plantlife_modpack/bushes_classic/nodes.lua

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2014-12-27 07:20:51 +01:00
local S = plantslib.intllib
plantlife_bushes = {}
-- TODO: add support for nodebreakers? those dig like mese picks
plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
if( not( digger ) or not( pos ) or not (oldnode )) then
return nil;
end
-- find out which bush type we are dealing with
local bush_name = "";
local can_harvest = false;
if( oldnode.name == 'bushes:fruitless_bush' ) then
-- this bush has not grown fruits yet (but will eventually)
bush_name = oldmetadata[ 'fields' ][ 'bush_type' ];
-- no fruits to be found, so can_harvest stays false
else
local name_parts = oldnode.name:split( ":" );
if( #name_parts >= 2 and name_parts[2]~=nil ) then
name_parts = name_parts[2]:split( "_" );
if( #name_parts >= 2 and name_parts[1]~=nil ) then
bush_name = name_parts[1];
-- this bush really carries fruits
can_harvest = true;
end
end
end
-- find out which tool the digger was wielding (if any)
local toolstack = digger:get_wielded_item();
local capabilities = toolstack:get_tool_capabilities();
-- what the player will get
local harvested = "";
local amount = "";
-- failure to find out what the tool can do: destroy the bush and return nothing
if( not( capabilities["groupcaps"] )) then
return nil;
-- digging with the hand or something like that
elseif( capabilities["groupcaps"]["snappy"] ) then
-- plant a new bush without fruits
minetest.set_node(pos,{type='node',name='bushes:fruitless_bush'})
local meta = minetest.get_meta( pos );
meta:set_string( 'bush_type', bush_name );
-- construct the stack of fruits the player will get
-- only bushes that have grown fruits can actually give fruits
if( can_harvest == true ) then
amount = "4";
harvested = "bushes:"..bush_name.." "..amount;
end
-- something like a shovel
elseif( capabilities["groupcaps"]["crumbly"] ) then
-- with a chance of 1/3, return 2 bushes
if( math.random(1,3)==1 ) then
amount = "2";
else
amount = "1";
end
-- return the bush itself
harvested = "bushes:" .. bush_name .. "_bush "..amount;
-- something like an axe
elseif( capabilities["groupcaps"]["choppy"] ) then
-- the amount of sticks may vary
amount = math.random( 4, 20 );
-- return some sticks
harvested = "default:stick "..amount;
-- nothing known - destroy the plant
else
return nil;
end
-- give the harvested result to the player
if( harvested ~= "" ) then
--minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) );
digger:get_inventory():add_item( "main", harvested );
end
end
plantlife_bushes.after_place_node = function(pos, placer, itemstack)
if( not( itemstack ) or not( pos )) then
return nil;
end
local name_parts = itemstack:get_name():split( ":" );
if( #name_parts <2 or name_parts[2]==nil ) then
return nil;
end
name_parts = name_parts[2]:split( "_" );
if( #name_parts <2 or name_parts[1]==nil ) then
return nil;
end
minetest.set_node( pos, {type='node',name='bushes:fruitless_bush'});
local meta = minetest.get_meta( pos );
meta:set_string( 'bush_type', name_parts[1] );
return nil;
end
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-- regrow berries (uses a base abm instead of plants_lib because of the use of metadata).
minetest.register_abm({
nodenames = { "bushes:fruitless_bush" },
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interval = 500,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta( pos );
local bush_name = meta:get_string( 'bush_type' );
if( bush_name ~= nil and bush_name ~= '' ) then
local dirtpos = { x = pos.x, y = pos.y-1, z = pos.z }
local dirt = minetest.get_node(dirtpos)
if dirt.name == "farming:soil_wet" or math.random(1,3) == 1 then
minetest.set_node( pos, {type='node',name='bushes:'..bush_name..'_bush'})
end
end
end
})
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-- Define the basket and bush nodes
for i, bush_name in ipairs(bushes_classic.bushes) do
local desc = bushes_classic.bushes_descriptions[i]
minetest.register_node(":bushes:basket_"..bush_name, {
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description = S("Basket with "..desc.." Pies"),
tiles = {
"bushes_basket_"..bush_name.."_top.png",
"bushes_basket_bottom.png",
"bushes_basket_side.png"
},
on_use = minetest.item_eat(18),
groups = { dig_immediate = 3 },
})
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local texture_top, texture_bottom
local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1}
if bush_name == "mixed_berry" then
bush_name = "fruitless";
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desc = S("currently fruitless");
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texture_top = "bushes_fruitless_bush_top.png"
texture_bottom = "bushes_fruitless_bush_bottom.png"
groups.not_in_creative_inventory = 1
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else
texture_top = "bushes_bush_top.png"
texture_bottom = "bushes_bush_bottom.png"
end
minetest.register_node(":bushes:" .. bush_name .. "_bush", {
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description = S(desc.." Bush"),
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drawtype = "nodebox",
tiles = {texture_top, texture_bottom, "bushes_" .. bush_name .. "_bush.png"},
inventory_image = "bushes_" .. bush_name .. "_bush.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
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node_box = {
type = "fixed",
fixed = {
{-1/16, -8/16, -1/16, 1/16, -6/16, 1/16},
{-4/16, -6/16, -4/16, 4/16, 5/16, 4/16},
{-5/16, -5/16, -5/16, 5/16, 3/16, 5/16},
{-6/16, -4/16, -6/16, 6/16, 2/16, 6/16},
{-6.5/16, -3/16, -6.5/16, 6.5/16, -2/16, 6.5/16},
{-3/16, 5/16, -3/16, 3/16, 6/16, 3/16},
{-2/16, 5/16, -2/16, 2/16, 7/16, 2/16}
}
},
groups = groups,
sounds = default.node_sound_leaves_defaults(),
drop = "",
after_dig_node = function( pos, oldnode, oldmetadata, digger )
return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger);
end,
after_place_node = function( pos, placer, itemstack )
return plantlife_bushes.after_place_node(pos, placer, itemstack);
end,
})
-- do not spawn fruitless bushes
if bush_name ~= "fruitless" then
table.insert(bushes_classic.spawn_list, "bushes:"..bush_name.."_bush")
end
end
minetest.register_node(":bushes:basket_empty", {
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description = S("Basket"),
tiles = {
"bushes_basket_empty_top.png",
"bushes_basket_bottom.png",
"bushes_basket_side.png"
},
groups = { dig_immediate = 3 },
})