forked from mtcontrib/plantlife_modpack
Vanessa's plantlife modpack
flowers | ||
junglegrass | ||
plants | ||
poinsonivy | ||
.gitignore | ||
copyright.txt | ||
flowers-changelog.txt | ||
junglegrass-changelog.txt | ||
license.txt | ||
modpack.txt | ||
README | ||
README~ |
README file for Plantlife mod, by Vanessa Ezekowitz --------------------------------------------------- Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods and has been significantly rewritten and re-organized. This mod supplies all three of these components and should be 100% compatible with mods that used the old versions. Its purpose is to add various kinds of flowers, cotton plants, water foliage, poison ivy, and jungle grass in a few sizes. All of these are spawned as normal nodes and can be collected and used in any recipes that depend on the old mods. Spawning of plandts is sensitive to the amount of available light. Flowers, cotton, and waterlilies only spawn when there at least a signficant amount of light. Seaweed will grow only in dimly-lit areas. Jungle grass and poison ivy also grow in the daytime, but require less light than flowers. ------------------------------------------------------------------------------ Important details: Configuration: Any of the three components of this mod can be disabled by editing plants/init.lua, near the beginning of the file, and changing one or more of these lines to false: local enable_flowers = true local enable_junglegrass = true local enable_poisonivy = true Dependencies: Just the game's default stuff. Recommends: Nothing in particular. Conflicts: This mod should not be installed alongside the original Flowers, Jungle Grass, or Poison Ivy mods. If those exist, delete them, as this mod supplies all of their functionality. Software Requirements: This mod was written for Minetest 0.4.4 or later, but it should work on pretty much any old or recent 0.4.x version. It will not work with 0.3.x since that version does not support modding. ------------------------------------------------------------------------------ Crafting: Only Flowers have crafting recipes. For a flower pot, put three clay bricks in the crafting grid in a "v" shape like so (yields 1): - - - B - B - B - To put a flower into a pot, just put one of each into the crafting grid. ------------------------------------------------------------------------------ Notes: Flowers has been completely rewritten, almost from scratch, using the most recent and advanced features the game engine has to offer. It should be significantly faster than the original Ironzorg Flowers mod. Flowers and cotton spawn on grass only, seaweed spawns on water or grass close to the shoreline, or on very small stone islands in water. Waterlilies of course spawn on water. There are four different sizes of jungle grasses, all of which yield a single junglegrass object when gathered (so all four sizes may be used where jungle grass is called for). The largest size uses the game's standard jungle grass node, while the others are defined by this mod. Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and cactus (though rarely), and will do so anywhere in the map. Grass on the ground will grow and eventually disappear (die), while grass in the desert will grow and eventually turn into dry shrubs. Poison Ivy will spawn on grass and in some cases, on vertical surfaces including trees and jungle trees where they meet the dirt or grass. Ivy previously spawned on the ground taller/thicker or start climbing up said vertical surfaces and trees. At present, the poison ivy presents little more than an annoyance - they can only be cut down and either re-planted or thrown away. No damage is done by harvesting them, yet. ;-)