forked from mtcontrib/pipeworks
29 lines
1.3 KiB
Plaintext
29 lines
1.3 KiB
Plaintext
This simple mod uses nodeboxes to supply a complete set of 3D flanged
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pipes. There are enough nodes defined here to bend from any axis
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(X/Y/Z) to any other, or to join multiple pipes together from any or all
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axes. There are 10 unique nodes defined, times two versions for each
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(for a total of 20). Getting them into the right orientation is handled
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with the usual facedir parameter.
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One version bears one or more dark windows on each pipe, suggesting
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they're empty, while the other version bears green-tinted windows, as if
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full (the two colors should also be easy to select if you want to change
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them in a paint program).
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This mod requires a recent git pull or build of Minetest dated June 17,
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2012 or later.
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There are no crafting recipes, however, you can use the usual /give
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commands with names such as pipes:vertical, pipes:crossing_xy, and so
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on, if you want to add them to your world for decorative purposes. See
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init.lua for more details.
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The overall format of the code is borrowed from the game and written by
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me. 16x16 textures by me also.
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This mod is intended to be used as a basis or at least as sort of a
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model for something else to build on (perhaps a nicer-looking oil mod?),
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and does not provide any of the code necessary to cause the pipes to
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rotate around as they're placed. I may add such code later, but not
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right now.
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