forked from mtcontrib/plantlife_modpack
61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
|
--- README for Flowers:
|
||
|
|
||
|
This is a mostly-rewrite of Ironzorg's flowers mod, using more recent features
|
||
|
in the game, to make the code perform better.
|
||
|
|
||
|
Dependencies: none (just the game's default stuff)
|
||
|
|
||
|
License: cc-by-sa 3.0 for the textures, WTFPL for everything else.
|
||
|
|
||
|
--- README for Jungle Grass:
|
||
|
|
||
|
Since recent versions of Minetest no longer contain jungle biomes, and
|
||
|
hence no jungle grass, I created this mod to re-add said grass back into
|
||
|
the game, with a twist: There are now four different sizes of grasses,
|
||
|
all of which yield a single junglegrass object when gathered (so all
|
||
|
four sizes may be used where jungle grass is called for). The largest
|
||
|
size uses the game's standard jungle grass node, while the others are
|
||
|
defined by this mod.
|
||
|
|
||
|
Junglegrass will spawn on dirt, grass, sand, desert sand and the tops of
|
||
|
papyrus and cactus (though rarely), and will do so anywhere in the map.
|
||
|
Grass on the ground will grow and eventually die (or turn into dry
|
||
|
shrubs, in the desert), given enough time.
|
||
|
|
||
|
Adjusting the overall spawn/growth rate is easily done by tweaking the
|
||
|
MAX_RATIO variable at the top of init.lua. A larger value results in
|
||
|
less frequent events.
|
||
|
|
||
|
Dependencies: none (just the game's default stuff)
|
||
|
|
||
|
License: cc-by-sa 3.0 for the textures, WTFPL for everything else.
|
||
|
|
||
|
--- README for Poison Ivy:
|
||
|
|
||
|
This is a mod for minetest and its forks to add poison ivy.
|
||
|
|
||
|
Ivy will spawn on dirt or grass, and in some cases, on vertical
|
||
|
surfaces, trees, and jungle trees where they meet the dirt or grass.
|
||
|
Ivy previously spawned will occasionally grow taller/thicker or start
|
||
|
climbing up said vertical surfaces and trees.
|
||
|
|
||
|
At present, the plants present little more than an annoyance - they can
|
||
|
only be cut down and either re-planted or thrown away. No damage is
|
||
|
done by harvesting them, yet. ;-)
|
||
|
|
||
|
Mod based on ironzorg's flowers mod; I left the spawn rates the same so
|
||
|
the plants don't take over your world (in fact, they may take a few
|
||
|
day/night cycles before you start to notice them). If you want a really
|
||
|
overgrown environment just lower the MAX_RATIO and GROWING_DELAY
|
||
|
variables at the top of init.lua.
|
||
|
|
||
|
Textures hand-drawn by me (16x16px).
|
||
|
|
||
|
License: WTFPL (applies to all parts)
|
||
|
|
||
|
Depends: None.
|
||
|
|
||
|
No crafting recipes (didn't see a point :-) ).
|
||
|
|
||
|
|