:get_* returning default values would ever be problematic.
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-- though here it doesn't matter, an uninit'd node returns 0, which is fine for a new, empty node.
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local currentpressure = meta:get_float(label_pressure)
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if currentpressure > threshold then
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local takenpressure = outputfn(pos, node, currentpressure)
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local newpressure = currentpressure - takenpressure
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if newpressure < 0 then currentpressure = 0 end
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meta:set_float(label_pressure, newpressure)
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end
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end
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