forked from mtcontrib/pipeworks
265 lines
7.8 KiB
Lua
265 lines
7.8 KiB
Lua
if minetest.get_modpath("technic") then --technic installed
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--register aliases in order to use technic's deployers
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minetest.register_alias("pipeworks:deployer_off", "technic:deployer_off")
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minetest.register_alias("pipeworks:deployer_on", "technic:deployer_on")
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return
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end
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--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks
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minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
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minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
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--define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it
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local function dir_to_facedir(dir, is6d)
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--account for y if requested
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if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
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--from above
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if dir.y < 0 then
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 19
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else
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return 13
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end
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else
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if dir.z < 0 then
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return 10
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else
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return 4
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end
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end
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--from below
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else
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if math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 15
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else
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return 17
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end
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else
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if dir.z < 0 then
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return 6
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else
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return 8
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end
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end
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end
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--otherwise, place horizontally
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elseif math.abs(dir.x) > math.abs(dir.z) then
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if dir.x < 0 then
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return 3
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else
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return 1
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end
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else
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if dir.z < 0 then
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return 2
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else
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return 0
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end
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end
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end
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local function facedir_to_dir(facedir)
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--a table of possible dirs
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return ({{x=0, y=0, z=1},
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{x=1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=-1, y=0, z=0},
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{x=0, y=-1, z=0},
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{x=0, y=1, z=0}})
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--indexed into by a table of correlating facedirs
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[({[0]=1, 2, 3, 4,
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5, 2, 6, 4,
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6, 2, 5, 4,
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1, 5, 3, 6,
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1, 6, 3, 5,
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1, 4, 3, 2})
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--indexed into by the facedir in question
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[facedir]]
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end
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minetest.register_craft({
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output = 'pipeworks:deployer_off 1',
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recipe = {
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{'default:wood', 'default:chest','default:wood'},
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{'default:stone', 'mesecons:piston','default:stone'},
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{'default:stone', 'mesecons:mesecon','default:stone'},
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}
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})
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function hacky_swap_node(pos,name)
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local node=minetest.get_node(pos)
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local meta=minetest.get_meta(pos)
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local meta0=meta:to_table()
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node.name=name
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minetest.add_node(pos, node)
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local meta=minetest.get_meta(pos)
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meta:from_table(meta0)
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end
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deployer_on = function(pos, node)
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if node.name ~= "pipeworks:deployer_off" then
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return
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end
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--locate the above and under positions
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local dir = facedir_to_dir(node.param2)
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local pos_under, pos_above = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z}, {x=pos.x - 2*dir.x, y=pos.y - 2*dir.y, z=pos.z - 2*dir.z}
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hacky_swap_node(pos,"pipeworks:deployer_on")
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nodeupdate(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local invlist = inv:get_list("main")
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for i, stack in ipairs(invlist) do
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if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
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local placer = {
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get_player_name = function() return "deployer" end,
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getpos = function() return pos end,
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get_player_control = function() return {jump=false,right=false,left=false,LMB=false,RMB=false,sneak=false,aux1=false,down=false,up=false} end,
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}
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local stack2 = minetest.item_place(stack, placer, {type="node", under=pos_under, above=pos_above})
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if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy!
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stack2:take_item()
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end
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invlist[i] = stack2
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inv:set_list("main", invlist)
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return
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end
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end
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end
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deployer_off = function(pos, node)
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if node.name == "pipeworks:deployer_on" then
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hacky_swap_node(pos,"pipeworks:deployer_off")
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nodeupdate(pos)
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end
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end
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minetest.register_node("pipeworks:deployer_off", {
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description = "Deployer",
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tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
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"pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"},
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mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main",
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connect_sides={back=1}},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Deployer]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Deployer")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function (pos, placer)
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tube_scanforobjects(pos, placer)
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local placer_pos = placer:getpos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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end,
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after_dig_node = tube_scanforobjects,
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})
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minetest.register_node("pipeworks:deployer_on", {
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description = "Deployer",
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tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
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"pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"},
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mesecons = {effector={action_on=deployer_on,action_off=deployer_off}},
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tube={insert_object=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert=function(pos,node,stack,direction)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory="main",
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connect_sides={back=1}},
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is_ground_content = true,
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paramtype2 = "facedir",
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tubelike=1,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"invsize[8,9;]"..
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"label[0,0;Deployer]"..
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"list[current_name;main;4,1;3,3;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Deployer")
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local inv = meta:get_inventory()
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inv:set_size("main", 3*3)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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after_place_node = function (pos, placer)
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tube_scanforobjects(pos, placer)
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local placer_pos = placer:getpos()
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--correct for the player's height
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if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
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--correct for 6d facedir
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if placer_pos then
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local dir = {
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x = pos.x - placer_pos.x,
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y = pos.y - placer_pos.y,
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z = pos.z - placer_pos.z
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}
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local node = minetest.get_node(pos)
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node.param2 = dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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end,
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after_dig_node = tube_scanforobjects,
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})
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