forked from mtcontrib/plantlife_modpack
85 lines
3.5 KiB
Plaintext
85 lines
3.5 KiB
Plaintext
README file for Plantlife mod, by Vanessa Ezekowitz
|
|
---------------------------------------------------
|
|
|
|
Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods
|
|
and has been significantly rewritten and re-organized. This mod supplies all
|
|
three of these components and should be 100% compatible with mods that used the
|
|
old versions.
|
|
|
|
Its purpose is to add various kinds of flowers, cotton plants, water foliage,
|
|
poison ivy, and jungle grass in a few sizes. All of these are spawned as
|
|
normal nodes and can be collected and used in any recipes that depend on the
|
|
old mods.
|
|
|
|
Spawning of plandts is sensitive to the amount of available light. Flowers,
|
|
cotton, and waterlilies only spawn when there at least a signficant amount of
|
|
light. Seaweed will grow only in dimly-lit areas. Jungle grass and poison ivy
|
|
also grow in the daytime, but require less light than flowers.
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
Important details:
|
|
|
|
Configuration: Any of the three components of this mod can be disabled by
|
|
editing plants/init.lua, near the beginning of the file, and changing one or
|
|
more of these lines to false:
|
|
|
|
local enable_flowers = true
|
|
local enable_junglegrass = true
|
|
local enable_poisonivy = true
|
|
|
|
Dependencies: Just the game's default stuff.
|
|
|
|
Recommends: Nothing in particular.
|
|
|
|
Conflicts: This mod should not be installed alongside the original Flowers,
|
|
Jungle Grass, or Poison Ivy mods. If those exist, delete them, as this mod
|
|
supplies all of their functionality.
|
|
|
|
Software Requirements: This mod was written for Minetest 0.4.4 or later, but it
|
|
should work on pretty much any old or recent 0.4.x version. It will not work
|
|
with 0.3.x since that version does not support modding.
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
Crafting:
|
|
|
|
Only Flowers have crafting recipes. For a flower pot, put three
|
|
clay bricks in the crafting grid in a "v" shape like so (yields 1):
|
|
|
|
- - -
|
|
B - B
|
|
- B -
|
|
|
|
To put a flower into a pot, just put one of each into the crafting grid.
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
Notes:
|
|
|
|
Flowers has been completely rewritten, almost from scratch, using the most
|
|
recent and advanced features the game engine has to offer. It should be
|
|
significantly faster than the original Ironzorg Flowers mod. Flowers and
|
|
cotton spawn on grass only, seaweed spawns on water or grass close to the
|
|
shoreline, or on very small stone islands in water. Waterlilies of course
|
|
spawn on water.
|
|
|
|
There are four different sizes of jungle grasses, all of which yield a single
|
|
junglegrass object when gathered (so all four sizes may be used where jungle
|
|
grass is called for). The largest size uses the game's standard jungle grass
|
|
node, while the others are defined by this mod.
|
|
|
|
Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and
|
|
cactus (though rarely), and will do so anywhere in the map. Grass on the
|
|
ground will grow and eventually disappear (die), while grass in the desert will
|
|
grow and eventually turn into dry shrubs.
|
|
|
|
Poison Ivy will spawn on grass and in some cases, on vertical surfaces
|
|
including trees and jungle trees where they meet the dirt or grass. Ivy
|
|
previously spawned on the ground taller/thicker or start climbing up said
|
|
vertical surfaces and trees.
|
|
|
|
At present, the poison ivy presents little more than an annoyance - they can
|
|
only be cut down and either re-planted or thrown away. No damage is done by
|
|
harvesting them, yet. ;-)
|